diff --git a/maps/virgo/virgo-1.dmm b/maps/virgo/virgo-1.dmm index 7080f1e43dd..80a0a1ccf04 100644 --- a/maps/virgo/virgo-1.dmm +++ b/maps/virgo/virgo-1.dmm @@ -3800,7 +3800,7 @@ "bvd" = (/turf/simulated/wall,/area/medical/reception) "bve" = (/obj/structure/bed/chair{dir = 4},/obj/structure/sign/nosmoking_1{pixel_x = -32},/obj/effect/floor_decal/corner/paleblue{dir = 9},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/reception) "bvf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/medical/reception) -"bvg" = (/obj/structure/table/standard,/obj/structure/window/reinforced{dir = 8},/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 1; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Reception Emergency Phone"; pixel_x = -5},/obj/effect/floor_decal/corner/paleblue{dir = 9},/obj/item/weapon/storage/box/body_record_disk,/turf/simulated/floor/tiled/white,/area/medical/reception) +"bvg" = (/obj/structure/table/standard,/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/paleblue{dir = 9},/obj/item/weapon/storage/box/body_record_disk,/obj/item/weapon/paper{desc = ""; info = "Bodies designed on the design console must be saved to a disk, provided on the front desk counter, then placed into the resleeving console for printing."; name = "Body Designer Note"},/turf/simulated/floor/tiled/white,/area/medical/reception) "bvh" = (/obj/structure/bed/chair/office/light{dir = 8},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor/tiled/white,/area/medical/reception) "bvi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/medical/reception) "bvj" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/obj/effect/floor_decal/corner/paleblue{dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled/white,/area/medical/reception)