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Makes uses of do_after sane (#18334)
* Prevents insta-actions * Do_after sanity NOTE: NUKE do_after_action * Update bonfire.dm * The rest of them Also fixes a tpyo * no minitest :) * . * . * Gets rid of the slowdown for now --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -28,7 +28,7 @@
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if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
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to_chat(M, "\The [W] shudders under your touch, starting to become porous.")
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playsound(W, 'sound/effects/attackblob.ogg', 50, 1)
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if(!do_after(L, 5 SECONDS))
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if(!do_after(L, 5 SECONDS, target = W))
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return FALSE
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playsound(W, 'sound/effects/attackblob.ogg', 100, 1)
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W.dismantle_wall()
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@@ -36,7 +36,7 @@
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if(istype(M) && locate(/obj/item/organ/internal/xenos/resinspinner/replicant) in M.internal_organs)
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to_chat(M, "\The [W] shudders under your touch, starting to become porous.")
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playsound(W, 'sound/effects/attackblob.ogg', 50, 1)
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if(!do_after(L, 5 SECONDS))
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if(!do_after(L, 5 SECONDS, target = W))
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return FALSE
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playsound(W, 'sound/effects/attackblob.ogg', 100, 1)
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W.dismantle_wall()
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@@ -96,7 +96,7 @@
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return
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to_chat(user, span_notice("Assembling grille..."))
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in_use = 1
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if (!do_after(user, 10))
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if (!do_after(user, 1 SECOND, target = src))
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in_use = 0
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return
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var/obj/structure/grille/F = new /obj/structure/grille/ ( user.loc )
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@@ -53,7 +53,7 @@
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if(W.sharp && W.edge)
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var/time = (3 SECONDS / max(W.force / 10, 1)) * W.toolspeed
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user.setClickCooldown(time)
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if(do_after(user, time, src) && use(1))
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if(do_after(user, time, target = src) && use(1))
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to_chat(user, span_notice("You cut up a log into planks."))
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playsound(src, 'sound/effects/woodcutting.ogg', 50, 1)
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var/obj/item/stack/material/wood/existing_wood = null
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