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Enables Testing Character Voices in Setup
This function was WIP in the past on CHOMP. I went ahead and finished this up, originally just for CHOMP, and then figured I'd backport it upstream. TL;DR: You can hit "Test Character Voice" in setup, to play a preview of what your voice will sound like with the selected type and frequency. See demonstration [here](https://streamable.com/m6u9vc).
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@@ -102,6 +102,7 @@
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. += "<b>Scaled Appearance:</b> <a [pref.fuzzy ? "" : ""] href='?src=\ref[src];toggle_fuzzy=1'><b>[pref.fuzzy ? "Fuzzy" : "Sharp"]</b></a><br>"
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. += "<b>Voice Frequency:</b> <a href='?src=\ref[src];voice_freq=1'>[pref.voice_freq]</a><br>"
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. += "<b>Voice Sounds:</b> <a href='?src=\ref[src];voice_sounds_list=1'>[pref.voice_sound]</a><br>"
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. += "<a href='?src=\ref[src];voice_test=1'><b>Test Selected Voice</b></a><br>"
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. += "<b>Custom Speech Bubble:</b> <a href='?src=\ref[src];customize_speech_bubble=1'>[pref.custom_speech_bubble]</a><br>"
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. += "<br>"
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. += "<b>Relative Weight:</b> <a href='?src=\ref[src];weight=1'>[pref.weight_vr]</a><br>"
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@@ -204,4 +205,39 @@
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pref.custom_speech_bubble = choice
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return TOPIC_REFRESH
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else if(href_list["voice_test"])
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var/sound/S = pick(pref.voice_sound)
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switch(pref.voice_sound)
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if("beep-boop")
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S = sound(pick(talk_sound))
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if("goon speak 1")
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S = sound(pick(goon_speak_one_sound))
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if("goon speak 2")
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S = sound(pick(goon_speak_two_sound))
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if("goon speak 3")
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S = sound(pick(goon_speak_three_sound))
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if("goon speak 4")
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S = sound(pick(goon_speak_four_sound))
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if("goon speak blub")
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S = sound(pick(goon_speak_blub_sound))
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if("goon speak bottalk")
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S = sound(pick(goon_speak_bottalk_sound))
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if("goon speak buwoo")
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S = sound(pick(goon_speak_buwoo_sound))
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if("goon speak cow")
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S = sound(pick(goon_speak_cow_sound))
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if("goon speak lizard")
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S = sound(pick(goon_speak_lizard_sound))
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if("goon speak pug")
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S = sound(pick(goon_speak_pug_sound))
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if("goon speak pugg")
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S = sound(pick(goon_speak_pugg_sound))
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if("goon speak roach")
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S = sound(pick(goon_speak_roach_sound))
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if("goon speak skelly")
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S = sound(pick(goon_speak_skelly_sound))
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S.frequency = pick(pref.voice_freq)
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S.volume = 50
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SEND_SOUND(user, S)
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return ..();
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