mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 19:15:11 +01:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dislocation
Conflicts: code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/human_organs.dm
This commit is contained in:
@@ -18,7 +18,7 @@
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/mob/dead/observer/emote(var/act, var/type, var/message)
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message = sanitize(message)
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//message = sanitize(message) - already sanitized in verb/me_verb()
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if(!message)
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return
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-2
@@ -2,8 +2,6 @@
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//
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// The datum containing all the chunks.
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var/datum/visualnet/camera/cameranet = new()
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/datum/visualnet/camera
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// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
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var/list/cameras = list()
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+5
-3
@@ -36,11 +36,13 @@
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eyeobj.owner = src
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eyeobj.name = "[src.name] (AI Eye)" // Give it a name
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spawn(5)
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eyeobj.loc = src.loc
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if(eyeobj)
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eyeobj.loc = src.loc
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/mob/living/silicon/ai/Del()
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eyeobj.owner = null
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del(eyeobj) // No AI, no Eye
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if(eyeobj)
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eyeobj.owner = null
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del(eyeobj) // No AI, no Eye
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..()
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/atom/proc/move_camera_by_click()
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@@ -101,7 +101,7 @@
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var/turf/t = turf
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if(obscuredTurfs[t])
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if(!t.obfuscations[obfuscation.type])
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
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obscured += t.obfuscations[obfuscation.type]
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for(var/eye in seenby)
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@@ -140,7 +140,7 @@
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for(var/turf in obscuredTurfs)
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var/turf/t = turf
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if(!t.obfuscations[obfuscation.type])
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
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t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
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obscured += t.obfuscations[obfuscation.type]
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#undef UPDATE_BUFFER
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@@ -12,6 +12,7 @@
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var/sprint = 10
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var/cooldown = 0
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var/acceleration = 1
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var/owner_follows_eye = 0
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see_in_dark = 7
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status_flags = GODMODE
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@@ -35,12 +36,14 @@ mob/eye/Del()
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ghost_darkness_images -= ghostimage
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ghost_sightless_images -= ghostimage
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del(ghostimage)
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ghostimage = null;
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ghostimage = null
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updateallghostimages()
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..()
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// Movement code. Returns 0 to stop air movement from moving it.
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/mob/eye/Move()
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/mob/eye/Move(n, direct)
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if(owner == src)
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EyeMove(n, direct)
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return 0
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/mob/eye/examinate()
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@@ -60,15 +63,35 @@ mob/eye/Del()
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/mob/eye/proc/setLoc(var/T)
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if(owner)
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T = get_turf(T)
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loc = T
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if(T != loc)
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loc = T
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if(owner.client)
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owner.client.eye = src
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if(owner.client)
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owner.client.eye = src
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visualnet.visibility(src)
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return 1
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if(owner_follows_eye)
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visualnet.updateVisibility(owner, 0)
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owner.loc = loc
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visualnet.updateVisibility(owner, 0)
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visualnet.visibility(src)
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return 1
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return 0
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/mob/eye/proc/getLoc()
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if(owner)
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if(!isturf(owner.loc) || !owner.client)
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return
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return loc
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/mob
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var/mob/eye/eyeobj
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/mob/proc/EyeMove(n, direct)
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if(!eyeobj)
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return
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return eyeobj.EyeMove(n, direct)
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/mob/eye/EyeMove(n, direct)
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var/initial = initial(sprint)
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var/max_sprint = 50
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@@ -86,18 +109,3 @@ mob/eye/Del()
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sprint = min(sprint + 0.5, max_sprint)
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else
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sprint = initial
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/mob/eye/proc/getLoc()
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if(owner)
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if(!isturf(owner.loc) || !owner.client)
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return
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return loc
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/mob
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var/mob/eye/eyeobj
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/mob/proc/EyeMove(n, direct)
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if(!eyeobj)
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return
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return eyeobj.EyeMove(n, direct)
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@@ -0,0 +1,7 @@
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/mob/eye/Life()
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..()
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// If we lost our client, reset the list of visible chunks so they update properly on return
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if(owner == src && !client)
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visibleChunks.Cut()
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/*else if(owner && !owner.client)
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visibleChunks.Cut()*/
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@@ -0,0 +1,39 @@
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// CULT CHUNK
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//
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// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
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// Allows the Eye to stream these chunks and know what it can and cannot see.
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/datum/obfuscation/cult
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icon_state = "white"
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/datum/chunk/cult
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obfuscation = new /datum/obfuscation/cult()
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/datum/chunk/cult/acquireVisibleTurfs(var/list/visible)
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for(var/mob/living/L in living_mob_list)
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for(var/turf/t in L.seen_turfs())
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visible[t] = t
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/mob/living/proc/seen_turfs()
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return seen_turfs_in_range(src, 3)
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/mob/living/carbon/human/seen_turfs()
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/*if(src.isSynthetic())
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return list()*/
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if(mind in cult.current_antagonists)
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return seen_turfs_in_range(src, client ? client.view : 7)
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return ..()
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/mob/living/silicon/seen_turfs()
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return list()
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/mob/living/simple_animal/seen_turfs()
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return seen_turfs_in_range(src, 1)
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/mob/living/simple_animal/shade/narsie/seen_turfs()
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return view(2, src)
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/proc/seen_turfs_in_range(var/source, var/range)
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var/turf/pos = get_turf(source)
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return hear(range, pos)
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@@ -0,0 +1,15 @@
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// CULT NET
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//
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// The datum containing all the chunks.
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/datum/visualnet/cult
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chunk_type = /datum/chunk/cult
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/datum/visualnet/cult/proc/provides_vision(var/mob/living/L)
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return L.provides_cult_vision()
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/mob/living/proc/provides_cult_vision()
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return 1
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/mob/living/silicon/provides_cult_vision()
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return 0
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@@ -0,0 +1,13 @@
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// MASK EYE
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//
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// A mob that a cultists controls to look around the station with.
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// It streams chunks as it moves around, which will show it what the cultist can and cannot see.
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/mob/eye/maskEye
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name = "Eye of Nar-Sie"
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acceleration = 0
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owner_follows_eye = 1
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/mob/eye/maskEye/New()
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..()
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visualnet = cultnet
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@@ -0,0 +1,50 @@
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//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
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#define CULT_UPDATE_BUFFER 30
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/mob/living/var/updating_cult_vision = 0
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/mob/living/Move()
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var/oldLoc = src.loc
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. = ..()
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if(.)
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if(cultnet.provides_vision(src))
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if(!updating_cult_vision)
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updating_cult_vision = 1
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spawn(CULT_UPDATE_BUFFER)
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if(oldLoc != src.loc)
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cultnet.updateVisibility(oldLoc, 0)
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cultnet.updateVisibility(loc, 0)
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updating_cult_vision = 0
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#undef CULT_UPDATE_BUFFER
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/mob/living/New()
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..()
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cultnet.updateVisibility(src, 0)
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/mob/living/Del()
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cultnet.updateVisibility(src, 0)
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..()
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/mob/living/rejuvenate()
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var/was_dead = stat == DEAD
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..()
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if(was_dead && stat != DEAD)
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// Arise!
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cultnet.updateVisibility(src, 0)
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/mob/living/death()
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if(..())
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// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
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cultnet.updateVisibility(src)
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/datum/antagonist/add_antagonist(var/datum/mind/player)
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..()
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if(src == cult)
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cultnet.updateVisibility(player.current, 0)
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/datum/antagonist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
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..()
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if(src == cult)
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cultnet.updateVisibility(player.current, 0)
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@@ -2,8 +2,6 @@
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//
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||||
// The datum containing all the chunks.
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var/global/list/visual_nets = new()
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/datum/visualnet
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// The chunks of the map, mapping the areas that an object can see.
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var/list/chunks = list()
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@@ -134,6 +134,12 @@
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. = (L in languages)
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languages.Remove(L)
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/mob/living/remove_language(rem_language)
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var/datum/language/L = all_languages[rem_language]
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if(default_language == L)
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default_language = null
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||||
return ..()
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||||
// Can we speak this language, as opposed to just understanding it?
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/mob/proc/can_speak(datum/language/speaking)
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||||
@@ -154,4 +160,32 @@
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src << browse(dat, "window=checklanguage")
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||||
return
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/mob/living/check_languages()
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var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
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||||
if(default_language)
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dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
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||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
if(L == default_language)
|
||||
dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
|
||||
else
|
||||
dat += "<b>[L.name] (:[L.key])</b> - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
|
||||
/mob/living/Topic(href, href_list)
|
||||
if(href_list["default_lang"])
|
||||
if(href_list["default_lang"] == "reset")
|
||||
set_default_language(null)
|
||||
else
|
||||
var/datum/language/L = all_languages[href_list["default_lang"]]
|
||||
if(L)
|
||||
set_default_language(L)
|
||||
check_languages()
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
#undef SCRAMBLE_CACHE_LEN
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
if (silent)
|
||||
return
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return //No MMI, can't speak, bucko./N
|
||||
else
|
||||
|
||||
@@ -456,6 +456,9 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/get_default_language()
|
||||
if(default_language)
|
||||
return default_language
|
||||
|
||||
if(!species)
|
||||
return null
|
||||
return species.default_language ? all_languages[species.default_language] : null
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list())
|
||||
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list(), var/datum/topic_state/state = default_state)
|
||||
var/obj/nano_module/appearance_changer/AC = new(location, src, check_species_whitelist, species_whitelist, species_blacklist)
|
||||
AC.flags = flags
|
||||
AC.ui_interact(user)
|
||||
AC.ui_interact(user, state = state)
|
||||
|
||||
/mob/living/carbon/human/proc/change_species(var/new_species)
|
||||
if(!new_species)
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
|
||||
mutations.Add(HUSK)
|
||||
status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools
|
||||
update_body(0)
|
||||
update_body(1)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/Drain()
|
||||
|
||||
@@ -21,7 +21,10 @@
|
||||
set_species()
|
||||
|
||||
if(species)
|
||||
name = species.get_random_name(gender)
|
||||
real_name = species.get_random_name(gender)
|
||||
name = real_name
|
||||
if(mind)
|
||||
mind.name = real_name
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
@@ -863,11 +866,11 @@
|
||||
var/list/creatures = list()
|
||||
for(var/mob/living/carbon/h in world)
|
||||
creatures += h
|
||||
var/mob/target = input ("Who do you want to project your mind to ?") as null|anything in creatures
|
||||
var/mob/target = input("Who do you want to project your mind to ?") as null|anything in creatures
|
||||
if (isnull(target))
|
||||
return
|
||||
|
||||
var/say = input ("What do you wish to say")
|
||||
var/say = sanitize(input("What do you wish to say"))
|
||||
if(mRemotetalk in target.mutations)
|
||||
target.show_message("\blue You hear [src.real_name]'s voice: [say]")
|
||||
else
|
||||
@@ -926,23 +929,12 @@
|
||||
germ_level += n
|
||||
|
||||
/mob/living/carbon/human/revive()
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
O.status &= ~ORGAN_BROKEN
|
||||
O.status &= ~ORGAN_BLEEDING
|
||||
O.status &= ~ORGAN_SPLINTED
|
||||
O.status &= ~ORGAN_CUT_AWAY
|
||||
O.status &= ~ORGAN_ATTACHABLE
|
||||
O.wounds.Cut()
|
||||
O.heal_damage(1000,1000,1,1)
|
||||
|
||||
var/obj/item/organ/external/head/h = organs_by_name["head"]
|
||||
h.disfigured = 0
|
||||
|
||||
if(species && !(species.flags & NO_BLOOD))
|
||||
vessel.add_reagent("blood",560-vessel.total_volume)
|
||||
fixblood()
|
||||
|
||||
// Fix up any missing organs.
|
||||
// Fix up all organs.
|
||||
// This will ignore any prosthetics in the prefs currently.
|
||||
species.create_organs(src)
|
||||
|
||||
@@ -954,11 +946,9 @@
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.damage = 0
|
||||
|
||||
for (var/datum/disease/virus in viruses)
|
||||
virus.cure()
|
||||
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
@@ -1368,4 +1358,4 @@
|
||||
/mob/living/carbon/human/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
||||
if(W in organs)
|
||||
return
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -100,9 +100,9 @@
|
||||
var/hit_zone = H.zone_sel.selecting
|
||||
var/obj/item/organ/external/affecting = get_organ(hit_zone)
|
||||
|
||||
if(!affecting || affecting.status & ORGAN_DESTROYED)
|
||||
if(!affecting || affecting.is_stump() || (affecting.status & ORGAN_DESTROYED))
|
||||
M << "<span class='danger'>They are missing that limb!</span>"
|
||||
return
|
||||
return 1
|
||||
|
||||
switch(src.a_intent)
|
||||
if(I_HELP)
|
||||
@@ -218,7 +218,7 @@
|
||||
|
||||
//See if they have any guns that might go off
|
||||
for(var/obj/item/weapon/gun/W in holding)
|
||||
if(W && prob(holding[W]))
|
||||
if(W && prob(holding[W]))
|
||||
var/list/turfs = list()
|
||||
for(var/turf/T in view())
|
||||
turfs += T
|
||||
@@ -289,7 +289,7 @@
|
||||
if(!target_zone)
|
||||
return null
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(target_zone))
|
||||
if(!organ || organ.is_dislocated() || organ.dislocated == -1)
|
||||
if(!organ || (organ.dislocated == 2) || (organ.dislocated == -1))
|
||||
return null
|
||||
var/dislocation_str
|
||||
if(prob(W.force))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/carbon/human/proc/update_eyes()
|
||||
if(internal_organs_by_name["eyes"])
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
eyes.eye_colour = list(r_eyes,g_eyes,b_eyes)
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
if(eyes)
|
||||
eyes.update_colour()
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/carbon/var/list/internal_organs = list()
|
||||
@@ -70,12 +70,12 @@
|
||||
|
||||
for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
|
||||
var/obj/item/organ/external/E = organs_by_name[limb_tag]
|
||||
if(!E)
|
||||
stance_damage += 2
|
||||
else if (E.status & ORGAN_DESTROYED)
|
||||
if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD)))
|
||||
stance_damage += 2 // let it fail even if just foot&leg
|
||||
else if (E.is_malfunctioning() || E.is_broken() || !E.is_usable())
|
||||
stance_damage += 1
|
||||
else if (E.is_dislocated())
|
||||
stance_damage += 0.5
|
||||
|
||||
// Canes and crutches help you stand (if the latter is ever added)
|
||||
// One cane mitigates a broken leg+foot, or a missing foot.
|
||||
@@ -102,10 +102,14 @@
|
||||
if(!E || !E.can_grasp || (E.status & ORGAN_SPLINTED))
|
||||
continue
|
||||
|
||||
if(E.is_broken())
|
||||
if(E.is_broken() || E.is_dislocated())
|
||||
if(E.body_part == HAND_LEFT)
|
||||
if(!l_hand)
|
||||
continue
|
||||
drop_from_inventory(l_hand)
|
||||
else
|
||||
if(!r_hand)
|
||||
continue
|
||||
drop_from_inventory(r_hand)
|
||||
|
||||
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
|
||||
|
||||
@@ -389,7 +389,7 @@
|
||||
// Lung damage increases the minimum safe pressure.
|
||||
if(species.has_organ["lungs"])
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
if(!L)
|
||||
if(isnull(L))
|
||||
safe_pressure_min = INFINITY //No lungs, how are you breathing?
|
||||
else if(L.is_broken())
|
||||
safe_pressure_min *= 1.5
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
poison_type = "oxygen"
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
flags = IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
@@ -47,8 +47,7 @@
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidneys,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"eyes" = /obj/item/organ/eyes,
|
||||
"stack" = /obj/item/organ/stack/vox
|
||||
"eyes" = /obj/item/organ/eyes
|
||||
)
|
||||
|
||||
/datum/species/vox/get_random_name(var/gender)
|
||||
|
||||
@@ -168,6 +168,10 @@
|
||||
|
||||
/datum/species/proc/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[language]
|
||||
if(!species_language)
|
||||
species_language = all_languages[default_language]
|
||||
if(!species_language)
|
||||
return "unknown"
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
|
||||
|
||||
@@ -45,11 +45,8 @@
|
||||
if(prob(1))
|
||||
H.emote(pick("scratch","jump","roll","tail"))
|
||||
|
||||
/datum/species/monkey/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
H.real_name = "[lowertext(name)] ([rand(100,999)])"
|
||||
H.name = H.real_name
|
||||
|
||||
..()
|
||||
/datum/species/monkey/get_random_name()
|
||||
return "[lowertext(name)] ([rand(100,999)])"
|
||||
|
||||
/datum/species/monkey/tajaran
|
||||
name = "Farwa"
|
||||
|
||||
@@ -61,6 +61,9 @@
|
||||
var/weeds_heal_rate = 1 // Health regen on weeds.
|
||||
var/weeds_plasma_rate = 5 // Plasma regen on weeds.
|
||||
|
||||
/datum/species/xenos/get_random_name()
|
||||
return "alien [caste_name] ([alien_number])"
|
||||
|
||||
/datum/species/xenos/can_understand(var/mob/other)
|
||||
|
||||
if(istype(other,/mob/living/carbon/alien/larva))
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
if (target.l_hand)
|
||||
// Disarm left hand
|
||||
//Urist McAssistant dropped the macguffin with a scream just sounds odd. Plus it doesn't work with NO_PAIN
|
||||
target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [src]'s grasp!</span>")
|
||||
target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [target]'s grasp!</span>")
|
||||
target.drop_l_hand()
|
||||
if("r_arm", "r_hand")
|
||||
if (target.r_hand)
|
||||
// Disarm right hand
|
||||
target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [src]'s grasp!</span>")
|
||||
target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [target]'s grasp!</span>")
|
||||
target.drop_r_hand()
|
||||
if("chest")
|
||||
if(!target.lying)
|
||||
|
||||
@@ -237,24 +237,30 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//CACHING: Generate an index key from visible bodyparts.
|
||||
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
|
||||
|
||||
//Create a new, blank icon for our mob to use.
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
|
||||
var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
|
||||
var/icon_key = "[species.race_key][g][s_tone]"
|
||||
for(var/obj/item/organ/external/part in organs)
|
||||
if(part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
icon_key = "[icon_key]0"
|
||||
if(eyes)
|
||||
icon_key += "[rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3])]"
|
||||
else
|
||||
icon_key += "#000000"
|
||||
|
||||
for(var/organ_tag in species.has_limbs)
|
||||
var/obj/item/organ/external/part = organs_by_name[organ_tag]
|
||||
if(isnull(part) || part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
icon_key += "0"
|
||||
else if(part.status & ORGAN_ROBOT)
|
||||
icon_key = "[icon_key]2[part.model ? "-[part.model]": ""]"
|
||||
icon_key += "2[part.model ? "-[part.model]": ""]"
|
||||
else if(part.status & ORGAN_DEAD)
|
||||
icon_key = "[icon_key]3"
|
||||
icon_key += "3"
|
||||
else
|
||||
icon_key = "[icon_key]1"
|
||||
icon_key += "1"
|
||||
|
||||
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0][s_tone]"
|
||||
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0]"
|
||||
|
||||
var/icon/base_icon
|
||||
if(human_icon_cache[icon_key])
|
||||
@@ -784,11 +790,11 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
|
||||
if(r_hand)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
|
||||
|
||||
var/t_icon = INV_R_HAND_DEF_ICON
|
||||
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[icon_r_hand]
|
||||
|
||||
|
||||
var/t_state = r_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
if(r_hand.icon_override)
|
||||
@@ -800,18 +806,18 @@ var/global/list/damage_icon_parts = list()
|
||||
if (handcuffed) drop_r_hand()
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
|
||||
if(l_hand)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
|
||||
|
||||
var/t_icon = INV_L_HAND_DEF_ICON
|
||||
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[icon_l_hand]
|
||||
|
||||
|
||||
var/t_state = l_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
if(l_hand.icon_override)
|
||||
@@ -823,7 +829,7 @@ var/global/list/damage_icon_parts = list()
|
||||
if (handcuffed) drop_l_hand()
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
|
||||
|
||||
@@ -10,14 +10,13 @@
|
||||
is_adult = 0
|
||||
maxHealth = 150
|
||||
revive()
|
||||
regenerate_icons()
|
||||
if (!client) rabid = 1
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
return
|
||||
|
||||
. = ..(gibbed, "seizes up and falls limp...")
|
||||
|
||||
mood = null
|
||||
regenerate_icons()
|
||||
|
||||
return
|
||||
@@ -71,6 +71,7 @@
|
||||
mutation_chance = rand(25, 35)
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
regenerate_icons()
|
||||
..(location)
|
||||
|
||||
/mob/living/carbon/slime/movement_delay()
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
/mob/living/carbon/slime/say(var/message)
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
var/verb = say_quote(message)
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
//Monkey Overlays Indexes////////
|
||||
#define M_MASK_LAYER 1
|
||||
#define M_BACK_LAYER 2
|
||||
#define M_HANDCUFF_LAYER 3
|
||||
#define M_L_HAND_LAYER 4
|
||||
#define M_R_HAND_LAYER 5
|
||||
#define TARGETED_LAYER 6
|
||||
#define M_FIRE_LAYER 6
|
||||
#define M_TOTAL_LAYERS 7
|
||||
/////////////////////////////////
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
var/list/overlays_lying[M_TOTAL_LAYERS]
|
||||
var/list/overlays_standing[M_TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
..()
|
||||
update_inv_wear_mask(0)
|
||||
update_inv_back(0)
|
||||
update_inv_r_hand(0)
|
||||
update_inv_l_hand(0)
|
||||
update_inv_handcuffed(0)
|
||||
update_fire(0)
|
||||
update_icons()
|
||||
//Hud Stuff
|
||||
update_hud()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/update_icons()
|
||||
update_hud()
|
||||
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
|
||||
overlays.Cut()
|
||||
for(var/image/I in overlays_standing)
|
||||
overlays += I
|
||||
|
||||
if(lying)
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(90)
|
||||
M.Translate(1,-6)
|
||||
src.transform = M
|
||||
else
|
||||
var/matrix/M = matrix()
|
||||
src.transform = M
|
||||
|
||||
|
||||
////////
|
||||
/mob/living/carbon/monkey/update_inv_wear_mask(var/update_icons=1)
|
||||
if( wear_mask && istype(wear_mask, /obj/item/clothing/mask) )
|
||||
overlays_standing[M_MASK_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "[wear_mask.icon_state]")
|
||||
wear_mask.screen_loc = ui_monkey_mask
|
||||
else
|
||||
overlays_standing[M_MASK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_r_hand(var/update_icons=1)
|
||||
if(r_hand)
|
||||
var/t_icon = INV_R_HAND_DEF_ICON
|
||||
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[icon_r_hand]
|
||||
|
||||
var/t_state = r_hand.item_state
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
|
||||
overlays_standing[M_R_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
|
||||
r_hand.screen_loc = ui_rhand
|
||||
if (handcuffed) drop_r_hand()
|
||||
else
|
||||
overlays_standing[M_R_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_l_hand(var/update_icons=1)
|
||||
if(l_hand)
|
||||
var/t_icon = INV_L_HAND_DEF_ICON
|
||||
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[icon_l_hand]
|
||||
|
||||
var/t_state = l_hand.item_state
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
|
||||
overlays_standing[M_L_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
|
||||
l_hand.screen_loc = ui_lhand
|
||||
if (handcuffed) drop_l_hand()
|
||||
else
|
||||
overlays_standing[M_L_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_back(var/update_icons=1)
|
||||
if(back)
|
||||
overlays_standing[M_BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
|
||||
back.screen_loc = ui_monkey_back
|
||||
else
|
||||
overlays_standing[M_BACK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_handcuffed(var/update_icons=1)
|
||||
if(handcuffed)
|
||||
drop_r_hand()
|
||||
drop_l_hand()
|
||||
stop_pulling()
|
||||
overlays_standing[M_HANDCUFF_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "handcuff1")
|
||||
else
|
||||
overlays_standing[M_HANDCUFF_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hud()
|
||||
if (client)
|
||||
client.screen |= contents
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/carbon/monkey/update_targeted(var/update_icons=1)
|
||||
if (targeted_by && target_locked)
|
||||
overlays_standing[TARGETED_LAYER] = target_locked
|
||||
else if (!targeted_by && target_locked)
|
||||
del(target_locked)
|
||||
if (!targeted_by)
|
||||
overlays_standing[TARGETED_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/monkey/update_fire(var/update_icons=1)
|
||||
if(on_fire)
|
||||
overlays_standing[M_FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"= -M_FIRE_LAYER)
|
||||
else
|
||||
overlays_standing[M_FIRE_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
//Monkey Overlays Indexes////////
|
||||
#undef M_MASK_LAYER
|
||||
#undef M_BACK_LAYER
|
||||
#undef M_HANDCUFF_LAYER
|
||||
#undef M_L_HAND_LAYER
|
||||
#undef M_R_HAND_LAYER
|
||||
#undef TARGETED_LAYER
|
||||
#undef M_FIRE_LAYER
|
||||
#undef M_TOTAL_LAYERS
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
/mob/living
|
||||
var/datum/language/default_language
|
||||
|
||||
/mob/living/verb/set_default_language(language as null|anything in languages)
|
||||
set name = "Set Default Language"
|
||||
set category = "IC"
|
||||
|
||||
if(language)
|
||||
src << "<span class='notice'>You will now speak [language] if you do not specify a language when speaking.</span>"
|
||||
else
|
||||
src << "<span class='notice'>You will now speak whatever your standard default language is if you do not specify one when speaking.</span>"
|
||||
default_language = language
|
||||
|
||||
// Silicons can't neccessarily speak everything in their languages list
|
||||
/mob/living/silicon/set_default_language(language as null|anything in speech_synthesizer_langs)
|
||||
..()
|
||||
|
||||
/mob/living/verb/check_default_language()
|
||||
set name = "Check Default Language"
|
||||
set category = "IC"
|
||||
|
||||
if(default_language)
|
||||
src << "<span class='notice'>You are currently speaking [default_language] by default.</span>"
|
||||
else
|
||||
src << "<span class='notice'>Your current default language is your species or mob type default.</span>"
|
||||
@@ -376,7 +376,8 @@ default behaviour is:
|
||||
|
||||
/mob/living/proc/revive()
|
||||
rejuvenate()
|
||||
buckled = initial(src.buckled)
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob()
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(dongle.translate_binary) return 1
|
||||
|
||||
/mob/living/proc/get_default_language()
|
||||
return null
|
||||
return default_language
|
||||
|
||||
/mob/living/proc/handle_speech_problems(var/message, var/verb)
|
||||
var/list/returns[3]
|
||||
|
||||
@@ -6,6 +6,7 @@ var/list/ai_verbs_default = list(
|
||||
/mob/living/silicon/ai/proc/ai_announcement,
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle,
|
||||
// /mob/living/silicon/ai/proc/ai_recall_shuttle,
|
||||
/mob/living/silicon/ai/proc/ai_emergency_message,
|
||||
/mob/living/silicon/ai/proc/ai_camera_track,
|
||||
/mob/living/silicon/ai/proc/ai_camera_list,
|
||||
/mob/living/silicon/ai/proc/ai_goto_location,
|
||||
@@ -380,6 +381,30 @@ var/list/ai_verbs_default = list(
|
||||
if(confirm == "Yes")
|
||||
cancel_call_proc(src)
|
||||
|
||||
/mob/living/silicon/ai/var/emergency_message_cooldown = 0
|
||||
/mob/living/silicon/ai/proc/ai_emergency_message()
|
||||
set category = "AI Commands"
|
||||
set name = "Send Emergency Message"
|
||||
|
||||
if(check_unable(AI_CHECK_WIRELESS))
|
||||
return
|
||||
if(!is_relay_online())
|
||||
usr <<"<span class='warning'>No Emergency Bluespace Relay detected. Unable to transmit message.</span>"
|
||||
return
|
||||
if(emergency_message_cooldown)
|
||||
usr << "<span class='warning'>Arrays recycling. Please stand by.</span>"
|
||||
return
|
||||
var/input = input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response. There is a 30 second delay before you may send another message, be clear, full and concise.", "To abort, send an empty message.", "")
|
||||
if(!input)
|
||||
return
|
||||
Centcomm_announce(input, usr)
|
||||
usr << "<span class='notice'>Message transmitted.</span>"
|
||||
log_say("[key_name(usr)] has made an IA Centcomm announcement: [input]")
|
||||
emergency_message_cooldown = 1
|
||||
spawn(300)
|
||||
emergency_message_cooldown = 0
|
||||
|
||||
|
||||
/mob/living/silicon/ai/check_eye(var/mob/user as mob)
|
||||
if (!camera)
|
||||
return null
|
||||
@@ -478,41 +503,39 @@ var/list/ai_verbs_default = list(
|
||||
//Replaces /mob/living/silicon/ai/verb/change_network() in ai.dm & camera.dm
|
||||
//Adds in /mob/living/silicon/ai/proc/ai_network_change() instead
|
||||
//Addition by Mord_Sith to define AI's network change ability
|
||||
/mob/living/silicon/ai/proc/ai_network_change()
|
||||
set category = "AI Commands"
|
||||
set name = "Jump To Network"
|
||||
unset_machine()
|
||||
var/cameralist[0]
|
||||
|
||||
/mob/living/silicon/ai/proc/get_camera_network_list()
|
||||
if(check_unable())
|
||||
return
|
||||
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
var/list/cameralist = new()
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
var/list/tempnetwork = difflist(C.network,restricted_camera_networks,1)
|
||||
if(tempnetwork.len)
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
var/old_network = network
|
||||
network = input(U, "Which network would you like to view?") as null|anything in cameralist
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
|
||||
if(!U.eyeobj)
|
||||
U.view_core()
|
||||
cameralist = sortAssoc(cameralist)
|
||||
return cameralist
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_network_change(var/network in get_camera_network_list())
|
||||
set category = "AI Commands"
|
||||
set name = "Jump To Network"
|
||||
unset_machine()
|
||||
|
||||
if(!network)
|
||||
return
|
||||
|
||||
if(isnull(network))
|
||||
network = old_network // If nothing is selected
|
||||
else
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
if(network in C.network)
|
||||
U.eyeobj.setLoc(get_turf(C))
|
||||
break
|
||||
if(!eyeobj)
|
||||
view_core()
|
||||
return
|
||||
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
if(network in C.network)
|
||||
eyeobj.setLoc(get_turf(C))
|
||||
break
|
||||
src << "\blue Switched to [network] camera network."
|
||||
//End of code by Mord_Sith
|
||||
|
||||
@@ -668,14 +691,14 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai/proc/check_unable(var/flags = 0)
|
||||
if(stat == DEAD)
|
||||
usr << "\red You are dead!"
|
||||
src << "<span class='warning'>You are dead!</span>"
|
||||
return 1
|
||||
|
||||
if((flags & AI_CHECK_WIRELESS) && src.control_disabled)
|
||||
usr << "\red Wireless control is disabled!"
|
||||
src << "<span class='warning'>Wireless control is disabled!</span>"
|
||||
return 1
|
||||
if((flags & AI_CHECK_RADIO) && src.aiRadio.disabledAi)
|
||||
src << "\red System Error - Transceiver Disabled!"
|
||||
src << "<span class='warning'>System Error - Transceiver Disabled!</span>"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -117,10 +117,6 @@
|
||||
if (src.client.statpanel == "Status")
|
||||
show_silenced()
|
||||
|
||||
if (proc_holder_list.len)//Generic list for proc_holder objects.
|
||||
for(var/obj/effect/proc_holder/P in proc_holder_list)
|
||||
statpanel("[P.panel]","",P)
|
||||
|
||||
/mob/living/silicon/pai/check_eye(var/mob/user as mob)
|
||||
if (!src.current)
|
||||
return null
|
||||
|
||||
@@ -55,9 +55,9 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
|
||||
switch(option)
|
||||
if("name")
|
||||
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
|
||||
t = sanitizeSafe(input("Enter a name for your pAI", "pAI Name", candidate.name) as text, MAX_NAME_LEN)
|
||||
if(t)
|
||||
candidate.name = sanitizeSafe(t, MAX_NAME_LEN)
|
||||
candidate.name = t
|
||||
if("desc")
|
||||
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
|
||||
if(t)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
lawupdate = 0
|
||||
density = 1
|
||||
req_access = list(access_engine, access_robotics)
|
||||
integrated_light_power = 2
|
||||
integrated_light_power = 3
|
||||
local_transmit = 1
|
||||
|
||||
mob_bump_flag = SIMPLE_ANIMAL
|
||||
@@ -24,6 +24,11 @@
|
||||
|
||||
//Used for self-mailing.
|
||||
var/mail_destination = ""
|
||||
var/obj/machinery/drone_fabricator/master_fabricator
|
||||
var/law_type = /datum/ai_laws/drone
|
||||
var/module_type = /obj/item/weapon/robot_module/drone
|
||||
var/can_pull_size = 2
|
||||
var/can_pull_mobs
|
||||
|
||||
holder_type = /obj/item/weapon/holder/drone
|
||||
|
||||
@@ -36,9 +41,6 @@
|
||||
add_language("Robot Talk", 0)
|
||||
add_language("Drone Talk", 1)
|
||||
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.add_network("Engineering")
|
||||
|
||||
//They are unable to be upgraded, so let's give them a bit of a better battery.
|
||||
cell.maxcharge = 10000
|
||||
cell.charge = 10000
|
||||
@@ -52,16 +54,18 @@
|
||||
C.max_damage = 10
|
||||
|
||||
verbs -= /mob/living/silicon/robot/verb/Namepick
|
||||
module = new /obj/item/weapon/robot_module/drone(src)
|
||||
|
||||
//Some tidying-up.
|
||||
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
|
||||
updateicon()
|
||||
|
||||
/mob/living/silicon/robot/drone/init()
|
||||
laws = new /datum/ai_laws/drone()
|
||||
if(!laws) laws = new law_type
|
||||
if(!module) module = new module_type(src)
|
||||
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/drone_camera(src)
|
||||
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
spawn(1)
|
||||
if(camera && ("Robots" in camera.network))
|
||||
camera.add_network("Engineering")
|
||||
|
||||
//Redefining some robot procs...
|
||||
/mob/living/silicon/robot/drone/SetName(pickedName as text)
|
||||
@@ -91,26 +95,26 @@
|
||||
/mob/living/silicon/robot/drone/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W, /obj/item/borg/upgrade/))
|
||||
user << "\red The maintenance drone chassis not compatible with \the [W]."
|
||||
user << "<span class='danger'>\The [src] is not compatible with \the [W].</span>"
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/crowbar))
|
||||
user << "The machine is hermetically sealed. You can't open the case."
|
||||
user << "<span class='danger'>\The [src] is hermetically sealed. You can't open the case.</span>"
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/card/emag))
|
||||
|
||||
if(!client || stat == 2)
|
||||
user << "\red There's not much point subverting this heap of junk."
|
||||
user << "<span class='danger'>There's not much point subverting this heap of junk.</span>"
|
||||
return
|
||||
|
||||
if(emagged)
|
||||
src << "\red [user] attempts to load subversive software into you, but your hacked subroutined ignore the attempt."
|
||||
user << "\red You attempt to subvert [src], but the sequencer has no effect."
|
||||
src << "<span class='danger'>\The [user] attempts to load subversive software into you, but your hacked subroutines ignore the attempt.</span>"
|
||||
user << "<span class='danger'>You attempt to subvert [src], but the sequencer has no effect.</span>"
|
||||
return
|
||||
|
||||
user << "\red You swipe the sequencer across [src]'s interface and watch its eyes flicker."
|
||||
src << "\red You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script."
|
||||
user << "<span class='danger'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>"
|
||||
src << "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>"
|
||||
|
||||
var/obj/item/weapon/card/emag/emag = W
|
||||
emag.uses--
|
||||
@@ -130,7 +134,7 @@
|
||||
|
||||
src << "<b>Obey these laws:</b>"
|
||||
laws.show_laws(src)
|
||||
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
|
||||
src << "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and his commands.</span>"
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
|
||||
@@ -138,14 +142,14 @@
|
||||
if(stat == 2)
|
||||
|
||||
if(!config.allow_drone_spawn || emagged || health < -35) //It's dead, Dave.
|
||||
user << "\red The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one."
|
||||
user << "<span class='danger'>The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one.</span>"
|
||||
return
|
||||
|
||||
if(!allowed(usr))
|
||||
user << "\red Access denied."
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to reboot it.", "\red You swipe your ID card through \the [src], attempting to reboot it.")
|
||||
user.visible_message("<span class='danger'>\The [user] swipes \his ID card through \the [src], attempting to reboot it.</span>", "<span class='danger'>>You swipe your ID card through \the [src], attempting to reboot it.</span>")
|
||||
var/drones = 0
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.key && D.client)
|
||||
@@ -155,7 +159,7 @@
|
||||
return
|
||||
|
||||
else
|
||||
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to shut it down.", "\red You swipe your ID card through \the [src], attempting to shut it down.")
|
||||
user.visible_message("<span class='danger'>\The [user] swipes \his ID card through \the [src], attempting to shut it down.</span>", "<span class='danger'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
|
||||
|
||||
if(emagged)
|
||||
return
|
||||
@@ -163,7 +167,7 @@
|
||||
if(allowed(usr))
|
||||
shut_down()
|
||||
else
|
||||
user << "\red Access denied."
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
|
||||
return
|
||||
|
||||
@@ -185,7 +189,7 @@
|
||||
//Drones killed by damage will gib.
|
||||
/mob/living/silicon/robot/drone/handle_regular_status_updates()
|
||||
|
||||
if(health <= -35 && src.stat != 2)
|
||||
if((health <= -35 || (master_fabricator && src.z != master_fabricator.z)) && src.stat != 2)
|
||||
timeofdeath = world.time
|
||||
death() //Possibly redundant, having trouble making death() cooperate.
|
||||
gib()
|
||||
@@ -194,32 +198,31 @@
|
||||
|
||||
//DRONE MOVEMENT.
|
||||
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
|
||||
//TODO: Consider making a magboot item for drones to equip. ~Z
|
||||
return 0
|
||||
|
||||
//CONSOLE PROCS
|
||||
/mob/living/silicon/robot/drone/proc/law_resync()
|
||||
if(stat != 2)
|
||||
if(emagged)
|
||||
src << "\red You feel something attempting to modify your programming, but your hacked subroutines are unaffected."
|
||||
src << "<span class='danger'>You feel something attempting to modify your programming, but your hacked subroutines are unaffected.</span>"
|
||||
else
|
||||
src << "\red A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it."
|
||||
src << "<span class='danger'>A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it.</span>"
|
||||
full_law_reset()
|
||||
show_laws()
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/shut_down()
|
||||
if(stat != 2)
|
||||
if(emagged)
|
||||
src << "\red You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you."
|
||||
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you.</span>"
|
||||
else
|
||||
src << "\red You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself."
|
||||
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself.</span>"
|
||||
death()
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/full_law_reset()
|
||||
clear_supplied_laws()
|
||||
clear_inherent_laws()
|
||||
clear_ion_laws()
|
||||
laws = new /datum/ai_laws/drone
|
||||
laws = new law_type
|
||||
|
||||
//Reboot procs.
|
||||
|
||||
@@ -267,17 +270,32 @@
|
||||
..()
|
||||
else if(istype(AM,/obj/item))
|
||||
var/obj/item/O = AM
|
||||
if(O.w_class > 2)
|
||||
if(O.w_class > can_pull_size)
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
return
|
||||
else
|
||||
..()
|
||||
else
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
return
|
||||
if(!can_pull_mobs)
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/drone/add_robot_verbs()
|
||||
src.verbs |= silicon_verbs_subsystems
|
||||
|
||||
/mob/living/silicon/robot/drone/remove_robot_verbs()
|
||||
src.verbs -= silicon_verbs_subsystems
|
||||
|
||||
/mob/living/silicon/robot/drone/construction
|
||||
law_type = /datum/ai_laws/construction_drone
|
||||
module_type = /obj/item/weapon/robot_module/drone/construction
|
||||
can_pull_size = 5
|
||||
can_pull_mobs = 1
|
||||
|
||||
/mob/living/silicon/robot/drone/construction/init()
|
||||
..()
|
||||
flavor_text = "It's a bulky construction drone stamped with a Sol Central glyph."
|
||||
|
||||
/mob/living/silicon/robot/drone/construction/updatename()
|
||||
real_name = "construction drone ([rand(100,999)])"
|
||||
name = real_name
|
||||
@@ -19,7 +19,7 @@
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
user << "\red Access denied."
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
@@ -27,6 +27,8 @@
|
||||
dat += "<B>Maintenance Units</B><BR>"
|
||||
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.z != src.z)
|
||||
continue
|
||||
dat += "<BR>[D.real_name] ([D.stat == 2 ? "<font color='red'>INACTIVE" : "<font color='green'>ACTIVE"]</FONT>)"
|
||||
dat += "<font dize = 9><BR>Cell charge: [D.cell.charge]/[D.cell.maxcharge]."
|
||||
dat += "<BR>Currently located in: [get_area(D)]."
|
||||
@@ -46,7 +48,7 @@
|
||||
return
|
||||
|
||||
if(!allowed(usr))
|
||||
usr << "\red Access denied."
|
||||
usr << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
@@ -61,11 +63,11 @@
|
||||
return
|
||||
|
||||
drone_call_area = t_area
|
||||
usr << "\blue You set the area selector to [drone_call_area]."
|
||||
usr << "<span class='notice'>You set the area selector to [drone_call_area].</span>"
|
||||
|
||||
else if (href_list["ping"])
|
||||
|
||||
usr << "\blue You issue a maintenance request for all active drones, highlighting [drone_call_area]."
|
||||
usr << "<span class='notice'>You issue a maintenance request for all active drones, highlighting [drone_call_area].</span>"
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.client && D.stat == 0)
|
||||
D << "-- Maintenance drone presence requested in: [drone_call_area]."
|
||||
@@ -75,7 +77,7 @@
|
||||
var/mob/living/silicon/robot/drone/D = locate(href_list["resync"])
|
||||
|
||||
if(D.stat != 2)
|
||||
usr << "\red You issue a law synchronization directive for the drone."
|
||||
usr << "<span class='danger'>You issue a law synchronization directive for the drone.</span>"
|
||||
D.law_resync()
|
||||
|
||||
else if (href_list["shutdown"])
|
||||
@@ -83,7 +85,7 @@
|
||||
var/mob/living/silicon/robot/drone/D = locate(href_list["shutdown"])
|
||||
|
||||
if(D.stat != 2)
|
||||
usr << "\red You issue a kill command for the unfortunate drone."
|
||||
usr << "<span class='danger'>You issue a kill command for the unfortunate drone.</span>"
|
||||
message_admins("[key_name_admin(usr)] issued kill order for drone [key_name_admin(D)] from control console.")
|
||||
log_game("[key_name(usr)] issued kill order for [key_name(src)] from control console.")
|
||||
D.shut_down()
|
||||
@@ -98,10 +100,10 @@
|
||||
continue
|
||||
|
||||
dronefab = fab
|
||||
usr << "\blue Drone fabricator located."
|
||||
usr << "<span class='notice'>Drone fabricator located.</span>"
|
||||
return
|
||||
|
||||
usr << "\red Unable to locate drone fabricator."
|
||||
usr << "<span class='danger'>Unable to locate drone fabricator.</span>"
|
||||
|
||||
else if (href_list["toggle_fab"])
|
||||
|
||||
@@ -110,10 +112,10 @@
|
||||
|
||||
if(get_dist(src,dronefab) > 3)
|
||||
dronefab = null
|
||||
usr << "\red Unable to locate drone fabricator."
|
||||
usr << "<span class='danger'>Unable to locate drone fabricator.</span>"
|
||||
return
|
||||
|
||||
dronefab.produce_drones = !dronefab.produce_drones
|
||||
usr << "\blue You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator."
|
||||
usr << "<span class='notice'>You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator.</span>"
|
||||
|
||||
src.updateUsrDialog()
|
||||
@@ -2,10 +2,12 @@
|
||||
//Limited use.
|
||||
/obj/item/weapon/gripper
|
||||
name = "magnetic gripper"
|
||||
desc = "A simple grasping tool for synthetic assets."
|
||||
desc = "A simple grasping tool specialized in construction and engineering work."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
flags = NOBLUDGEON
|
||||
|
||||
//Has a list of items that it can hold.
|
||||
var/list/can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
@@ -28,8 +30,14 @@
|
||||
|
||||
var/obj/item/wrapped = null // Item currently being held.
|
||||
|
||||
var/force_holder = null //
|
||||
|
||||
// VEEEEERY limited version for mining borgs. Basically only for swapping cells and upgrading the drills.
|
||||
/obj/item/weapon/gripper/miner
|
||||
name = "drill maintenance gripper"
|
||||
desc = "A simple grasping tool for the maintenance of heavy drilling machines."
|
||||
icon_state = "gripper-mining"
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/weapon/stock_parts
|
||||
@@ -38,14 +46,58 @@
|
||||
/obj/item/weapon/gripper/paperwork
|
||||
name = "paperwork gripper"
|
||||
desc = "A simple grasping tool for clerical work."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/paper,
|
||||
/obj/item/weapon/paper_bundle,
|
||||
/obj/item/weapon/card/id
|
||||
/obj/item/weapon/card/id,
|
||||
/obj/item/weapon/book,
|
||||
/obj/item/weapon/newspaper
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/research //A general usage gripper, used for toxins/robotics/xenobio/etc
|
||||
name = "scientific gripper"
|
||||
icon_state = "gripper-sci"
|
||||
desc = "A simple grasping tool suited to assist in a wide array of research applications."
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/weapon/stock_parts,
|
||||
/obj/item/device/mmi,
|
||||
/obj/item/robot_parts,
|
||||
/obj/item/borg/upgrade,
|
||||
/obj/item/device/flash, //to build borgs
|
||||
/obj/item/organ/brain, //to insert into MMIs.
|
||||
/obj/item/stack/cable_coil, //again, for borg building
|
||||
/obj/item/weapon/circuitboard,
|
||||
/obj/item/slime_extract,
|
||||
/obj/item/weapon/reagent_containers/glass,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/monkeycube
|
||||
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/service //Used to handle food, drinks, and seeds.
|
||||
name = "service gripper"
|
||||
icon_state = "gripper"
|
||||
desc = "A simple grasping tool used to perform tasks in the service sector, such as handling food, drinks, and seeds."
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/reagent_containers/glass,
|
||||
/obj/item/weapon/reagent_containers/food,
|
||||
/obj/item/seeds,
|
||||
/obj/item/weapon/grown
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/no_use //Used when you want to hold and put items in other things, but not able to 'use' the item
|
||||
|
||||
/obj/item/weapon/gripper/no_use/loader //This is used to disallow building with metal.
|
||||
name = "sheet loader"
|
||||
desc = "A specialized loading device, designed to pick up and insert sheets of materials inside machines."
|
||||
icon_state = "gripper-sheet"
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/stack/sheet
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/attack_self(mob/user as mob)
|
||||
@@ -53,6 +105,9 @@
|
||||
return wrapped.attack_self(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gripper/no_use/attack_self(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/gripper/verb/drop_item()
|
||||
|
||||
set name = "Drop Item"
|
||||
@@ -75,7 +130,12 @@
|
||||
//update_icon()
|
||||
|
||||
/obj/item/weapon/gripper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
return (wrapped ? wrapped.attack(M,user) : 0)
|
||||
if(wrapped) //The force of the wrapped obj gets set to zero during the attack() and afterattack().
|
||||
force_holder = wrapped.force
|
||||
wrapped.force = 0.0
|
||||
wrapped.attack(M,user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params)
|
||||
|
||||
@@ -97,6 +157,9 @@
|
||||
if(!resolved && wrapped && target)
|
||||
wrapped.afterattack(target,user,1)
|
||||
|
||||
//wrapped's force was set to zero. This resets it to the value it had before.
|
||||
wrapped.force = force_holder
|
||||
force_holder = null
|
||||
//If wrapped was neither deleted nor put into target, put it back into the gripper.
|
||||
if(wrapped && user && (wrapped.loc == user))
|
||||
wrapped.loc = src
|
||||
@@ -145,6 +208,21 @@
|
||||
|
||||
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
|
||||
|
||||
else if(istype(target,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/A = target
|
||||
if(A.opened)
|
||||
if(A.cell)
|
||||
|
||||
wrapped = A.cell
|
||||
|
||||
A.cell.add_fingerprint(user)
|
||||
A.cell.updateicon()
|
||||
A.updateicon()
|
||||
A.cell.loc = src
|
||||
A.cell = null
|
||||
|
||||
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
|
||||
|
||||
//TODO: Matter decompiler.
|
||||
/obj/item/weapon/matter_decompiler
|
||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
/proc/count_drones()
|
||||
var/drones = 0
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.key && D.client)
|
||||
drones++
|
||||
return drones
|
||||
|
||||
/obj/machinery/drone_fabricator
|
||||
name = "drone fabricator"
|
||||
desc = "A large automated factory for producing maintenance drones."
|
||||
@@ -8,13 +15,20 @@
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 5000
|
||||
|
||||
var/fabricator_tag = "Exodus"
|
||||
var/drone_progress = 0
|
||||
var/produce_drones = 1
|
||||
var/time_last_drone = 500
|
||||
var/drone_type = /mob/living/silicon/robot/drone
|
||||
|
||||
icon = 'icons/obj/machines/drone_fab.dmi'
|
||||
icon_state = "drone_fab_idle"
|
||||
|
||||
/obj/machinery/drone_fabricator/derelict
|
||||
name = "construction drone fabricator"
|
||||
fabricator_tag = "Derelict"
|
||||
drone_type = /mob/living/silicon/robot/drone/construction
|
||||
|
||||
/obj/machinery/drone_fabricator/New()
|
||||
..()
|
||||
|
||||
@@ -48,13 +62,6 @@
|
||||
if(produce_drones && drone_progress >= 100 && istype(user,/mob/dead) && config.allow_drone_spawn && count_drones() < config.max_maint_drones)
|
||||
user << "<BR><B>A drone is prepared. Select 'Join As Drone' from the Ghost tab to spawn as a maintenance drone.</B>"
|
||||
|
||||
/obj/machinery/drone_fabricator/proc/count_drones()
|
||||
var/drones = 0
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.key && D.client)
|
||||
drones++
|
||||
return drones
|
||||
|
||||
/obj/machinery/drone_fabricator/proc/create_drone(var/client/player)
|
||||
|
||||
if(stat & NOPOWER)
|
||||
@@ -71,13 +78,12 @@
|
||||
flick("h_lathe_leave",src)
|
||||
|
||||
time_last_drone = world.time
|
||||
var/mob/living/silicon/robot/drone/new_drone = new(get_turf(src))
|
||||
var/mob/living/silicon/robot/drone/new_drone = new drone_type(get_turf(src))
|
||||
new_drone.transfer_personality(player)
|
||||
new_drone.master_fabricator = src
|
||||
|
||||
drone_progress = 0
|
||||
|
||||
|
||||
|
||||
/mob/dead/verb/join_as_drone()
|
||||
|
||||
set category = "Ghost"
|
||||
@@ -86,11 +92,11 @@
|
||||
|
||||
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
src << "\red The game hasn't started yet!"
|
||||
src << "<span class='danger'>The game hasn't started yet!</span>"
|
||||
return
|
||||
|
||||
if(!(config.allow_drone_spawn))
|
||||
src << "\red That verb is not currently permitted."
|
||||
src << "<span class='danger'>That verb is not currently permitted.</span>"
|
||||
return
|
||||
|
||||
if (!src.stat)
|
||||
@@ -100,14 +106,14 @@
|
||||
return 0 //something is terribly wrong
|
||||
|
||||
if(jobban_isbanned(src,"Cyborg"))
|
||||
usr << "\red You are banned from playing synthetics and cannot spawn as a drone."
|
||||
usr << "<span class='danger'>You are banned from playing synthetics and cannot spawn as a drone.</span>"
|
||||
return
|
||||
|
||||
var/deathtime = world.time - src.timeofdeath
|
||||
if(istype(src,/mob/dead/observer))
|
||||
var/mob/dead/observer/G = src
|
||||
if(G.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
|
||||
usr << "\blue <B>Upon using the antagHUD you forfeighted the ability to join the round.</B>"
|
||||
usr << "<span class='notice'>Upon using the antagHUD you forfeighted the ability to join the round.</span>"
|
||||
return
|
||||
|
||||
var/deathtimeminutes = round(deathtime / 600)
|
||||
@@ -125,16 +131,18 @@
|
||||
usr << "You must wait 10 minutes to respawn as a drone!"
|
||||
return
|
||||
|
||||
var/list/all_fabricators = list()
|
||||
for(var/obj/machinery/drone_fabricator/DF in world)
|
||||
if(DF.stat & NOPOWER || !DF.produce_drones)
|
||||
continue
|
||||
|
||||
if(DF.count_drones() >= config.max_maint_drones)
|
||||
src << "\red There are too many active drones in the world for you to spawn."
|
||||
return
|
||||
|
||||
if(DF.drone_progress >= 100)
|
||||
DF.create_drone(src.client)
|
||||
return
|
||||
all_fabricators[DF.fabricator_tag] = DF
|
||||
|
||||
src << "\red There are no available drone spawn points, sorry."
|
||||
if(!all_fabricators.len)
|
||||
src << "<span class='danger'>There are no available drone spawn points, sorry.</span>"
|
||||
return
|
||||
|
||||
var/choice = input(src,"Which fabricator do you wish to use?") as null|anything in all_fabricators
|
||||
if(choice)
|
||||
var/obj/machinery/drone_fabricator/chosen_fabricator = all_fabricators[choice]
|
||||
chosen_fabricator.create_drone(src.client)
|
||||
@@ -130,10 +130,11 @@
|
||||
if (src.stat != 0)
|
||||
uneq_all()
|
||||
|
||||
if(!is_component_functioning("radio"))
|
||||
radio.on = 0
|
||||
else
|
||||
radio.on = 1
|
||||
if(radio)
|
||||
if(!is_component_functioning("radio"))
|
||||
radio.on = 0
|
||||
else
|
||||
radio.on = 1
|
||||
|
||||
if(is_component_functioning("camera"))
|
||||
src.blinded = 0
|
||||
|
||||
@@ -265,7 +265,8 @@
|
||||
module_sprites["Bro"] = "Brobot"
|
||||
module_sprites["Rich"] = "maximillion"
|
||||
module_sprites["Default"] = "Service2"
|
||||
module_sprites["Drone"] = "drone-service" // How does this even work...? Oh well.
|
||||
module_sprites["Drone - Service"] = "drone-service"
|
||||
module_sprites["Drone - Hydro"] = "drone-hydro"
|
||||
|
||||
if("Clerical")
|
||||
module = new /obj/item/weapon/robot_module/clerical(src)
|
||||
@@ -277,6 +278,12 @@
|
||||
module_sprites["Default"] = "Service2"
|
||||
module_sprites["Drone"] = "drone-service"
|
||||
|
||||
if("Research")
|
||||
module = new /obj/item/weapon/robot_module/research(src)
|
||||
module.channels = list("Science" = 1)
|
||||
module_sprites["Droid"] = "droid-science"
|
||||
module_sprites["Drone"] = "drone-science"
|
||||
|
||||
if("Miner")
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
module.channels = list("Supply" = 1)
|
||||
@@ -296,7 +303,8 @@
|
||||
module_sprites["Standard"] = "surgeon"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
module_sprites["Drone" ] = "drone-medical"
|
||||
module_sprites["Drone - Medical" ] = "drone-medical"
|
||||
module_sprites["Drone - Chemistry" ] = "drone-chemistry"
|
||||
|
||||
if("Surgeon")
|
||||
module = new /obj/item/weapon/robot_module/surgeon(src)
|
||||
@@ -731,7 +739,7 @@
|
||||
else
|
||||
user << "Unable to locate a radio."
|
||||
|
||||
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
|
||||
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)||istype(W, /obj/item/weapon/card/robot)) // trying to unlock the interface with an ID card
|
||||
if(emagged)//still allow them to open the cover
|
||||
user << "The interface seems slightly damaged"
|
||||
if(opened)
|
||||
@@ -868,6 +876,10 @@
|
||||
//if they are holding or wearing a card that has access, that works
|
||||
if(check_access(H.get_active_hand()) || check_access(H.wear_id))
|
||||
return 1
|
||||
else if(istype(M, /mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(check_access(R.get_active_hand()) || istype(R.get_active_hand(), /obj/item/weapon/card/robot))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)
|
||||
|
||||
@@ -1,3 +1,138 @@
|
||||
//A portable analyzer, for research borgs. This is better then giving them a gripper which can hold anything and letting them use the normal analyzer.
|
||||
/obj/item/weapon/portable_destructive_analyzer
|
||||
name = "Portable Destructive Analyzer"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "portable_analyzer"
|
||||
desc = "Similar to the stationary version, this rather unwieldy device allows you to break down objects in the name of science."
|
||||
|
||||
var/min_reliability = 90 //Can't upgrade, call it laziness or a drawback
|
||||
|
||||
var/datum/research/techonly/files //The device uses the same datum structure as the R&D computer/server.
|
||||
//This analyzer can only store tech levels, however.
|
||||
|
||||
var/obj/item/weapon/loaded_item //What is currently inside the analyzer.
|
||||
|
||||
/obj/item/weapon/portable_destructive_analyzer/New()
|
||||
..()
|
||||
files = new /datum/research/techonly(src) //Setup the research data holder.
|
||||
|
||||
/obj/item/weapon/portable_destructive_analyzer/attack_self(user as mob)
|
||||
var/response = alert(user, "Analyzing the item inside will *DESTROY* the item for good.\n\
|
||||
Syncing to the research server will send the data that is stored inside to research.\n\
|
||||
Ejecting will place the loaded item onto the floor.",
|
||||
"What would you like to do?", "Analyze", "Sync", "Eject")
|
||||
if(response == "Analyze")
|
||||
if(loaded_item)
|
||||
var/confirm = alert(user, "This will destroy the item inside forever. Are you sure?","Confirm Analyze","Yes","No")
|
||||
if(confirm == "Yes") //This is pretty copypasta-y
|
||||
user << "You activate the analyzer's microlaser, analyzing \the [loaded_item] and breaking it down."
|
||||
flick("portable_analyzer_scan", src)
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
if(loaded_item.reliability >= min_reliability)
|
||||
var/list/temp_tech = ConvertReqString2List(loaded_item.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
files.UpdateTech(T, temp_tech[T])
|
||||
user << "\The [loaded_item] had level [temp_tech[T]] in [T]."
|
||||
loaded_item = null
|
||||
for(var/obj/I in contents)
|
||||
for(var/mob/M in I.contents)
|
||||
M.death()
|
||||
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
|
||||
var/obj/item/stack/sheet/S = I
|
||||
if(S.get_amount() > 1)
|
||||
S.use(1)
|
||||
loaded_item = S
|
||||
else
|
||||
del(S)
|
||||
desc = initial(desc)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
del(I)
|
||||
desc = initial(desc)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
return
|
||||
else
|
||||
user << "The [src] is empty. Put something inside it first."
|
||||
if(response == "Sync")
|
||||
var/success = 0
|
||||
for(var/obj/machinery/r_n_d/server/S in machines)
|
||||
if(S.disabled)
|
||||
continue
|
||||
for(var/datum/tech/T in files.known_tech) //Uploading
|
||||
S.files.AddTech2Known(T)
|
||||
for(var/datum/tech/T in S.files.known_tech) //Downloading
|
||||
files.AddTech2Known(T)
|
||||
success = 1
|
||||
files.RefreshResearch()
|
||||
if(success)
|
||||
user << "You connect to the research server, push your data upstream to it, then pull the resulting merged data from the master branch."
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
else
|
||||
user << "Reserch server ping response timed out. Unable to connect. Please contact the system administrator."
|
||||
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
if(response == "Eject")
|
||||
if(loaded_item)
|
||||
loaded_item.loc = get_turf(src)
|
||||
desc = initial(desc)
|
||||
icon_state = initial(icon_state)
|
||||
loaded_item = null
|
||||
else
|
||||
user << "The [src] is already empty."
|
||||
|
||||
|
||||
/obj/item/weapon/portable_destructive_analyzer/afterattack(var/atom/target, var/mob/living/user, proximity)
|
||||
if(!target)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(target.loc)) // Don't load up stuff if it's inside a container or mob!
|
||||
return
|
||||
if(istype(target,/obj/item))
|
||||
if(loaded_item)
|
||||
user << "Your [src] already has something inside. Analyze or eject it first."
|
||||
return
|
||||
var/obj/item/I = target
|
||||
I.loc = src
|
||||
loaded_item = I
|
||||
for(var/mob/M in viewers())
|
||||
M.show_message(text("<span class='notice'>[user] adds the [I] to the [src].</span>"), 1)
|
||||
desc = initial(desc) + "<br>It is holding \the [loaded_item]."
|
||||
flick("portable_analyzer_load", src)
|
||||
icon_state = "portable_analyzer_full"
|
||||
|
||||
//This is used to unlock other borg covers.
|
||||
/obj/item/weapon/card/robot //This is not a child of id cards, as to avoid dumb typechecks on computers.
|
||||
name = "access code transmission device"
|
||||
icon_state = "id-robot"
|
||||
desc = "A circuit grafted onto the bottom of an ID card. It is used to transmit access codes into other robot chassis, \
|
||||
allowing you to lock and unlock other robots' panels."
|
||||
|
||||
/obj/item/weapon/card/id/robot/attack_self() //override so borgs can't flash their IDs.
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/robot/read()
|
||||
usr << "The ID card does not appear to have any writing on it."
|
||||
return
|
||||
|
||||
//A harvest item for serviceborgs.
|
||||
/obj/item/weapon/robot_harvester
|
||||
name = "auto harvester"
|
||||
desc = "A hand-held harvest tool that resembles a sickle. It uses energy to cut plant matter very efficently."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "autoharvester"
|
||||
|
||||
/obj/item/weapon/robot_harvester/afterattack(var/atom/target, var/mob/living/user, proximity)
|
||||
if(!target)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
|
||||
var/obj/machinery/portable_atmospherics/hydroponics/T = target
|
||||
T.harvest(user)
|
||||
else
|
||||
user << "Harvesting \a [target] is not the purpose of this tool. The [src] is for plants being grown."
|
||||
|
||||
// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
|
||||
// Click on table to unload, click on item to load. Otherwise works identically to a tray.
|
||||
// Unlike the base item "tray", robotrays ONLY pick up food, drinks and condiments.
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
src.modules += R
|
||||
|
||||
var/obj/item/stack/sheet/plasteel/cyborg/S = new /obj/item/stack/sheet/plasteel/cyborg(src)
|
||||
S.synths = list(metal)
|
||||
S.synths = list(plasteel)
|
||||
src.modules += S
|
||||
|
||||
var/obj/item/stack/sheet/glass/reinforced/cyborg/RG = new /obj/item/stack/sheet/glass/reinforced/cyborg(src)
|
||||
@@ -314,8 +314,13 @@
|
||||
/obj/item/weapon/robot_module/butler/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
|
||||
src.modules += new /obj/item/weapon/gripper/service(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/bucket(src)
|
||||
src.modules += new /obj/item/weapon/minihoe(src)
|
||||
src.modules += new /obj/item/weapon/hatchet(src)
|
||||
src.modules += new /obj/item/device/analyzer/plant_analyzer(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/plants(src)
|
||||
src.modules += new /obj/item/weapon/robot_harvester(src)
|
||||
|
||||
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
|
||||
M.stored_matter = 30
|
||||
@@ -358,6 +363,7 @@
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
src.modules += new /obj/item/weapon/form_printer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/paperwork(src)
|
||||
src.modules += new /obj/item/weapon/hand_labeler(src)
|
||||
src.emag = new /obj/item/weapon/stamp/denied(src)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R)
|
||||
@@ -395,6 +401,38 @@
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/research
|
||||
name = "research module"
|
||||
|
||||
/obj/item/weapon/robot_module/research/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/portable_destructive_analyzer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/research(src)
|
||||
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
|
||||
src.modules += new /obj/item/device/robotanalyzer(src)
|
||||
src.modules += new /obj/item/weapon/card/robot(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/scalpel(src)
|
||||
src.modules += new /obj/item/weapon/circular_saw(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
src.emag = new /obj/item/weapon/hand_tele(src)
|
||||
|
||||
var/datum/matter_synth/nanite = new /datum/matter_synth/nanite(10000)
|
||||
synths += nanite
|
||||
|
||||
var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src)
|
||||
N.uses_charge = 1
|
||||
N.charge_costs = list(1000)
|
||||
N.synths = list(nanite)
|
||||
src.modules += N
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate
|
||||
name = "illegal robot module"
|
||||
|
||||
@@ -446,7 +484,7 @@
|
||||
src.modules += new /obj/item/device/multitool(src)
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
|
||||
src.modules += new /obj/item/weapon/soap(src)
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.emag.name = "Plasma Cutter"
|
||||
|
||||
@@ -504,16 +542,19 @@
|
||||
P.synths = list(plastic)
|
||||
src.modules += P
|
||||
|
||||
/obj/item/weapon/robot_module/drone/construction
|
||||
name = "construction drone module"
|
||||
|
||||
/obj/item/weapon/robot_module/drone/construction/New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/rcd/borg(src)
|
||||
|
||||
/obj/item/weapon/robot_module/drone/add_languages(var/mob/living/silicon/robot/R)
|
||||
return //not much ROM to spare in that tiny microprocessor!
|
||||
|
||||
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
var/obj/item/weapon/reagent_containers/spray/cleaner/C = locate() in src.modules
|
||||
C.reagents.add_reagent("cleaner", 3 * amount)
|
||||
|
||||
var/obj/item/device/lightreplacer/LR = locate() in src.modules
|
||||
LR.Charge(R, amount)
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -521,7 +562,5 @@
|
||||
/obj/item/proc/is_robot_module()
|
||||
if (!istype(src.loc, /mob/living/silicon/robot))
|
||||
return 0
|
||||
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
|
||||
return (src in R.module.modules)
|
||||
|
||||
@@ -210,9 +210,19 @@
|
||||
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
if(default_language)
|
||||
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
var/default_str
|
||||
if(L == default_language)
|
||||
default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
|
||||
else
|
||||
default_str = " - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a>"
|
||||
|
||||
var/synth = (L in speech_synthesizer_langs)
|
||||
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
status_flags = 0
|
||||
resistance = 10
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/Life()
|
||||
weakened = 0
|
||||
@@ -149,7 +149,7 @@
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
|
||||
construct_spells = list(/spell/targeted/ethereal_jaunt/shift)
|
||||
|
||||
|
||||
/////////////////////////////Artificer/////////////////////////
|
||||
@@ -173,10 +173,12 @@
|
||||
speed = 0
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,)
|
||||
construct_spells = list(/spell/aoe_turf/conjure/construct/lesser,
|
||||
/spell/aoe_turf/conjure/wall,
|
||||
/spell/aoe_turf/conjure/floor,
|
||||
/spell/aoe_turf/conjure/soulstone,
|
||||
/spell/aoe_turf/conjure/pylon
|
||||
)
|
||||
|
||||
|
||||
/////////////////////////////Behemoth/////////////////////////
|
||||
@@ -203,6 +205,7 @@
|
||||
resistance = 10
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
|
||||
|
||||
////////////////////////Harvester////////////////////////////////
|
||||
|
||||
@@ -226,7 +229,7 @@
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
construct_spells = list(
|
||||
//spell/targeted/harvest,
|
||||
//spell/aoe_turf/knock/harvester,
|
||||
//spell/rune_write
|
||||
/spell/targeted/harvest,
|
||||
/spell/aoe_turf/knock/harvester,
|
||||
/spell/rune_write
|
||||
)
|
||||
|
||||
@@ -86,7 +86,14 @@
|
||||
name = "empty shell"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "construct"
|
||||
desc = "A wicked machine used by those skilled in magical arts. It is inactive"
|
||||
desc = "A wicked machine used by those skilled in magical arts. It is inactive."
|
||||
|
||||
/obj/structure/constructshell/cultify()
|
||||
return
|
||||
|
||||
/obj/structure/constructshell/cult
|
||||
icon_state = "construct-cult"
|
||||
desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient."
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
|
||||
@@ -46,4 +46,4 @@
|
||||
if(istype(L))
|
||||
if(prob(12))
|
||||
L.Weaken(3)
|
||||
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
|
||||
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
|
||||
|
||||
@@ -714,7 +714,7 @@
|
||||
if(message_mode)
|
||||
if(message_mode in radiochannels)
|
||||
if(ears && istype(ears,/obj/item/device/radio))
|
||||
ears.talk_into(src,message, message_mode, verb, null)
|
||||
ears.talk_into(src,sanitize(message), message_mode, verb, null)
|
||||
|
||||
|
||||
..(message)
|
||||
|
||||
@@ -30,6 +30,14 @@
|
||||
|
||||
/mob/living/simple_animal/shade/Life()
|
||||
..()
|
||||
OnDeathInLife()
|
||||
|
||||
/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("SHADE", src, user)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/shade/proc/OnDeathInLife()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
@@ -38,10 +46,3 @@
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("SHADE", src, user)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -350,7 +350,7 @@
|
||||
var/obj/machinery/bot/B = target_mob
|
||||
if(B.health > 0)
|
||||
return (0)
|
||||
return (1)
|
||||
return 1
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/simple_animal/update_targeted()
|
||||
|
||||
+17
-28
@@ -263,7 +263,6 @@
|
||||
set name = "Add Note"
|
||||
set category = "IC"
|
||||
|
||||
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
||||
msg = sanitize(msg)
|
||||
|
||||
if(mind)
|
||||
@@ -732,25 +731,31 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
if(statpanel("Status") && processScheduler && processScheduler.getIsRunning())
|
||||
var/datum/controller/process/process
|
||||
|
||||
process = processScheduler.getProcess("ticker")
|
||||
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("air")
|
||||
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("lighting")
|
||||
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("alarm")
|
||||
var/list/alarms = alarm_manager.active_alarms()
|
||||
stat(null, "[getStatName(process)]([alarms.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("mob")
|
||||
stat(null, "[getStatName(process)]([mob_list.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
process = processScheduler.getProcess("disease")
|
||||
stat(null, "[getStatName(process)]([active_diseases.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("garbage")
|
||||
stat(null, "[getStatName(process)]([garbage_collector.destroyed.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("machinery")
|
||||
stat(null, "[getStatName(process)]([machines.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("mob")
|
||||
stat(null, "[getStatName(process)]([mob_list.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("nanoui")
|
||||
stat(null, "[getStatName(process)]([nanomanager.processing_uis.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("lighting")
|
||||
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("obj")
|
||||
stat(null, "[getStatName(process)]([processing_objects.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
@@ -760,15 +765,12 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
process = processScheduler.getProcess("powernet")
|
||||
stat(null, "[getStatName(process)]([powernets.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("nanoui")
|
||||
stat(null, "[getStatName(process)]([nanomanager.processing_uis.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("disease")
|
||||
stat(null, "[getStatName(process)]([active_diseases.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("sun")
|
||||
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
process = processScheduler.getProcess("ticker")
|
||||
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
|
||||
|
||||
else
|
||||
stat(null, "processScheduler is not running.")
|
||||
|
||||
@@ -785,19 +787,6 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
continue
|
||||
statpanel(listed_turf.name, null, A)
|
||||
|
||||
if(spell_list && spell_list.len)
|
||||
for(var/obj/effect/proc_holder/spell/S in spell_list)
|
||||
switch(S.charge_type)
|
||||
if("recharge")
|
||||
statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
|
||||
if("charges")
|
||||
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
|
||||
if("holdervar")
|
||||
statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S)
|
||||
|
||||
|
||||
|
||||
|
||||
// facing verbs
|
||||
/mob/proc/canface()
|
||||
if(!canmove) return 0
|
||||
|
||||
@@ -29,10 +29,14 @@
|
||||
var/obj/screen/damageoverlay = null
|
||||
var/obj/screen/pain = null
|
||||
var/obj/screen/gun/item/item_use_icon = null
|
||||
var/obj/screen/gun/radio/radio_use_icon = null
|
||||
var/obj/screen/gun/move/gun_move_icon = null
|
||||
var/obj/screen/gun/run/gun_run_icon = null
|
||||
var/obj/screen/gun/mode/gun_setting_icon = null
|
||||
|
||||
//spells hud icons - this interacts with add_spell and remove_spell
|
||||
var/list/obj/screen/movable/spell_master/spell_masters = null
|
||||
|
||||
/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
|
||||
A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such.
|
||||
The current method unnecessarily clusters up the variable list, especially for humans (although rearranging won't really clean it up a lot but the difference will be noticable for other mobs).
|
||||
@@ -182,7 +186,7 @@
|
||||
var/mob/living/carbon/LAssailant = null
|
||||
|
||||
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
|
||||
var/obj/effect/proc_holder/spell/list/spell_list = list()
|
||||
var/spell/list/spell_list = list()
|
||||
|
||||
//Changlings, but can be used in other modes
|
||||
// var/obj/effect/proc_holder/changpower/list/power_list = list()
|
||||
|
||||
@@ -92,8 +92,8 @@
|
||||
|
||||
/mob/living/silicon/ai/isAI()
|
||||
return 1
|
||||
|
||||
/mob/proc/isRobot()
|
||||
|
||||
/mob/proc/isRobot()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/isRobot()
|
||||
@@ -108,6 +108,15 @@
|
||||
/mob/living/silicon/isSynthetic()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/isMonkey()
|
||||
return istype(species, /datum/species/monkey)
|
||||
|
||||
/mob/proc/isMonkey()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/isMonkey()
|
||||
return istype(species, /datum/species/monkey)
|
||||
|
||||
/proc/ispAI(A)
|
||||
if(istype(A, /mob/living/silicon/pai))
|
||||
return 1
|
||||
|
||||
@@ -474,6 +474,7 @@
|
||||
|
||||
// Do the initial caching of the player's body icons.
|
||||
new_character.force_update_limbs()
|
||||
new_character.update_eyes()
|
||||
new_character.regenerate_icons()
|
||||
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
|
||||
Reference in New Issue
Block a user