diff --git a/code/modules/nifsoft/nif.dm b/code/modules/nifsoft/nif.dm
index c3b941e462..8d4c320c8f 100644
--- a/code/modules/nifsoft/nif.dm
+++ b/code/modules/nifsoft/nif.dm
@@ -572,3 +572,32 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
Will function in species where it normally wouldn't."
durability = 25
bioadap = TRUE
+
+////////////////////////////////
+// Special Promethean """surgery"""
+/obj/item/device/nif/attack(mob/living/M, mob/living/user, var/target_zone)
+ if(!ishuman(M) || !ishuman(user) || (M == user))
+ return ..()
+
+ var/mob/living/carbon/human/U = user
+ var/mob/living/carbon/human/T = M
+
+ if(istype(T.species,/datum/species/shapeshifter/promethean) && target_zone == BP_HEAD) //Are prommy, aimed at head.
+ if(T.head || T.glasses)
+ to_chat(user,"Remove any headgear they have on first, as it might interfere.")
+ return
+ var/obj/item/organ/external/head = T.get_organ(BP_HEAD)
+ if(!T)
+ to_chat(user,"They should probably regrow their head first.")
+ return
+ U.visible_message("[U] begins installing [src] into [T]'s head by just stuffing it in.",
+ "You begin installing [src] into [T]'s head by just stuffing it in.",
+ "There's a wet SQUISH noise.")
+ if(do_mob(user = user, target = T, time = 200, target_zone = BP_HEAD))
+ user.unEquip(src)
+ forceMove(head)
+ head.implants |= src
+ implant(T)
+ playsound(T,'sound/effects/slime_squish.ogg',50,1)
+ else
+ return ..()