Flammable Items, Abstractness, and hypnosis (#19267)

* Laser Eyes

* Update dna.dm

* Mecha

* Update positive_genes.dm

* These

* These 2

* yeh

* Rest of these

* Update turf.dm

* Update food.dm

* Some moar

* mooove

* Update vorestation.dme

* Update burning.dm

* firesuit

* flags

* HYPNOCOLOR

* xd

* no filter

* dc

* Update ore_bag.dm

* Update misc.dm

* Update misc.dm
This commit is contained in:
Cameron Lennox
2026-04-13 00:30:02 -04:00
committed by GitHub
parent ee2fd148ae
commit d8c1932cb9
145 changed files with 791 additions and 203 deletions
@@ -8,3 +8,4 @@
body_parts_covered = CHEST|ARMS|LEGS
species_restricted = list(SPECIES_VOX)
siemens_coefficient = 1 //Its literally metal
resistance_flags = FIRE_PROOF
+1
View File
@@ -9,6 +9,7 @@
heat_protection = CHEST
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
siemens_coefficient = 0.6
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = FALSE)
if(..()) //This will only run if no other problems occured when equiping.
+2
View File
@@ -13,6 +13,7 @@
siemens_coefficient = 0.9
flags = PHORONGUARD
item_flags = THICKMATERIAL | ALLOW_SURVIVALFOOD
resistance_flags = UNACIDABLE
/obj/item/clothing/suit/bio_suit
name = "bio suit"
@@ -29,6 +30,7 @@
siemens_coefficient = 0.9
flags = PHORONGUARD
item_flags = THICKMATERIAL
resistance_flags = UNACIDABLE
//Standard biosuit, orange stripe
/obj/item/clothing/head/bio_hood/general
+1
View File
@@ -21,6 +21,7 @@
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 2
actions_types = list(/datum/action/item_action/toggle_knight_headgear)
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/storage/hooded/knight/galahad
name = "crusader's armor"
@@ -3,6 +3,7 @@
desc = "An experimental suit of armor, awaiting installation of an anomaly core."
icon_state = "reactiveoff"
w_class = ITEMSIZE_COST_LARGE
resistance_flags = FIRE_PROOF | UNACIDABLE
/obj/item/clothing/suit/armor/reactive_armor_shell/attackby(obj/item/I, mob/user)
. = ..()
+3
View File
@@ -27,6 +27,7 @@
cold_protection = CHEST|LEGS|FEET|ARMS|HANDS
min_pressure_protection = 0.2 * ONE_ATMOSPHERE
max_pressure_protection = 20 * ONE_ATMOSPHERE
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/fire/firefighter
name = "firesuit"
@@ -51,6 +52,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
siemens_coefficient = 0
resistance_flags = BOMB_PROOF
/obj/item/clothing/suit/bomb_suit
name = "bomb suit"
@@ -66,6 +68,7 @@
cold_protection = CHEST|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
siemens_coefficient = 0
resistance_flags = BOMB_PROOF
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"