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https://github.com/VOREStation/VOREStation.git
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Makes uses of do_after sane (#18334)
* Prevents insta-actions * Do_after sanity NOTE: NUKE do_after_action * Update bonfire.dm * The rest of them Also fixes a tpyo * no minitest :) * . * . * Gets rid of the slowdown for now --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Kashargul
parent
736fe6ef28
commit
d73f6b8dbd
@@ -177,7 +177,7 @@
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playsound(src, WT.usesound, 50, 1)
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if(istext(glass))
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user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
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if(do_after(user, 4 SECONDS * WT.toolspeed, src))
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if(do_after(user, 4 SECONDS * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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to_chat(user, span_notice("You welded the [glass] plating off!"))
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var/M = text2path("/obj/item/stack/material/[glass]")
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@@ -185,14 +185,14 @@
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glass = 0
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else if(glass == 1)
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user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
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if(do_after(user, 4 SECONDS * WT.toolspeed, src))
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if(do_after(user, 4 SECONDS * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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to_chat(user, span_notice("You welded the glass panel out!"))
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new /obj/item/stack/material/glass/reinforced(src.loc)
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glass = 0
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else if(!anchored)
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user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
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if(do_after(user, 4 SECONDS * WT.toolspeed, src))
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if(do_after(user, 4 SECONDS * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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to_chat(user, span_notice("You dissasembled the airlock assembly!"))
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new /obj/item/stack/material/steel(src.loc, 4)
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@@ -208,7 +208,7 @@
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else
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user.visible_message("[user] begins securing the airlock assembly to the floor.", "You starts securing the airlock assembly to the floor.")
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if(do_after(user, 4 SECONDS * W.toolspeed, src))
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if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, span_notice("You [anchored? "un" : ""]secured the airlock assembly!"))
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anchored = !anchored
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@@ -219,7 +219,7 @@
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to_chat(user, span_warning("You need one length of coil to wire the airlock assembly."))
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return
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user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
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if(do_after(user, 4 SECONDS, src) && state == 0 && anchored)
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if(do_after(user, 4 SECONDS, target = src) && state == 0 && anchored)
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if (C.use(1))
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src.state = 1
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to_chat(user, span_notice("You wire the airlock."))
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@@ -228,7 +228,7 @@
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
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if(do_after(user, 4 SECONDS * W.toolspeed, src))
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if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, span_notice("You cut the airlock wires.!"))
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new/obj/item/stack/cable_coil(src.loc, 1)
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@@ -238,7 +238,7 @@
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
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if(do_after(user, 4 SECONDS, src))
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if(do_after(user, 4 SECONDS, target = src))
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if(!src) return
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user.drop_item()
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W.loc = src
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@@ -256,7 +256,7 @@
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playsound(src, W.usesound, 100, 1)
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user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.")
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if(do_after(user, 4 SECONDS * W.toolspeed, src))
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if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, span_notice("You removed the airlock electronics!"))
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src.state = 1
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@@ -271,7 +271,7 @@
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if(material_name == MAT_RGLASS)
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playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
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user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
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if(do_after(user, 4 SECONDS, src) && !glass)
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if(do_after(user, 4 SECONDS, target = src) && !glass)
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if (S.use(1))
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to_chat(user, span_notice("You installed reinforced glass windows into the airlock assembly."))
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glass = 1
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@@ -283,7 +283,7 @@
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if(S.get_amount() >= 2)
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playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
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user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
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if(do_after(user, 4 SECONDS, src) && !glass)
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if(do_after(user, 4 SECONDS, target = src) && !glass)
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if (S.use(2))
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to_chat(user, span_notice("You installed [material_display_name(material_name)] plating into the airlock assembly."))
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glass = material_name
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@@ -292,7 +292,7 @@
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playsound(src, W.usesound, 100, 1)
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to_chat(user, span_notice("Now finishing the airlock."))
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if(do_after(user, 4 SECONDS * W.toolspeed, src))
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if(do_after(user, 4 SECONDS * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, span_notice("You finish the airlock!"))
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var/path
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