diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm index 93b4a80228..0bbda3efd5 100644 --- a/code/game/objects/items/devices/defib.dm +++ b/code/game/objects/items/devices/defib.dm @@ -35,8 +35,8 @@ qdel_null(paddles) qdel_null(bcell) -/obj/item/device/defib_kit/loaded //starts with highcap cell - bcell = /obj/item/weapon/cell/high +/obj/item/device/defib_kit/loaded //starts with a cell + bcell = /obj/item/weapon/cell/apc /obj/item/device/defib_kit/update_icon() @@ -209,7 +209,7 @@ var/combat = 0 //If it can be used to revive people wearing thick clothing (e.g. spacesuits) var/cooldowntime = (6 SECONDS) // How long in deciseconds until the defib is ready again after use. var/chargetime = (2 SECONDS) - var/chargecost = 1000 //units of charge + var/chargecost = 1250 //units of charge per zap //With the default APC level cell, this allows 4 shocks var/burn_damage_amt = 5 var/use_on_synthetic = 0 //If 1, this is only useful on FBPs, if 0, this is only useful on fleshies