Makes uses of do_after sane (#18334)

* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-09-07 20:25:08 -04:00
committed by GitHub
parent 736fe6ef28
commit d73f6b8dbd
330 changed files with 682 additions and 690 deletions
+2 -2
View File
@@ -80,7 +80,7 @@
var/obj/structure/closet/crate/secure/A = target
if(A.locked)
to_chat(user, span_notice("Overriding access. Stand by."))
if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed))))
if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed)), target = src))
to_chat(user, span_notice("Override successful!"))
A.locked = FALSE
A.update_icon()
@@ -92,7 +92,7 @@
var/obj/structure/closet/secure_closet/A = target
if(A.locked)
to_chat(user, span_notice("Overriding access. Stand by."))
if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed))))
if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed)), target = src))
to_chat(user, span_notice("Override successful!"))
A.locked = FALSE
A.update_icon()