This commit is contained in:
if there were two guys on the moon
2019-07-19 08:32:24 +01:00
parent d5f380984f
commit d803b557fd
5 changed files with 392 additions and 48 deletions
+384 -47
View File
@@ -1,15 +1,11 @@
// -------------- NSFW -------------
/obj/item/weapon/gun/projectile/nsfw
/obj/item/weapon/gun/projectile/nsfw //this one can load both medical and security cells! for ERT/admin use.
name = "cell-loaded revolver"
desc = "Variety is the spice of life! The KHI-102b 'Nanotech Selectable-Fire Weapon', or NSFW for short, is an unholy hybrid of an ammo-driven \
energy weapon that allows the user to mix and match their own fire modes. Up to three combinations of \
desc = "Variety is the spice of life! This weapon is a hybrid of the KHI-102b 'Nanotech Selectable-Fire Weapon' and the Vey-Med ML-3 'Medigun', dubbed the 'NSFW-ML3M'. \
It can fire both harmful and healing cells with an internal nanite fabricator and energy weapon cell loader. Up to three combinations of \
energy beams can be configured at once. Ammo not included."
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
description_info = "This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
description_fluff = "The Kitsuhana 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
description_antag = ""
icon = 'icons/vore/custom_guns_vr.dmi'
icon_state = "nsfw"
@@ -142,14 +138,35 @@
charge_bar.color = batt_color
add_overlay(charge_bar)
/obj/item/weapon/gun/projectile/nsfw/combat
name = "cell-loaded revolver"
desc = "Variety is the spice of life! The KHI-102b 'Nanotech Selectable-Fire Weapon', or NSFW for short, is an unholy hybrid of an ammo-driven \
energy weapon that allows the user to mix and match their own fire modes. Up to three combinations of \
energy beams can be configured at once. Ammo not included."
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
description_info = "This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
description_fluff = "The Kitsuhana 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
description_antag = ""
allowed_magazines = list(/obj/item/ammo_magazine/nsfw_mag/combat)
/obj/item/weapon/gun/projectile/nsfw/medical
name = "\improper ML-3 \'Medigun\'"
desc = "The ML-3 'Medigun', or ML3M for short, is a powerful cell-based ranged healing device based on the KHI-102b NSFW. \
It uses an internal nanite fabricator, powered and controlled by discrete cells, to deliver a variety of effects at range. Up to three combinations of \
healing beams can be configured at once. Ammo not included."
catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med)
description_info = "This is a ranged healing device that uses interchangable nanite discharge cells in a magazine. Each cell is a different healing beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
description_fluff = "The Vey-Med ML-3 'Medigun' allows one to customize their loadout in the field, or before deploying, to allow emergency response personnel to deliver a variety of ranged healing options."
description_antag = ""
allowed_magazines = list(/obj/item/ammo_magazine/nsfw_mag/medical)
// The Magazine //
/obj/item/ammo_magazine/nsfw_mag
name = "microbattery magazine"
desc = "A microbattery holder for the \'NSFW\'"
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
description_info = "This magazine holds NSFW microbatteries to power the NSFW handgun. Up to three can be loaded at once, and each provides four shots of their respective energy type. Loading multiple of the same type will provide additional shots of that type. The batteries can be recharged in a normal recharger."
desc = "A microbattery holder for a cell-based variable weapon."
icon = 'icons/obj/ammo_vr.dmi'
icon_state = "nsfw_mag"
caliber = "nsfw"
@@ -157,6 +174,9 @@
ammo_type = /obj/item/ammo_casing/nsfw_batt
initial_ammo = 0
max_ammo = 3
var/x_offset = 5 //for update_icon() shenanigans- moved here so it can be adjusted for bigger mags
var/capname = "nsfw_mag" //as above
var/chargename = "nsfw_mag" //as above
mag_type = MAGAZINE
var/list/modes = list()
@@ -166,24 +186,45 @@
if(!stored_ammo.len)
return //Why bother
var/x_offset = 5
var/current = 0
for(var/B in stored_ammo)
var/obj/item/ammo_casing/nsfw_batt/batt = B
var/image/cap = image(icon, icon_state = "[initial(icon_state)]_cap")
var/image/cap = image(icon, icon_state = "[capname]_cap")
cap.color = batt.type_color
cap.pixel_x = current * x_offset //Caps don't need a pixel_y offset
add_overlay(cap)
if(batt.shots_left)
var/ratio = CEILING(((batt.shots_left / initial(batt.shots_left)) * 4), 1) //4 is how many lights we have a sprite for
var/image/charge = image(icon, icon_state = "[initial(icon_state)]_charge-[ratio]")
var/image/charge = image(icon, icon_state = "[chargename]_charge-[ratio]")
charge.color = "#29EAF4" //Could use battery color but eh.
charge.pixel_x = current * x_offset
add_overlay(charge)
current++ //Increment for offsets
/obj/item/ammo_magazine/nsfw_mag/combat //security
name = "microbattery magazine"
desc = "A microbattery holder for the \'NSFW\'"
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
description_info = "This magazine holds NSFW microbatteries to power the NSFW handgun. Up to three can be loaded at once, and each provides four shots of their respective energy type. Loading multiple of the same type will provide additional shots of that type. The batteries can be recharged in a normal recharger."
ammo_type = /obj/item/ammo_casing/nsfw_batt/combat
/obj/item/ammo_magazine/nsfw_mag/medical //medical
name = "nanite magazine"
desc = "A nanite fabrication magazine for the \'ML-3/M\'"
catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med)
description_info = "This magazine holds self-charging nanite fabricators to power the ML-3 'Medigun'. Up to three can be loaded at once, and each provides four shots of their respective healing type. Loading multiple of the same type will provide additional shots of that type. The batteries can be recharged in a normal recharger."
ammo_type = /obj/item/ammo_casing/nsfw_batt/medical
icon_state = "ml3m_mag"
/obj/item/ammo_magazine/nsfw_mag/medical/advanced
name = "advanced nanite magazine"
desc = "A nanite discharge cell for the \'ML-3/M\'. This one is a more advanced version which can hold six individual nanite discharge cells."
max_ammo = 6
x_offset = 3
icon_state = "ml3m_mag_extended"
// The Casing //
/obj/item/ammo_casing/nsfw_batt
name = "\'NSFW\' microbattery - UNKNOWN"
@@ -194,10 +235,10 @@
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 1
w_class = ITEMSIZE_TINY
var/shots_left = 4
leaves_residue = 0
caliber = "nsfw"
var/shots_left = 4
var/type_color = null
var/type_name = null
projectile_type = /obj/item/projectile/beam
@@ -219,31 +260,38 @@
shots_left--
// Specific batteries //
/obj/item/ammo_casing/nsfw_batt/lethal
// Security (Combat) //
/obj/item/ammo_casing/nsfw_batt/combat
name = "\'NSFW\' microbattery - UNKNOWN"
desc = "A miniature battery for an energy weapon."
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
/obj/item/ammo_casing/nsfw_batt/combat/lethal
name = "\'NSFW\' microbattery - LETHAL"
type_color = "#bf3d3d"
type_name = "<span style='color:#bf3d3d;font-weight:bold;'>LETHAL</span>"
projectile_type = /obj/item/projectile/beam
/obj/item/ammo_casing/nsfw_batt/stun
/obj/item/ammo_casing/nsfw_batt/combat/stun
name = "\'NSFW\' microbattery - STUN"
type_color = "#0f81bc"
type_name = "<span style='color:#0f81bc;font-weight:bold;'>STUN</span>"
projectile_type = /obj/item/projectile/beam/stun/blue
/obj/item/ammo_casing/nsfw_batt/net
/obj/item/ammo_casing/nsfw_batt/combat/net
name = "\'NSFW\' microbattery - NET"
type_color = "#43f136"
type_name = "<span style='color:#43d136;font-weight:bold;'>NET</span>"
projectile_type = /obj/item/projectile/beam/energy_net
/obj/item/ammo_casing/nsfw_batt/xray
/obj/item/ammo_casing/nsfw_batt/combat/xray
name = "\'NSFW\' microbattery - XRAY"
type_color = "#32c025"
type_name = "<span style='color:#32c025;font-weight:bold;'>XRAY</span>"
projectile_type = /obj/item/projectile/beam/xray
/obj/item/ammo_casing/nsfw_batt/shotstun
/obj/item/ammo_casing/nsfw_batt/combat/shotstun
name = "\'NSFW\' microbattery - SCATTERSTUN"
type_color = "#88ffff"
type_name = "<span style='color:#88ffff;font-weight:bold;'>SCATTERSTUN</span>"
@@ -261,13 +309,13 @@
sharp = 0
check_armour = "melee"
/obj/item/ammo_casing/nsfw_batt/ion
/obj/item/ammo_casing/nsfw_batt/combat/ion
name = "\'NSFW\' microbattery - ION"
type_color = "#d084d6"
type_name = "<span style='color:#d084d6;font-weight:bold;'>ION</span>"
projectile_type = /obj/item/projectile/ion/small
/obj/item/ammo_casing/nsfw_batt/stripper
/obj/item/ammo_casing/nsfw_batt/combat/stripper
name = "\'NSFW\' microbattery - STRIPPER"
type_color = "#fc8d0f"
type_name = "<span style='color:#fc8d0f;font-weight:bold;'>STRIPPER</span>"
@@ -297,7 +345,7 @@
//Hats can stay! Most other things fall off with removing these.
..()
/obj/item/ammo_casing/nsfw_batt/final
/obj/item/ammo_casing/nsfw_batt/combat/final
name = "\'NSFW\' microbattery - FINAL OPTION"
type_color = "#fcfc0f"
type_name = "<span style='color:#000000;font-weight:bold;'>FINAL OPTION</span>" //Doesn't look good in yellow in chat
@@ -327,44 +375,333 @@
L.gib()
..()
/*
/obj/item/ammo_casing/nsfw_batt/shrink
name = "\'NSFW\' microbattery - SHRINK"
type_color = "#910ffc"
type_name = "<span style='color:#910ffc;font-weight:bold;'>SHRINK</span>"
projectile_type = /obj/item/projectile/beam/shrinklaser
/obj/item/ammo_casing/nsfw_batt/grow
name = "\'NSFW\' microbattery - GROW"
type_color = "#fc0fdc"
type_name = "<span style='color:#fc0fdc;font-weight:bold;'>GROW</span>"
projectile_type = /obj/item/projectile/beam/growlaser
*/
/obj/item/weapon/storage/secure/briefcase/nsfw_pack
name = "\improper KHI-102b \'NSFW\' gun kit"
desc = "A storage case for a multi-purpose handgun. Variety hour!"
max_w_class = ITEMSIZE_NORMAL
w_class = ITEMSIZE_NORMAL
/obj/item/weapon/storage/secure/briefcase/nsfw_pack/New()
..()
new /obj/item/weapon/gun/projectile/nsfw(src)
new /obj/item/ammo_magazine/nsfw_mag(src)
for(var/path in subtypesof(/obj/item/ammo_casing/nsfw_batt))
new /obj/item/weapon/gun/projectile/nsfw/combat(src)
new /obj/item/ammo_magazine/nsfw_mag/combat(src)
for(var/path in subtypesof(/obj/item/ammo_casing/nsfw_batt/combat))
new path(src)
/obj/item/weapon/storage/secure/briefcase/nsfw_pack_hos
name = "\improper KHI-102b \'NSFW\' gun kit"
desc = "A storage case for a multi-purpose handgun. Variety hour!"
max_w_class = ITEMSIZE_NORMAL
w_class = ITEMSIZE_NORMAL
/obj/item/weapon/storage/secure/briefcase/nsfw_pack_hos/New()
..()
new /obj/item/weapon/gun/projectile/nsfw(src)
new /obj/item/ammo_magazine/nsfw_mag(src)
new /obj/item/ammo_casing/nsfw_batt/lethal(src)
new /obj/item/ammo_casing/nsfw_batt/lethal(src)
new /obj/item/ammo_casing/nsfw_batt/stun(src)
new /obj/item/ammo_casing/nsfw_batt/stun(src)
new /obj/item/ammo_casing/nsfw_batt/net(src)
new /obj/item/ammo_casing/nsfw_batt/ion(src)
new /obj/item/weapon/gun/projectile/nsfw/combat(src)
new /obj/item/ammo_magazine/nsfw_mag/combat(src)
new /obj/item/ammo_casing/nsfw_batt/combat/lethal(src)
new /obj/item/ammo_casing/nsfw_batt/combat/lethal(src)
new /obj/item/ammo_casing/nsfw_batt/combat/stun(src)
new /obj/item/ammo_casing/nsfw_batt/combat/stun(src)
new /obj/item/ammo_casing/nsfw_batt/combat/net(src)
new /obj/item/ammo_casing/nsfw_batt/combat/ion(src)
// Medical //
/obj/item/ammo_casing/nsfw_batt/medical
name = "\'ML-3/M\' nanite cell - UNKNOWN"
desc = "A miniature nanite fabricator for a medigun."
catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med)
icon_state = "ml3m_batt"
/obj/item/projectile/beam/ML3M
name = "\improper healing beam"
icon_state = "medbeam"
nodamage = 1
damage = 0
check_armour = "laser"
light_color = "#80F5FF"
combustion = FALSE
muzzle_type = /obj/effect/projectile/muzzle/medigun
tracer_type = /obj/effect/projectile/tracer/medigun
impact_type = /obj/effect/projectile/impact/medigun
/obj/item/projectile/beam/ML3M/on_hit(var/mob/living/carbon/human/target) //what does it do when it hits someone?
return
/obj/item/ammo_casing/nsfw_batt/medical/brute
name = "\'ML-3/M\' nanite cell - BRUTE"
type_color = "#BF0000"
type_name = "<span style='color:#BF0000;font-weight:bold;'>BRUTE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/brute
/obj/item/projectile/beam/ML3M/brute/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-10)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/burn
name = "\'ML-3/M\' nanite cell - BURN"
type_color = "#FF8000"
type_name = "<span style='color:#FF8000;font-weight:bold;'>BURN</span>"
projectile_type = /obj/item/projectile/beam/ML3M/burn
/obj/item/projectile/beam/ML3M/burn/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustFireLoss(-10)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/stabilize
name = "\'ML-3/M\' nanite cell - STABILIZE" //Disinfects all open wounds, cures oxy damage
type_color = "#0080FF"
type_name = "<span style='color:#0080FF;font-weight:bold;'>STABILIZE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/stabilize
/obj/item/projectile/beam/ML3M/stabilize/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustOxyLoss(-30)
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
var/obj/item/organ/external/O = target.organs_by_name[name]
for (var/datum/wound/W in O.wounds)
if (W.internal)
continue
W.disinfect()
target.add_modifier(/datum/modifier/stabilize, 20 SECONDS)
else
return 1
/datum/modifier/stabilize
name = "stabilize"
desc = "Your injuries are stabilized and your pain abates!"
mob_overlay_state = "cyan_sparkles"
stacks = MODIFIER_STACK_EXTEND
pain_immunity = TRUE
bleeding_rate_percent = 0.1 //only a little
incoming_oxy_damage_percent = 0
/obj/item/ammo_casing/nsfw_batt/medical/tox
name = "\'ML-3/M\' nanite cell - TOX"
type_color = "#00A000"
type_name = "<span style='color:#00A000;font-weight:bold;'>TOX</span>"
projectile_type = /obj/item/projectile/beam/ML3M/tox
/obj/item/projectile/beam/ML3M/tox/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustToxLoss(-10)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/omni
name = "\'ML-3/M\' nanite cell - OMNI"
type_color = "#8040FF"
type_name = "<span style='color:#8040FF;font-weight:bold;'>OMNI</span>"
projectile_type = /obj/item/projectile/beam/ML3M/omni
/obj/item/projectile/beam/ML3M/omni/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-5)
target.adjustFireLoss(-5)
target.adjustToxLoss(-5)
target.adjustOxyLoss(-5)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/antirad
name = "\'ML-3/M\' nanite cell - OMNI"
type_color = "#008000"
type_name = "<span style='color:#008000;font-weight:bold;'>ANTIRAD</span>"
projectile_type = /obj/item/projectile/beam/ML3M/antirad
/obj/item/projectile/beam/ML3M/antirad/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustToxLoss(-5)
target.radiation = max(target.radiation - 350, 0) //same as 5 units of arithrazine, sans the brute damage
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/brute2
name = "\'ML-3/M\' nanite cell - BRUTE-II"
type_color = "#BF0000"
type_name = "<span style='color:#BF0000;font-weight:bold;'>BRUTE-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/brute2
/obj/item/projectile/beam/ML3M/brute2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-20)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/burn2
name = "\'ML-3/M\' nanite cell - BURN-II"
type_color = "#FF8000"
type_name = "<span style='color:#FF8000;font-weight:bold;'>BURN-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/burn2
/obj/item/projectile/beam/ML3M/burn2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustFireLoss(-20)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/stabilize2
name = "\'ML-3/M\' nanite cell - STABILIZE-II" //Disinfects and bandages all open wounds, cures all oxy damage
type_color = "#0080FF"
type_name = "<span style='color:#0080FF;font-weight:bold;'>STABILIZE-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/stabilize2
/obj/item/projectile/beam/ML3M/stabilize2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustOxyLoss(-200)
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
var/obj/item/organ/external/O = target.organs_by_name[name]
for (var/datum/wound/W in O.wounds)
if(W.internal)
continue
if(O.is_bandaged() == FALSE)
W.bandage()
if(O.is_salved() == FALSE)
W.salve()
W.disinfect()
target.add_modifier(/datum/modifier/stabilize, 20 SECONDS)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/omni2
name = "\'ML-3/M\' nanite cell - OMNI-II"
type_color = "#8040FF"
type_name = "<span style='color:#8040FF;font-weight:bold;'>OMNI-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/omni2
/obj/item/projectile/beam/ML3M/omni2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-10)
target.adjustFireLoss(-10)
target.adjustToxLoss(-10)
target.adjustOxyLoss(-10)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/tox2
name = "\'ML-3/M\' nanite cell - TOX-II"
type_color = "#00A000"
type_name = "<span style='color:#00A000;font-weight:bold;'>TOX-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/tox2
/obj/item/projectile/beam/ML3M/tox2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustToxLoss(-20)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/haste
name = "\'ML-3/M\' nanite cell - HASTE"
type_color = "#FF3300"
type_name = "<span style='color:#FF3300;font-weight:bold;'>HASTE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/haste
/obj/item/projectile/beam/ML3M/haste/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.add_modifier(/datum/modifier/ml3mhaste, 20 SECONDS)
else
return 1
/datum/modifier/ml3mhaste
name = "haste"
desc = "You can move much faster!"
mob_overlay_state = "haste"
stacks = MODIFIER_STACK_EXTEND
slowdown = -1 //a little faster!
evasion = 1.25 //and a little harder to hit!
/obj/item/ammo_casing/nsfw_batt/medical/resistance
name = "\'ML-3/M\' nanite cell - RESIST"
type_color = "#555555"
type_name = "<span style='color:#555555;font-weight:bold;'>RESIST</span>"
projectile_type = /obj/item/projectile/beam/ML3M/resistance
/obj/item/projectile/beam/ML3M/resistance/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.add_modifier(/datum/modifier/resistance, 20 SECONDS)
else
return 1
/datum/modifier/resistance
name = "resistance"
desc = "You resist 25% of all incoming damage and stuns!"
mob_overlay_state = "repel_missiles"
stacks = MODIFIER_STACK_EXTEND
disable_duration_percent = 0.75
incoming_damage_percent = 0.75
/obj/item/ammo_casing/nsfw_batt/medical/revival
name = "\'ML-3/M\' nanite cell - REVIVAL"
type_color = "#669900"
type_name = "<span style='color:#669900;font-weight:bold;'>REVIVAL</span>"
projectile_type = /obj/item/projectile/beam/ML3M/resistance
/obj/item/projectile/beam/ML3M/revival/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
if(target.stat == DEAD)
target.adjustBruteLoss(-50)
target.adjustFireLoss(-50)
target.adjustToxLoss(-50)
target.adjustOxyLoss(-200)
else
return 1
/datum/modifier/resistance
name = "resistance"
desc = "You resist 25% of all incoming damage and stuns!"
mob_overlay_state = "repel_missiles"
stacks = MODIFIER_STACK_EXTEND
disable_duration_percent = 0.75
incoming_damage_percent = 0.75
// Illegal cells!
/obj/item/ammo_casing/nsfw_batt/medical/shrink
name = "\'ML-3/M\' nanite cell - SHRINK"
type_color = "#910ffc"
type_name = "<span style='color:#910ffc;font-weight:bold;'>SHRINK</span>"
projectile_type = /obj/item/projectile/beam/ML3M/shrink
/obj/item/projectile/beam/ML3M/shrink/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.resize(0.5)
target.show_message("<font color='blue'> The beam fires into your body, changing your size!</font>")
target.updateicon()
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/grow
name = "\'ML-3/M\' nanite cell - GROW"
type_color = "#fc0fdc"
type_name = "<span style='color:#fc0fdc;font-weight:bold;'>GROW</span>"
projectile_type = /obj/item/projectile/beam/ML3M/grow
/obj/item/projectile/beam/ML3M/grow/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.resize(2.0)
target.show_message("<font color='blue'> The beam fires into your body, changing your size!</font>")
target.updateicon()
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/normalsize
name = "\'ML-3/M\' nanite cell - NORMALSIZE"
type_color = "#C70FEC"
type_name = "<span style='color:#C70FEC;font-weight:bold;'>NORMALSIZE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/normalsize
/obj/item/projectile/beam/ML3M/normalsize/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.resize(1)
target.show_message("<font color='blue'> The beam fires into your body, changing your size!</font>")
target.updateicon()
else
return 1