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Fix multiple pref issues (#18083)
* fix tail alyering pref * . * . * . * . * - * return * fix that * write needs save after * urg * ban slot change mid round * - * . * properly save * . * queue to ss * read current * performance * . * . * bit better optimized * no resetsploit * this works at least but is it proper (#13) * this works at least but is it proper * Update changeling.dm * this too... * dont be private * fix asset ss --------- Co-authored-by: C.L. <killer65311@gmail.com>
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@@ -317,8 +317,9 @@ GLOBAL_LIST_INIT(preference_entries_by_key, init_preference_entries_by_key())
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return client?.prefs?.read_preference(preference_type)
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/// Write a /datum/preference type and return its value directly to the json.
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/mob/proc/write_preference_directly(preference_type, preference_value)
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var/success = client?.prefs?.write_preference_by_type(preference_type, preference_value)
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/// Please use SScharacter_setup.queue_preferences_save(prefs) when you edit multiple at once and set direct_write to WRITE_PREF_MANUAL
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/mob/proc/write_preference_directly(preference_type, preference_value, write_mode = WRITE_PREF_INSTANT)
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var/success = client?.prefs?.write_preference_by_type(preference_type, preference_value, write_mode)
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if(success)
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client?.prefs?.value_cache[preference_type] = preference_value
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return success
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@@ -336,7 +337,7 @@ GLOBAL_LIST_INIT(preference_entries_by_key, init_preference_entries_by_key())
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/// Writes a value and saves to disk immediately
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/// Used by things that need to directly write to the player savefile things that aren't "really" prefs
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/datum/preferences/proc/write_preference_by_type(preference_type, preference_value)
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/datum/preferences/proc/write_preference_by_type(preference_type, preference_value, write_mode = WRITE_PREF_NORMAL)
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var/datum/preference/preference_entry = GLOB.preference_entries[preference_type]
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if(isnull(preference_entry))
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CRASH("Preference type `[preference_type]` is invalid!")
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@@ -344,7 +345,10 @@ GLOBAL_LIST_INIT(preference_entries_by_key, init_preference_entries_by_key())
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if(!write_preference(preference_entry, preference_entry.pref_serialize(preference_value)))
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return
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if(preference_entry.savefile_identifier == PREFERENCE_CHARACTER)
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if(write_mode == WRITE_PREF_MANUAL)
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return TRUE
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if(preference_entry.savefile_identifier == PREFERENCE_CHARACTER && write_mode != WRITE_PREF_INSTANT)
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var/save_data = get_save_data_for_savefile_identifier(preference_entry.savefile_identifier)
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player_setup.save_character(save_data)
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else
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@@ -213,16 +213,17 @@
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return 255 //no randomization here.
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///Tail style.
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/datum/preference/numeric/human/tail_layering
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/datum/preference/choiced/human/tail_layering
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category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
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savefile_identifier = PREFERENCE_CHARACTER
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savefile_key = "tail_layering"
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can_randomize = FALSE
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minimum = TAIL_UPPER_LAYER
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maximum = TAIL_UPPER_LAYER_HIGH
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/datum/preference/numeric/human/tail_layering/create_default_value()
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return TAIL_UPPER_LAYER
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/datum/preference/choiced/human/tail_layering/init_possible_values()
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return assoc_to_keys(GLOB.tail_layer_options)
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/datum/preference/numeric/human/tail_layering/apply_to_human(mob/living/carbon/human/target, value)
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target.tail_layering = value
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/datum/preference/choiced/human/tail_layering/create_default_value()
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return GLOB.tail_layer_options[2]
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/datum/preference/choiced/human/tail_layering/apply_to_human(mob/living/carbon/human/target, value)
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target.tail_layering = GLOB.tail_layer_options[value]
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