Constructs now suck out light from their surroundings.

This commit is contained in:
PsiOmega
2015-05-26 13:35:42 +02:00
parent 228000d9cc
commit d7ae2222c0
@@ -240,11 +240,12 @@
////////////////Glow//////////////////
/mob/living/simple_animal/construct/proc/add_glow()
overlays = 0
var/overlay_layer = 11
var/overlay_layer = LIGHTING_LAYER+0.1
if(layer != MOB_LAYER)
overlay_layer=TURF_LAYER+0.2
overlays += image(icon,"glow-[icon_state]",overlay_layer)
set_light(2, -2, l_color = "#FFFFFF")
////////////////HUD//////////////////////