From d72d845cbaaaf070631e435c35ef77f800cff18b Mon Sep 17 00:00:00 2001 From: Higgin Date: Wed, 20 Nov 2013 16:00:07 -0800 Subject: [PATCH] Fix to fix a fix that needs fixing. --- code/modules/projectiles/projectile.dm | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 1598a261fe1..d8ff676708d 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -88,24 +88,6 @@ var/distance = get_dist(starting,loc) var/miss_modifier = -30 - if(def_zone == "l_arm") - miss_modifier += 10 - if(def_zone == "r_arm") - miss_modifier += 10 - if(def_zone == "l_leg") - miss_modifier += 5 - if(def_zone == "r_leg") - miss_modifier += 5 - if(def_zone == "head") - miss_modifier += 20 - if(def_zone == "l_hand") - miss_modifier += 25 - if(def_zone == "r_hand") - miss_modifier += 25 - if(def_zone == "l_foot") - miss_modifier += 23 - if(def_zone == "r_foot") - miss_modifier += 23 if (istype(shot_from,/obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim