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Medical Adjustments (#17455)
* Defib and tank * Defib, CPR, and stabilizer changes qol: Defib now informs you WHY it's failing, so you can properly fix the problem. balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage. balance: CPR will cause the recipient to metabolize reagents. balance: CPR now has a small chance of causing brute damage and rib fractures to the chest. balance: Patient Stabilizer will cause the patient to metabolize reagents if dead. * Broken bone fix A fracture has a random chance of shifting around inside the first time you break it. * shadekin runtime fix * tgui Adds two new TGUI states - living and living_adjacent Fixes tram to allow mobs (and robots) * Vital Organ chance fix * flip flop
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@@ -23,7 +23,7 @@
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var/can_overdose_touch = FALSE // Can the chemical OD when processing on touch?
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var/scannable = 0 // Shows up on health analyzers.
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var/affects_dead = 0 // Does this chem process inside a corpse?
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var/affects_dead = 0 // Does this chem process inside a corpse without outside intervention required?
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var/affects_robots = 0 // Does this chem process inside a Synth?
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var/allergen_type // What potential allergens does this contain?
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@@ -67,7 +67,7 @@
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/datum/reagent/proc/on_mob_life(var/mob/living/carbon/M, var/alien, var/datum/reagents/metabolism/location) // Currently, on_mob_life is called on carbons. Any interaction with non-carbon mobs (lube) will need to be done in touch_mob.
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if(!istype(M))
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return
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if(!affects_dead && M.stat == DEAD)
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if(!affects_dead && M.stat == DEAD && !M.has_modifier_of_type(/datum/modifier/bloodpump_corpse))
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return
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if(!affects_robots && M.isSynthetic())
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return
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@@ -413,18 +413,14 @@
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color = "#6b4de3"
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metabolism = REM * 0.5
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mrate_static = TRUE
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affects_dead = FALSE //Clarifying this here since the original intent was this ONLY works on people that have the bloodpump_corpse modifier.
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scannable = 1
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/datum/reagent/mortiferin/on_mob_life(var/mob/living/carbon/M, var/alien, var/datum/reagents/metabolism/location)
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if(M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump_corpse))
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affects_dead = TRUE
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else
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affects_dead = FALSE
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. = ..(M, alien, location)
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/datum/reagent/mortiferin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(M.bodytemperature < (T0C - 10) || (M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump_corpse)))
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if(M.bodytemperature < (T0C - 10) || (M.stat == DEAD))
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var/chem_effective = 1 * M.species.chem_strength_heal
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if(alien == IS_SLIME)
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if(prob(10))
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