Flammable Items, Abstractness, and hypnosis (#19267)

* Laser Eyes

* Update dna.dm

* Mecha

* Update positive_genes.dm

* These

* These 2

* yeh

* Rest of these

* Update turf.dm

* Update food.dm

* Some moar

* mooove

* Update vorestation.dme

* Update burning.dm

* firesuit

* flags

* HYPNOCOLOR

* xd

* no filter

* dc

* Update ore_bag.dm

* Update misc.dm

* Update misc.dm
This commit is contained in:
Cameron Lennox
2026-04-13 00:30:02 -04:00
committed by GitHub
parent ee2fd148ae
commit d8c1932cb9
145 changed files with 791 additions and 203 deletions
@@ -18,6 +18,7 @@
var/brute_damage = 0 // Specifically brute damage.
var/burn_damage = 0 // Specifically burn damage.
var/base_name // Used to keep the original name safe while we apply modifiers.
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/suit/space/Initialize(mapload)
. = ..()
@@ -104,6 +104,7 @@
var/protean = 0
var/obj/item/storage/backpack/rig_storage
permeability_coefficient = 0 //Protect the squishies, after all this shit should be waterproof.
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/rig/Initialize(mapload)
. = ..()
@@ -26,6 +26,7 @@
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJARAN, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_ALRAUNE, SPECIES_FENNEC, SPECIES_XENOHYBRID, SPECIES_ALTEVIAN, SPECIES_SHADEKIN)
max_pressure_protection = null
min_pressure_protection = null
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/gloves/gauntlets/rig
name = "gauntlets"
@@ -33,10 +34,12 @@
flags = PHORONGUARD
item_flags = THICKMATERIAL
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJARAN, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_ALRAUNE, SPECIES_FENNEC, SPECIES_XENOHYBRID, SPECIES_ALTEVIAN, SPECIES_SHADEKIN)
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/shoes/magboots/rig
name = "boots"
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJARAN, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_ALRAUNE, SPECIES_FENNEC, SPECIES_XENOHYBRID, SPECIES_ALTEVIAN, SPECIES_SHADEKIN)
icon_base = null
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/suit/space/rig
name = "chestpiece"
@@ -72,6 +75,7 @@
var/obj/item/material/knife/tacknife
max_pressure_protection = null
min_pressure_protection = null
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/suit/space/rig/attack_hand(var/mob/living/M)
if(tacknife)
@@ -126,15 +130,19 @@
name = DEVELOPER_WARNING_NAME // "mask"
body_parts_covered = HEAD|FACE|EYES
flags = THICKMATERIAL|AIRTIGHT
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/suit/lightrig
name = DEVELOPER_WARNING_NAME // "suit"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
flags_inv = HIDEJUMPSUIT
flags = THICKMATERIAL
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/shoes/lightrig
name = DEVELOPER_WARNING_NAME // "boots"
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/gloves/gauntlets/lightrig
flags = THICKMATERIAL
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -23,6 +23,7 @@
preserve_item = 1
flash_protection = FLASH_PROTECTION_MAJOR
valid_accessory_slots = null
resistance_flags = FIRE_PROOF | ACID_PROOF
var/obj/machinery/camera/camera
var/list/camera_networks
@@ -90,6 +91,7 @@
preserve_item = 1
valid_accessory_slots = (ACCESSORY_SLOT_OVER | ACCESSORY_SLOT_ARMBAND | ACCESSORY_SLOT_DECOR)
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
resistance_flags = FIRE_PROOF | ACID_PROOF
//VOREStation edit start - use the specially refitted sprites by KBraid. Done this way to avoid breaking subtypes.
/obj/item/clothing/suit/space/Initialize(mapload)