diff --git a/code/modules/clothing/shoes/leg_guards.dm b/code/modules/clothing/shoes/leg_guards.dm index 2467b2eec6..5dd8b0d5fc 100644 --- a/code/modules/clothing/shoes/leg_guards.dm +++ b/code/modules/clothing/shoes/leg_guards.dm @@ -3,6 +3,7 @@ desc = "These will protect your legs and feet." body_parts_covered = LEGS|FEET slowdown = 0 //Shoes have a slowdown of -1, so this needs to be 0 in order for it to effectively be 1 slowdown. + species_restricted = null //Unathi and Taj can wear leg armor now w_class = 3 /obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0) @@ -25,14 +26,14 @@ desc = "These will protect your legs and feet from ballistic weapons." icon_state = "leg_guards_bullet" siemens_coefficient = 0.7 - armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/shoes/leg_guard/riot name = "riot leg guards" desc = "These will protect your legs and feet from close combat weapons." icon_state = "leg_guards_riot" siemens_coefficient = 0.5 - armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/shoes/leg_guard/combat name = "combat leg guards"