Flammable Items, Abstractness, and hypnosis (#19267)

* Laser Eyes

* Update dna.dm

* Mecha

* Update positive_genes.dm

* These

* These 2

* yeh

* Rest of these

* Update turf.dm

* Update food.dm

* Some moar

* mooove

* Update vorestation.dme

* Update burning.dm

* firesuit

* flags

* HYPNOCOLOR

* xd

* no filter

* dc

* Update ore_bag.dm

* Update misc.dm

* Update misc.dm
This commit is contained in:
Cameron Lennox
2026-04-13 00:30:02 -04:00
committed by GitHub
parent ee2fd148ae
commit d8c1932cb9
145 changed files with 791 additions and 203 deletions
+1 -1
View File
@@ -246,7 +246,7 @@
*/
/mob/proc/RangedAttack(var/atom/A, var/params)
if(!mutations.len) return
if((LASER in mutations) && a_intent == I_HURT)
if((LASER_EYES in mutations) && a_intent == I_HURT)
LaserEyes(A) // moved into a proc below
else if(has_telegrip())
if(get_dist(src, A) > TK_MAXRANGE)
+1 -4
View File
@@ -2,9 +2,6 @@
/atom/proc/attack_generic(mob/user as mob)
return 0
/atom/proc/take_damage(var/damage)
return 0
/*
Humans:
Adds an exception for gloves, to allow special glove types like the ninja ones.
@@ -47,7 +44,7 @@
if(!gloves && !mutations.len && !spitting)
return
var/obj/item/clothing/gloves/G = gloves
if((LASER in mutations) && a_intent == I_HURT)
if((LASER_EYES in mutations) && a_intent == I_HURT)
LaserEyes(A) // moved into a proc below
else if(istype(G) && G.Touch(A,0)) // for magic gloves