From da88e49778338636f5a88ff250020633fada15d1 Mon Sep 17 00:00:00 2001 From: Cameron Lennox Date: Wed, 27 Nov 2024 14:52:17 -0500 Subject: [PATCH] Enables hud variant --- code/game/objects/effects/decals/cleanable.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index e5363e9897a..a56798eae94 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -55,10 +55,8 @@ generic_filth = TRUE means when the decal is saved, it will be switched out for hud.plane = PLANE_JANHUD hud.layer = BELOW_MOB_LAYER hud.mouse_opacity = 0 - //HUD VARIANT: Allows the hud to show up with it's normal alpha, even if the 'dirty thing' it's attached to has a low alpha (ex: dirt) - /* + //HUD VARIANT: Allows the hud to show up with it's normal alpha, even if the 'dirty thing' it's attached to has a low alpha (ex: dirt). If you want to disable it, simply comment out the lines between the 'HUD VARIANT' tag! hud.appearance_flags = RESET_ALPHA hud.alpha = 255 - */ //HUD VARIANT end add_overlay(hud)