This commit is contained in:
Chinsky
2015-07-10 00:27:16 +03:00
parent 1993935766
commit d469b3f42d
+2
View File
@@ -332,6 +332,8 @@
effect_transform.Scale(trajectory.return_hypotenuse(), 1)
effect_transform.Turn(-trajectory.return_angle()) //no idea why this has to be inverted, but it works
transform = turn(transform, -(trajectory.return_angle() + 90)) //no idea why 90 needs to be added, but it works
/obj/item/projectile/proc/muzzle_effect(var/matrix/T)
if(silenced)
return