Merge pull request #7974 from mwerezak/ert

ERT adjustment and fixes
This commit is contained in:
Zuhayr
2015-02-01 20:47:40 +10:30
8 changed files with 78 additions and 49 deletions
@@ -111,6 +111,16 @@
gun.Fire(target,holder.wearer)
return 1
/obj/item/rig_module/mounted/egun
name = "mounted energy gun"
desc = "A forearm-mounted energy projector."
interface_name = "mounted energy gun"
interface_desc = "A forearm-mounted suit-powered energy gun."
gun_type = /obj/item/weapon/gun/energy/gun/mounted
/obj/item/rig_module/mounted/taser
name = "mounted taser"
@@ -124,7 +134,7 @@
interface_name = "mounted energy gun"
interface_desc = "A shoulder-mounted cell-powered energy gun."
gun_type = /obj/item/weapon/gun/energy/gun/mounted
gun_type = /obj/item/weapon/gun/energy/taser/mounted
/obj/item/rig_module/mounted/energy_blade
@@ -0,0 +1,51 @@
//Weapon types intended to be used with rig modules
/obj/item/weapon/gun/energy/lasercannon/mounted/load_into_chamber()
if(in_chamber)
return 1
var/obj/item/rig_module/module = loc
if(!istype(module))
return 0
if(module.holder && module.holder.wearer)
var/mob/living/carbon/human/H = module.holder.wearer
if(istype(H) && H.back)
var/obj/item/weapon/rig/suit = H.back
if(istype(suit) && suit.cell && suit.cell.charge >= 250)
suit.cell.use(250)
in_chamber = new /obj/item/projectile/beam/heavylaser(src)
return 1
return 0
/obj/item/weapon/gun/energy/gun/mounted/load_into_chamber()
if(in_chamber)
return 1
var/obj/item/rig_module/module = loc
if(!istype(module))
return 0
if(module.holder && module.holder.wearer)
var/mob/living/carbon/human/H = module.holder.wearer
if(istype(H) && H.back)
var/obj/item/weapon/rig/suit = H.back
if(istype(suit) && suit.cell && suit.cell.charge >= 250)
suit.cell.use(250)
var/prog_path = text2path(projectile_type)
in_chamber = new prog_path(src)
return 1
return 0
/obj/item/weapon/gun/energy/taser/mounted/load_into_chamber()
if(in_chamber)
return 1
var/obj/item/rig_module/module = loc
if(!istype(module))
return 0
if(module.holder && module.holder.wearer)
var/mob/living/carbon/human/H = module.holder.wearer
if(istype(H) && H.back)
var/obj/item/weapon/rig/suit = H.back
if(istype(suit) && suit.cell && suit.cell.charge >= 250)
suit.cell.use(250)
var/prog_path = text2path(projectile_type)
in_chamber = new prog_path(src)
return 1
return 0
@@ -23,7 +23,6 @@
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/datajack,
/obj/item/rig_module/mounted
)
/obj/item/weapon/rig/ert/engineer
@@ -62,5 +61,5 @@
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted
/obj/item/rig_module/mounted/egun,
)
@@ -77,22 +77,6 @@ obj/item/weapon/gun/energy/laser/retro
isHandgun()
return 0
/obj/item/weapon/gun/energy/lasercannon/mounted/load_into_chamber()
if(in_chamber)
return 1
var/obj/item/rig_module/module = loc
if(!istype(module))
return 0
if(module.holder && module.holder.wearer)
var/mob/living/carbon/human/H = module.holder.wearer
if(istype(H) && H.back)
var/obj/item/weapon/rig/suit = H.back
if(istype(suit) && suit.cell && suit.cell.charge >= 250)
suit.cell.use(250)
in_chamber = new /obj/item/projectile/beam/heavylaser(src)
return 1
return 0
/obj/item/weapon/gun/energy/lasercannon/cyborg/load_into_chamber()
if(in_chamber)
return 1
@@ -35,23 +35,6 @@
else
user.update_inv_r_hand()
/obj/item/weapon/gun/energy/gun/mounted/load_into_chamber()
if(in_chamber)
return 1
var/obj/item/rig_module/module = loc
if(!istype(module))
return 0
if(module.holder && module.holder.wearer)
var/mob/living/carbon/human/H = module.holder.wearer
if(istype(H) && H.back)
var/obj/item/weapon/rig/suit = H.back
if(istype(suit) && suit.cell && suit.cell.charge >= 250)
suit.cell.use(250)
var/prog_path = text2path(projectile_type)
in_chamber = new prog_path(src)
return 1
return 0
/obj/item/weapon/gun/energy/gun/nuclear
name = "advanced energy gun"
desc = "An energy gun with an experimental miniaturized reactor."