Makes uses of do_after sane (#18334)

* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-09-08 02:25:08 +02:00
committed by GitHub
co-authored by Kashargul
parent 736fe6ef28
commit d73f6b8dbd
330 changed files with 682 additions and 690 deletions
+11 -11
View File
@@ -177,7 +177,7 @@
playsound(src, WT.usesound, 50, 1)
if(istext(glass))
user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
if(do_after(user, 4 SECONDS * WT.toolspeed, src))
if(do_after(user, 4 SECONDS * WT.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, span_notice("You welded the [glass] plating off!"))
var/M = text2path("/obj/item/stack/material/[glass]")
@@ -185,14 +185,14 @@
glass = 0
else if(glass == 1)
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
if(do_after(user, 4 SECONDS * WT.toolspeed, src))
if(do_after(user, 4 SECONDS * WT.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, span_notice("You welded the glass panel out!"))
new /obj/item/stack/material/glass/reinforced(src.loc)
glass = 0
else if(!anchored)
user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
if(do_after(user, 4 SECONDS * WT.toolspeed, src))
if(do_after(user, 4 SECONDS * WT.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, span_notice("You dissasembled the airlock assembly!"))
new /obj/item/stack/material/steel(src.loc, 4)
@@ -208,7 +208,7 @@
else
user.visible_message("[user] begins securing the airlock assembly to the floor.", "You starts securing the airlock assembly to the floor.")
if(do_after(user, 4 SECONDS * W.toolspeed, src))
if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
if(!src) return
to_chat(user, span_notice("You [anchored? "un" : ""]secured the airlock assembly!"))
anchored = !anchored
@@ -219,7 +219,7 @@
to_chat(user, span_warning("You need one length of coil to wire the airlock assembly."))
return
user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
if(do_after(user, 4 SECONDS, src) && state == 0 && anchored)
if(do_after(user, 4 SECONDS, target = src) && state == 0 && anchored)
if (C.use(1))
src.state = 1
to_chat(user, span_notice("You wire the airlock."))
@@ -228,7 +228,7 @@
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
if(do_after(user, 4 SECONDS * W.toolspeed, src))
if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
if(!src) return
to_chat(user, span_notice("You cut the airlock wires.!"))
new/obj/item/stack/cable_coil(src.loc, 1)
@@ -238,7 +238,7 @@
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
if(do_after(user, 4 SECONDS, src))
if(do_after(user, 4 SECONDS, target = src))
if(!src) return
user.drop_item()
W.loc = src
@@ -256,7 +256,7 @@
playsound(src, W.usesound, 100, 1)
user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.")
if(do_after(user, 4 SECONDS * W.toolspeed, src))
if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
if(!src) return
to_chat(user, span_notice("You removed the airlock electronics!"))
src.state = 1
@@ -271,7 +271,7 @@
if(material_name == MAT_RGLASS)
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 4 SECONDS, src) && !glass)
if(do_after(user, 4 SECONDS, target = src) && !glass)
if (S.use(1))
to_chat(user, span_notice("You installed reinforced glass windows into the airlock assembly."))
glass = 1
@@ -283,7 +283,7 @@
if(S.get_amount() >= 2)
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 4 SECONDS, src) && !glass)
if(do_after(user, 4 SECONDS, target = src) && !glass)
if (S.use(2))
to_chat(user, span_notice("You installed [material_display_name(material_name)] plating into the airlock assembly."))
glass = material_name
@@ -292,7 +292,7 @@
playsound(src, W.usesound, 100, 1)
to_chat(user, span_notice("Now finishing the airlock."))
if(do_after(user, 4 SECONDS * W.toolspeed, src))
if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
if(!src) return
to_chat(user, span_notice("You finish the airlock!"))
var/path