diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 8980eefcf9..9b729d1d7c 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -87,6 +87,7 @@ if(in_throw_mode) if(isturf(A) || isturf(A.loc)) throw_item(A) + trigger_aiming(TARGET_CAN_CLICK) return 1 throw_mode_off() @@ -94,6 +95,7 @@ if(W == A) // Handle attack_self W.attack_self(src) + trigger_aiming(TARGET_CAN_CLICK) update_inv_active_hand(0) return 1 @@ -113,6 +115,8 @@ if(ismob(A)) // No instant mob attacking setClickCooldown(DEFAULT_ATTACK_COOLDOWN) UnarmedAttack(A, 1) + + trigger_aiming(TARGET_CAN_CLICK) return 1 if(!isturf(loc)) // This is going to stop you from telekinesing from inside a closet, but I don't shed many tears for that @@ -134,12 +138,15 @@ if(ismob(A)) // No instant mob attacking setClickCooldown(DEFAULT_ATTACK_COOLDOWN) UnarmedAttack(A, 1) + trigger_aiming(TARGET_CAN_CLICK) return else // non-adjacent click if(W) W.afterattack(A, src, 0, params) // 0: not Adjacent else RangedAttack(A, params) + + trigger_aiming(TARGET_CAN_CLICK) return 1 /mob/proc/setClickCooldown(var/timeout) @@ -325,7 +332,7 @@ else direction = WEST if(direction != dir) facedir(direction) - + /obj/screen/click_catcher icon = 'icons/mob/screen1_full.dmi' icon_state = "passage0" @@ -341,4 +348,4 @@ else var/turf/T = screen_loc2turf(modifiers["screen-loc"], get_turf(usr)) T.Click(location, control, params) - return 1 + return 1 diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm index 46b01a9d1b..b0577bdf5f 100644 --- a/code/modules/projectiles/targeting/targeting_overlay.dm +++ b/code/modules/projectiles/targeting/targeting_overlay.dm @@ -23,6 +23,7 @@ owner = newowner loc = null verbs.Cut() + toggle_permission(TARGET_CAN_RADIO) /obj/aiming_overlay/proc/toggle_permission(var/perm) @@ -202,6 +203,7 @@ obj/aiming_overlay/proc/update_aiming_deferred() else owner << "You will no longer aim rather than fire." owner.client.remove_gun_icons() + owner.gun_setting_icon.icon_state = "gun[active]" /obj/aiming_overlay/proc/cancel_aiming(var/no_message = 0) if(!aiming_with || !aiming_at) diff --git a/code/modules/projectiles/targeting/targeting_triggers.dm b/code/modules/projectiles/targeting/targeting_triggers.dm index ea18fc3a70..e949408614 100644 --- a/code/modules/projectiles/targeting/targeting_triggers.dm +++ b/code/modules/projectiles/targeting/targeting_triggers.dm @@ -1,4 +1,8 @@ -/mob/living/proc/trigger_aiming(var/trigger_type) +//as core click exists at the mob level +/mob/proc/trigger_aiming(var/trigger_type) + return + +/mob/living/trigger_aiming(var/trigger_type) if(!aimed.len) return for(var/obj/aiming_overlay/AO in aimed) @@ -23,7 +27,3 @@ var/obj/item/weapon/gun/G = aiming_with if(istype(G)) G.Fire(aiming_at, owner) - -/mob/living/ClickOn(var/atom/A, var/params) - . = ..() - trigger_aiming(TARGET_CAN_CLICK)