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Medical Adjustments (#17455)
* Defib and tank * Defib, CPR, and stabilizer changes qol: Defib now informs you WHY it's failing, so you can properly fix the problem. balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage. balance: CPR will cause the recipient to metabolize reagents. balance: CPR now has a small chance of causing brute damage and rib fractures to the chest. balance: Patient Stabilizer will cause the patient to metabolize reagents if dead. * Broken bone fix A fracture has a random chance of shifting around inside the first time you break it. * shadekin runtime fix * tgui Adds two new TGUI states - living and living_adjacent Fixes tram to allow mobs (and robots) * Vital Organ chance fix * flip flop
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@@ -1478,7 +1478,7 @@
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if(should_proceed_with_revive)
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dead_mob_list.Remove(H)
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if((H in living_mob_list) || (H in dead_mob_list))
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WARNING("Mob [H] was defibbed but already in the living or dead list still!")
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WARNING("Mob [H] was reformed but already in the living or dead list still!")
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living_mob_list += H
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H.timeofdeath = 0
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