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Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
This commit is contained in:
@@ -669,6 +669,7 @@
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light_system = MOVABLE_LIGHT
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actions_types = list(/datum/action/item_action/toggle_pom_pom)
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special_handling = TRUE
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/obj/item/clothing/head/fluff/pompom/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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@@ -677,6 +678,9 @@
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return FALSE
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/obj/item/clothing/head/fluff/pompom/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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//if(!isturf(user.loc)) -- doesn't seem to cause problems to allow this and it's silly not to
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// to_chat(user, "You cannot turn the light on while in this [user.loc]")
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// return
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@@ -1254,12 +1258,10 @@ Departamental Swimsuits, for general use
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if(unbuttoned)
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icon_state = "[initial(icon_state)]"
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item_state = "[initial(item_state)]"
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unbuttoned = FALSE
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to_chat(usr, "You button up the coat.")
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else
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icon_state = "[initial(icon_state)]_open"
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item_state = "[initial(item_state)]_open"
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unbuttoned = TRUE
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to_chat(usr, "You unbutton the coat.")
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usr.update_inv_wear_suit()
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@@ -1933,7 +1935,10 @@ Departamental Swimsuits, for general use
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translocator_unequip(translocator, user)
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/obj/item/clothing/head/fluff/nikki/attack_self(mob/user)
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..()
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. = ..(user)
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if(.)
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return TRUE
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..(user, TRUE)
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if (translocator)
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translocator.attack_self(user, user)
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return
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@@ -220,9 +220,13 @@
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icon_state = "joanbadge"
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registered_name = "Joan Risu"
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assignment = "Centcom Officer"
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special_handling = TRUE
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/obj/item/card/id/centcom/station/fluff/joanbadge/attack_self(mob/user as mob)
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/obj/item/card/id/centcom/station/fluff/joanbadge/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(isliving(user))
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user.visible_message(span_warning("[user] flashes their golden security badge.\nIt reads:NT Security."),span_warning("You display the faded badge.\nIt reads: NT Security."))
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@@ -290,7 +294,10 @@
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icon_override = 'icons/vore/custom_items_vr.dmi'
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item_state = "Flag_Nanotrasen_mob"
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/obj/item/flag/attack_self(mob/user as mob)
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/obj/item/flag/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(isliving(user))
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user.visible_message(span_warning("[user] waves their Banner around!"),span_warning("You wave your Banner around."))
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@@ -411,16 +418,19 @@
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/obj/item/card/id/centcom/station/fluff/aronai
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registered_name = "CONFIGURE ME"
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assignment = "CC Medical"
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var/configured = 0
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can_configure = TRUE
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/obj/item/card/id/centcom/station/fluff/aronai/attack_self(mob/user as mob)
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/obj/item/card/id/centcom/station/fluff/aronai/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(configured)
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return ..()
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return
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user.set_id_info(src)
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if(user.mind && user.mind.initial_account)
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associated_account_number = user.mind.initial_account.account_number
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configured = 1
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configured = TRUE
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to_chat(user, span_notice("Card settings set."))
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//Swat43:Fortune Bloise
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@@ -543,6 +553,7 @@
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var/mob/owner = null
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var/client/owner_c = null //They'll be dead when we message them probably.
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var/state = 0 //0 - New, 1 - Paired, 2 - Breaking, 3 - Broken (same as iconstates)
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special_collar = TRUE
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/obj/item/clothing/accessory/collar/khcrystal/Initialize(mapload)
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. = ..()
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@@ -558,7 +569,10 @@
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if((state > 1) || !owner)
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STOP_PROCESSING(SSobj, src)
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/obj/item/clothing/accessory/collar/khcrystal/attack_self(mob/user as mob)
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/obj/item/clothing/accessory/collar/khcrystal/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(state > 0) //Can't re-pair, one time only, for security reasons.
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to_chat(user, span_notice("The [name] doesn't do anything."))
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return 0
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@@ -771,7 +785,10 @@
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icon_state = "dragor_dot"
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w_class = ITEMSIZE_SMALL
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/obj/item/fluff/dragor_dot/attack_self(mob/user as mob)
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/obj/item/fluff/dragor_dot/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(user.ckey == "pontifexminimus")
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add_verb(user, /mob/living/carbon/human/proc/shapeshifter_select_gender)
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else
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@@ -851,6 +868,7 @@
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "hisstective_badge"
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//slot_flags = SLOT_TIE | SLOT_BELT
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fluff_badge = TRUE
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/obj/item/clothing/accessory/badge/holo/detective/ruda/attack(mob/living/carbon/human/M, mob/living/user)
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if(isliving(user))
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@@ -858,8 +876,10 @@
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user.do_attack_animation(M)
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
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/obj/item/clothing/accessory/badge/holo/detective/ruda/attack_self(mob/user as mob)
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/obj/item/clothing/accessory/badge/holo/detective/ruda/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(!stored_name)
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to_chat(user, "You huff along the front of your badge, then rub your sleeve on it to polish it up.")
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set_name(user.real_name)
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@@ -949,6 +969,7 @@
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//Two Handed
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var/wielded = 0
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var/base_name = "stunstaff"
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special_handling = TRUE
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/obj/item/melee/baton/fluff/stunstaff/Initialize(mapload)
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. = ..()
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@@ -992,6 +1013,9 @@
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update_held_icon()
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/obj/item/melee/baton/fluff/stunstaff/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(bcell && bcell.charge > hitcost)
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status = !status
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to_chat(user, span_notice("[src] is now [status ? "on" : "off"]."))
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@@ -1060,7 +1084,10 @@
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edge = initial(edge)
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w_class = initial(w_class)
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/obj/item/melee/fluffstuff/attack_self(mob/living/user as mob)
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/obj/item/melee/fluffstuff/attack_self(mob/living/user)
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. = ..(user)
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if(.)
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return TRUE
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if (active)
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if ((CLUMSY in user.mutations) && prob(50))
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user.visible_message(span_danger("\The [user] accidentally cuts \himself with \the [src]."),\
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@@ -1311,6 +1338,9 @@
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var/owner = "vitoras"
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/obj/item/fluff/verie/attack_self(mob/living/carbon/human/user)
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. = ..(user)
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if(.)
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return TRUE
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if (istype(user))
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// It's only made for Verie's chassis silly!
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if (user.ckey != owner)
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@@ -1531,8 +1561,12 @@
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icon_state = "pandorba"
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pokephrase = "Gecker!"
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attack_verb = list("fluffed", "fwomped", "fuwa'd", "squirmshed")
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special_handling = TRUE
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/obj/item/toy/plushie/fluff/seona_mofuorb/attack_self(mob/user as mob)
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/obj/item/toy/plushie/fluff/seona_mofuorb/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(stored_item && opened && !searching)
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searching = TRUE
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if(do_after(user, 1 SECOND, target = src))
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