mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-28 14:37:27 +01:00
next new to init (#17400)
* next new to init * . * this needs thorough testing * . * needs an istype * also vnotice * mvoe to defines
This commit is contained in:
@@ -17,8 +17,8 @@
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var/obj/item/projectile/BB = null //The loaded bullet - make it so that the projectiles are created only when needed?
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var/caseless = null //Caseless ammo deletes its self once the projectile is fired.
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/obj/item/ammo_casing/New()
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..()
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/obj/item/ammo_casing/Initialize(mapload)
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. = ..()
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if(ispath(projectile_type))
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BB = new projectile_type(src)
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randpixel_xy()
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@@ -120,8 +120,8 @@
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var/list/icon_keys = list() //keys
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var/list/ammo_states = list() //values
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/obj/item/ammo_magazine/New()
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..()
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/obj/item/ammo_magazine/Initialize(mapload)
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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if(multiple_sprites)
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@@ -26,13 +26,13 @@
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var/emagged = 0 // If you emag the smart mag, you can get the bullets out by clicking it
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/obj/item/ammo_magazine/smart/New()
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/obj/item/ammo_magazine/smart/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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..()
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/obj/item/ammo_magazine/smart/Destroy()
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STOP_PROCESSING(SSobj, src)
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..()
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. = ..()
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/obj/item/ammo_magazine/smart/process()
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if(!holding_gun) // Yes, this is awful, sorry. Don't know a better way to figure out if we've been moved into or out of a gun.
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@@ -9,19 +9,18 @@
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var/do_rotation = TRUE
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/obj/item/broken_gun/New(var/newloc, var/path)
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..()
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/obj/item/broken_gun/Initialize(mapload, path)
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. = ..()
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if(path)
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if(!setup_gun(path))
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qdel(src)
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return
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return INITIALIZE_HINT_QDEL
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setup_repair_needs()
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/obj/item/broken_gun/Initialize(mapload)
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. = ..()
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spawn(30 SECONDS)
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if(!my_guntype && !QDELETED(src))
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qdel(src)
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addtimer(CALLBACK(src, PROC_REF(validate_gun_type)), 30 SECONDS, TIMER_DELETE_ME)
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/obj/item/broken_gun/proc/validate_gun_type()
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if(!my_guntype)
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qdel(src)
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/obj/item/broken_gun/examine(mob/user)
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. = ..()
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@@ -1,9 +1,9 @@
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/obj/item/broken_gun/laserrifle/New(var/newloc)
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..(newloc, /obj/item/gun/energy/laser/empty)
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/obj/item/broken_gun/laserrifle/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/energy/laser/empty)
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/obj/item/broken_gun/laser_retro/New(var/newloc)
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..(newloc, /obj/item/gun/energy/retro/empty)
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/obj/item/broken_gun/laser_retro/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/energy/retro/empty)
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/obj/item/broken_gun/ionrifle/New(var/newloc)
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..(newloc, /obj/item/gun/energy/ionrifle/empty)
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/obj/item/broken_gun/ionrifle/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/energy/ionrifle/empty)
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@@ -1,3 +1,3 @@
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/obj/item/broken_gun/grenadelauncher/New(var/newloc)
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..(newloc, /obj/item/gun/launcher/grenade)
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/obj/item/broken_gun/grenadelauncher/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/launcher/grenade)
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@@ -1,3 +1,3 @@
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/obj/item/broken_gun/flechette/New(var/newloc)
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..(newloc, /obj/item/gun/magnetic/railgun/flechette)
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/obj/item/broken_gun/flechette/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/magnetic/railgun/flechette)
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@@ -1,18 +1,18 @@
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/obj/item/broken_gun/c20r/New(var/newloc)
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..(newloc, /obj/item/gun/projectile/automatic/c20r/empty)
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/obj/item/broken_gun/c20r/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/projectile/automatic/c20r/empty)
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/obj/item/broken_gun/silenced45/New(var/newloc)
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..(newloc, /obj/item/gun/projectile/silenced/empty)
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/obj/item/broken_gun/silenced45/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/projectile/silenced/empty)
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/obj/item/broken_gun/pumpshotgun/New(var/newloc)
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..(newloc, /obj/item/gun/projectile/shotgun/pump/empty)
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/obj/item/broken_gun/pumpshotgun/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/projectile/shotgun/pump/empty)
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/obj/item/broken_gun/pumpshotgun_combat/New(var/newloc)
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..(newloc, /obj/item/gun/projectile/shotgun/pump/combat/empty)
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/obj/item/broken_gun/pumpshotgun_combat/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/projectile/shotgun/pump/combat/empty)
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/obj/item/broken_gun/z8/New(var/newloc)
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..(newloc, /obj/item/gun/projectile/automatic/z8/empty)
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/obj/item/broken_gun/z8/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/projectile/automatic/z8/empty)
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/obj/item/broken_gun/dartgun/New(var/newloc)
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..(newloc, /obj/item/gun/projectile/dartgun)
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/obj/item/broken_gun/dartgun/Initialize(mapload)
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. = ..(mapload, /obj/item/gun/projectile/dartgun)
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@@ -126,8 +126,8 @@
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update_icon()
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//VOREStation Add End
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/obj/item/gun/New()
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..()
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/obj/item/gun/Initialize(mapload)
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. = ..()
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for(var/i in 1 to firemodes.len)
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firemodes[i] = new /datum/firemode(src, firemodes[i])
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@@ -14,14 +14,12 @@
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var/active = 0//Just tells us that it was clicked on so we should start shooting
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var/delay_del = 0//Delays the del if we retarget without shooting
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/obj/screen/auto_target/New(loc, var/obj/item/gun/G)
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..()
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gun = G
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var/image/I = image('icons/effects/Targeted.dmi', src, "locked")
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I.override = 1
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usr << I
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//autodel() //Currently doesn't really work right.
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return
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/obj/screen/auto_target/Initialize(mapload, var/obj/item/gun/G)
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. = ..()
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gun = G
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var/image/I = image('icons/effects/Targeted.dmi', src, "locked")
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I.override = 1
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usr << I
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/obj/screen/auto_target/CanPass()//Everything should ignore this guy and just pass by
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return 1
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@@ -28,8 +28,8 @@
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var/battery_lock = 0 //If set, weapon cannot switch batteries
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var/random_start_ammo = FALSE //if TRUE, the weapon will spawn with randomly-determined ammo
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/obj/item/gun/energy/New()
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..()
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/obj/item/gun/energy/Initialize(mapload)
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. = ..()
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if(self_recharge)
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power_supply = new /obj/item/cell/device/weapon(src)
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START_PROCESSING(SSobj, src)
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@@ -246,8 +246,8 @@
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/gun/projectile/cell_loaded,/obj/item/ammo_magazine/cell_mag,/obj/item/ammo_casing/microbattery)
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/obj/item/storage/secure/briefcase/nsfw_pack_hybrid/New()
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..()
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/obj/item/storage/secure/briefcase/nsfw_pack_hybrid/Initialize(mapload)
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. = ..()
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new /obj/item/gun/projectile/cell_loaded(src)
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new /obj/item/ammo_magazine/cell_mag/advanced(src)
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new /obj/item/ammo_casing/microbattery/combat/stun(src)
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@@ -268,8 +268,8 @@
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/gun/projectile/cell_loaded,/obj/item/ammo_magazine/cell_mag,/obj/item/ammo_casing/microbattery)
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/obj/item/storage/secure/briefcase/nsfw_pack_hybrid_combat/New()
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..()
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/obj/item/storage/secure/briefcase/nsfw_pack_hybrid_combat/Initialize(mapload)
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. = ..()
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new /obj/item/gun/projectile/cell_loaded(src)
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new /obj/item/ammo_magazine/cell_mag/advanced(src)
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new /obj/item/ammo_casing/microbattery/combat/shotstun(src)
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@@ -50,8 +50,8 @@
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/gun/projectile/cell_loaded/medical,/obj/item/ammo_magazine/cell_mag/medical,/obj/item/ammo_casing/microbattery/medical)
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/obj/item/storage/secure/briefcase/ml3m_pack_med/New()
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..()
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/obj/item/storage/secure/briefcase/ml3m_pack_med/Initialize(mapload)
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. = ..()
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new /obj/item/gun/projectile/cell_loaded/medical(src)
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new /obj/item/ammo_magazine/cell_mag/medical(src)
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new /obj/item/ammo_casing/microbattery/medical/brute(src)
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@@ -66,8 +66,8 @@
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/gun/projectile/cell_loaded/medical,/obj/item/ammo_magazine/cell_mag/medical,/obj/item/ammo_casing/microbattery/medical)
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/obj/item/storage/secure/briefcase/ml3m_pack_cmo/New()
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..()
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/obj/item/storage/secure/briefcase/ml3m_pack_cmo/Initialize(mapload)
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. = ..()
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new /obj/item/gun/projectile/cell_loaded/medical/cmo(src)
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new /obj/item/ammo_magazine/cell_mag/medical(src)
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new /obj/item/ammo_casing/microbattery/medical/brute(src)
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@@ -48,8 +48,8 @@
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/gun/projectile/cell_loaded/combat,/obj/item/ammo_magazine/cell_mag/combat,/obj/item/ammo_casing/microbattery/combat)
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/obj/item/storage/secure/briefcase/nsfw_pack/New()
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..()
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/obj/item/storage/secure/briefcase/nsfw_pack/Initialize(mapload)
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. = ..()
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new /obj/item/gun/projectile/cell_loaded/combat(src)
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new /obj/item/ammo_magazine/cell_mag/combat(src)
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for(var/path in subtypesof(/obj/item/ammo_casing/microbattery/combat))
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@@ -62,8 +62,8 @@
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/gun/projectile/cell_loaded/combat,/obj/item/ammo_magazine/cell_mag/combat,/obj/item/ammo_casing/microbattery/combat)
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/obj/item/storage/secure/briefcase/nsfw_pack_hos/New()
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..()
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/obj/item/storage/secure/briefcase/nsfw_pack_hos/Initialize(mapload)
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. = ..()
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new /obj/item/gun/projectile/cell_loaded/combat(src)
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new /obj/item/ammo_magazine/cell_mag/combat(src)
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new /obj/item/ammo_casing/microbattery/combat/lethal(src)
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@@ -20,8 +20,8 @@
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var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
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// For reference, a fully pressurized oxy tank at 50% gas release firing a health
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// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
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/obj/item/gun/launcher/pneumatic/New()
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..()
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/obj/item/gun/launcher/pneumatic/Initialize(mapload)
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. = ..()
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item_storage = new(src)
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item_storage.name = "hopper"
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item_storage.max_w_class = max_w_class
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@@ -303,7 +303,7 @@
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return new projectile_type(src)
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/obj/item/gun/magnetic/fuelrod/New()
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/obj/item/gun/magnetic/fuelrod/Initialize(mapload)
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cell = new /obj/item/cell/high
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capacitor = new /obj/item/stock_parts/capacitor
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. = ..()
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@@ -28,8 +28,8 @@
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//Excessively long because it won't accept subtypes for some reason!
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/obj/item/gun/energy/modular/New() //Initialize our components.
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..()
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/obj/item/gun/energy/modular/Initialize(mapload)
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. = ..()
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guncomponents = list()
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guncomponents += new /obj/item/stock_parts/capacitor
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guncomponents += new /obj/item/stock_parts/micro_laser
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@@ -33,8 +33,8 @@
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var/random_start_ammo = FALSE //randomize amount of starting ammo
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/obj/item/gun/projectile/New(loc, var/starts_loaded = 1)
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..()
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/obj/item/gun/projectile/Initialize(mapload, var/starts_loaded = 1)
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. = ..()
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if(starts_loaded)
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if(ispath(ammo_type) && (load_method & (SINGLE_CASING|SPEEDLOADER)))
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for(var/i in 1 to max_shells)
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@@ -214,8 +214,8 @@
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var/use_launcher = 0
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var/obj/item/gun/launcher/grenade/underslung/launcher
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/obj/item/gun/projectile/automatic/z8/New()
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..()
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/obj/item/gun/projectile/automatic/z8/Initialize(mapload)
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. = ..()
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launcher = new(src)
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/obj/item/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user)
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@@ -7,7 +7,8 @@
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muzzle_type = null
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/obj/item/projectile/bullet/chemdart/New()
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/obj/item/projectile/bullet/chemdart/Initialize(mapload)
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. = ..()
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reagents = new/datum/reagents(reagent_amount)
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reagents.my_atom = src
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@@ -69,8 +70,8 @@
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var/container_type = /obj/item/reagent_containers/glass/beaker
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var/list/starting_chems = null
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/obj/item/gun/projectile/dartgun/New()
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..()
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/obj/item/gun/projectile/dartgun/Initialize(mapload)
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. = ..()
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if(starting_chems)
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for(var/chem in starting_chems)
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var/obj/B = new container_type(src)
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@@ -351,13 +351,13 @@
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/obj/item/ammo_casing/a545 = "5.45mm"
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)
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/obj/item/gun/projectile/pirate/New()
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/obj/item/gun/projectile/pirate/Initialize(mapload)
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ammo_type = pick(ammo_types)
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desc += " Uses [ammo_types[ammo_type]] rounds."
|
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|
||||
var/obj/item/ammo_casing/ammo = ammo_type
|
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caliber = initial(ammo.caliber)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/*
|
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* Derringer
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||||
|
||||
@@ -239,10 +239,10 @@
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||||
var/list/tertiary_loaded = list()
|
||||
|
||||
|
||||
/obj/item/gun/projectile/revolver/lemat/New()
|
||||
/obj/item/gun/projectile/revolver/lemat/Initialize(mapload)
|
||||
. = ..()
|
||||
for(var/i in 1 to secondary_max_shells)
|
||||
secondary_loaded += new secondary_ammo_type(src)
|
||||
..()
|
||||
|
||||
/obj/item/gun/projectile/revolver/lemat/verb/swap_firingmode()
|
||||
set name = "Swap Firing Mode"
|
||||
|
||||
@@ -49,24 +49,24 @@
|
||||
name = "AM rifle barrel"
|
||||
icon_state = "heavysniper-barrel"
|
||||
|
||||
/obj/item/sniper_rifle_part/barrel/New()
|
||||
..()
|
||||
/obj/item/sniper_rifle_part/barrel/Initialize(mapload)
|
||||
. = ..()
|
||||
barrel = src
|
||||
|
||||
/obj/item/sniper_rifle_part/stock
|
||||
name = "AM rifle stock"
|
||||
icon_state = "heavysniper-stock"
|
||||
|
||||
/obj/item/sniper_rifle_part/stock/New()
|
||||
..()
|
||||
/obj/item/sniper_rifle_part/stock/Initialize(mapload)
|
||||
. = ..()
|
||||
stock = src
|
||||
|
||||
/obj/item/sniper_rifle_part/trigger_group
|
||||
name = "AM rifle trigger assembly"
|
||||
icon_state = "heavysniper-trig"
|
||||
|
||||
/obj/item/sniper_rifle_part/trigger_group/New()
|
||||
..()
|
||||
/obj/item/sniper_rifle_part/trigger_group/Initialize(mapload)
|
||||
. = ..()
|
||||
trigger_group = src
|
||||
|
||||
/obj/item/sniper_rifle_part/attack_self(mob/user)
|
||||
|
||||
@@ -18,14 +18,14 @@
|
||||
fire_sound = 'sound/weapons/bladeslice.ogg'
|
||||
fire_sound_text = "a strange noise"
|
||||
|
||||
/obj/item/gun/launcher/spikethrower/New()
|
||||
..()
|
||||
/obj/item/gun/launcher/spikethrower/Initialize(mapload)
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
last_regen = world.time
|
||||
|
||||
/obj/item/gun/launcher/spikethrower/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/launcher/spikethrower/process()
|
||||
if(spikes < max_spikes && world.time > last_regen + spike_gen_time)
|
||||
|
||||
@@ -149,10 +149,10 @@
|
||||
var/obj/item/ammo_casing/my_case = null
|
||||
|
||||
|
||||
/obj/item/projectile/New()
|
||||
/obj/item/projectile/Initialize(mapload)
|
||||
. = ..()
|
||||
if(istype(loc, /obj/item/ammo_casing))
|
||||
my_case = loc
|
||||
. = ..()
|
||||
|
||||
/obj/item/projectile/proc/Range()
|
||||
range--
|
||||
|
||||
@@ -14,11 +14,11 @@
|
||||
/obj/item/projectile/energy/blob/splattering
|
||||
splatter = TRUE
|
||||
|
||||
/obj/item/projectile/energy/blob/New()
|
||||
/obj/item/projectile/energy/blob/Initialize(mapload)
|
||||
. = ..()
|
||||
if(splatter)
|
||||
create_reagents(splatter_volume)
|
||||
ready_chemicals()
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/blob/on_impact(var/atom/A)
|
||||
if(splatter)
|
||||
|
||||
@@ -18,10 +18,12 @@
|
||||
var/active = 0 // Is our owner intending to take hostages?
|
||||
var/target_permissions = 0 // Permission bitflags.
|
||||
|
||||
/obj/aiming_overlay/New(var/newowner)
|
||||
..()
|
||||
owner = newowner
|
||||
loc = null
|
||||
/obj/aiming_overlay/Initialize(mapload)
|
||||
. = ..()
|
||||
owner = loc
|
||||
if(!istype(owner))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
moveToNullspace()
|
||||
verbs.Cut()
|
||||
|
||||
/obj/aiming_overlay/proc/toggle_permission(var/perm)
|
||||
|
||||
Reference in New Issue
Block a user