diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 2195384e577..8e796ca2505 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -220,4 +220,5 @@ // Falling things var/hovering = FALSE // Is the mob floating or flying in some way? If so, don't fall normally. //Not implemented yet, idea is to let them ignore terrain slowdown and falling down floors var/softfall = FALSE // Is the mob able to lessen their impact upon falling? - var/parachuting = FALSE // Is the mob able to jump out of planes and survive? Don't check this directly outside of CanParachute(). \ No newline at end of file + var/parachuting = FALSE // Is the mob able to jump out of planes and survive? Don't check this directly outside of CanParachute(). + var/get_rig_stats = 0 //Moved from computer.dm