diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index 2f2516766ed..3f61837a16b 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -133,6 +133,7 @@ GLOBAL_LIST_BOILERPLATE(allCasters, /obj/machinery/newscaster) light_power = 0.9 light_range = 2 light_color = "#00ff00" + vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature var/isbroken = 0 //1 if someone banged it with something heavy var/ispowered = 1 //starts powered, changes with power_change() //var/list/datum/feed_channel/channel_list = list() //This list will contain the names of the feed channels. Each name will refer to a data region where the messages of the feed channels are stored. diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index cfeb5dcc84a..03a8ab1665c 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -33,6 +33,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() blocks_emissive = NONE light_power = 0.25 light_color = "#00ff00" + vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department var/list/message_log = list() //List of all messages var/departmentType = 0 //Bitflag. Zero is reply-only. Map currently uses raw numbers instead of defines. diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 860b8dadd3d..fb9f0dea794 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -11,6 +11,7 @@ light_color = "#00ff00" light_power = 0.25 blocks_emissive = NONE + vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature var/circuit = /obj/item/weapon/circuitboard/intercom var/number = 0 var/wiresexposed = 0