mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-21 19:19:12 +01:00
Manual binary merge of head icons.
This commit is contained in:
@@ -26,7 +26,7 @@
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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stat = DEAD
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var/turf/T
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@@ -93,12 +93,12 @@ Works together with spawning an observer, noted above.
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/mob/dead/observer/Life()
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..()
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if(!loc) return
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if(!loc) return
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if(!client) return 0
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if(client.images.len)
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for(var/image/hud in client.images)
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for(var/image/hud in client.images)
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if(copytext(hud.icon_state,1,4) == "hud")
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client.images.Remove(hud)
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if(antagHUD)
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@@ -145,7 +145,7 @@ Works together with spawning an observer, noted above.
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var/foundVirus = 0
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if(patient.virus2.len)
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foundVirus = 1
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if(!C) return
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if(!C) return
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holder = patient.hud_list[HEALTH_HUD]
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if(patient.stat == 2)
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holder.icon_state = "hudhealth-100"
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@@ -160,10 +160,17 @@ Works together with spawning an observer, noted above.
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holder.icon_state = "hudxeno"
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else if(foundVirus)
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holder.icon_state = "hudill"
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else if(patient.has_brain_worms())
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var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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C.images += holder
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C.images += holder
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/icon/tempHud = 'icons/mob/hud.dmi'
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@@ -319,7 +326,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(jobban_isbanned(M, "AntagHUD"))
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src << "\red <B>You have been banned from using this feature</B>"
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return
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if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
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if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
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var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
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if(response == "No") return
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M.can_reenter_corpse = 0
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@@ -31,6 +31,10 @@
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continue
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no_queen = 0
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if(src.has_brain_worms())
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src << "<span class='warning'>We cannot perform this ability at the present time!</span>"
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return
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if(no_queen)
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adjustToxLoss(-500)
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src << "\green You begin to evolve!"
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@@ -532,7 +532,7 @@
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B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
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//Check for brain worms in head.
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/mob/living/carbon/proc/has_brain_worms()
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/mob/proc/has_brain_worms()
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for(var/I in contents)
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if(istype(I,/mob/living/simple_animal/borer))
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@@ -134,6 +134,16 @@ emp_act
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protection += C.armor[type]
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return protection
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/mob/living/carbon/human/proc/check_head_coverage()
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var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform)
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for(var/bp in body_parts)
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if(!bp) continue
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if(bp && istype(bp ,/obj/item/clothing))
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var/obj/item/clothing/C = bp
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if(C.body_parts_covered & HEAD)
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return 1
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return 0
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/mob/living/carbon/human/proc/check_shields(var/damage = 0, var/attack_text = "the attack")
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if(l_hand && istype(l_hand, /obj/item/weapon))//Current base is the prob(50-d/3)
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@@ -80,6 +80,12 @@
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holder.icon_state = "hudxeno"
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else if(foundVirus)
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holder.icon_state = "hudill"
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else if(patient.has_brain_worms())
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var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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client.images += holder
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@@ -16,6 +16,12 @@
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src << "You whisper silently, \"[message]\""
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B.host << "The captive mind of [src] whispers, \"[message]\""
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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continue
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else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
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M << "The captive mind of [src] whispers, \"[message]\""
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/mob/living/captive_brain/emote(var/message)
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return
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@@ -40,28 +46,53 @@
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wander = 0
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pass_flags = PASSTABLE
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var/used_dominate
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var/chemicals = 10 // Chemicals used for reproduction and spitting neurotoxin.
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var/mob/living/carbon/human/host // Human host for the brain worm.
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var/truename // Name used for brainworm-speak.
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var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth.
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var/controlling // Used in human death check.
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var/docile = 0 // Sugar can stop borers from acting.
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/mob/living/simple_animal/borer/Life()
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..()
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if(host)
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if(!stat && !host.stat)
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if(host.reagents.has_reagent("sugar"))
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if(!docile)
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if(controlling)
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host << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
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else
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src << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
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docile = 1
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else
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if(docile)
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if(controlling)
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host << "\blue You shake off your lethargy as the sugar leaves your host's blood."
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else
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src << "\blue You shake off your lethargy as the sugar leaves your host's blood."
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docile = 0
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if(chemicals < 250)
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chemicals++
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if(controlling)
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if(docile)
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host << "\blue You are feeling far too docile to continue controlling your host..."
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host.release_control()
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return
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if(prob(5))
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host.adjustBrainLoss(rand(1,2))
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if(prob(host.brainloss/20))
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host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
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//if(host.brainloss > 100)
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/mob/living/simple_animal/borer/New()
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..()
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truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]"
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@@ -104,6 +135,13 @@
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src << "You drop words into [host]'s mind: \"[message]\""
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host << "Your own thoughts speak: \"[message]\""
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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continue
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else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
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M << "[src.truename] whispers to [host], \"[message]\""
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/mob/living/simple_animal/borer/Stat()
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..()
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statpanel("Status")
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@@ -127,6 +165,46 @@
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if(M.mind && (istype(M, /mob/living/simple_animal/borer) || istype(M, /mob/dead/observer)))
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M << "<i>Cortical link, <b>[truename]:</b> [copytext(message, 2)]</i>"
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/mob/living/simple_animal/borer/verb/dominate_victim()
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set category = "Alien"
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set name = "Dominate Victim"
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set desc = "Freeze the limbs of a potential host with supernatural fear."
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if(world.time - used_dominate < 300)
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src << "You cannot use that ability again so soon."
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return
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if(host)
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src << "You cannot do that from within a host body."
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return
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if(src.stat)
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src << "You cannot do that in your current state."
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return
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var/list/choices = list()
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for(var/mob/living/carbon/C in view(3,src))
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if(C.stat != 2)
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choices += C
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if(world.time - used_dominate < 300)
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src << "You cannot use that ability again so soon."
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return
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var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices
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if(!M || !src) return
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if(M.has_brain_worms())
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src << "You cannot infest someone who is already infested!"
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return
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src << "\red You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread."
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M << "\red You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing."
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M.Weaken(3)
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used_dominate = world.time
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/mob/living/simple_animal/borer/verb/bond_brain()
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set category = "Alien"
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set name = "Assume Control"
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@@ -140,12 +218,20 @@
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src << "You cannot do that in your current state."
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return
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if(host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR
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src << "<span class='warning'>There is no brain here for us to command!</span>"
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return
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if(docile)
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src << "\blue You are feeling far too docile to do that."
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return
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src << "You begin delicately adjusting your connection to the host brain..."
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spawn(300+(host.brainloss*5))
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if(!host || !src || controlling) return
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if(!host || !src || controlling)
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return
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else
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src << "\red <B>You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system.</B>"
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host << "\red <B>You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours.</B>"
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@@ -170,10 +256,14 @@
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if(stat)
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src << "You cannot secrete chemicals in your current state."
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if(docile)
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src << "\blue You are feeling far too docile to do that."
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return
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if(chemicals < 50)
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src << "You don't have enough chemicals!"
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var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine")
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var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine","alkysine")
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if(chemicals < 50 || !host || controlling || !src || stat) //Sanity check.
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return
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@@ -194,6 +284,9 @@
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if(stat)
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src << "You cannot leave your host in your current state."
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if(docile)
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src << "\blue You are feeling far too docile to do that."
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return
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if(!host || !src) return
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@@ -262,17 +355,25 @@ mob/living/simple_animal/borer/proc/detatch()
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var/list/choices = list()
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for(var/mob/living/carbon/C in view(1,src))
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if(C.stat != 2)
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if(C.stat != 2 && src.Adjacent(C))
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choices += C
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var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices
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if(!M || !src) return
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if(!(src.Adjacent(M))) return
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if(M.has_brain_worms())
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src << "You cannot infest someone who is already infested!"
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return
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.check_head_coverage())
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src << "You cannot get through that host's protective gear."
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return
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M << "Something slimy begins probing at the opening of your ear canal..."
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src << "You slither up [M] and begin probing at their ear canal..."
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@@ -61,6 +61,10 @@
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name = "Cut Hair"
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icon_state = "hair_c"
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flair
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name = "Flaired Hair"
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icon_state = "hair_flair"
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long
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name = "Shoulder-length Hair"
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icon_state = "hair_b"
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