Refactors disposal connection components, makes them more properly connected (#18912)

* Awawa I scopecreeped too hard

* functionality

* oops, missed a spot

* unglog

Ouuurrrrp my code so full of bad

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Reo Lozzot
2026-01-14 21:13:21 +01:00
committed by GitHub
co-authored by Cameron Lennox Kashargul
parent 6a8b83a087
commit d8684edb94
11 changed files with 419 additions and 281 deletions
+1 -1
View File
@@ -195,7 +195,7 @@
our_guy.visible_message(span_danger("[our_guy] slips on a spill near the [evil_disposal] and falls in!"), span_boldwarning("You slip on a spill near the [evil_disposal] and fall in!"))
living_guy.forceMove(evil_disposal)
evil_disposal.flush = TRUE
evil_disposal.update()
evil_disposal.update_icon()
living_guy.Stun(5)
consume_omen()
return