It's time for hair color revolution!

-I SOMEHOW FIGURED OUT A COMBO BLEND THAT COMBINES THE BEST OF BOTH, ADD AND MULTIPLY AND LOOKING GOOD AT ALL COLORS IN LESS THAN AN HOUR AAAAAAAA!
-IMPOSSIBILITIES MY ARSE I AM GOD HSGHFJSD
-May need some adjustments in case some bases don't behave as well as they should but that's a task for future me after people have found and pointed out the hypothetical fucky hairstyles I'm too stoked to not rush this through right now lmao.
This commit is contained in:
Verkister
2017-10-28 00:58:13 +03:00
parent 5778cc3f1e
commit d879d481d7
4 changed files with 37 additions and 2 deletions
+3 -1
View File
@@ -89,11 +89,13 @@ var/global/list/limb_icon_cache = list()
overlays |= facial_s
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[owner.h_style] // VOREStation edit
if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s") // VOREStation edit
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY) // VOREStation edit
hair_s.Blend(hair_s_add, ICON_ADD) // VOREStation edit
overlays |= hair_s
return mob_icon