Update robolimbs.dm

This commit is contained in:
Novacat
2021-02-28 17:55:45 -05:00
committed by GitHub
parent c00ed7e3b1
commit d7c949c010
+1 -20
View File
@@ -47,24 +47,6 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
var/monitor_icon = 'icons/mob/monitor_icons.dmi' // Where it draws the monitor icon from.
var/unavailable_at_chargen // If set, not available at chargen.
<<<<<<< HEAD
var/unavailable_to_build // If set, can't be constructed.
var/lifelike // If set, appears organic.
var/skin_tone // If set, applies skin tone rather than part color Overrides color.
var/skin_color // If set, applies skin color rather than part color.
var/blood_color = "#030303"
var/blood_name = "oil"
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA, SPECIES_XENOCHIMERA) //VOREStation Edit
var/list/species_alternates = list(SPECIES_TAJ = "Unbranded - Tajaran", SPECIES_UNATHI = "Unbranded - Unathi") //"Species Name" = "Robolimb Company" , List, when initialized, will become "Species Name" = RobolimbDatum, used for alternate species sprites.
var/list/monitor_styles //If empty, the model of limbs offers a head compatible with monitors.
var/parts = BP_ALL //Defines what parts said brand can replace on a body.
var/health_hud_intensity = 1 // Intensity modifier for the health GUI indicator.
var/suggested_species = "Human" //If it should make the torso a species
var/speech_bubble_appearance = "synthetic" // What icon_state to use for speech bubbles when talking. Check talk.dmi for all the icons.
var/robo_brute_mod = 1 // Multiplier for incoming brute damage.
var/robo_burn_mod = 1 // As above for burn.
=======
var/unavailable_to_build // If set, can't be constructed.
var/lifelike // If set, appears organic.
var/skin_tone // If set, applies skin tone rather than part color Overrides color.
@@ -80,10 +62,9 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
var/robo_brute_mod = 1 // Multiplier for incoming brute damage.
var/robo_burn_mod = 1 // As above for burn.
// Species in this list cannot take these prosthetics.
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA)
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA, SPECIES_XENOCHIMERA) //VOREStation Edit
// "Species Name" = "Robolimb Company", List, when initialized, will become "Species Name" = RobolimbDatum, used for alternate species sprites.
var/list/species_alternates = list(SPECIES_TAJ = "Unbranded - Tajaran", SPECIES_UNATHI = "Unbranded - Unathi")
>>>>>>> c31a3e7... Merge pull request #7905 from MistakeNot4892/beepboop
/datum/robolimb/unbranded_monitor
company = "Unbranded Monitor"