Fix Commit

This commit is contained in:
GhostActual
2022-04-18 15:56:17 -04:00
parent 9cdd3560e0
commit d8c9f0fe42
4 changed files with 141 additions and 24 deletions

View File

@@ -1,4 +1,6 @@
//currently only used by energy-type guns, that may change in the future.
/*
* Device
*/
/obj/item/weapon/cell/device
name = "device power cell"
desc = "A small power cell designed to power handheld devices."
@@ -13,6 +15,29 @@
matter = list(MAT_STEEL = 350, MAT_GLASS = 50)
preserve_item = 1
/obj/item/weapon/cell/device/empty/Initialize()
. = ..()
charge = 0
update_icon()
/*
* EMP Proof Device
*/
/obj/item/weapon/cell/device/empproof //UNUSED
name = "shielded device power cell"
desc = "A small power cell designed to power handheld devices. Shielded from EMPs."
icon_state = "up_device_cell"
matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
emp_proof = TRUE
/obj/item/weapon/cell/device/empproof/empty/Initialize()
. = ..()
charge = 0
update_icon()
/*
* Weapon
*/
/obj/item/weapon/cell/device/weapon
name = "weapon power cell"
desc = "A small power cell designed to power handheld weaponry."
@@ -25,22 +50,45 @@
charge = 0
update_icon()
/*
* EMP Proof Weapon
*/
/obj/item/weapon/cell/device/weapon/empproof
name = "shielded weapon power cell"
desc = "A small power cell designed to power handheld weaponry. Shielded from EMPs."
icon_state = "emp_weapon_cell"
matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
emp_proof = TRUE
/obj/item/weapon/cell/device/weapon/empproof/empty/Initialize()
. = ..()
charge = 0
update_icon()
/*
* Self-charging Weapon
*/
/obj/item/weapon/cell/device/weapon/recharge
name = "self-charging weapon power cell"
desc = "A small power cell designed to power handheld weaponry. This one recharges itself."
icon_state = "sc_weapon_cell"
matter = list(MAT_STEEL = 400, MAT_GLASS = 80)
self_recharge = TRUE
charge_amount = 120
charge_delay = 75
/*
* Captain's Self-charging Weapon
*/
/obj/item/weapon/cell/device/weapon/recharge/captain
icon_state = "cap_weapon_cell"
matter = list(MAT_STEEL = 400, MAT_GLASS = 100)
charge_amount = 160 //Recharges a lot more quickly...
charge_delay = 100 //... but it takes a while to get started
/*
* Alien Void Cell
*/
/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell
name = "Precursor Alpha Object - Void Cell"
desc = "This is a very enigmatic and small machine. It is able to output a direct electrical current \

View File

@@ -1,3 +1,6 @@
/*
* Crap
*/
/obj/item/weapon/cell/crap
name = "\improper rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
@@ -10,6 +13,9 @@
..()
charge = 0
/*
* Security Borg
*/
/obj/item/weapon/cell/secborg
name = "security borg rechargable D battery"
origin_tech = list(TECH_POWER = 0)
@@ -22,6 +28,9 @@
charge = 0
update_icon()
/*
* APC
*/
/obj/item/weapon/cell/apc
name = "heavy-duty power cell"
origin_tech = list(TECH_POWER = 1)
@@ -29,6 +38,9 @@
maxcharge = 5000
matter = list(MAT_STEEL = 700, MAT_GLASS = 50)
/*
* High
*/
/obj/item/weapon/cell/high
name = "high-capacity power cell"
origin_tech = list(TECH_POWER = 2)
@@ -41,6 +53,9 @@
charge = 0
update_icon()
/*
* Super
*/
/obj/item/weapon/cell/super
name = "super-capacity power cell"
origin_tech = list(TECH_POWER = 5)
@@ -53,6 +68,9 @@
charge = 0
update_icon()
/*
* Hyper
*/
/obj/item/weapon/cell/hyper
name = "hyper-capacity power cell"
origin_tech = list(TECH_POWER = 6)
@@ -65,15 +83,38 @@
charge = 0
update_icon()
/*
* Mecha
*/
/obj/item/weapon/cell/mech
name = "mecha power cell"
icon_state = "mech"
charge = 15000
maxcharge = 15000
matter = list(MAT_STEEL = 800, MAT_GLASS = 60)
/obj/item/weapon/cell/mech/high
name = "high-capacity mecha power cell"
origin_tech = list(TECH_POWER = 3)
icon_state = "blue"
charge = 20000
maxcharge = 20000
matter = list(MAT_STEEL = 800, MAT_GLASS = 80)
/obj/item/weapon/cell/mech/super
name = "super-capacity mecha power cell"
origin_tech = list(TECH_POWER = 6)
icon_state = "white"
charge = 25000
maxcharge = 25000
matter = list(MAT_STEEL = 800, MAT_GLASS = 100)
/*
* Infinite
*/
/obj/item/weapon/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "infinite"
icon_state = "infinity"
origin_tech = null
maxcharge = 30000 //determines how badly mobs get shocked
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
@@ -84,6 +125,9 @@
/obj/item/weapon/cell/infinite/use()
return 1
/*
* Potato
*/
/obj/item/weapon/cell/potato
name = "potato battery"
desc = "A rechargable starch based power cell."
@@ -92,8 +136,10 @@
charge = 100
maxcharge = 300
minor_fault = 1
standard_overlays = FALSE
/*
* Slime
*/
/obj/item/weapon/cell/slime
name = "charged slime core"
desc = "A yellow slime core infused with phoron, it crackles with power."
@@ -106,7 +152,28 @@
self_recharge = TRUE
standard_overlays = FALSE
//Not actually a cell, but if people look for it, they'll probably look near other cells
/*
* Emergency Light
*/
/obj/item/weapon/cell/emergency_light
name = "miniature power cell"
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
matter = list(MAT_GLASS = 20)
icon_state = "em_light"
w_class = ITEMSIZE_TINY
/obj/item/weapon/cell/emergency_light/Initialize()
. = ..()
var/area/A = get_area(src)
if(!A.lightswitch || !A.light_power)
charge = 0 //For naturally depowered areas, we start with no power
/*
* Backup Battery
*
* Not actually a cell, but if people look for it, they'll probably look near other cells
*/
/obj/item/device/fbp_backup_cell
name = "backup battery"
desc = "A small one-time-use chemical battery for synthetic crew when they are low on power in emergency situations."
@@ -118,7 +185,7 @@
/obj/item/device/fbp_backup_cell/Initialize()
. = ..()
add_overlay("[icon_state]1")
add_overlay("[icon_state]_100")
/obj/item/device/fbp_backup_cell/attack(mob/living/M as mob, mob/user as mob)
if(!used && ishuman(M))
@@ -142,18 +209,4 @@
desc += " This one has already been used."
cut_overlays()
target.adjust_nutrition(amount)
user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
/obj/item/weapon/cell/emergency_light
name = "miniature power cell"
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
matter = list(MAT_GLASS = 20)
icon_state = "em_light"
w_class = ITEMSIZE_TINY
/obj/item/weapon/cell/emergency_light/Initialize()
. = ..()
var/area/A = get_area(src)
if(!A.lightswitch || !A.light_power)
charge = 0 //For naturally depowered areas, we start with no power
user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")

View File

@@ -17,7 +17,6 @@
/datum/design/item/powercell/basic
name = "basic"
build_type = PROTOLATHE | MECHFAB
id = "basic_cell"
req_tech = list(TECH_POWER = 1)
materials = list(MAT_STEEL = 700, MAT_GLASS = 50)
@@ -27,7 +26,6 @@
/datum/design/item/powercell/high
name = "high-capacity"
build_type = PROTOLATHE | MECHFAB
id = "high_cell"
req_tech = list(TECH_POWER = 2)
materials = list(MAT_STEEL = 700, MAT_GLASS = 60)
@@ -69,4 +67,22 @@
materials = list(MAT_STEEL = 700, MAT_GLASS = 50)
build_path = /obj/item/weapon/cell/device/weapon
category = list("Misc")
sort_string = "BAABB"
sort_string = "BAABB"
/datum/design/item/powercell/mecha/high
name = "high-capacity mecha"
id = "high_mech_cell"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 600, MAT_SILVER = 150, MAT_GLASS = 70)
build_path = /obj/item/weapon/cell/mech/high
category = list("Misc")
sort_string = "BAACA"
/datum/design/item/powercell/mecha/super
name = "super-capacity mecha"
id = "super_mech_cell"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list(MAT_STEEL = 500, MAT_GOLD = 200, MAT_SILVER = 200, MAT_GLASS = 80)
build_path = /obj/item/weapon/cell/mech/super
category = list("Misc")
sort_string = "BAACB"

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

After

Width:  |  Height:  |  Size: 3.5 KiB