Makes uses of do_after sane (#18334)

* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-09-07 20:25:08 -04:00
committed by GitHub
parent 736fe6ef28
commit d73f6b8dbd
330 changed files with 682 additions and 690 deletions
+2 -2
View File
@@ -56,7 +56,7 @@
if(A.anchored)
return
to_chat(user, span_notice("You start attaching the pack to [A]..."))
if(do_after(user,50,target=A))
if(do_after(user, 5 SECONDS, target = A))
to_chat(user, span_notice("You attach the pack to [A] and activate it."))
/* No components, sorry. No convienence for you!
if(loc == user && istype(user.back, /obj/item/storage/backpack))
@@ -144,7 +144,7 @@
/obj/item/fulton_core/attack_self(mob/user)
var/turf/T = get_turf(user)
var/outdoors = T.is_outdoors()
if(do_after(user,15,target = user) && !QDELETED(src) && outdoors)
if(do_after(user, 15, target = user) && !QDELETED(src) && outdoors)
new /obj/structure/extraction_point(get_turf(user))
qdel(src)