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Makes uses of do_after sane (#18334)
* Prevents insta-actions * Do_after sanity NOTE: NUKE do_after_action * Update bonfire.dm * The rest of them Also fixes a tpyo * no minitest :) * . * . * Gets rid of the slowdown for now --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -80,7 +80,7 @@
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var/obj/structure/closet/crate/secure/A = target
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if(A.locked)
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to_chat(user, span_notice("Overriding access. Stand by."))
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if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed))))
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if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed)), target = src))
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to_chat(user, span_notice("Override successful!"))
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A.locked = FALSE
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A.update_icon()
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@@ -92,7 +92,7 @@
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var/obj/structure/closet/secure_closet/A = target
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if(A.locked)
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to_chat(user, span_notice("Overriding access. Stand by."))
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if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed))))
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if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed)), target = src))
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to_chat(user, span_notice("Override successful!"))
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A.locked = FALSE
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A.update_icon()
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