From d68f0ece6af2c425e4d95403a7bdf52a2f6b38b3 Mon Sep 17 00:00:00 2001 From: Novacat <35587478+Novacat@users.noreply.github.com> Date: Thu, 30 Jul 2020 14:52:28 -0400 Subject: [PATCH] Update mecha.dm --- code/game/mecha/mecha.dm | 6 ------ 1 file changed, 6 deletions(-) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 0a675ce564d..2fb9c36103f 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -1052,16 +1052,10 @@ var/pass_damage = W.force pass_damage = (pass_damage*pass_damage_reduc_mod) //Apply the reduction of damage from not having enough armor penetration. This is not regular armor values at play. for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment) -<<<<<<< HEAD - pass_damage = ME.handle_projectile_contact(W, pass_damage) - src.take_damage(pass_damage,W.damtype) - src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) -======= pass_damage = ME.handle_projectile_contact(W, user, pass_damage) src.take_damage(pass_damage,W.damtype) //The take_damage() proc handles armor values if(pass_damage > internal_damage_minimum) //Only decently painful attacks trigger a chance of mech damage. src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) ->>>>>>> 55d60d0... Merge pull request #7350 from lbnesquik/Kot-Extra-Mech-branch return //////////////////////