Makes uses of do_after sane (#18334)

* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-09-08 02:25:08 +02:00
committed by GitHub
co-authored by Kashargul
parent 736fe6ef28
commit d73f6b8dbd
330 changed files with 682 additions and 690 deletions
+2 -2
View File
@@ -51,7 +51,7 @@
user.visible_message("\The [user] starts to deconstruct \the [src].", \
"You start to deconstruct \the [src].", \
"You hear welding")
if(do_after(user, 2 SECONDS))
if(do_after(user, 2 SECONDS, target = src))
if(QDELETED(src) || !WT.isOn()) return
var/obj/structure/ladder_assembly/A
to_chat(user, "You deconstruct \the [src].")
@@ -143,7 +143,7 @@
var/mob/living/carbon/human/MS = M
climb_modifier = MS.species.climb_mult
if(do_after(M, (climb_time * climb_modifier), src))
if(do_after(M, (climb_time * climb_modifier), target = src))
var/turf/T = get_turf(target_ladder)
for(var/atom/A in T)
if(!A.CanPass(M, M.loc, 1.5, 0))