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synced 2026-08-21 11:07:46 +01:00
Removes world << debug.
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@@ -90,7 +90,6 @@ var/global/list/limb_icon_cache = list()
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gender = "m"
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icon_cache_key = "[icon_name]_[species ? species.name : "Human"]"
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world << "ICON: Added species. icon_cache_key is now [icon_cache_key]."
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if(force_icon)
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mob_icon = new /icon(force_icon, "[icon_name][gendered_icon ? "_[gender]" : ""]")
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@@ -140,7 +139,6 @@ var/global/list/limb_icon_cache = list()
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icon_cache_key += "_dead"
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applying.ColorTone(rgb(10,50,0))
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applying.SetIntensity(0.7)
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world << "ICON: Added deadness. icon_cache_key is now [icon_cache_key]."
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if(!isnull(s_tone))
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if(s_tone >= 0)
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@@ -148,11 +146,9 @@ var/global/list/limb_icon_cache = list()
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else
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applying.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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icon_cache_key += "_tone_[s_tone]"
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world << "ICON: Added skin tone. icon_cache_key is now [icon_cache_key]."
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else if(s_col && s_col.len >= 3)
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applying.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
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icon_cache_key += "_color_[s_col[1]]_[s_col[2]]_[s_col[3]]"
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world << "ICON: Added skin color. icon_cache_key is now [icon_cache_key]."
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// Translucency.
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if(nonsolid) applying += rgb(,,,180) // SO INTUITIVE TY BYOND
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@@ -180,7 +176,6 @@ var/list/flesh_hud_colours = list("#02BA08","#9ECF19","#DEDE10","#FFAA00","#FF00
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var/list/robot_hud_colours = list("#CFCFCF","#AFAFAF","#8F8F8F","#6F6F6F","#4F4F4F","#2F2F2F","#000000")
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/obj/item/organ/external/proc/get_damage_hud_image(var/min_dam_state)
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world << "get_damage_hud_image([min_dam_state]) called."
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// Generate the greyscale base icon and cache it for later.
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// icon_cache_key is set by any get_icon() calls that are made.
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