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Flammable Items, Abstractness, and hypnosis (#19267)
* Laser Eyes * Update dna.dm * Mecha * Update positive_genes.dm * These * These 2 * yeh * Rest of these * Update turf.dm * Update food.dm * Some moar * mooove * Update vorestation.dme * Update burning.dm * firesuit * flags * HYPNOCOLOR * xd * no filter * dc * Update ore_bag.dm * Update misc.dm * Update misc.dm
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@@ -8,3 +8,4 @@
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body_parts_covered = CHEST|ARMS|LEGS
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species_restricted = list(SPECIES_VOX)
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siemens_coefficient = 1 //Its literally metal
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resistance_flags = FIRE_PROOF
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@@ -9,6 +9,7 @@
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heat_protection = CHEST
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.6
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = FALSE)
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if(..()) //This will only run if no other problems occured when equiping.
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@@ -13,6 +13,7 @@
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siemens_coefficient = 0.9
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flags = PHORONGUARD
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item_flags = THICKMATERIAL | ALLOW_SURVIVALFOOD
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resistance_flags = UNACIDABLE
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/obj/item/clothing/suit/bio_suit
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name = "bio suit"
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@@ -29,6 +30,7 @@
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siemens_coefficient = 0.9
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flags = PHORONGUARD
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item_flags = THICKMATERIAL
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resistance_flags = UNACIDABLE
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//Standard biosuit, orange stripe
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/obj/item/clothing/head/bio_hood/general
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@@ -21,6 +21,7 @@
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armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 2
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actions_types = list(/datum/action/item_action/toggle_knight_headgear)
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/storage/hooded/knight/galahad
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name = "crusader's armor"
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@@ -3,6 +3,7 @@
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desc = "An experimental suit of armor, awaiting installation of an anomaly core."
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icon_state = "reactiveoff"
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w_class = ITEMSIZE_COST_LARGE
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resistance_flags = FIRE_PROOF | UNACIDABLE
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/obj/item/clothing/suit/armor/reactive_armor_shell/attackby(obj/item/I, mob/user)
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. = ..()
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@@ -27,6 +27,7 @@
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cold_protection = CHEST|LEGS|FEET|ARMS|HANDS
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min_pressure_protection = 0.2 * ONE_ATMOSPHERE
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max_pressure_protection = 20 * ONE_ATMOSPHERE
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/fire/firefighter
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name = "firesuit"
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@@ -51,6 +52,7 @@
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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siemens_coefficient = 0
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resistance_flags = BOMB_PROOF
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/obj/item/clothing/suit/bomb_suit
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name = "bomb suit"
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@@ -66,6 +68,7 @@
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cold_protection = CHEST|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0
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resistance_flags = BOMB_PROOF
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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