From 27f0f44222dc73819b3a94ed1cc3fa418c7edb8d Mon Sep 17 00:00:00 2001 From: Anewbe Date: Thu, 16 Nov 2017 23:56:55 -0600 Subject: [PATCH 1/2] Successful Defibs are more costly, chargewise. --- code/game/objects/items/devices/defib.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm index decb40d807..6d3ff73200 100644 --- a/code/game/objects/items/devices/defib.dm +++ b/code/game/objects/items/devices/defib.dm @@ -35,7 +35,7 @@ qdel_null(paddles) qdel_null(bcell) -/obj/item/device/defib_kit/loaded //starts with highcap cell +/obj/item/device/defib_kit/loaded //starts with a cell bcell = /obj/item/weapon/cell/high @@ -209,7 +209,7 @@ var/combat = 0 //If it can be used to revive people wearing thick clothing (e.g. spacesuits) var/cooldowntime = (6 SECONDS) // How long in deciseconds until the defib is ready again after use. var/chargetime = (2 SECONDS) - var/chargecost = 1000 //units of charge + var/chargecost = 2000 //units of charge var/burn_damage_amt = 5 var/use_on_synthetic = 0 //If 1, this is only useful on FBPs, if 0, this is only useful on fleshies From 9191bfe6f7135a72e1f64e4e88f9479fdaf0fafd Mon Sep 17 00:00:00 2001 From: Anewbe Date: Fri, 17 Nov 2017 16:11:05 -0600 Subject: [PATCH 2/2] Adjusts original PR as per Staff request --- code/game/objects/items/devices/defib.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm index 6d3ff73200..0fec59b367 100644 --- a/code/game/objects/items/devices/defib.dm +++ b/code/game/objects/items/devices/defib.dm @@ -36,7 +36,7 @@ qdel_null(bcell) /obj/item/device/defib_kit/loaded //starts with a cell - bcell = /obj/item/weapon/cell/high + bcell = /obj/item/weapon/cell/apc /obj/item/device/defib_kit/update_icon() @@ -209,7 +209,7 @@ var/combat = 0 //If it can be used to revive people wearing thick clothing (e.g. spacesuits) var/cooldowntime = (6 SECONDS) // How long in deciseconds until the defib is ready again after use. var/chargetime = (2 SECONDS) - var/chargecost = 2000 //units of charge + var/chargecost = 1250 //units of charge per zap //With the default APC level cell, this allows 4 shocks var/burn_damage_amt = 5 var/use_on_synthetic = 0 //If 1, this is only useful on FBPs, if 0, this is only useful on fleshies