diff --git a/code/ZAS/Diagnostic.dm b/code/ZAS/Diagnostic.dm
index 10ec2e731b5..cbf35d93bde 100644
--- a/code/ZAS/Diagnostic.dm
+++ b/code/ZAS/Diagnostic.dm
@@ -4,7 +4,7 @@ client/proc/ZoneTick()
var/result = air_master.Tick()
if(result)
- src << "Sucessfully Processed."
+ src << "Successfully Processed."
else
src << "Failed to process! ([air_master.tick_progress])"
diff --git a/code/__defines/admin.dm b/code/__defines/admin.dm
index 1e64ed8a1b5..5f9ada5e98d 100644
--- a/code/__defines/admin.dm
+++ b/code/__defines/admin.dm
@@ -36,7 +36,7 @@
#define R_SOUNDS 0x800
#define R_SPAWN 0x1000
#define R_MOD 0x2000
-#define R_MENTOR 0x4000
+#define R_EVENT 0x4000
#define R_HOST 0x8000 //higher than this will overflow
#define R_MAXPERMISSION 0x8000 // This holds the maximum value for a permission. It is used in iteration, so keep it updated.
\ No newline at end of file
diff --git a/code/__defines/gamemode.dm b/code/__defines/gamemode.dm
index 896553e8098..53279316089 100644
--- a/code/__defines/gamemode.dm
+++ b/code/__defines/gamemode.dm
@@ -86,6 +86,7 @@ var/list/be_special_flags = list(
#define MODE_TRAITOR "traitor"
#define MODE_AUTOTRAITOR "autotraitor"
#define MODE_INFILTRATOR "infiltrator"
+#define MODE_THUG "thug"
#define DEFAULT_TELECRYSTAL_AMOUNT 120
diff --git a/code/__defines/items_clothing.dm b/code/__defines/items_clothing.dm
index 0a8598d21f1..7c80895a81e 100644
--- a/code/__defines/items_clothing.dm
+++ b/code/__defines/items_clothing.dm
@@ -22,6 +22,19 @@
#define SLOT_TIE 0x4000
#define SLOT_HOLSTER 0x8000 //16th bit - higher than this will overflow
+#define ACCESSORY_SLOT_UTILITY "Utility"
+#define ACCESSORY_SLOT_ARMBAND "Armband"
+#define ACCESSORY_SLOT_RANK "Rank"
+#define ACCESSORY_SLOT_DEPT "Department"
+#define ACCESSORY_SLOT_DECOR "Decor"
+#define ACCESSORY_SLOT_MEDAL "Medal"
+#define ACCESSORY_SLOT_INSIGNIA "Insignia"
+#define ACCESSORY_SLOT_ARMOR_C "Chest armor"
+#define ACCESSORY_SLOT_ARMOR_A "Arm armor"
+#define ACCESSORY_SLOT_ARMOR_L "Leg armor"
+#define ACCESSORY_SLOT_ARMOR_S "Armor storage"
+#define ACCESSORY_SLOT_ARMOR_M "Misc armor"
+
// Flags bitmasks.
#define NOBLUDGEON 0x1 // When an item has this it produces no "X has been hit by Y with Z" message with the default handler.
#define CONDUCT 0x2 // Conducts electricity. (metal etc.)
diff --git a/code/_helpers/global_lists_vr.dm b/code/_helpers/global_lists_vr.dm
index e2c1097513a..2159df1d973 100644
--- a/code/_helpers/global_lists_vr.dm
+++ b/code/_helpers/global_lists_vr.dm
@@ -30,7 +30,7 @@ var/global/list/vantag_choices_list = list(
//On Polaris, different from Cryo list as MMIs need to be removed for FBPs to be logged out.
var/global/list/important_items = list(
/obj/item/weapon/hand_tele,
- /obj/item/weapon/card/id/captains_spare,
+ /obj/item/weapon/card/id/gold/captain/spare,
/obj/item/device/aicard,
/obj/item/device/mmi/digital/posibrain,
/obj/item/device/paicard,
diff --git a/code/_helpers/type2type.dm b/code/_helpers/type2type.dm
index 975e65e3ec3..0316e1d1865 100644
--- a/code/_helpers/type2type.dm
+++ b/code/_helpers/type2type.dm
@@ -148,7 +148,7 @@
if (rights & R_SOUNDS) . += "[seperator]+SOUND"
if (rights & R_SPAWN) . += "[seperator]+SPAWN"
if (rights & R_MOD) . += "[seperator]+MODERATOR"
- if (rights & R_MENTOR) . += "[seperator]+MENTOR"
+ if (rights & R_EVENT) . += "[seperator]+EVENT"
return .
// Converts a hexadecimal color (e.g. #FF0050) to a list of numbers for red, green, and blue (e.g. list(255,0,80) ).
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index d7091bfb946..505a2745adb 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -67,7 +67,7 @@ var/list/gamemode_cache = list()
var/kick_inactive = 0 //force disconnect for inactive players after this many minutes, if non-0
var/show_mods = 0
var/show_devs = 0
- var/show_mentors = 0
+ var/show_event_managers = 0
var/mods_can_tempban = 0
var/mods_can_job_tempban = 0
var/mod_tempban_max = 1440
@@ -515,8 +515,8 @@ var/list/gamemode_cache = list()
if("show_devs")
config.show_devs = 1
- if("show_mentors")
- config.show_mentors = 1
+ if("show_event_managers")
+ config.show_event_managers = 1
if("mods_can_tempban")
config.mods_can_tempban = 1
diff --git a/code/datums/ghost_query.dm b/code/datums/ghost_query.dm
index 25fcbd6c7bd..c06013105a2 100644
--- a/code/datums/ghost_query.dm
+++ b/code/datums/ghost_query.dm
@@ -92,6 +92,13 @@
question = "An Alien has just been created on the facility. Would you like to play as them?"
be_special_flag = BE_ALIEN
+/datum/ghost_query/syndicate_drone
+ role_name = "Mercenary Drone"
+ question = "A team of dubious mercenaries have purchased a powerful drone, and they are attempting to activate it. Would you like to play as the drone?"
+ be_special_flag = BE_AI
+ check_bans = list("AI", "Cyborg", "Syndicate")
+ cutoff_number = 1
+
// Surface stuff.
/datum/ghost_query/lost_drone
role_name = "Lost Drone"
diff --git a/code/datums/outfits/_defines.dm b/code/datums/outfits/_defines.dm
index d105fc0ebc9..ae07595c505 100644
--- a/code/datums/outfits/_defines.dm
+++ b/code/datums/outfits/_defines.dm
@@ -1,3 +1,7 @@
#define OUTFIT_HAS_JETPACK 1
#define OUTFIT_HAS_BACKPACK 2
#define OUTFIT_EXTENDED_SURVIVAL 4
+
+#define OUTFIT_JOB_NAME(job_name) ("Job - " + job_name)
+#define OUTFIT_MILITARY(job_name) ("Military Uniform - " + job_name)
+#define OUTFIT_COSTUME(job_name) ("Costume - " + job_name)
\ No newline at end of file
diff --git a/code/datums/outfits/costumes/costume.dm b/code/datums/outfits/costumes/costume.dm
new file mode 100644
index 00000000000..2e6167ee732
--- /dev/null
+++ b/code/datums/outfits/costumes/costume.dm
@@ -0,0 +1,2 @@
+/decl/hierarchy/outfit/costume
+ undress = 0
\ No newline at end of file
diff --git a/code/datums/outfits/costumes/halloween.dm b/code/datums/outfits/costumes/halloween.dm
index d4ad8fa8f99..36659e2141a 100644
--- a/code/datums/outfits/costumes/halloween.dm
+++ b/code/datums/outfits/costumes/halloween.dm
@@ -1,5 +1,5 @@
-/decl/hierarchy/outfit/h_masked_killer
- name = "Costume - Masked Killer"
+/decl/hierarchy/outfit/costume/masked_killer
+ name = OUTFIT_COSTUME("Masked Killer")
uniform = /obj/item/clothing/under/overalls
shoes = /obj/item/clothing/shoes/white
gloves = /obj/item/clothing/gloves/sterile/latex
@@ -8,20 +8,20 @@
suit = /obj/item/clothing/suit/storage/apron
r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
-/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
+/decl/hierarchy/outfit/costume/masked_killer/post_equip(var/mob/living/carbon/human/H)
var/victim = get_mannequin(H.ckey)
for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
carried_item.add_blood(victim) //Oh yes, there will be blood.. just not blood from the killer because that's odd. //If I knew how to make fake blood, I would
-/decl/hierarchy/outfit/h_professional
- name = "Costume - Professional"
+/decl/hierarchy/outfit/costume/professional
+ name = OUTFIT_COSTUME("Professional")
uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
shoes = /obj/item/clothing/shoes/black
gloves = /obj/item/clothing/gloves/black
glasses = /obj/item/clothing/glasses/fakesunglasses
l_pocket = /obj/item/toy/sword
-/decl/hierarchy/outfit/h_professional/post_equip(var/mob/living/carbon/human/H)
+/decl/hierarchy/outfit/costume/professional/post_equip(var/mob/living/carbon/human/H)
var/obj/item/weapon/storage/briefcase/new_briefcase = new(H)
for(var/obj/item/briefcase_item in new_briefcase)
qdel(briefcase_item)
@@ -30,9 +30,9 @@
new_briefcase.contents += new /obj/item/clothing/mask/gas/clown_hat
H.equip_to_slot_or_del(new_briefcase, slot_l_hand)
-/decl/hierarchy/outfit/h_horrorcop
- name = "Costume - Slasher Movie Cop"
- uniform = /obj/item/clothing/under/pcrc{ starting_accessories=list(/obj/item/clothing/accessory/holster) }
+/decl/hierarchy/outfit/costume/horrorcop
+ name = OUTFIT_COSTUME("Slasher Movie Cop")
+ uniform = /obj/item/clothing/under/pcrc{ starting_accessories=list(/obj/item/clothing/accessory/holster/hip) }
shoes = /obj/item/clothing/shoes/black
gloves = /obj/item/clothing/gloves/black
glasses = /obj/item/clothing/glasses/fakesunglasses
@@ -40,7 +40,7 @@
head = /obj/item/clothing/head/beret
r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
-/decl/hierarchy/outfit/h_horrorcop/post_equip(var/mob/living/carbon/human/H)
+/decl/hierarchy/outfit/costume/horrorcop/post_equip(var/mob/living/carbon/human/H)
var/obj/item/clothing/under/U = H.w_uniform
if(U.accessories.len)
for(var/obj/item/clothing/accessory/A in U.accessories)
@@ -48,16 +48,16 @@
var/obj/item/clothing/accessory/holster/O = A
O.holster_verb()
-/decl/hierarchy/outfit/h_cowboy
- name = "Costume - Cowboy"
- uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster) }
+/decl/hierarchy/outfit/costume/cowboy
+ name = OUTFIT_COSTUME("Cowboy")
+ uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster/hip) }
shoes = /obj/item/clothing/shoes/boots/cowboy
head = /obj/item/clothing/head/cowboy_hat
gloves = /obj/item/clothing/gloves/fingerless
suit = /obj/item/clothing/accessory/poncho
r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
-/decl/hierarchy/outfit/h_cowboy/post_equip(var/mob/living/carbon/human/H)
+/decl/hierarchy/outfit/costume/cowboy/post_equip(var/mob/living/carbon/human/H)
var/obj/item/clothing/under/U = H.w_uniform
if(U.accessories.len)
for(var/obj/item/clothing/accessory/A in U.accessories)
@@ -65,8 +65,8 @@
var/obj/item/clothing/accessory/holster/O = A
O.holster_verb()
-/decl/hierarchy/outfit/h_lumberjack
- name = "Costume - Lumberjack"
+/decl/hierarchy/outfit/costume/lumberjack
+ name = OUTFIT_COSTUME("Lumberjack")
uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/sweater/blackneck) }
shoes = /obj/item/clothing/shoes/boots/workboots
head = /obj/item/clothing/head/beanie
@@ -74,8 +74,8 @@
suit = /obj/item/clothing/suit/storage/flannel/red
r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
-/decl/hierarchy/outfit/h_firefighter
- name = "Costume - Firefighter"
+/decl/hierarchy/outfit/costume/firefighter
+ name = OUTFIT_COSTUME("Firefighter")
uniform = /obj/item/clothing/under/pants
shoes = /obj/item/clothing/shoes/boots/workboots
head = /obj/item/clothing/head/hardhat/red
@@ -83,22 +83,22 @@
suit = /obj/item/clothing/suit/fire/firefighter
mask = /obj/item/clothing/mask/gas
-/decl/hierarchy/outfit/h_highlander
- name = "Costume - Highlander"
+/decl/hierarchy/outfit/costume/highlander
+ name = OUTFIT_COSTUME("Highlander")
uniform = /obj/item/clothing/under/kilt
shoes = /obj/item/clothing/shoes/boots/jackboots
head = /obj/item/clothing/head/beret
r_hand = /obj/item/weapon/material/sword/foam
-/decl/hierarchy/outfit/h_vampire
- name = "Costume - Vampire"
+/decl/hierarchy/outfit/costume/vampire
+ name = OUTFIT_COSTUME("Vampire")
uniform = /obj/item/clothing/under/suit_jacket/really_black
shoes = /obj/item/clothing/shoes/dress
gloves = /obj/item/clothing/gloves/white
r_hand = /obj/item/weapon/bedsheet/red
-/decl/hierarchy/outfit/h_vampire_hunter
- name = "Costume - Vampire Hunter"
+/decl/hierarchy/outfit/costume/vampire_hunter
+ name = OUTFIT_COSTUME("Vampire Hunter")
uniform = /obj/item/clothing/under/pants/tan
suit = /obj/item/clothing/suit/storage/toggle/brown_jacket/sleeveless
shoes = /obj/item/clothing/shoes/boots/jackboots
@@ -106,10 +106,18 @@
l_pocket = /obj/item/toy/crossbow
r_pocket = /obj/item/device/flashlight/color/red
-/decl/hierarchy/outfit/h_pirate
- name = "Costume - Pirate"
+/decl/hierarchy/outfit/costume/pirate
+ name = OUTFIT_COSTUME("Pirate")
uniform = /obj/item/clothing/under/pirate
shoes = /obj/item/clothing/shoes/brown
- head = /obj/item/clothing/head/helmet/space
+ head = /obj/item/clothing/head/pirate
suit = /obj/item/clothing/suit/pirate
- glasses = /obj/item/clothing/glasses/eyepatch
\ No newline at end of file
+ glasses = /obj/item/clothing/glasses/eyepatch
+
+/decl/hierarchy/outfit/costume/whiteout
+ name = OUTFIT_COSTUME("Snow Ghost")
+ uniform = /obj/item/clothing/under/color/white{ starting_accessories=list(/obj/item/clothing/accessory/scarf/white) }
+ shoes = /obj/item/clothing/shoes/white
+ suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie/whiteout
+ gloves = /obj/item/clothing/gloves/white
+ mask = /obj/item/clothing/mask/surgical
\ No newline at end of file
diff --git a/code/datums/outfits/jobs/_defines.dm b/code/datums/outfits/jobs/_defines.dm
deleted file mode 100644
index e4bdd05fbbf..00000000000
--- a/code/datums/outfits/jobs/_defines.dm
+++ /dev/null
@@ -1,2 +0,0 @@
-#define OUTFIT_JOB_NAME(job_name) ("Job - " + job_name)
-#define OUTFIT_MILITARY(job_name) ("Military Uniform - " + job_name)
\ No newline at end of file
diff --git a/code/datums/outfits/jobs/civilian.dm b/code/datums/outfits/jobs/civilian.dm
index bbd96990fb8..ab102d2a8b5 100644
--- a/code/datums/outfits/jobs/civilian.dm
+++ b/code/datums/outfits/jobs/civilian.dm
@@ -53,9 +53,9 @@
r_pocket = /obj/item/device/analyzer/plant_analyzer
backpack = /obj/item/weapon/storage/backpack/hydroponics
satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd
+ messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
id_type = /obj/item/weapon/card/id/civilian/botanist
pda_type = /obj/item/device/pda/botanist
- messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
/decl/hierarchy/outfit/job/service/janitor
name = OUTFIT_JOB_NAME("Janitor")
@@ -77,7 +77,7 @@
suit = /obj/item/clothing/suit/storage/toggle/internalaffairs
shoes = /obj/item/clothing/shoes/brown
glasses = /obj/item/clothing/glasses/sunglasses/big
- l_hand = /obj/item/weapon/storage/briefcase
+ l_hand = /obj/item/weapon/clipboard
id_type = /obj/item/weapon/card/id/civilian/internal_affairs_agent
pda_type = /obj/item/device/pda/lawyer
diff --git a/code/datums/outfits/jobs/command.dm b/code/datums/outfits/jobs/command.dm
index 5fb5530ee42..8709bb9a79a 100644
--- a/code/datums/outfits/jobs/command.dm
+++ b/code/datums/outfits/jobs/command.dm
@@ -1,16 +1,14 @@
/decl/hierarchy/outfit/job/captain
name = OUTFIT_JOB_NAME("Captain")
- head = /obj/item/clothing/head/caphat
glasses = /obj/item/clothing/glasses/sunglasses
uniform = /obj/item/clothing/under/rank/captain
l_ear = /obj/item/device/radio/headset/heads/captain
shoes = /obj/item/clothing/shoes/brown
backpack = /obj/item/weapon/storage/backpack/captain
satchel_one = /obj/item/weapon/storage/backpack/satchel/cap
+ messenger_bag = /obj/item/weapon/storage/backpack/messenger/com
id_type = /obj/item/weapon/card/id/gold/captain
pda_type = /obj/item/device/pda/captain
- backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
- messenger_bag = /obj/item/weapon/storage/backpack/messenger/com
/decl/hierarchy/outfit/job/captain/post_equip(var/mob/living/carbon/human/H)
..()
@@ -32,7 +30,6 @@
shoes = /obj/item/clothing/shoes/brown
id_type = /obj/item/weapon/card/id/silver/hop
pda_type = /obj/item/device/pda/heads/hop
- backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
/decl/hierarchy/outfit/job/secretary
name = OUTFIT_JOB_NAME("Command Secretary")
@@ -40,7 +37,7 @@
shoes = /obj/item/clothing/shoes/brown
id_type = /obj/item/weapon/card/id/silver/secretary
pda_type = /obj/item/device/pda/heads/hop
- r_hand = /obj/item/weapon/storage/briefcase
+ r_hand = /obj/item/weapon/clipboard
/decl/hierarchy/outfit/job/secretary/pre_equip(mob/living/carbon/human/H)
..()
diff --git a/code/datums/outfits/jobs/engineering.dm b/code/datums/outfits/jobs/engineering.dm
index 1eda9d5de0e..3804bcb4c0a 100644
--- a/code/datums/outfits/jobs/engineering.dm
+++ b/code/datums/outfits/jobs/engineering.dm
@@ -3,6 +3,7 @@
belt = /obj/item/weapon/storage/belt/utility/full
l_ear = /obj/item/device/radio/headset/headset_eng
shoes = /obj/item/clothing/shoes/boots/workboots
+ r_pocket = /obj/item/device/t_scanner
backpack = /obj/item/weapon/storage/backpack/industrial
satchel_one = /obj/item/weapon/storage/backpack/satchel/eng
messenger_bag = /obj/item/weapon/storage/backpack/messenger/engi
@@ -22,7 +23,6 @@
name = OUTFIT_JOB_NAME("Engineer")
head = /obj/item/clothing/head/hardhat
uniform = /obj/item/clothing/under/rank/engineer
- r_pocket = /obj/item/device/t_scanner
id_type = /obj/item/weapon/card/id/engineering/engineer
pda_type = /obj/item/device/pda/engineering
diff --git a/code/datums/outfits/jobs/medical.dm b/code/datums/outfits/jobs/medical.dm
index 2b3c2c2407a..3b227a26121 100644
--- a/code/datums/outfits/jobs/medical.dm
+++ b/code/datums/outfits/jobs/medical.dm
@@ -103,3 +103,4 @@
/decl/hierarchy/outfit/job/medical/paramedic/emt
name = OUTFIT_JOB_NAME("Emergency Medical Technician")
uniform = /obj/item/clothing/under/rank/medical/paramedic
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat/emt
diff --git a/code/datums/outfits/jobs/science.dm b/code/datums/outfits/jobs/science.dm
index 80ecbfb54ad..abca1070242 100644
--- a/code/datums/outfits/jobs/science.dm
+++ b/code/datums/outfits/jobs/science.dm
@@ -31,7 +31,7 @@
/decl/hierarchy/outfit/job/science/roboticist
name = OUTFIT_JOB_NAME("Roboticist")
- uniform = /obj/item/clothing/under/rank/scientist
+ uniform = /obj/item/clothing/under/rank/roboticist
shoes = /obj/item/clothing/shoes/black
belt = /obj/item/weapon/storage/belt/utility/full
id_type = /obj/item/weapon/card/id/science/roboticist
diff --git a/code/datums/outfits/jobs/security.dm b/code/datums/outfits/jobs/security.dm
index d96954a8f04..f0a44cd4166 100644
--- a/code/datums/outfits/jobs/security.dm
+++ b/code/datums/outfits/jobs/security.dm
@@ -15,7 +15,6 @@
uniform = /obj/item/clothing/under/rank/head_of_security
id_type = /obj/item/weapon/card/id/security/head
pda_type = /obj/item/device/pda/heads/hos
- backpack_contents = list(/obj/item/weapon/handcuffs = 1)
/decl/hierarchy/outfit/job/security/warden
name = OUTFIT_JOB_NAME("Warden")
@@ -47,6 +46,5 @@
name = OUTFIT_JOB_NAME("Security Officer")
uniform = /obj/item/clothing/under/rank/security
l_pocket = /obj/item/device/flash
- r_pocket = /obj/item/weapon/handcuffs
id_type = /obj/item/weapon/card/id/security/officer
pda_type = /obj/item/device/pda/security
diff --git a/code/datums/outfits/outfit.dm b/code/datums/outfits/outfit.dm
index 93ea518df1a..e69e9eb7056 100644
--- a/code/datums/outfits/outfit.dm
+++ b/code/datums/outfits/outfit.dm
@@ -57,6 +57,8 @@ var/list/outfits_decls_by_type_
var/flags // Specific flags
+ var/undress = 1 //Does the outfit undress the mob upon equp?
+
/decl/hierarchy/outfit/New()
..()
diff --git a/code/datums/outfits/outfit_vr.dm b/code/datums/outfits/outfit_vr.dm
index 58f8a200269..6177836a759 100644
--- a/code/datums/outfits/outfit_vr.dm
+++ b/code/datums/outfits/outfit_vr.dm
@@ -36,7 +36,7 @@
l_pocket = /obj/item/ammo_magazine/s44
r_pocket = /obj/item/ammo_magazine/s44
r_hand = /obj/item/clothing/accessory/holster/hip
- l_hand = /obj/item/clothing/accessory/black
+ l_hand = /obj/item/clothing/accessory/tie/black
/decl/hierarchy/outfit/USDF/Officer/equip_id(mob/living/carbon/human/H)
var/obj/item/weapon/card/id/C = ..()
diff --git a/code/datums/supplypacks/contraband.dm b/code/datums/supplypacks/contraband.dm
index c200e2edda7..cbe52301dff 100644
--- a/code/datums/supplypacks/contraband.dm
+++ b/code/datums/supplypacks/contraband.dm
@@ -52,4 +52,53 @@
cost = 50
contraband = 1
containertype = /obj/structure/closet/crate/secure/weapon
- containername = "Weapons crate"
\ No newline at end of file
+ containername = "Weapons crate"
+
+/datum/supply_packs/randomised/misc/telecrate //you get something awesome, a couple of decent things, and a few weak/filler things
+ name = "ERR_NULL_ENTRY" //null crate! also dream maker is hell,
+ num_contained = 1
+ contains = list(
+ list( //the operator,
+ /obj/item/weapon/gun/projectile/shotgun/pump/combat,
+ /obj/item/clothing/suit/storage/vest/heavy/merc,
+ /obj/item/clothing/glasses/night,
+ /obj/item/weapon/storage/box/anti_photons,
+ /obj/item/ammo_magazine/clip/c12g/pellet, /obj/item/ammo_magazine/clip/c12g
+ ),
+ list( //the doc,
+ /obj/item/weapon/storage/firstaid/combat,
+ /obj/item/weapon/gun/projectile/dartgun, /obj/item/weapon/reagent_containers/hypospray,
+ /obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate,
+ /obj/item/weapon/reagent_containers/glass/bottle/cyanide,
+ /obj/item/ammo_magazine/chemdart
+ ),
+ list( //the sapper,
+ /obj/item/weapon/melee/energy/sword/ionic_rapier,
+ /obj/item/weapon/storage/box/syndie_kit/space, //doesn't matter what species you are,
+ /obj/item/weapon/storage/box/syndie_kit/demolitions,
+ /obj/item/device/multitool/ai_detector,
+ /obj/item/weapon/plastique,
+ /obj/item/weapon/storage/toolbox/syndicate
+ ),
+ list( //the infiltrator,
+ /obj/item/weapon/gun/projectile/silenced,
+ /obj/item/device/chameleon,
+ /obj/item/weapon/storage/box/syndie_kit/chameleon,
+ /obj/item/device/encryptionkey/syndicate,
+ /obj/item/weapon/card/id/syndicate,
+ /obj/item/clothing/mask/gas/voice
+ ),
+ list( //the professional,
+ /obj/item/weapon/gun/projectile/silenced,
+ /obj/item/weapon/gun/energy/ionrifle/pistol,
+ /obj/item/clothing/glasses/thermal/syndi,
+ /obj/item/weapon/card/emag,
+ /obj/item/ammo_magazine/m45/ap,
+ /obj/item/weapon/material/hatchet/tacknife/combatknife,
+ /obj/item/clothing/mask/balaclava
+ )
+ )
+ cost = 250 //more than a hat crate!,
+ contraband = 1
+ containertype = /obj/structure/largecrate
+ containername = "Suspicious crate"
\ No newline at end of file
diff --git a/code/datums/supplypacks/munitions.dm b/code/datums/supplypacks/munitions.dm
index 6c3b7cab733..a3184bf848c 100644
--- a/code/datums/supplypacks/munitions.dm
+++ b/code/datums/supplypacks/munitions.dm
@@ -86,7 +86,7 @@
name = "Electromagnetic weapons crate"
contains = list(
/obj/item/weapon/gun/energy/ionrifle = 2,
- /obj/item/weapon/storage/box/emps
+ /obj/item/weapon/storage/box/empslite
)
cost = 50
containertype = /obj/structure/closet/crate/secure
@@ -97,7 +97,7 @@
name = "Electromagnetic pistols crate"
contains = list(
/obj/item/weapon/gun/energy/ionrifle/pistol = 2,
- /obj/item/weapon/storage/box/emps
+ /obj/item/weapon/storage/box/empslite
)
cost = 30
containertype = /obj/structure/closet/crate/secure
diff --git a/code/datums/uplink/backup.dm b/code/datums/uplink/backup.dm
new file mode 100644
index 00000000000..40f2a468f67
--- /dev/null
+++ b/code/datums/uplink/backup.dm
@@ -0,0 +1,35 @@
+/*********
+* Back up *
+**********/
+/datum/uplink_item/item/backup
+ category = /datum/uplink_category/backup
+ blacklisted = 1
+
+/datum/uplink_item/item/backup/syndicate_drone_protector
+ name = "Drone (Protector)"
+ desc = "A miniature teleport which will bring a powerful and loyal drone to you. \
+ This type comes with a directional shield projector, a supressive fire energy weapon, \
+ a stunbaton, handcuffs, an agent ID, energy sword, pinpointer, and a jetpack."
+ item_cost = DEFAULT_TELECRYSTAL_AMOUNT * 1.5
+ antag_roles = list("mercenary")
+ path = /obj/item/weapon/antag_spawner/syndicate_drone/protector
+
+/datum/uplink_item/item/backup/syndicate_drone_combat_medic
+ name = "Drone (Combat Medic)"
+ desc = "A miniature teleport which will bring a powerful and loyal drone to you. \
+ This type comes with standard medical equipment, full set of surgery tools, \
+ a powerful hypospray that can create many potent chemicals, an agent ID, energy \
+ sword, pinpointer, and a jetpack."
+ item_cost = DEFAULT_TELECRYSTAL_AMOUNT * 1.5
+ antag_roles = list("mercenary")
+ path = /obj/item/weapon/antag_spawner/syndicate_drone/combat_medic
+
+/datum/uplink_item/item/backup/syndicate_drone_mechanist
+ name = "Drone (Mechanist)"
+ desc = "A miniature teleport which will bring a powerful and loyal drone to you. \
+ This type comes with a full set of tools, an RCD, the ability to unlock other bound synthetics, \
+ a cryptographic sequencer, an AI detector, the ability to analyze and repair full-body prosthetics, \
+ a set of construction materials, an ionic rapier, an agent ID, energy sword, pinpointer, and a jetpack."
+ item_cost = DEFAULT_TELECRYSTAL_AMOUNT * 1.5
+ antag_roles = list("mercenary")
+ path = /obj/item/weapon/antag_spawner/syndicate_drone/mechanist
\ No newline at end of file
diff --git a/code/datums/uplink/uplink_categories.dm b/code/datums/uplink/uplink_categories.dm
index 7c65747f0b6..27760855947 100644
--- a/code/datums/uplink/uplink_categories.dm
+++ b/code/datums/uplink/uplink_categories.dm
@@ -49,4 +49,7 @@ datum/uplink_category/ammunition
name = "Highly Visible and Dangerous Weapons"
/datum/uplink_category/telecrystals
- name = "Telecrystals"
\ No newline at end of file
+ name = "Telecrystals"
+
+/datum/uplink_category/backup
+ name = "Backup"
\ No newline at end of file
diff --git a/code/datums/uplink/visible_weapons.dm b/code/datums/uplink/visible_weapons.dm
index f7d79c5b6a2..ce4e205f644 100644
--- a/code/datums/uplink/visible_weapons.dm
+++ b/code/datums/uplink/visible_weapons.dm
@@ -112,6 +112,12 @@
path = /obj/item/weapon/storage/secure/briefcase/rifle
antag_roles = list("traitor", "autotraitor", "infiltrator")
+/datum/uplink_item/item/visible_weapons/fuelrodcannon
+ name = "Fuel-Rod Cannon"
+ desc = "An incredibly bulky weapon whose devastating firepower is only matched by its severe need for expensive, and rare, ammunition. This device will likely require extra preparation to use, you are warned."
+ item_cost = DEFAULT_TELECRYSTAL_AMOUNT
+ path = /obj/item/weapon/storage/secure/briefcase/fuelrod
+
/datum/uplink_item/item/visible_weapons/tommygun
name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades
item_cost = 60
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 69965ef7f0e..4cd21a55277 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -78,7 +78,7 @@
/obj/item/weapon/cane
name = "cane"
- desc = "A cane used by a true gentlemen. Or a clown."
+ desc = "A cane used by a true gentleman."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_icons = list(
@@ -88,7 +88,7 @@
flags = CONDUCT
force = 5.0
throwforce = 7.0
- w_class = ITEMSIZE_SMALL
+ w_class = ITEMSIZE_NORMAL
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
@@ -218,7 +218,7 @@
/obj/item/weapon/SWF_uplink
name = "station-bounced radio"
- desc = "used to comunicate it appears."
+ desc = "Used to communicate, it appears."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null
@@ -607,7 +607,7 @@
/obj/item/weapon/ectoplasm
name = "ectoplasm"
- desc = "spooky"
+ desc = "Spooky!"
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
@@ -643,4 +643,4 @@
icon = 'icons/obj/stock_parts.dmi'
icon_state = "spring"
origin_tech = list(TECH_ENGINEERING = 1)
- matter = list(DEFAULT_WALL_MATERIAL = 40)
\ No newline at end of file
+ matter = list(DEFAULT_WALL_MATERIAL = 40)
diff --git a/code/game/antagonist/station/thug.dm b/code/game/antagonist/station/thug.dm
new file mode 100644
index 00000000000..54f5f83663a
--- /dev/null
+++ b/code/game/antagonist/station/thug.dm
@@ -0,0 +1,17 @@
+var/datum/antagonist/thug/thugs
+
+/datum/antagonist/THUG
+ id = MODE_THUG
+ role_type = BE_RENEGADE
+ role_text = "Thug"
+ role_text_plural = "Thugs"
+ bantype = "renegade"
+ restricted_jobs = list("AI", "Cyborg")
+ welcome_text = "Sometimes, people just need to get messed up. Luckily, that's what you're here to do."
+ antag_text = "You are a minor antagonist! Within the server rules, do whatever it is \
+ that you came to the station to do, be it violence, theft, or just extreme self-defense. \
+ Try to make sure other players have fun! If you are confused or at a loss, always adminhelp, \
+ and before taking extreme actions, please try to also contact the administration! \
+ Think through your actions and make the roleplay immersive! Please remember all \
+ rules aside from those without explicit exceptions apply to antagonists."
+ flags = ANTAG_SUSPICIOUS | ANTAG_IMPLANT_IMMUNE | ANTAG_RANDSPAWN | ANTAG_VOTABLE
\ No newline at end of file
diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm
index 5d67b6eece4..bd140c30613 100644
--- a/code/game/gamemodes/nuclear/pinpointer.dm
+++ b/code/game/gamemodes/nuclear/pinpointer.dm
@@ -9,6 +9,7 @@
throw_speed = 4
throw_range = 20
matter = list(DEFAULT_WALL_MATERIAL = 500)
+ preserve_item = 1
var/obj/item/weapon/disk/nuclear/the_disk = null
var/active = 0
@@ -263,3 +264,57 @@
icon_state = "pinonfar"
spawn(5) .()
+
+
+// This one only points to the ship. Useful if there is no nuking to occur today.
+/obj/item/weapon/pinpointer/shuttle
+ var/shuttle_comp_id = null
+ var/obj/machinery/computer/shuttle_control/our_shuttle = null
+
+/obj/item/weapon/pinpointer/shuttle/attack_self(mob/user as mob)
+ if(!active)
+ active = TRUE
+ find_shuttle()
+ to_chat(user, "Shuttle Locator active.")
+ else
+ active = FALSE
+ icon_state = "pinoff"
+ to_chat(user, "You deactivate the pinpointer.")
+
+/obj/item/weapon/pinpointer/shuttle/proc/find_shuttle()
+ if(!active)
+ return
+
+ if(!our_shuttle)
+ for(var/obj/machinery/computer/shuttle_control/S in machines)
+ if(S.shuttle_tag == shuttle_comp_id) // Shuttle tags are used so that it will work if the computer path changes, as it does on the southern cross map.
+ our_shuttle = S
+ break
+
+ if(!our_shuttle)
+ icon_state = "pinonnull"
+ return
+
+ if(loc.z != our_shuttle.z) //If you are on a different z-level from the shuttle
+ icon_state = "pinonnull"
+ else
+ set_dir(get_dir(src, our_shuttle))
+ switch(get_dist(src, our_shuttle))
+ if(0)
+ icon_state = "pinondirect"
+ if(1 to 8)
+ icon_state = "pinonclose"
+ if(9 to 16)
+ icon_state = "pinonmedium"
+ if(16 to INFINITY)
+ icon_state = "pinonfar"
+
+ spawn(5)
+ .()
+
+
+/obj/item/weapon/pinpointer/shuttle/merc
+ shuttle_comp_id = "Mercenary"
+
+/obj/item/weapon/pinpointer/shuttle/heist
+ shuttle_comp_id = "Skipjack"
\ No newline at end of file
diff --git a/code/game/gamemodes/technomancer/assistance/assistance.dm b/code/game/gamemodes/technomancer/assistance/assistance.dm
index db9e98a2661..0e550a08b20 100644
--- a/code/game/gamemodes/technomancer/assistance/assistance.dm
+++ b/code/game/gamemodes/technomancer/assistance/assistance.dm
@@ -10,90 +10,6 @@
cost = 300
obj_path = /obj/item/weapon/antag_spawner/technomancer_apprentice
-/obj/item/weapon/antag_spawner
- w_class = ITEMSIZE_TINY
- var/used = 0
- var/ghost_query_type = null
-
-/obj/item/weapon/antag_spawner/proc/spawn_antag(client/C, turf/T)
- return
-
-/obj/item/weapon/antag_spawner/proc/equip_antag(mob/target)
- return
-
-/obj/item/weapon/antag_spawner/proc/request_player()
- if(!ghost_query_type)
- return
-
- var/datum/ghost_query/Q = new ghost_query_type()
- var/list/winner = Q.query()
- if(winner.len)
- var/mob/observer/dead/D = winner[1]
- spawn_antag(D.client, get_turf(src))
- else
- reset_search()
- return
-
-/obj/item/weapon/antag_spawner/proc/reset_search()
- return
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice
- name = "apprentice teleporter"
- desc = "A teleportation device, which will bring a less potent manipulator of space to you."
- icon = 'icons/obj/objects.dmi'
- icon_state = "oldshieldoff"
- ghost_query_type = /datum/ghost_query/apprentice
- var/searching = 0
- var/datum/effect/effect/system/spark_spread/sparks
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice/New()
- ..()
- sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(5, 0, src)
- sparks.attach(loc)
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice/Destroy()
- qdel(sparks)
- return ..()
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice/attack_self(mob/user)
- user << "Teleporter attempting to lock on to your apprentice."
- request_player()
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice/request_player()
- searching = 1
- icon_state = "oldshieldon"
- ..()
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice/reset_search()
- searching = 0
- if(!used)
- icon_state = "oldshieldoff"
- visible_message("The teleporter failed to find the apprentice. Perhaps another attempt could be made later?")
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice/spawn_antag(client/C, turf/T)
- sparks.start()
- var/mob/living/carbon/human/H = new/mob/living/carbon/human(T)
- C.prefs.copy_to(H)
- H.key = C.key
-
- H << "You are the Technomancer's apprentice! Your goal is to assist them in their mission at the [station_name()]."
- H << "Your service has not gone unrewarded, however. Studying under them, you have learned how to use a Manipulation Core \
- of your own. You also have a catalog, to purchase your own functions and equipment as you see fit."
- H << "It would be wise to speak to your master, and learn what their plans are for today."
-
- spawn(1)
- technomancers.add_antagonist(H.mind, 0, 1, 0, 0, 0)
- equip_antag(H)
- used = 1
- qdel(src)
-
-
-/obj/item/weapon/antag_spawner/technomancer_apprentice/equip_antag(mob/technomancer_mob)
- var/datum/antagonist/technomancer/antag_datum = all_antag_types[MODE_TECHNOMANCER]
- antag_datum.equip_apprentice(technomancer_mob)
-
-
/*
// For when no one wants to play support.
/datum/technomancer/assistance/golem
diff --git a/code/game/gamemodes/technomancer/spells/aura/fire_aura.dm b/code/game/gamemodes/technomancer/spells/aura/fire_aura.dm
index 48d7cc3165d..c205cb76be2 100644
--- a/code/game/gamemodes/technomancer/spells/aura/fire_aura.dm
+++ b/code/game/gamemodes/technomancer/spells/aura/fire_aura.dm
@@ -22,9 +22,9 @@
qdel(src)
var/list/nearby_things = range(round(calculate_spell_power(4)),owner)
- var/temp_change = calculate_spell_power(150)
+ var/temp_change = calculate_spell_power(25)
var/datum/species/baseline = all_species["Human"]
- var/temp_cap = baseline.heat_level_3 * 2
+ var/temp_cap = baseline.heat_level_3 * 1.5
var/fire_power = calculate_spell_power(2)
if(check_for_scepter())
@@ -36,7 +36,7 @@
if(is_ally(H))
continue
- var/protection = H.get_heat_protection(1000)
+ var/protection = H.get_heat_protection(500)
if(protection < 1)
var/heat_factor = abs(protection - 1)
temp_change *= heat_factor
@@ -48,7 +48,7 @@
for(var/mob/living/carbon/human/H in T)
if(is_ally(H))
continue turf_check
- T.hotspot_expose(1000, 50, 1)
+ T.hotspot_expose(500, 50, 1)
T.create_fire(fire_power)
- adjust_instability(1)
+ adjust_instability(3)
diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm
index 95809c63f44..88a448c571c 100644
--- a/code/game/jobs/job/civilian_chaplain.dm
+++ b/code/game/jobs/job/civilian_chaplain.dm
@@ -28,17 +28,21 @@
return
spawn(0)
- var/religion_name = "Christianity"
- var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN)
+ var/religion_name = "Unitarianism"
+ var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Unitarianism", "Name change", religion_name), MAX_NAME_LEN)
if (!new_religion)
new_religion = religion_name
switch(lowertext(new_religion))
+ if("unitarianism")
+ B.name = "The Talmudic Quran"
if("christianity")
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
+ if("Judaism")
+ B.name = "The Torah"
if("satanism")
- B.name = "The Unholy Bible"
- if("cthulu")
+ B.name = "The Satanic Bible"
+ if("cthulhu")
B.name = "The Necronomicon"
if("islam")
B.name = "Quran"
@@ -52,20 +56,21 @@
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
- //if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
- // B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
- // H.setBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
+ if("capitalism")
+ B.name = "Wealth of Nations"
+ if("communism")
+ B.name = "The Communist Manifesto"
else
B.name = "The Holy Book of [new_religion]"
feedback_set_details("religion_name","[new_religion]")
spawn(1)
- var/deity_name = "Space Jesus"
- var/new_deity = sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name), MAX_NAME_LEN)
+ var/deity_name = "Hashem"
+ var/new_deity = sanitize(input(H, "Would you like to change your deity? Default is Hashem", "Name change", deity_name), MAX_NAME_LEN)
- if ((length(new_deity) == 0) || (new_deity == "Space Jesus") )
+ if ((length(new_deity) == 0) || (new_deity == "Hashem") )
new_deity = deity_name
B.deity_name = new_deity
diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
index a5e6498dec8..a8e5d6a3fcb 100644
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -103,7 +103,7 @@
outfit_type = /decl/hierarchy/outfit/job/medical/psychiatrist
alt_titles = list("Psychologist" = /decl/hierarchy/outfit/job/medical/psychiatrist/psychologist)
-/datum/job/Paramedic
+/datum/job/paramedic
title = "Paramedic"
flag = PARAMEDIC
department = "Medical"
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index 27a84b8c31b..94dabbcd2e5 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -636,7 +636,7 @@ var/global/datum/controller/occupations/job_master
else
spawnpos = spawntypes[H.client.prefs.spawnpoint]
- if(spawnpos && istype(spawnpos) && spawnpos.turfs.len) // VOREStation Edit - Fix runtime if no landmarks exist for a spawntype
+ if(spawnpos && istype(spawnpos) && spawnpos.turfs.len)
if(spawnpos.check_job_spawning(rank))
H.forceMove(spawnpos.get_spawn_position())
. = spawnpos.msg
diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm
index 72295fe01d3..2a225228bc5 100644
--- a/code/game/jobs/jobs.dm
+++ b/code/game/jobs/jobs.dm
@@ -97,7 +97,7 @@ var/list/cargo_positions = list(
var/list/civilian_positions = list(
"Head of Personnel",
"Bartender",
- "Gardener",
+ "Botanist",
"Chef",
"Janitor",
"Librarian",
diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm
index 5bddc294996..ff32e65c07d 100644
--- a/code/game/machinery/cloning.dm
+++ b/code/game/machinery/cloning.dm
@@ -172,6 +172,15 @@
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
+ var/visible_message = 0
+ for(var/obj/item/weapon/reagent_containers/food/snacks/meat in range(1, src))
+ qdel(meat)
+ biomass += 50
+ visible_message = 1 // Prevent chatspam when multiple meat are near
+
+ if(visible_message)
+ visible_message("[src] sucks in and processes the nearby biomass.")
+
if(stat & NOPOWER) //Autoeject if power is lost
if(occupant)
locked = 0
@@ -520,4 +529,4 @@
/* EMP grenade/spell effect
if(istype(A, /obj/machinery/clonepod))
A:malfunction()
-*/
\ No newline at end of file
+*/
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 838350508fb..473430c74c8 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -228,24 +228,6 @@
var/last_no_computer_message = 0
var/applies_stasis = 1
- // These items are preserved when the process() despawn proc occurs.
- var/list/preserve_items = list(
- /obj/item/weapon/hand_tele,
- /obj/item/weapon/card/id/captains_spare,
- /obj/item/device/aicard,
- /obj/item/device/paicard,
- /obj/item/weapon/gun,
- /obj/item/weapon/cell/device,
- /obj/item/ammo_magazine,
- /obj/item/ammo_casing,
- /obj/item/weapon/pinpointer,
- /obj/item/clothing/suit,
- /obj/item/clothing/shoes/magboots,
- /obj/item/blueprints,
- /obj/item/clothing/head/helmet/space,
- /obj/item/weapon/storage/internal
- )
-
/obj/machinery/cryopod/robot
name = "robotic storage unit"
desc = "A storage unit for robots."
@@ -413,12 +395,10 @@
for(var/obj/item/W in items)
- var/preserve = null
+ var/preserve = 0
- for(var/T in preserve_items)
- if(istype(W,T))
- preserve = 1
- break
+ if(W.preserve_item)
+ preserve = 1
if(istype(W,/obj/item/weapon/implant/health))
for(var/obj/machinery/computer/cloning/com in world)
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 5c57b81ecb0..c47d3738a0c 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -120,6 +120,17 @@ obj/machinery/recharger
update_use_power(1)
return
+ if(istype(charging, /obj/item/weapon/gun/magnetic))
+ var/obj/item/weapon/gun/magnetic/M = charging
+ if(!M.cell.fully_charged())
+ icon_state = icon_state_charging
+ M.cell.give(active_power_usage*CELLRATE)
+ update_use_power(2)
+ else
+ icon_state = icon_state_charged
+ update_use_power(1)
+ return
+
if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
@@ -239,7 +250,7 @@ obj/machinery/recharger
icon = 'icons/obj/stationobjs.dmi'
icon_state = "wrecharger0"
active_power_usage = 25000 //25 kW , It's more specialized than the standalone recharger (guns, batons, and flashlights only) so make it more powerful
- allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/flashlight, /obj/item/weapon/cell/device)
+ allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/gun/magnetic, /obj/item/weapon/melee/baton, /obj/item/device/flashlight, /obj/item/weapon/cell/device)
icon_state_charged = "wrecharger2"
icon_state_charging = "wrecharger1"
icon_state_idle = "wrecharger0"
diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm
index 45b2c52b135..23363f2a399 100644
--- a/code/game/mecha/mech_fabricator.dm
+++ b/code/game/mecha/mech_fabricator.dm
@@ -1,6 +1,6 @@
/obj/machinery/mecha_part_fabricator
icon = 'icons/obj/robotics_vr.dmi' //VOREStation Edit - New icon
- icon_state = "fab-idle"
+ icon_state = "mechfab-idle"
name = "Exosuit Fabricator"
desc = "A machine used for construction of mechas."
density = 1
@@ -56,11 +56,11 @@
/obj/machinery/mecha_part_fabricator/update_icon()
overlays.Cut()
if(panel_open)
- icon_state = "fab-o"
+ icon_state = "mechfab-o"
else
- icon_state = "fab-idle"
+ icon_state = "mechfab-idle"
if(busy)
- overlays += "fab-active"
+ overlays += "mechfab-active"
/obj/machinery/mecha_part_fabricator/dismantle()
for(var/f in materials)
@@ -155,9 +155,9 @@
if(materials[S.material.name] + amnt <= res_max_amount)
if(S && S.amount >= 1)
var/count = 0
- overlays += "fab-load-metal"
+ overlays += "mechfab-load-metal"
spawn(10)
- overlays -= "fab-load-metal"
+ overlays -= "mechfab-load-metal"
while(materials[S.material.name] + amnt <= res_max_amount && S.amount >= 1)
materials[S.material.name] += amnt
S.use(1)
@@ -212,7 +212,7 @@
/obj/machinery/mecha_part_fabricator/proc/can_build(var/datum/design/D)
for(var/M in D.materials)
- if(materials[M] < D.materials[M])
+ if(materials[M] < (D.materials[M] * mat_efficiency))
return 0
return 1
diff --git a/code/game/mecha/mech_prosthetics.dm b/code/game/mecha/mech_prosthetics.dm
index d8ee0276581..87da5760ce2 100644
--- a/code/game/mecha/mech_prosthetics.dm
+++ b/code/game/mecha/mech_prosthetics.dm
@@ -239,7 +239,7 @@
/obj/machinery/pros_fabricator/proc/can_build(var/datum/design/D)
for(var/M in D.materials)
- if(materials[M] < D.materials[M])
+ if(materials[M] < (D.materials[M] * mat_efficiency))
return 0
return 1
diff --git a/code/game/objects/effects/decals/Cleanable/fuel.dm b/code/game/objects/effects/decals/Cleanable/fuel.dm
index 85e68c31afd..d9e9baabf6f 100644
--- a/code/game/objects/effects/decals/Cleanable/fuel.dm
+++ b/code/game/objects/effects/decals/Cleanable/fuel.dm
@@ -52,11 +52,17 @@
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/New(newLoc, amt = 1, d = 0)
set_dir(d) //Setting this direction means you won't get torched by your own flamethrower.
+ if(istype(newLoc, /turf/simulated))
+ var/turf/simulated/T = newLoc
+ T.hotspot_expose((T20C*2) + 380,500) //Ignite the fuel.
. = ..()
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Spread()
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
- if(amount < 0.1) return
+ if(amount <= 0.1)
+ if(amount < 0.025) //Hopefully stops fuel spreading into unburnable puddles.
+ qdel(src)
+ return
var/turf/simulated/S = loc
if(!istype(S)) return
@@ -65,7 +71,12 @@
if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
continue
if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
- new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
+ var/new_pool_amount = amount * 0.25
+ if(new_pool_amount > 0.1)
+ var/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/F = new(O, new_pool_amount, d)
+ if(F.amount < 0.025) //Safety.
+ qdel(F)
+ return
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
amount *= 0.25
diff --git a/code/game/objects/items/antag_spawners.dm b/code/game/objects/items/antag_spawners.dm
new file mode 100644
index 00000000000..ce358bc1ee2
--- /dev/null
+++ b/code/game/objects/items/antag_spawners.dm
@@ -0,0 +1,135 @@
+/obj/item/weapon/antag_spawner
+ w_class = ITEMSIZE_TINY
+ var/used = 0
+ var/ghost_query_type = null
+ var/searching = FALSE
+ var/datum/effect/effect/system/spark_spread/sparks
+
+/obj/item/weapon/antag_spawner/New()
+ ..()
+ sparks = new /datum/effect/effect/system/spark_spread()
+ sparks.set_up(5, 0, src)
+ sparks.attach(loc)
+
+/obj/item/weapon/antag_spawner/Destroy()
+ qdel(sparks)
+ return ..()
+
+/obj/item/weapon/antag_spawner/proc/spawn_antag(client/C, turf/T)
+ return
+
+/obj/item/weapon/antag_spawner/proc/equip_antag(mob/target)
+ return
+
+/obj/item/weapon/antag_spawner/proc/request_player()
+ if(!ghost_query_type)
+ return
+ if(searching)
+ return // Already searching.
+ searching = TRUE
+
+ var/datum/ghost_query/Q = new ghost_query_type()
+ var/list/winner = Q.query()
+ if(winner.len)
+ var/mob/observer/dead/D = winner[1]
+ spawn_antag(D.client, get_turf(src))
+ else
+ reset_search()
+ return
+
+/obj/item/weapon/antag_spawner/proc/reset_search()
+ searching = FALSE
+ return
+
+/obj/item/weapon/antag_spawner/technomancer_apprentice
+ name = "apprentice teleporter"
+ desc = "A teleportation device, which will bring a less potent manipulator of space to you."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "oldshieldoff"
+ ghost_query_type = /datum/ghost_query/apprentice
+
+/obj/item/weapon/antag_spawner/technomancer_apprentice/attack_self(mob/user)
+ user << "Teleporter attempting to lock on to your apprentice."
+ request_player()
+
+/obj/item/weapon/antag_spawner/technomancer_apprentice/request_player()
+ icon_state = "oldshieldon"
+ ..()
+
+/obj/item/weapon/antag_spawner/technomancer_apprentice/reset_search()
+ ..()
+ if(!used)
+ icon_state = "oldshieldoff"
+ visible_message("The teleporter failed to find the apprentice. Perhaps another attempt could be made later?")
+
+/obj/item/weapon/antag_spawner/technomancer_apprentice/spawn_antag(client/C, turf/T)
+ sparks.start()
+ var/mob/living/carbon/human/H = new/mob/living/carbon/human(T)
+ C.prefs.copy_to(H)
+ H.key = C.key
+
+ H << "You are the Technomancer's apprentice! Your goal is to assist them in their mission at the [station_name()]."
+ H << "Your service has not gone unrewarded, however. Studying under them, you have learned how to use a Manipulation Core \
+ of your own. You also have a catalog, to purchase your own functions and equipment as you see fit."
+ H << "It would be wise to speak to your master, and learn what their plans are for today."
+
+ spawn(1)
+ technomancers.add_antagonist(H.mind, 0, 1, 0, 0, 0)
+ equip_antag(H)
+ used = 1
+ qdel(src)
+
+/obj/item/weapon/antag_spawner/technomancer_apprentice/equip_antag(mob/technomancer_mob)
+ var/datum/antagonist/technomancer/antag_datum = all_antag_types[MODE_TECHNOMANCER]
+ antag_datum.equip_apprentice(technomancer_mob)
+
+
+
+
+/obj/item/weapon/antag_spawner/syndicate_drone
+ name = "drone teleporter"
+ desc = "A teleportation device, which will bring a powerful and loyal drone to you."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "oldshieldoff"
+ ghost_query_type = /datum/ghost_query/syndicate_drone
+ var/drone_type = null
+
+/obj/item/weapon/antag_spawner/syndicate_drone/attack_self(mob/user)
+ to_chat(user, "Teleporter attempting to lock on to an available unit.")
+ request_player()
+
+/obj/item/weapon/antag_spawner/syndicate_drone/request_player()
+ icon_state = "oldshieldon"
+ ..()
+
+/obj/item/weapon/antag_spawner/syndicate_drone/reset_search()
+ ..()
+ if(!used)
+ icon_state = "oldshieldoff"
+ visible_message("The teleporter failed to find any available. Perhaps another attempt could be made later?")
+
+/obj/item/weapon/antag_spawner/syndicate_drone/spawn_antag(client/C, turf/T)
+ sparks.start()
+ var/mob/living/silicon/robot/R = new drone_type(T)
+
+ // Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
+ to_chat(C, "You are a Mercenary Drone, activated to serve your team.")
+ to_chat(C, "Be sure to examine your currently loaded lawset closely. It would be wise \
+ to speak with your team, and learn what their plan is for today.")
+
+ R.key = C.key
+// R.Namepick() // Apparnetly making someone a merc lets them pick a name, so this isn't needed.
+
+ spawn(1)
+ mercs.add_antagonist(R.mind, FALSE, TRUE, FALSE, FALSE, FALSE)
+ //add_antagonist(var/datum/mind/player, var/ignore_role, var/do_not_equip, var/move_to_spawn, var/do_not_announce, var/preserve_appearance)
+ qdel(src)
+
+/obj/item/weapon/antag_spawner/syndicate_drone/protector
+ drone_type = /mob/living/silicon/robot/syndicate/protector
+
+/obj/item/weapon/antag_spawner/syndicate_drone/combat_medic
+ drone_type = /mob/living/silicon/robot/syndicate/combat_medic
+
+/obj/item/weapon/antag_spawner/syndicate_drone/mechanist
+ drone_type = /mob/living/silicon/robot/syndicate/mechanist
\ No newline at end of file
diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm
index ce74cc049fd..5a326aa482c 100644
--- a/code/game/objects/items/blueprints.dm
+++ b/code/game/objects/items/blueprints.dm
@@ -4,11 +4,17 @@
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
- // Values for area types (Its a bitfield so we can mask allowed areas)
- var/const/AREA_ERRNONE = 0x0
- var/const/AREA_STATION = 0x1
- var/const/AREA_SPACE = 0x2
- var/const/AREA_SPECIAL = 0x4
+ preserve_item = 1
+ var/const/AREA_ERRNONE = 0
+ var/const/AREA_STATION = 1
+ var/const/AREA_SPACE = 2
+ var/const/AREA_SPECIAL = 3
+
+ var/const/BORDER_ERROR = 0
+ var/const/BORDER_NONE = 1
+ var/const/BORDER_BETWEEN = 2
+ var/const/BORDER_2NDTILE = 3
+ var/const/BORDER_SPACE = 4
var/const/ROOM_ERR_LOLWAT = 0
var/const/ROOM_ERR_SPACE = -1
diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm
index 5a7a028054f..ab893415aca 100644
--- a/code/game/objects/items/devices/aicard.dm
+++ b/code/game/objects/items/devices/aicard.dm
@@ -7,6 +7,7 @@
w_class = ITEMSIZE_NORMAL
slot_flags = SLOT_BELT
show_messages = 0
+ preserve_item = 1
var/flush = null
origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
diff --git a/code/game/objects/items/devices/communicator/communicator.dm b/code/game/objects/items/devices/communicator/communicator.dm
index e2dc8af7c6e..6c300bd8337 100644
--- a/code/game/objects/items/devices/communicator/communicator.dm
+++ b/code/game/objects/items/devices/communicator/communicator.dm
@@ -985,7 +985,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(text_message && O.exonet)
O.exonet.send_message(chosen_communicator.exonet.address, "text", text_message)
- src << "You have sent '[text_message]' to [chosen_communicator].."
+ src << "You have sent '[text_message]' to [chosen_communicator]."
exonet_messages.Add("To [chosen_communicator]:
[text_message]")
log_pda("[usr] (COMM: [src]) sent \"[text_message]\" to [chosen_communicator]")
@@ -1132,4 +1132,4 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
/obj/machinery/camera/communicator/New()
..()
client_huds |= global_hud.whitense
- client_huds |= global_hud.darkMask
\ No newline at end of file
+ client_huds |= global_hud.darkMask
diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm
index b9b8af0c0df..decb40d8079 100644
--- a/code/game/objects/items/devices/defib.dm
+++ b/code/game/objects/items/devices/defib.dm
@@ -11,6 +11,7 @@
slot_flags = SLOT_BACK
force = 5
throwforce = 6
+ preserve_item = 1
w_class = ITEMSIZE_LARGE
origin_tech = list(TECH_BIO = 4, TECH_POWER = 2)
action_button_name = "Remove/Replace Paddles"
@@ -542,6 +543,13 @@
var/mob/living/silicon/robot/R = src.loc
return (R.cell && R.cell.checked_use(charge_amt))
+/obj/item/weapon/shockpaddles/robot/combat
+ name = "combat defibrillator paddles"
+ desc = "A pair of advanced shockpaddles powered by a robot's internal power cell, able to penetrate thick clothing. This version \
+ appears to be optimized for combat situations, foregoing the safety inhabitors in favor of a faster charging time."
+ safety = 0
+ chargetime = (1 SECONDS)
+
/*
Shockpaddles that are linked to a base unit
*/
diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm
index 8e1803ad401..2cf67da30cf 100644
--- a/code/game/objects/items/devices/paicard.dm
+++ b/code/game/objects/items/devices/paicard.dm
@@ -7,6 +7,7 @@
slot_flags = SLOT_BELT
origin_tech = list(TECH_DATA = 2)
show_messages = 0
+ preserve_item = 1
var/obj/item/device/radio/radio
var/looking_for_personality = 0
diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm
index f113e5f1530..9a56cf94a7a 100644
--- a/code/game/objects/items/robot/robot_parts.dm
+++ b/code/game/objects/items/robot/robot_parts.dm
@@ -177,8 +177,9 @@
if(M.brainmob.mind)
for(var/mob/observer/dead/G in player_list)
if(G.can_reenter_corpse && G.mind == M.brainmob.mind)
- ghost_can_reenter = 1
- break
+ ghost_can_reenter = 1 //May come in use again at another point.
+ to_chat(user, "\The [W] is completely unresponsive; though it may be able to auto-resuscitate.") //Jamming a ghosted brain into a borg is likely detrimental, and may result in some problems.
+ return
if(!ghost_can_reenter)
user << "\The [W] is completely unresponsive; there's no point."
return
diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm
index de6f90591f7..cedd54ac6fe 100644
--- a/code/game/objects/items/robot/robot_upgrades.dm
+++ b/code/game/objects/items/robot/robot_upgrades.dm
@@ -175,3 +175,23 @@
R.emag_items = 1
return 1
+
+/obj/item/borg/upgrade/language
+ name = "language module"
+ desc = "Used to let cyborgs other than clerical or service speak a variety of languages."
+ icon_state = "cyborg_upgrade3"
+ item_state = "cyborg_upgrade"
+
+/obj/item/borg/upgrade/language/action(var/mob/living/silicon/robot/R)
+ if(..()) return 0
+
+ R.add_language(LANGUAGE_SOL_COMMON, 1)
+ R.add_language(LANGUAGE_TRADEBAND, 1)
+ R.add_language(LANGUAGE_UNATHI, 1)
+ R.add_language(LANGUAGE_SIIK, 1)
+ R.add_language(LANGUAGE_SKRELLIAN, 1)
+ R.add_language(LANGUAGE_GUTTER, 1)
+ R.add_language(LANGUAGE_SCHECHI, 1)
+ R.add_language(LANGUAGE_ROOTLOCAL, 1)
+
+ return 1
\ No newline at end of file
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index a4dcd6d96fe..ddd6f98f16a 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -123,7 +123,6 @@
icon_state = "tile_white"
no_variants = FALSE
-// VOREStation Edit
/obj/item/stack/tile/floor/techgrey
name = "grey techfloor tile"
singular_name = "grey techfloor tile"
@@ -142,7 +141,6 @@
icon_state = "tile_steel"
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
no_variants = FALSE
-// VOREStation Edit End
/obj/item/stack/tile/floor/steel
name = "steel floor tile"
diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm
index 60a847a4d6f..5c0f43e1393 100755
--- a/code/game/objects/items/weapons/AI_modules.dm
+++ b/code/game/objects/items/weapons/AI_modules.dm
@@ -18,6 +18,7 @@ AI MODULES
throw_speed = 3
throw_range = 15
origin_tech = list(TECH_DATA = 3)
+ preserve_item = 1
var/datum/ai_laws/laws = null
/obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user)
diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index d79f584e2f2..df744d1df39 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -15,6 +15,7 @@
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
matter = list(DEFAULT_WALL_MATERIAL = 50000)
+ preserve_item = 1
var/datum/effect/effect/system/spark_spread/spark_system
var/stored_matter = 0
var/max_stored_matter = 30
@@ -178,6 +179,9 @@
/obj/item/weapon/rcd/borg
canRwall = 1
+/obj/item/weapon/rcd/borg/lesser
+ canRwall = FALSE
+
/obj/item/weapon/rcd/borg/useResource(var/amount, var/mob/user)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
diff --git a/code/game/objects/items/weapons/gift_wrappaper.dm b/code/game/objects/items/weapons/gift_wrappaper.dm
index 6f8e1782eb2..46543b901b6 100644
--- a/code/game/objects/items/weapons/gift_wrappaper.dm
+++ b/code/game/objects/items/weapons/gift_wrappaper.dm
@@ -103,7 +103,7 @@
/obj/item/device/paicard,
/obj/item/device/violin,
/obj/item/weapon/storage/belt/utility/full,
- /obj/item/clothing/accessory/horrible)
+ /obj/item/clothing/accessory/tie/horrible)
if(!ispath(gift_type,/obj/item)) return
diff --git a/code/game/objects/items/weapons/id cards/station_ids.dm b/code/game/objects/items/weapons/id cards/station_ids.dm
index 68d969a6b5d..f075ea49f9e 100644
--- a/code/game/objects/items/weapons/id cards/station_ids.dm
+++ b/code/game/objects/items/weapons/id cards/station_ids.dm
@@ -23,6 +23,8 @@
var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
+ var/datum/job/job_access_type = /datum/job/assistant // Job type to acquire access rights from, if any
+
//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
var/assignment = null //can be alt title or the actual job
var/rank = null //actual job
@@ -110,52 +112,49 @@
usr << "The fingerprint hash on the card is [fingerprint_hash]."
return
+/obj/item/weapon/card/id/New()
+ ..()
+ var/datum/job/jobdatum
+ for(var/jobtype in typesof(/datum/job))
+ var/datum/job/J = new jobtype
+ if(J.title == rank)
+ jobdatum = J
+ access = jobdatum.get_access()
+ return
+
/obj/item/weapon/card/id/silver
name = "identification card"
desc = "A silver card which shows honour and dedication."
icon_state = "silver"
item_state = "silver_id"
-/obj/item/weapon/card/id/silver/secretary/New()
- ..()
+/obj/item/weapon/card/id/silver/secretary
assignment = "Command Secretary"
rank = "Command Secretary"
- access |= list(access_heads)
+ job_access_type = /datum/job/secretary
-/obj/item/weapon/card/id/silver/hop/New()
- ..()
+/obj/item/weapon/card/id/silver/hop
assignment = "Head of Personnel"
rank = "Head of Personnel"
- access |= list(access_security, access_sec_doors, access_brig, access_forensics_lockers,
- access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
- access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
- access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
- access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
- access_hop, access_RC_announce, access_keycard_auth, access_gateway)
+ job_access_type = /datum/job/hop
/obj/item/weapon/card/id/gold
name = "identification card"
desc = "A golden card which shows power and might."
icon_state = "gold"
item_state = "gold_id"
+ preserve_item = 1
-/obj/item/weapon/card/id/gold/captain/New()
+/obj/item/weapon/card/id/gold/captain
assignment = "Colony Director"
rank = "Colony Director"
- access = get_all_station_access()
- ..()
+ job_access_type = /datum/job/captain
-/obj/item/weapon/card/id/captains_spare
+/obj/item/weapon/card/id/gold/captain/spare
name = "colony director's spare ID"
desc = "The spare ID of the High Lord himself."
- icon_state = "gold"
- item_state = "gold_id"
registered_name = "Colony Director"
- assignment = "Colony Director"
-
-/obj/item/weapon/card/id/captains_spare/New()
- access = get_all_station_access()
- ..()
+ job_access_type = /datum/job/captain
/obj/item/weapon/card/id/synthetic
name = "\improper Synthetic ID"
@@ -165,13 +164,13 @@
assignment = "Synthetic"
/obj/item/weapon/card/id/synthetic/New()
- access = get_all_station_access() + access_synth
..()
+ access = get_all_station_access() + access_synth
/obj/item/weapon/card/id/centcom
name = "\improper CentCom. ID"
desc = "An ID straight from Central Command."
- icon_state = "centcom"
+ icon_state = "nanotrasen"
registered_name = "Central Command"
assignment = "General"
@@ -186,6 +185,7 @@
/obj/item/weapon/card/id/centcom/ERT
name = "\improper Emergency Response Team ID"
assignment = "Emergency Response Team"
+ icon_state = "centcom"
/obj/item/weapon/card/id/centcom/ERT/New()
..()
@@ -198,50 +198,41 @@
icon_state = "med"
primary_color = rgb(189,237,237)
secondary_color = rgb(223,255,255)
- access = list(access_medical, access_medical_equip)
-/obj/item/weapon/card/id/medical/doctor/New()
- ..()
+/obj/item/weapon/card/id/medical/doctor
assignment = "Medical Doctor"
rank = "Medical Doctor"
- access |= list(access_morgue, access_surgery, access_virology, access_eva)
+ job_access_type = /datum/job/doctor
-/obj/item/weapon/card/id/medical/chemist/New()
- ..()
+/obj/item/weapon/card/id/medical/chemist
assignment = "Chemist"
rank = "Chemist"
- access |= list(access_chemistry)
+ job_access_type = /datum/job/chemist
-/obj/item/weapon/card/id/medical/geneticist/New()
- ..()
+/obj/item/weapon/card/id/medical/geneticist
assignment = "Geneticist"
rank = "Geneticist"
- access |= list(access_morgue, access_genetics)
+ job_access_type = /datum/job/doctor //geneticist
-/obj/item/weapon/card/id/medical/psychiatrist/New()
- ..()
+/obj/item/weapon/card/id/medical/psychiatrist
assignment = "Psychiatrist"
rank = "Psychiatrist"
- access |= list(access_psychiatrist)
+ job_access_type = /datum/job/psychiatrist
-/obj/item/weapon/card/id/medical/paramedic/New()
- ..()
+/obj/item/weapon/card/id/medical/paramedic
assignment = "Paramedic"
rank = "Paramedic"
- access |= list(access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
+ job_access_type = /datum/job/paramedic
/obj/item/weapon/card/id/medical/head
name = "identification card"
desc = "A card which represents care and compassion."
- assignment = "Chief Medical Officer"
- rank = "Chief Medical Officer"
icon_state = "medGold"
primary_color = rgb(189,237,237)
secondary_color = rgb(255,223,127)
-
-/obj/item/weapon/card/id/medical/head/New()
- access |= list(access_morgue, access_genetics, access_heads, access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
- access_keycard_auth, access_sec_doors, access_psychiatrist, access_eva, access_external_airlocks, access_maint_tunnels)
+ assignment = "Chief Medical Officer"
+ rank = "Chief Medical Officer"
+ job_access_type = /datum/job/cmo
/obj/item/weapon/card/id/security
name = "identification card"
@@ -249,40 +240,31 @@
icon_state = "sec"
primary_color = rgb(189,47,0)
secondary_color = rgb(223,127,95)
- access = list(access_security, access_sec_doors, access_maint_tunnels, access_external_airlocks, access_eva)
-/obj/item/weapon/card/id/security/officer/New()
- ..()
- assignment = "Assignment"
+/obj/item/weapon/card/id/security/officer
+ assignment = "Security Officer"
rank = "Security Officer"
- access |= list(access_brig)
+ job_access_type = /datum/job/officer
-/obj/item/weapon/card/id/security/detective/New()
- ..()
+/obj/item/weapon/card/id/security/detective
assignment = "Detective"
rank = "Detective"
- access |= list(access_forensics_lockers, access_morgue)
+ job_access_type = /datum/job/detective
-/obj/item/weapon/card/id/security/warden/New()
- ..()
+/obj/item/weapon/card/id/security/warden
assignment = "Warden"
rank = "Warden"
- access |= list(access_brig, access_armory)
+ job_access_type = /datum/job/warden
/obj/item/weapon/card/id/security/head
name = "identification card"
desc = "A card which represents honor and protection."
icon_state = "secGold"
- assignment = "Head of Security"
- rank = "Head of Security"
primary_color = rgb(189,47,0)
secondary_color = rgb(255,223,127)
-
-/obj/item/weapon/card/id/security/head/New()
- ..()
- access |= list(access_brig, access_armory, access_forensics_lockers, access_morgue, access_all_personal_lockers,
- access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
- access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
+ assignment = "Head of Security"
+ rank = "Head of Security"
+ job_access_type = /datum/job/hos
/obj/item/weapon/card/id/engineering
name = "identification card"
@@ -290,33 +272,26 @@
icon_state = "eng"
primary_color = rgb(189,94,0)
secondary_color = rgb(223,159,95)
- access = list(access_eva, access_engine, access_maint_tunnels, access_construction, access_external_airlocks)
-/obj/item/weapon/card/id/engineering/engineer/New()
- ..()
+/obj/item/weapon/card/id/engineering/engineer
assignment = "Station Engineer"
rank = "Station Engineer"
- access |= list(access_engine_equip, access_tech_storage)
+ job_access_type = /datum/job/engineer
-/obj/item/weapon/card/id/engineering/atmos/New()
- ..()
+/obj/item/weapon/card/id/engineering/atmos
assignment = "Atmospheric Technician"
rank = "Atmospheric Technician"
- access |= list(access_atmospherics, access_emergency_storage)
+ job_access_type = /datum/job/atmos
/obj/item/weapon/card/id/engineering/head
name = "identification card"
desc = "A card which represents creativity and ingenuity."
icon_state = "engGold"
- assignment = "Chief Engineer"
- rank = "Chief Engineer"
primary_color = rgb(189,94,0)
secondary_color = rgb(255,223,127)
-
-/obj/item/weapon/card/id/engineering/head/New()
- ..()
- access |= list(access_engine_equip, access_tech_storage, access_teleporter, access_atmospherics, access_emergency_storage,
- access_heads, access_sec_doors, access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_ai_upload)
+ assignment = "Chief Engineer"
+ rank = "Chief Engineer"
+ job_access_type = /datum/job/chief_engineer
/obj/item/weapon/card/id/science
name = "identification card"
@@ -324,40 +299,31 @@
icon_state = "sci"
primary_color = rgb(142,47,142)
secondary_color = rgb(191,127,191)
- access = list(access_research)
-/obj/item/weapon/card/id/science/scientist/New()
- ..()
+/obj/item/weapon/card/id/science/scientist
assignment = "Scientist"
rank = "Scientist"
- access |= list(access_tox, access_tox_storage, access_xenoarch)
+ job_access_type = /datum/job/scientist
-/obj/item/weapon/card/id/science/xenobiologist/New()
- ..()
+/obj/item/weapon/card/id/science/xenobiologist
assignment = "Xenobiologist"
rank = "Xenobiologist"
- access |= list(access_xenobiology, access_hydroponics, access_tox_storage)
+ job_access_type = /datum/job/xenobiologist
-/obj/item/weapon/card/id/science/roboticist/New()
- ..()
+/obj/item/weapon/card/id/science/roboticist
assignment = "Roboticist"
rank = "Roboticist"
- access |= list(access_robotics, access_tech_storage, access_morgue)
+ job_access_type = /datum/job/roboticist
/obj/item/weapon/card/id/science/head
name = "identification card"
desc = "A card which represents knowledge and reasoning."
icon_state = "sciGold"
- assignment = "Research Director"
- rank = "Research Director"
primary_color = rgb(142,47,142)
secondary_color = rgb(255,223,127)
-
-/obj/item/weapon/card/id/science/head/New()
- ..()
- access |= list(access_rd, access_heads, access_tox, access_genetics, access_morgue, access_tox_storage, access_teleporter, access_sec_doors,
- access_robotics, access_xenobiology, access_ai_upload, access_tech_storage, access_RC_announce, access_keycard_auth,
- access_tcomsat, access_gateway, access_xenoarch)
+ assignment = "Research Director"
+ rank = "Research Director"
+ job_access_type = /datum/job/rd
/obj/item/weapon/card/id/cargo
name = "identification card"
@@ -365,90 +331,76 @@
icon_state = "cargo"
primary_color = rgb(142,94,0)
secondary_color = rgb(191,159,95)
- access = list(access_mailsorting)
-/obj/item/weapon/card/id/cargo/cargo_tech/New()
- ..()
+/obj/item/weapon/card/id/cargo/cargo_tech
assignment = "Cargo Technician"
rank = "Cargo Technician"
- access |= list(access_maint_tunnels, access_cargo, access_cargo_bot)
+ job_access_type = /datum/job/cargo_tech
-/obj/item/weapon/card/id/cargo/mining/New()
- ..()
+/obj/item/weapon/card/id/cargo/mining
assignment = "Shaft Miner"
rank = "Shaft Miner"
- access |= list(access_mining, access_mining_station)
+ job_access_type = /datum/job/mining
/obj/item/weapon/card/id/cargo/head
name = "identification card"
desc = "A card which represents service and planning."
icon_state = "cargoGold"
- assignment = "Quartermaster"
- rank = "Quartermaster"
primary_color = rgb(142,94,0)
secondary_color = rgb(255,223,127)
-
-/obj/item/weapon/card/id/cargo/head/New()
- ..()
- access |= list(access_maint_tunnels, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
+ assignment = "Quartermaster"
+ rank = "Quartermaster"
+ job_access_type = /datum/job/qm
/obj/item/weapon/card/id/assistant
- name = "identification card"
-// assignment = "Assistant"
-// rank = "Assistant"
- access = list()
+ assignment = "Assistant"
+ rank = "Assistant"
+ job_access_type = /datum/job/assistant
/obj/item/weapon/card/id/civilian
name = "identification card"
desc = "A card issued to station civilian staff."
icon_state = "civ"
- assignment = "Civilian"
- rank = "Assistant"
primary_color = rgb(0,94,142)
secondary_color = rgb(95,159,191)
- access = list()
+ assignment = "Civilian"
+ rank = "Assistant"
+ job_access_type = /datum/job/assistant
-/obj/item/weapon/card/id/civilian/bartender/New()
- ..()
+/obj/item/weapon/card/id/civilian/bartender
assignment = "Bartender"
rank = "Bartender"
- access |= list(access_bar)
+ job_access_type = /datum/job/bartender
-/obj/item/weapon/card/id/civilian/botanist/New()
- ..()
+/obj/item/weapon/card/id/civilian/botanist
assignment = "Gardener"
rank = "Gardener"
- access |= list(access_hydroponics)
+ job_access_type = /datum/job/hydro
-/obj/item/weapon/card/id/civilian/chaplain/New()
- ..()
+/obj/item/weapon/card/id/civilian/chaplain
assignment = "Chaplain"
rank = "Chaplain"
- access |= list(access_chapel_office, access_crematorium)
+ job_access_type = /datum/job/chaplain
-/obj/item/weapon/card/id/civilian/chef/New()
- ..()
+/obj/item/weapon/card/id/civilian/chef
assignment = "Chef"
rank = "Chef"
- access |= list(access_kitchen)
+ job_access_type = /datum/job/chef
-/obj/item/weapon/card/id/civilian/internal_affairs_agent/New()
- ..()
+/obj/item/weapon/card/id/civilian/internal_affairs_agent
assignment = "Internal Affairs Agent"
rank = "Internal Affairs Agent"
- access |= list(access_lawyer, access_sec_doors, access_heads)
+ job_access_type = /datum/job/lawyer
-/obj/item/weapon/card/id/civilian/janitor/New()
- ..()
+/obj/item/weapon/card/id/civilian/janitor
assignment = "Janitor"
rank = "Janitor"
- access |= list(access_janitor, access_maint_tunnels)
+ job_access_type = /datum/job/janitor
-/obj/item/weapon/card/id/civilian/librarian/New()
- ..()
+/obj/item/weapon/card/id/civilian/librarian
assignment = "Librarian"
rank = "Librarian"
- access |= list(access_library)
+ job_access_type = /datum/job/librarian
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
name = "identification card"
diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm
index 3a2373c6964..2b63fb79bd7 100644
--- a/code/game/objects/items/weapons/power_cells.dm
+++ b/code/game/objects/items/weapons/power_cells.dm
@@ -34,6 +34,7 @@
throw_range = 7
maxcharge = 480
matter = list("metal" = 350, "glass" = 50)
+ preserve_item = 1
/obj/item/weapon/cell/device/weapon
name = "weapon power cell"
diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm
index 5e3c96c8a07..814592a8901 100644
--- a/code/game/objects/items/weapons/shields.dm
+++ b/code/game/objects/items/weapons/shields.dm
@@ -32,6 +32,7 @@
/obj/item/weapon/shield
name = "shield"
var/base_block_chance = 50
+ preserve_item = 1
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
diff --git a/code/game/objects/items/weapons/storage/internal.dm b/code/game/objects/items/weapons/storage/internal.dm
index c915053c9fa..498f6aa5d3c 100644
--- a/code/game/objects/items/weapons/storage/internal.dm
+++ b/code/game/objects/items/weapons/storage/internal.dm
@@ -1,6 +1,7 @@
//A storage item intended to be used by other items to provide storage functionality.
//Types that use this should consider overriding emp_act() and hear_talk(), unless they shield their contents somehow.
/obj/item/weapon/storage/internal
+ preserve_item = 1
var/obj/item/master_item
/obj/item/weapon/storage/internal/New(obj/item/MI)
diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm
index 770ecd169b2..e52ad4d8121 100644
--- a/code/game/objects/items/weapons/storage/lockbox.dm
+++ b/code/game/objects/items/weapons/storage/lockbox.dm
@@ -9,6 +9,7 @@
max_w_class = ITEMSIZE_NORMAL
max_storage_space = ITEMSIZE_COST_NORMAL * 4 //The sum of the w_classes of all the items in this storage item.
req_access = list(access_armory)
+ preserve_item = 1
var/locked = 1
var/broken = 0
var/icon_locked = "lockbox+l"
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index 0c7ec201675..cd3aca0f378 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -295,3 +295,22 @@
for(var/i = 1 to 4)
new /obj/item/ammo_casing/a145(src)
+
+/obj/item/weapon/storage/secure/briefcase/fuelrod
+ name = "heavy briefcase"
+ desc = "A heavy, locked briefcase."
+ description_fluff = "The container, upon opening, looks to have a few oddly shaped indentations in its packing."
+ description_antag = "This case will likely contain a charged fuel rod gun, and a few fuel rods to go with it. It can only hold the fuel rod gun, fuel rods, batteries, a screwdriver, and stock machine parts."
+ force = 12 //Anti-rad lined i.e. Lead, probably gonna hurt a bit if you get bashed with it.
+ can_hold = list(/obj/item/weapon/gun/magnetic/fuelrod, /obj/item/weapon/fuel_assembly, /obj/item/weapon/cell, /obj/item/weapon/stock_parts, /obj/item/weapon/screwdriver)
+
+
+/obj/item/weapon/storage/secure/briefcase/fuelrod/New()
+ ..()
+ new /obj/item/weapon/gun/magnetic/fuelrod(src)
+ new /obj/item/weapon/fuel_assembly/deuterium(src)
+ new /obj/item/weapon/fuel_assembly/deuterium(src)
+ new /obj/item/weapon/fuel_assembly/tritium(src)
+ new /obj/item/weapon/fuel_assembly/tritium(src)
+ new /obj/item/weapon/fuel_assembly/phoron(src)
+ new /obj/item/weapon/screwdriver(src)
diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm
index e0e11a6285c..b991db05109 100644
--- a/code/game/objects/items/weapons/teleportation.dm
+++ b/code/game/objects/items/weapons/teleportation.dm
@@ -129,6 +129,7 @@ Frequency:
throw_range = 5
origin_tech = list(TECH_MAGNET = 1, TECH_BLUESPACE = 3)
matter = list(DEFAULT_WALL_MATERIAL = 10000)
+ preserve_item = 1
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
var/turf/current_location = get_turf(user)//What turf is the user on?
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index a3f77757f20..84f9f88602c 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -12,6 +12,7 @@
var/damtype = "brute"
var/armor_penetration = 0
var/show_messages
+ var/preserve_item = 0 //whether this object is preserved when its owner goes into cryo-storage, gateway, etc
/obj/Destroy()
processing_objects -= src
diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm
index b18e1500aa8..82545b5293c 100644
--- a/code/game/objects/random/random.dm
+++ b/code/game/objects/random/random.dm
@@ -992,7 +992,7 @@ var/list/multi_point_spawns
/obj/random_multi/single_item/captains_spare_id
name = "Multi Point - Captain's Spare"
id = "Captain's spare id"
- item_path = /obj/item/weapon/card/id/captains_spare
+ item_path = /obj/item/weapon/card/id/gold/captain/spare
//Multiple Object Spawn
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
index ce688a9375c..f4af008dd42 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
@@ -20,6 +20,7 @@
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/melee/telebaton(src)
new /obj/item/device/flash(src)
+ new /obj/item/weapon/storage/box/ids(src)
return
diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
index 7e543b75cd9..079948cebe5 100644
--- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
@@ -685,4 +685,5 @@
new /obj/item/clothing/under/gimmick/rank/captain/suit(src)
new /obj/item/clothing/under/gimmick/rank/captain/suit/skirt(src)
new /obj/item/clothing/glasses/sunglasses(src)
+ new /obj/item/clothing/head/caphat(src)
return
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index 367c6587d10..9b3958e5a12 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -1,78 +1,6 @@
-//trees
-/obj/structure/flora/tree
- name = "tree"
- anchored = 1
- density = 1
- pixel_x = -16
- layer = MOB_LAYER // You know what, let's play it safe.
-
-/obj/structure/flora/tree/pine
- name = "pine tree"
- icon = 'icons/obj/flora/pinetrees.dmi'
- icon_state = "pine_1"
-
-/obj/structure/flora/tree/pine/New()
- ..()
- icon_state = "pine_[rand(1, 3)]"
-
-/obj/structure/flora/tree/pine/xmas
- name = "xmas tree"
- icon = 'icons/obj/flora/pinetrees.dmi'
- icon_state = "pine_c"
-
-/obj/structure/flora/tree/pine/xmas/New()
- ..()
- icon_state = "pine_c"
-
-/obj/structure/flora/tree/dead
- icon = 'icons/obj/flora/deadtrees.dmi'
- icon_state = "tree_1"
-
-/obj/structure/flora/tree/dead/New()
- ..()
- icon_state = "tree_[rand(1, 6)]"
-
-/obj/structure/flora/tree/sif
- name = "glowing tree"
- desc = "It's a tree, except this one seems quite alien. It glows a deep blue."
- icon = 'icons/obj/flora/deadtrees.dmi'
- icon_state = "tree_sif"
-
-/obj/structure/flora/tree/sif/New()
- update_icon()
-
-/obj/structure/flora/tree/sif/update_icon()
- set_light(5, 1, "#33ccff")
- overlays.Cut()
- overlays.Add(image(icon = 'icons/obj/flora/deadtrees.dmi', icon_state = "[icon_state]_glow", layer = LIGHTING_LAYER + 0.1))
-
-//grass
-/obj/structure/flora/grass
- name = "grass"
- icon = 'icons/obj/flora/snowflora.dmi'
- anchored = 1
-
-/obj/structure/flora/grass/brown
- icon_state = "snowgrass1bb"
-
-/obj/structure/flora/grass/brown/New()
- ..()
- icon_state = "snowgrass[rand(1, 3)]bb"
-/obj/structure/flora/grass/green
- icon_state = "snowgrass1gb"
-/obj/structure/flora/grass/green/New()
- ..()
- icon_state = "snowgrass[rand(1, 3)]gb"
-
-/obj/structure/flora/grass/both
- icon_state = "snowgrassall1"
-
-/obj/structure/flora/grass/both/New()
- ..()
- icon_state = "snowgrassall[rand(1, 3)]"
//bushes
diff --git a/code/game/objects/structures/flora/grass.dm b/code/game/objects/structures/flora/grass.dm
new file mode 100644
index 00000000000..d5e7e965a87
--- /dev/null
+++ b/code/game/objects/structures/flora/grass.dm
@@ -0,0 +1,27 @@
+//grass
+/obj/structure/flora/grass
+ name = "grass"
+ icon = 'icons/obj/flora/snowflora.dmi'
+ anchored = 1
+
+/obj/structure/flora/grass/brown
+ icon_state = "snowgrass1bb"
+
+/obj/structure/flora/grass/brown/New()
+ ..()
+ icon_state = "snowgrass[rand(1, 3)]bb"
+
+
+/obj/structure/flora/grass/green
+ icon_state = "snowgrass1gb"
+
+/obj/structure/flora/grass/green/New()
+ ..()
+ icon_state = "snowgrass[rand(1, 3)]gb"
+
+/obj/structure/flora/grass/both
+ icon_state = "snowgrassall1"
+
+/obj/structure/flora/grass/both/New()
+ ..()
+ icon_state = "snowgrassall[rand(1, 3)]"
\ No newline at end of file
diff --git a/code/game/objects/structures/flora/trees.dm b/code/game/objects/structures/flora/trees.dm
new file mode 100644
index 00000000000..d7960b59825
--- /dev/null
+++ b/code/game/objects/structures/flora/trees.dm
@@ -0,0 +1,202 @@
+//trees
+/obj/structure/flora/tree
+ name = "tree"
+ anchored = 1
+ density = 1
+ pixel_x = -16
+ layer = MOB_LAYER // You know what, let's play it safe.
+ var/base_state = null // Used for stumps.
+ var/health = 200 // Used for chopping down trees.
+ var/max_health = 200
+ var/shake_animation_degrees = 4 // How much to shake the tree when struck. Larger trees should have smaller numbers or it looks weird.
+ var/obj/item/stack/material/product = null // What you get when chopping this tree down. Generally it will be a type of wood.
+ var/product_amount = 10 // How much of a stack you get, if the above is defined.
+ var/is_stump = FALSE // If true, suspends damage tracking and most other effects.
+
+/obj/structure/flora/tree/attackby(var/obj/item/weapon/W, var/mob/living/user)
+ if(!istype(W))
+ return ..()
+
+ if(is_stump)
+ return
+
+ visible_message("\The [user] hits \the [src] with \the [W]!")
+
+ var/damage_to_do = W.force
+ if(!W.sharp && !W.edge)
+ damage_to_do = round(damage_to_do / 4)
+ if(damage_to_do > 0)
+ if(W.sharp && W.edge)
+ playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1)
+ else
+ playsound(get_turf(src), W.hitsound, 50, 1)
+ if(damage_to_do > 5)
+ adjust_health(-damage_to_do)
+ else
+ to_chat(user, "\The [W] is ineffective at harming \the [src].")
+
+ hit_animation()
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
+ user.do_attack_animation(src)
+
+// Shakes the tree slightly, more or less stolen from lockers.
+/obj/structure/flora/tree/proc/hit_animation()
+ var/init_px = pixel_x
+ var/shake_dir = pick(-1, 1)
+ animate(src, transform=turn(matrix(), shake_animation_degrees * shake_dir), pixel_x=init_px + 2*shake_dir, time=1)
+ animate(transform=null, pixel_x=init_px, time=6, easing=ELASTIC_EASING)
+
+// Used when the tree gets hurt.
+/obj/structure/flora/tree/proc/adjust_health(var/amount)
+ if(is_stump)
+ return
+
+ health = between(0, health + amount, max_health)
+ if(health <= 0)
+ die()
+
+// Called when the tree loses all health, for whatever reason.
+/obj/structure/flora/tree/proc/die()
+ if(is_stump)
+ return
+
+ if(product && product_amount) // Make wooden logs.
+ var/obj/item/stack/material/M = new product(get_turf(src))
+ M.amount = product_amount
+ M.update_icon()
+ visible_message("\The [src] is felled!")
+ stump()
+
+// Makes the tree into a mostly non-interactive stump.
+/obj/structure/flora/tree/proc/stump()
+ if(is_stump)
+ return
+
+ is_stump = TRUE
+ icon_state = "[base_state]_stump"
+ overlays.Cut() // For the Sif tree and other future glowy trees.
+ set_light(0)
+
+/obj/structure/flora/tree/ex_act(var/severity)
+ adjust_health(-(max_health / severity))
+
+
+/obj/structure/flora/tree/get_description_interaction()
+ var/list/results = list()
+
+ if(!is_stump)
+ results += "[desc_panel_image("hatchet")]to cut down this tree into logs. Any sharp and strong weapon will do."
+
+ results += ..()
+
+ return results
+
+// Subtypes.
+
+// Pine trees
+
+/obj/structure/flora/tree/pine
+ name = "pine tree"
+ icon = 'icons/obj/flora/pinetrees.dmi'
+ icon_state = "pine_1"
+ base_state = "pine"
+ product = /obj/item/stack/material/log
+ shake_animation_degrees = 3
+
+/obj/structure/flora/tree/pine/New()
+ ..()
+ icon_state = "[base_state]_[rand(1, 3)]"
+
+
+/obj/structure/flora/tree/pine/xmas
+ name = "xmas tree"
+ icon = 'icons/obj/flora/pinetrees.dmi'
+ icon_state = "pine_c"
+
+/obj/structure/flora/tree/pine/xmas/New()
+ ..()
+ icon_state = "pine_c"
+
+// Palm trees
+
+/obj/structure/flora/tree/palm
+ icon = 'icons/obj/flora/palmtrees.dmi'
+ icon_state = "palm1"
+ base_state = "palm"
+ product = /obj/item/stack/material/log
+ product_amount = 5
+ health = 200
+ max_health = 200
+ pixel_x = 0
+
+/obj/structure/flora/tree/palm/New()
+ ..()
+ icon_state = "[base_state][rand(1, 2)]"
+
+
+// Dead trees
+
+/obj/structure/flora/tree/dead
+ icon = 'icons/obj/flora/deadtrees.dmi'
+ icon_state = "tree_1"
+ base_state = "tree"
+ product = /obj/item/stack/material/log
+ product_amount = 5
+ health = 200
+ max_health = 200
+
+/obj/structure/flora/tree/dead/New()
+ ..()
+ icon_state = "[base_state]_[rand(1, 6)]"
+
+// Small jungle trees
+
+/obj/structure/flora/tree/jungle_small
+ icon = 'icons/obj/flora/jungletreesmall.dmi'
+ icon_state = "tree"
+ base_state = "tree"
+ product = /obj/item/stack/material/log
+ product_amount = 10
+ health = 400
+ max_health = 400
+ pixel_x = -32
+
+/obj/structure/flora/tree/jungle_small/New()
+ ..()
+ icon_state = "[base_state][rand(1, 6)]"
+
+// Big jungle trees
+
+/obj/structure/flora/tree/jungle
+ icon = 'icons/obj/flora/jungletree.dmi'
+ icon_state = "tree"
+ base_state = "tree"
+ product = /obj/item/stack/material/log
+ product_amount = 20
+ health = 800
+ max_health = 800
+ pixel_x = -48
+ pixel_y = -16
+ shake_animation_degrees = 2
+
+/obj/structure/flora/tree/jungle/New()
+ ..()
+ icon_state = "[base_state][rand(1, 6)]"
+
+// Sif trees
+
+/obj/structure/flora/tree/sif
+ name = "glowing tree"
+ desc = "It's a tree, except this one seems quite alien. It glows a deep blue."
+ icon = 'icons/obj/flora/deadtrees.dmi'
+ icon_state = "tree_sif"
+ base_state = "tree_sif"
+ product = /obj/item/stack/material/log/sif
+
+/obj/structure/flora/tree/sif/New()
+ update_icon()
+
+/obj/structure/flora/tree/sif/update_icon()
+ set_light(5, 1, "#33ccff")
+ overlays.Cut()
+ overlays.Add(image(icon = 'icons/obj/flora/deadtrees.dmi', icon_state = "[icon_state]_glow", layer = LIGHTING_LAYER + 0.1))
\ No newline at end of file
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index 6597f62107b..ac231eb947a 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -68,7 +68,6 @@
new /obj/item/stack/rods(src.loc)
qdel(src)
return
- // VOREStation Edit - Added Catwalks
if (istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
if(R.use(2))
@@ -78,7 +77,6 @@
new /obj/structure/catwalk(src.loc)
qdel(src)
return
- // VOREStation Edit End
return
/obj/structure/lattice/proc/updateOverlays()
diff --git a/code/game/objects/structures/railing.dm b/code/game/objects/structures/railing.dm
index 98bae005f8d..ea52ed3845b 100644
--- a/code/game/objects/structures/railing.dm
+++ b/code/game/objects/structures/railing.dm
@@ -1,7 +1,7 @@
// Based on railing.dmi from https://github.com/Endless-Horizon/CEV-Eris
/obj/structure/railing
name = "railing"
- desc = "A standard steel railing. Play stupid games win stupid prizes."
+ desc = "A standard steel railing. Play stupid games, win stupid prizes."
icon = 'icons/obj/railing.dmi'
density = 1
throwpass = 1
@@ -103,7 +103,7 @@
/obj/structure/railing/update_icon(var/UpdateNeighgors = 1)
NeighborsCheck(UpdateNeighgors)
- //layer = (dir == SOUTH) ? FLY_LAYER : initial(layer) // Vorestation edit because wtf does this even do
+ //layer = (dir == SOUTH) ? FLY_LAYER : initial(layer) // wtf does this even do
overlays.Cut()
if (!check || !anchored)//|| !anchored
icon_state = "railing0"
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 1a40675ca71..843c2f0dabc 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -13,6 +13,7 @@
var/maximal_heat = T0C + 100 // Maximal heat before this window begins taking damage from fire
var/damage_per_fire_tick = 2.0 // Amount of damage per fire tick. Regular windows are not fireproof so they might as well break quickly.
var/health
+ var/force_threshold = 0
var/ini_dir = null
var/state = 2
var/reinf = 0
@@ -313,9 +314,9 @@
return
/obj/structure/window/proc/hit(var/damage, var/sound_effect = 1)
- if(reinf) damage *= 0.5
- if(damage < 5)
+ if(damage < force_threshold || force_threshold < 0)
return
+ if(reinf) damage *= 0.5
take_damage(damage)
return
@@ -452,13 +453,14 @@
/obj/structure/window/basic
- desc = "It looks thin and flimsy. A few knocks with... anything, really should shatter it."
+ desc = "It looks thin and flimsy. A few knocks with... almost anything, really should shatter it."
icon_state = "window"
basestate = "window"
glasstype = /obj/item/stack/material/glass
maximal_heat = T0C + 100
damage_per_fire_tick = 2.0
maxhealth = 12.0
+ force_threshold = 3
/obj/structure/window/phoronbasic
name = "phoron window"
@@ -470,6 +472,7 @@
maximal_heat = T0C + 2000
damage_per_fire_tick = 1.0
maxhealth = 40.0
+ force_threshold = 5
/obj/structure/window/phoronbasic/full
dir = SOUTHWEST
@@ -486,6 +489,7 @@
maximal_heat = T0C + 4000
damage_per_fire_tick = 1.0 // This should last for 80 fire ticks if the window is not damaged at all. The idea is that borosilicate windows have something like ablative layer that protects them for a while.
maxhealth = 80.0
+ force_threshold = 10
/obj/structure/window/phoronreinforced/full
dir = SOUTHWEST
@@ -501,6 +505,7 @@
maximal_heat = T0C + 750
damage_per_fire_tick = 2.0
glasstype = /obj/item/stack/material/glass/reinforced
+ force_threshold = 6
/obj/structure/window/New(Loc, constructed=0)
@@ -528,6 +533,7 @@
icon_state = "fwindow"
basestate = "fwindow"
maxhealth = 30
+ force_threshold = 5
/obj/structure/window/shuttle
name = "shuttle window"
@@ -539,6 +545,7 @@
reinf = 1
basestate = "w"
dir = 5
+ force_threshold = 7
/obj/structure/window/reinforced/polarized
name = "electrochromic window"
diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index be376e0f652..2d07f0ffbd4 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -2,7 +2,7 @@
#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
#define SUPPLY_STATIONZ 1 //Z-level of the Station.
#define SUPPLY_STATION_AREATYPE "/area/supply/station" //Type of the supply shuttle area for station
-#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
+#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
//Supply packs are in /code/defines/obj/supplypacks.dm
//Computers are in /code/game/machinery/computer/supply.dm
@@ -10,294 +10,304 @@
var/datum/controller/supply/supply_controller = new()
var/list/mechtoys = list(
- /obj/item/toy/prize/ripley,
- /obj/item/toy/prize/fireripley,
- /obj/item/toy/prize/deathripley,
- /obj/item/toy/prize/gygax,
- /obj/item/toy/prize/durand,
- /obj/item/toy/prize/honk,
- /obj/item/toy/prize/marauder,
- /obj/item/toy/prize/seraph,
- /obj/item/toy/prize/mauler,
- /obj/item/toy/prize/odysseus,
- /obj/item/toy/prize/phazon
+ /obj/item/toy/prize/ripley,
+ /obj/item/toy/prize/fireripley,
+ /obj/item/toy/prize/deathripley,
+ /obj/item/toy/prize/gygax,
+ /obj/item/toy/prize/durand,
+ /obj/item/toy/prize/honk,
+ /obj/item/toy/prize/marauder,
+ /obj/item/toy/prize/seraph,
+ /obj/item/toy/prize/mauler,
+ /obj/item/toy/prize/odysseus,
+ /obj/item/toy/prize/phazon
)
/obj/item/weapon/paper/manifest
- name = "supply manifest"
- var/is_copy = 1
+ name = "supply manifest"
+ var/is_copy = 1
/area/supply/station
- name = "Supply Shuttle"
- icon_state = "shuttle3"
- requires_power = 0
- base_turf = /turf/space
+ name = "Supply Shuttle"
+ icon_state = "shuttle3"
+ requires_power = 0
+ base_turf = /turf/space
/area/supply/dock
- name = "Supply Shuttle"
- icon_state = "shuttle3"
- requires_power = 0
- base_turf = /turf/space
+ name = "Supply Shuttle"
+ icon_state = "shuttle3"
+ requires_power = 0
+ base_turf = /turf/space
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
- name = "\improper plastic flaps"
- desc = "Completely impassable - or are they?"
- icon = 'icons/obj/stationobjs.dmi' //Change this.
- icon_state = "plasticflaps"
- density = 0
- anchored = 1
- layer = 4
- explosion_resistance = 5
- var/list/mobs_can_pass = list(
- /mob/living/bot,
- /mob/living/simple_animal/slime,
- /mob/living/simple_animal/mouse,
- /mob/living/silicon/robot/drone
- )
+ name = "\improper plastic flaps"
+ desc = "Completely impassable - or are they?"
+ icon = 'icons/obj/stationobjs.dmi' //Change this.
+ icon_state = "plasticflaps"
+ density = 0
+ anchored = 1
+ layer = 4
+ explosion_resistance = 5
+ var/list/mobs_can_pass = list(
+ /mob/living/bot,
+ /mob/living/simple_animal/slime,
+ /mob/living/simple_animal/mouse,
+ /mob/living/silicon/robot/drone
+ )
/obj/structure/plasticflaps/attackby(obj/item/P, mob/user)
- if(istype(P, /obj/item/weapon/wirecutters))
- playsound(src, P.usesound, 50, 1)
- user << "You start to cut the plastic flaps."
- if(do_after(user, 10 * P.toolspeed))
- user << "You cut the plastic flaps."
- var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
- A.amount = 4
- qdel(src)
- return
- else
- return
+ if(istype(P, /obj/item/weapon/wirecutters))
+ playsound(src, P.usesound, 50, 1)
+ user << "You start to cut the plastic flaps."
+ if(do_after(user, 10 * P.toolspeed))
+ user << "You cut the plastic flaps."
+ var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
+ A.amount = 4
+ qdel(src)
+ return
+ else
+ return
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
- if(istype(A) && A.checkpass(PASSGLASS))
- return prob(60)
+ if(istype(A) && A.checkpass(PASSGLASS))
+ return prob(60)
- var/obj/structure/bed/B = A
- if (istype(A, /obj/structure/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
- return 0
+ var/obj/structure/bed/B = A
+ if (istype(A, /obj/structure/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
+ return 0
- if(istype(A, /obj/vehicle)) //no vehicles
- return 0
+ if(istype(A, /obj/vehicle)) //no vehicles
+ return 0
- var/mob/living/M = A
- if(istype(M))
- if(M.lying)
- return ..()
- for(var/mob_type in mobs_can_pass)
- if(istype(A, mob_type))
- return ..()
- return issmall(M)
+ var/mob/living/M = A
+ if(istype(M))
+ if(M.lying)
+ return ..()
+ for(var/mob_type in mobs_can_pass)
+ if(istype(A, mob_type))
+ return ..()
+ return issmall(M)
- return ..()
+ return ..()
/obj/structure/plasticflaps/ex_act(severity)
- switch(severity)
- if (1)
- qdel(src)
- if (2)
- if (prob(50))
- qdel(src)
- if (3)
- if (prob(5))
- qdel(src)
+ switch(severity)
+ if (1)
+ qdel(src)
+ if (2)
+ if (prob(50))
+ qdel(src)
+ if (3)
+ if (prob(5))
+ qdel(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
- name = "airtight plastic flaps"
- desc = "Heavy duty, airtight, plastic flaps."
+ name = "airtight plastic flaps"
+ desc = "Heavy duty, airtight, plastic flaps."
- New() //set the turf below the flaps to block air
- var/turf/T = get_turf(loc)
- if(T)
- T.blocks_air = 1
- ..()
+ New() //set the turf below the flaps to block air
+ var/turf/T = get_turf(loc)
+ if(T)
+ T.blocks_air = 1
+ ..()
- Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor
- var/turf/T = get_turf(loc)
- if(T)
- if(istype(T, /turf/simulated/floor))
- T.blocks_air = 0
- ..()
+ Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor
+ var/turf/T = get_turf(loc)
+ if(T)
+ if(istype(T, /turf/simulated/floor))
+ T.blocks_air = 0
+ ..()
/*
/obj/effect/marker/supplymarker
- icon_state = "X"
- icon = 'icons/misc/mark.dmi'
- name = "X"
- invisibility = 101
- anchored = 1
- opacity = 0
+ icon_state = "X"
+ icon = 'icons/misc/mark.dmi'
+ name = "X"
+ invisibility = 101
+ anchored = 1
+ opacity = 0
*/
/datum/supply_order
- var/ordernum
- var/datum/supply_packs/object = null
- var/orderedby = null
- var/comment = null
+ var/ordernum
+ var/datum/supply_packs/object = null
+ var/orderedby = null
+ var/comment = null
/datum/controller/supply
- //supply points
- var/points = 50
- var/points_per_process = 1.5
- var/points_per_slip = 2
- var/points_per_platinum = 5 // 5 points per sheet
- var/points_per_phoron = 5
- //control
- var/ordernum
- var/list/shoppinglist = list()
- var/list/requestlist = list()
- var/list/supply_packs = list()
- //shuttle movement
- var/movetime = 1200
- var/datum/shuttle/ferry/supply/shuttle
+ //supply points
+ var/points = 50
+ var/points_per_process = 1.5
+ var/points_per_slip = 2
+ var/points_per_platinum = 5 // 5 points per sheet
+ var/points_per_phoron = 5
+ var/points_per_money = 0.02
+ //control
+ var/ordernum
+ var/list/shoppinglist = list()
+ var/list/requestlist = list()
+ var/list/supply_packs = list()
+ //shuttle movement
+ var/movetime = 1200
+ var/datum/shuttle/ferry/supply/shuttle
- New()
- ordernum = rand(1,9000)
+ New()
+ ordernum = rand(1,9000)
- for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
- var/datum/supply_packs/P = new typepath()
- supply_packs[P.name] = P
+ for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
+ var/datum/supply_packs/P = new typepath()
+ supply_packs[P.name] = P
- // Supply shuttle ticker - handles supply point regeneration
- // This is called by the process scheduler every thirty seconds
- proc/process()
- points += points_per_process
+ // Supply shuttle ticker - handles supply point regeneration
+ // This is called by the process scheduler every thirty seconds
+ proc/process()
+ points += points_per_process
- //To stop things being sent to CentCom which should not be sent to centcomm. Recursively checks for these types.
- proc/forbidden_atoms_check(atom/A)
- if(istype(A,/mob/living))
- return 1
- if(istype(A,/obj/item/weapon/disk/nuclear))
- return 1
- if(istype(A,/obj/machinery/nuclearbomb))
- return 1
- if(istype(A,/obj/item/device/radio/beacon))
- return 1
+ //To stop things being sent to CentCom which should not be sent to centcomm. Recursively checks for these types.
+ proc/forbidden_atoms_check(atom/A)
+ if(istype(A,/mob/living))
+ return 1
+ if(istype(A,/obj/item/weapon/disk/nuclear))
+ return 1
+ if(istype(A,/obj/machinery/nuclearbomb))
+ return 1
+ if(istype(A,/obj/item/device/radio/beacon))
+ return 1
- for(var/i=1, i<=A.contents.len, i++)
- var/atom/B = A.contents[i]
- if(.(B))
- return 1
+ for(var/i=1, i<=A.contents.len, i++)
+ var/atom/B = A.contents[i]
+ if(.(B))
+ return 1
- //Sellin
- proc/sell()
- var/area/area_shuttle = shuttle.get_location_area()
- if(!area_shuttle) return
+ //Sellin
+ proc/sell()
+ var/area/area_shuttle = shuttle.get_location_area()
+ if(!area_shuttle) return
- callHook("sell_shuttle", list(area_shuttle));
+ callHook("sell_shuttle", list(area_shuttle));
- var/phoron_count = 0
- var/plat_count = 0
+ var/phoron_count = 0
+ var/plat_count = 0
+ var/money_count = 0
- for(var/atom/movable/MA in area_shuttle)
- if(MA.anchored) continue
+ for(var/atom/movable/MA in area_shuttle)
+ if(MA.anchored) continue
- // Must be in a crate!
- if(istype(MA,/obj/structure/closet/crate))
- var/obj/structure/closet/crate/CR = MA
- callHook("sell_crate", list(CR, area_shuttle))
+ // Must be in a crate!
+ if(istype(MA,/obj/structure/closet/crate))
+ var/obj/structure/closet/crate/CR = MA
+ callHook("sell_crate", list(CR, area_shuttle))
- points += CR.points_per_crate
- var/find_slip = 1
+ points += CR.points_per_crate
+ var/find_slip = 1
- for(var/atom in CR)
- // Sell manifests
- var/atom/A = atom
- if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
- var/obj/item/weapon/paper/manifest/slip = A
- if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
- points += points_per_slip
- find_slip = 0
- continue
+ for(var/atom in CR)
+ // Sell manifests
+ var/atom/A = atom
+ if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
+ var/obj/item/weapon/paper/manifest/slip = A
+ if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
+ points += points_per_slip
+ find_slip = 0
+ continue
- // Sell phoron and platinum
- if(istype(A, /obj/item/stack))
- var/obj/item/stack/P = A
- switch(P.get_material_name())
- if("phoron") phoron_count += P.get_amount()
- if("platinum") plat_count += P.get_amount()
- qdel(MA)
+ // Sell phoron and platinum
+ if(istype(A, /obj/item/stack))
+ var/obj/item/stack/P = A
+ switch(P.get_material_name())
+ if("phoron") phoron_count += P.get_amount()
+ if("platinum") plat_count += P.get_amount()
- if(phoron_count)
- points += phoron_count * points_per_phoron
+ //Sell spacebucks
+ if(istype(A, /obj/item/weapon/spacecash))
+ var/obj/item/weapon/spacecash/cashmoney = A
+ money_count += cashmoney.worth
+ qdel(MA)
- if(plat_count)
- points += plat_count * points_per_platinum
+ if(phoron_count)
+ points += phoron_count * points_per_phoron
- //Buyin
- proc/buy()
- if(!shoppinglist.len) return
+ if(plat_count)
+ points += plat_count * points_per_platinum
- var/area/area_shuttle = shuttle.get_location_area()
- if(!area_shuttle) return
+ if(money_count)
+ points += money_count * points_per_money
- var/list/clear_turfs = list()
+ //Buyin
+ proc/buy()
+ if(!shoppinglist.len) return
- for(var/turf/T in area_shuttle)
- if(T.density) continue
- var/contcount
- for(var/atom/A in T.contents)
- if(!A.simulated)
- continue
- contcount++
- if(contcount)
- continue
- clear_turfs += T
+ var/area/area_shuttle = shuttle.get_location_area()
+ if(!area_shuttle) return
- for(var/S in shoppinglist)
- if(!clear_turfs.len) break
- var/i = rand(1,clear_turfs.len)
- var/turf/pickedloc = clear_turfs[i]
- clear_turfs.Cut(i,i+1)
- shoppinglist -= S
+ var/list/clear_turfs = list()
- var/datum/supply_order/SO = S
- var/datum/supply_packs/SP = SO.object
+ for(var/turf/T in area_shuttle)
+ if(T.density) continue
+ var/contcount
+ for(var/atom/A in T.contents)
+ if(!A.simulated)
+ continue
+ contcount++
+ if(contcount)
+ continue
+ clear_turfs += T
- var/obj/A = new SP.containertype(pickedloc)
- A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
+ for(var/S in shoppinglist)
+ if(!clear_turfs.len) break
+ var/i = rand(1,clear_turfs.len)
+ var/turf/pickedloc = clear_turfs[i]
+ clear_turfs.Cut(i,i+1)
+ shoppinglist -= S
- //supply manifest generation begin
+ var/datum/supply_order/SO = S
+ var/datum/supply_packs/SP = SO.object
- var/obj/item/weapon/paper/manifest/slip
- if(!SP.contraband)
- slip = new /obj/item/weapon/paper/manifest(A)
- slip.is_copy = 0
- slip.info = "
[command_name()] Shipping Manifest
"
- slip.info +="Order #[SO.ordernum]
"
- slip.info +="Destination: [station_name()]
"
- slip.info +="[shoppinglist.len] PACKAGES IN THIS SHIPMENT
"
- slip.info +="CONTENTS:
"
+ var/obj/A = new SP.containertype(pickedloc)
+ A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
- //spawn the stuff, finish generating the manifest while you're at it
- if(SP.access)
- if(isnum(SP.access))
- A.req_access = list(SP.access)
- else if(islist(SP.access))
- var/list/L = SP.access // access var is a plain var, we need a list
- A.req_access = L.Copy()
- else
- world << "Supply pack with invalid access restriction [SP.access] encountered!"
+ //supply manifest generation begin
- var/list/contains
- if(istype(SP,/datum/supply_packs/randomised))
- var/datum/supply_packs/randomised/SPR = SP
- contains = list()
- if(SPR.contains.len)
- for(var/j=1,j<=SPR.num_contained,j++)
- contains += pick(SPR.contains)
- else
- contains = SP.contains
+ var/obj/item/weapon/paper/manifest/slip
+ if(!SP.contraband)
+ slip = new /obj/item/weapon/paper/manifest(A)
+ slip.is_copy = 0
+ slip.info = "[command_name()] Shipping Manifest
"
+ slip.info +="Order #[SO.ordernum]
"
+ slip.info +="Destination: [station_name()]
"
+ slip.info +="[shoppinglist.len] PACKAGES IN THIS SHIPMENT
"
+ slip.info +="CONTENTS:
"
- for(var/typepath in contains)
- if(!typepath) continue
- var/number_of_items = max(1, contains[typepath])
- for(var/j = 1 to number_of_items)
- var/atom/B2 = new typepath(A)
- if(slip) slip.info += "- [B2.name]
" //add the item to the manifest
+ //spawn the stuff, finish generating the manifest while you're at it
+ if(SP.access)
+ if(isnum(SP.access))
+ A.req_access = list(SP.access)
+ else if(islist(SP.access))
+ var/list/L = SP.access // access var is a plain var, we need a list
+ A.req_access = L.Copy()
+ else
+ world << "Supply pack with invalid access restriction [SP.access] encountered!"
- //manifest finalisation
- if(slip)
- slip.info += "
"
- slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS
"
+ var/list/contains
+ if(istype(SP,/datum/supply_packs/randomised))
+ var/datum/supply_packs/randomised/SPR = SP
+ contains = list()
+ if(SPR.contains.len)
+ for(var/j=1,j<=SPR.num_contained,j++)
+ contains += pick(SPR.contains)
+ else
+ contains = SP.contains
- return
+ for(var/typepath in contains)
+ if(!typepath) continue
+ var/number_of_items = max(1, contains[typepath])
+ for(var/j = 1 to number_of_items)
+ var/atom/B2 = new typepath(A)
+ if(slip) slip.info += "- [B2.name]
" //add the item to the manifest
+
+ //manifest finalisation
+ if(slip)
+ slip.info += "
"
+ slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS
"
+
+ return
\ No newline at end of file
diff --git a/code/game/turfs/flooring/flooring.dm b/code/game/turfs/flooring/flooring.dm
index 78bbc3384fb..195ac7fb10c 100644
--- a/code/game/turfs/flooring/flooring.dm
+++ b/code/game/turfs/flooring/flooring.dm
@@ -98,7 +98,6 @@ var/list/flooring_types
'sound/effects/footstep/carpet4.ogg',
'sound/effects/footstep/carpet5.ogg'))
-// VOREStation Edit - Eris Carpets
/decl/flooring/carpet/bcarpet
name = "black carpet"
icon_base = "bcarpet"
@@ -133,14 +132,13 @@ var/list/flooring_types
name = "orange carpet"
icon_base = "oracarpet"
build_type = /obj/item/stack/tile/carpet/oracarpet
-// VOREStation Edit End
/decl/flooring/tiling
name = "floor"
desc = "Scuffed from the passage of countless greyshirts."
- icon = 'icons/turf/flooring/tiles_vr.dmi' // VOREStation Edit - Eris floors
- icon_base = "tiled" // VOREStation Edit - Eris floors
- has_damage_range = 2 // VOREStation Edit - Eris floors
+ icon = 'icons/turf/flooring/tiles_vr.dmi' // VOREStation Edit - Eris floors. Polaris still hasn't added all of them properly. See: steel_ridged
+ icon_base = "tiled"
+ has_damage_range = 2
damage_temperature = T0C+1400
flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK | TURF_CAN_BURN
build_type = /obj/item/stack/tile/floor
@@ -152,7 +150,6 @@ var/list/flooring_types
'sound/effects/footstep/floor4.ogg',
'sound/effects/footstep/floor5.ogg'))
-//VOREStation Edit for icons and extra types
/decl/flooring/tiling/tech
desc = "Scuffed from the passage of countless greyshirts."
icon = 'icons/turf/flooring/techfloor_vr.dmi'
diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm
index 3aaa2409b91..6e2d4e48ac9 100644
--- a/code/game/turfs/flooring/flooring_decals.dm
+++ b/code/game/turfs/flooring/flooring_decals.dm
@@ -14,7 +14,7 @@ var/list/floor_decals = list()
if(newcolour) color = newcolour
..(newloc)
-// VOREStation Edit - Hack to workaround byond crash bug
+// Hack to workaround byond crash bug
/obj/effect/floor_decal/initialize()
if(!floor_decals_initialized || !loc || QDELETED(src))
return
@@ -23,7 +23,6 @@ var/list/floor_decals = list()
T.apply_decals()
qdel(src)
return
-// VOREStation Edit End
/obj/effect/floor_decal/reset
name = "reset marker"
diff --git a/code/game/turfs/simulated/floor_icon.dm b/code/game/turfs/simulated/floor_icon.dm
index dadb173d991..24008b485ef 100644
--- a/code/game/turfs/simulated/floor_icon.dm
+++ b/code/game/turfs/simulated/floor_icon.dm
@@ -60,11 +60,10 @@ var/list/flooring_cache = list()
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST)
- // VOREStation Edit - Hack workaround to byond crash bug
+ // Hack workaround to byond crash bug
//if(decals && decals.len)
//overlays |= decals
apply_decals()
- // VOREStation Edit End
if(is_plating() && !(isnull(broken) && isnull(burnt))) //temp, todo
icon = 'icons/turf/flooring/plating.dmi'
diff --git a/code/game/turfs/simulated/outdoors/snow.dm b/code/game/turfs/simulated/outdoors/snow.dm
index 16678d7c988..22f9085a8c1 100644
--- a/code/game/turfs/simulated/outdoors/snow.dm
+++ b/code/game/turfs/simulated/outdoors/snow.dm
@@ -25,7 +25,7 @@
/turf/simulated/floor/outdoors/snow/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/weapon/shovel))
to_chat(user, "You begin to remove \the [src] with your [W].")
- if(do_after(user, 4 SECONDS))
+ if(do_after(user, 4 SECONDS * W.toolspeed))
to_chat(user, "\The [src] has been dug up, and now lies in a pile nearby.")
new /obj/item/stack/material/snow(src)
demote()
diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm
index 9d939caab69..66ad584150b 100644
--- a/code/game/turfs/simulated/wall_types.dm
+++ b/code/game/turfs/simulated/wall_types.dm
@@ -53,6 +53,12 @@
/turf/simulated/wall/sifwood/New(var/newloc)
..(newloc,"alien wood")
+/turf/simulated/wall/log/New(var/newloc)
+ ..(newloc,"log")
+
+/turf/simulated/wall/log_sif/New(var/newloc)
+ ..(newloc,"alien log")
+
// Shuttle Walls
/turf/simulated/shuttle/wall
name = "autojoin wall"
diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm
index 8b50dfb095e..06402a90a41 100644
--- a/code/game/verbs/who.dm
+++ b/code/game/verbs/who.dm
@@ -70,16 +70,16 @@
var/msg = ""
var/modmsg = ""
var/devmsg = ""
- var/mentmsg = ""
+ var/eventMmsg = ""
var/num_mods_online = 0
var/num_admins_online = 0
var/num_devs_online = 0
- var/num_mentors_online = 0
+ var/num_event_managers_online = 0
if(holder)
for(var/client/C in admins)
- if(R_ADMIN & C.holder.rights || (!R_MOD & C.holder.rights && !R_MENTOR & C.holder.rights)) //Used to determine who shows up in admin rows
+ if(R_ADMIN & C.holder.rights || (!R_MOD & C.holder.rights && !R_EVENT & C.holder.rights)) //Used to determine who shows up in admin rows
- if(C.holder.fakekey && (!R_ADMIN & holder.rights && !R_MOD & holder.rights)) //Mentors can't see stealthmins
+ if(C.holder.fakekey && (!R_ADMIN & holder.rights && !R_MOD & holder.rights)) //Event Managerss can't see stealthmins
continue
msg += "\t[C] is a [C.holder.rank]"
@@ -102,7 +102,7 @@
msg += "\n"
num_admins_online++
- else if(R_MOD & C.holder.rights) //Who shows up in mod/mentor rows.
+ else if(R_MOD & C.holder.rights) //Who shows up in mod rows.
modmsg += "\t[C] is a [C.holder.rank]"
if(isobserver(C.mob))
@@ -137,26 +137,26 @@
devmsg += "\n"
num_devs_online++
- else if(R_MENTOR & C.holder.rights)
- mentmsg += "\t[C] is a [C.holder.rank]"
+ else if(R_EVENT & C.holder.rights)
+ eventMmsg += "\t[C] is a [C.holder.rank]"
if(isobserver(C.mob))
- mentmsg += " - Observing"
+ eventMmsg += " - Observing"
else if(istype(C.mob,/mob/new_player))
- mentmsg += " - Lobby"
+ eventMmsg += " - Lobby"
else
- mentmsg += " - Playing"
+ eventMmsg += " - Playing"
if(C.is_afk())
var/seconds = C.last_activity_seconds()
- mentmsg += " (AFK - "
- mentmsg += "[round(seconds / 60)] minutes, "
- mentmsg += "[seconds % 60] seconds)"
- mentmsg += "\n"
- num_mentors_online++
+ eventMmsg += " (AFK - "
+ eventMmsg += "[round(seconds / 60)] minutes, "
+ eventMmsg += "[seconds % 60] seconds)"
+ eventMmsg += "\n"
+ num_event_managers_online++
else
for(var/client/C in admins)
- if(R_ADMIN & C.holder.rights || (!R_MOD & C.holder.rights && !R_MENTOR & C.holder.rights))
+ if(R_ADMIN & C.holder.rights || (!R_MOD & C.holder.rights && !R_EVENT & C.holder.rights))
if(!C.holder.fakekey)
msg += "\t[C] is a [C.holder.rank]\n"
num_admins_online++
@@ -166,9 +166,9 @@
else if (R_SERVER & C.holder.rights)
devmsg += "\t[C] is a [C.holder.rank]\n"
num_devs_online++
- else if (R_MENTOR & C.holder.rights)
- mentmsg += "\t[C] is a [C.holder.rank]\n"
- num_mentors_online++
+ else if (R_EVENT & C.holder.rights)
+ eventMmsg += "\t[C] is a [C.holder.rank]\n"
+ num_event_managers_online++
if(config.admin_irc)
src << "Adminhelps are also sent to IRC. If no admins are available in game try anyway and an admin on IRC may see it and respond."
@@ -180,7 +180,7 @@
if(config.show_devs)
msg += "\n Current Developers ([num_devs_online]):\n" + devmsg
- if(config.show_mentors)
- msg += "\n Current Mentors ([num_mentors_online]):\n" + mentmsg
+ if(config.show_event_managers)
+ msg += "\n Current Event Managers ([num_event_managers_online]):\n" + eventMmsg
src << msg
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 95d55b32dd9..c5ebcf7587e 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -863,7 +863,7 @@ var/datum/announcement/minor/admin_min_announcer = new
set desc="Delay the game start/end"
set name="Delay"
- if(!check_rights(R_SERVER)) return
+ if(!check_rights(R_SERVER|R_EVENT)) return
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
@@ -1228,16 +1228,16 @@ var/datum/announcement/minor/admin_min_announcer = new
/*
- helper proc to test if someone is a mentor or not. Got tired of writing this same check all over the place.
+ helper proc to test if someone is an event manager or not. Got tired of writing this same check all over the place.
*/
-/proc/is_mentor(client/C)
+/proc/is_eventM(client/C)
if(!istype(C))
return 0
if(!C.holder)
return 0
- if(C.holder.rights == R_MENTOR)
+ if(C.holder.rights == R_EVENT)
return 1
return 0
@@ -1269,7 +1269,7 @@ var/datum/announcement/minor/admin_min_announcer = new
var/ref_mob = "\ref[M]"
return "[key_name(C, link, name, highlight_special)](VV)([admin_jump_link(M, src)]) (TAKE)"
- if(4) //Mentors
+ if(4) //Event Managers
var/ref_mob = "\ref[M]"
return "[key_name(C, link, name, highlight_special)] (?) (PP) (VV) (SM) ([admin_jump_link(M, src)]) (TAKE)"
diff --git a/code/modules/admin/admin_ranks.dm b/code/modules/admin/admin_ranks.dm
index 3652237454c..12c00aa7083 100644
--- a/code/modules/admin/admin_ranks.dm
+++ b/code/modules/admin/admin_ranks.dm
@@ -37,11 +37,11 @@ var/list/admin_ranks = list() //list of all ranks with associated rights
if("stealth") rights |= R_STEALTH
if("rejuv","rejuvinate") rights |= R_REJUVINATE
if("varedit") rights |= R_VAREDIT
- if("everything","host","all") rights |= (R_HOST | R_BUILDMODE | R_ADMIN | R_BAN | R_FUN | R_SERVER | R_DEBUG | R_PERMISSIONS | R_POSSESS | R_STEALTH | R_REJUVINATE | R_VAREDIT | R_SOUNDS | R_SPAWN | R_MOD| R_MENTOR)
+ if("everything","host","all") rights |= (R_HOST | R_BUILDMODE | R_ADMIN | R_BAN | R_FUN | R_SERVER | R_DEBUG | R_PERMISSIONS | R_POSSESS | R_STEALTH | R_REJUVINATE | R_VAREDIT | R_SOUNDS | R_SPAWN | R_MOD| R_EVENT)
if("sound","sounds") rights |= R_SOUNDS
if("spawn","create") rights |= R_SPAWN
if("mod") rights |= R_MOD
- if("mentor") rights |= R_MENTOR
+ if("event") rights |= R_EVENT
admin_ranks[rank] = rights
previous_rights = rights
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index ec673b321c5..2151bc1ab03 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -8,7 +8,7 @@ var/list/admin_verbs_default = list(
/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
// /client/proc/check_antagonists, //shows all antags,
// /client/proc/cmd_mod_say,
- /client/proc/cmd_mentor_check_new_players,
+ /client/proc/cmd_eventM_check_new_players,
// /client/proc/deadchat //toggles deadchat on/off,
// /client/proc/toggle_ahelp_sound,
)
@@ -188,7 +188,7 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_debug_tog_aliens,
/client/proc/air_report,
/client/proc/reload_admins,
- /client/proc/reload_mentors,
+ /client/proc/reload_eventMs,
/client/proc/restart_controller,
/datum/admins/proc/restart,
/client/proc/print_random_map,
@@ -333,19 +333,53 @@ var/list/admin_verbs_mod = list(
/client/proc/getserverlog, //allows us to fetch server logs (diary) for other days,
/datum/admins/proc/view_txt_log, //shows the server log (diary) for today,
/datum/admins/proc/view_atk_log //shows the server combat-log, doesn't do anything presently,
-
-
)
-var/list/admin_verbs_mentor = list(
+var/list/admin_verbs_event_manager = list(
/client/proc/cmd_admin_pm_context,
/client/proc/cmd_admin_pm_panel,
/datum/admins/proc/PlayerNotes,
/client/proc/admin_ghost,
/client/proc/cmd_mod_say,
/datum/admins/proc/show_player_info,
-// /client/proc/dsay,
- /client/proc/cmd_admin_subtle_message
+ /client/proc/dsay,
+ /client/proc/cmd_admin_subtle_message,
+ /client/proc/debug_variables,
+ /client/proc/check_antagonists,
+ /client/proc/aooc,
+ /datum/admins/proc/paralyze_mob,
+ /client/proc/cmd_admin_direct_narrate,
+ /client/proc/allow_character_respawn,
+ /datum/admins/proc/sendFax,
+ /client/proc/respawn_character,
+ /proc/possess,
+ /proc/release,
+ /client/proc/callproc,
+ /client/proc/callproc_target,
+ /client/proc/debug_controller,
+ /client/proc/show_gm_status,
+ /datum/admins/proc/change_weather,
+ /datum/admins/proc/change_time,
+ /client/proc/admin_give_modifier,
+ /client/proc/Jump,
+ /client/proc/jumptomob,
+ /client/proc/jumptocoord,
+ /client/proc/cmd_admin_delete,
+ /datum/admins/proc/delay,
+ /client/proc/Set_Holiday,
+ /client/proc/make_sound,
+ /client/proc/toggle_random_events,
+ /datum/admins/proc/cmd_admin_dress,
+ /client/proc/cmd_admin_gib_self,
+ /client/proc/drop_bomb,
+ /client/proc/cmd_admin_add_freeform_ai_law,
+ /client/proc/cmd_admin_add_random_ai_law,
+ /client/proc/make_sound,
+ /client/proc/toggle_random_events,
+ /client/proc/editappear,
+ /client/proc/roll_dices,
+ /datum/admins/proc/call_supply_drop,
+ /datum/admins/proc/call_drop_pod
)
/client/proc/add_admin_verbs()
@@ -367,7 +401,7 @@ var/list/admin_verbs_mentor = list(
if(holder.rights & R_SOUNDS) verbs += admin_verbs_sounds
if(holder.rights & R_SPAWN) verbs += admin_verbs_spawn
if(holder.rights & R_MOD) verbs += admin_verbs_mod
- if(holder.rights & R_MENTOR) verbs += admin_verbs_mentor
+ if(holder.rights & R_EVENT) verbs += admin_verbs_event_manager
/client/proc/remove_admin_verbs()
verbs.Remove(
@@ -430,12 +464,10 @@ var/list/admin_verbs_mentor = list(
if(istype(mob,/mob/observer/dead))
//re-enter
var/mob/observer/dead/ghost = mob
- if(!is_mentor(usr.client))
- ghost.can_reenter_corpse = 1
if(ghost.can_reenter_corpse)
ghost.reenter_corpse()
else
- ghost << "Error: Aghost: Can't reenter corpse, mentors that use adminHUD while aghosting are not permitted to enter their corpse again"
+ ghost << "Error: Aghost: Can't reenter corpse, event managers that use adminHUD while aghosting are not permitted to enter their corpse again"
return
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm
index ece5f068d7a..15317902684 100644
--- a/code/modules/admin/player_panel.dm
+++ b/code/modules/admin/player_panel.dm
@@ -367,7 +367,7 @@
if(usr.client)
var/client/C = usr.client
- if(is_mentor(C))
+ if(is_eventM(C))
dat += {" N/A | "}
else
switch(is_special_character(M))
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 350bfe9a24c..71069be22e3 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -237,7 +237,7 @@
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["delay_round_end"])
- if(!check_rights(R_SERVER)) return
+ if(!check_rights(R_SERVER|R_EVENT)) return
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
@@ -1194,7 +1194,7 @@
show_player_panel(M)
else if(href_list["adminplayerobservejump"])
- if(!check_rights(R_MENTOR|R_MOD|R_ADMIN|R_SERVER)) return
+ if(!check_rights(R_EVENT|R_MOD|R_ADMIN|R_SERVER|R_EVENT)) return
var/mob/M = locate(href_list["adminplayerobservejump"])
@@ -1204,7 +1204,7 @@
C.jumptomob(M)
else if(href_list["adminplayerobservefollow"])
- if(!check_rights(R_MENTOR|R_MOD|R_ADMIN|R_SERVER))
+ if(!check_rights(R_EVENT|R_MOD|R_ADMIN|R_SERVER|R_EVENT))
return
var/mob/M = locate(href_list["adminplayerobservefollow"])
@@ -1224,14 +1224,14 @@
if(ismob(M))
var/take_msg = "ADMINHELP: [key_name(usr.client)] is attending to [key_name(M)]'s adminhelp, please don't dogpile them."
for(var/client/X in admins)
- if((R_ADMIN|R_MOD|R_MENTOR) & X.holder.rights)
+ if((R_ADMIN|R_MOD|R_EVENT) & X.holder.rights)
to_chat(X, take_msg)
to_chat(M, "Your adminhelp is being attended to by [usr.client]. Thanks for your patience!")
else
to_chat(usr, "Unable to locate mob.")
else if(href_list["adminplayerobservecoodjump"])
- if(!check_rights(R_ADMIN|R_SERVER|R_MOD)) return
+ if(!check_rights(R_ADMIN|R_SERVER|R_MOD|R_EVENT)) return
var/x = text2num(href_list["X"])
var/y = text2num(href_list["Y"])
@@ -1843,7 +1843,7 @@
vsc.SetDefault(usr)
else if(href_list["toglang"])
- if(check_rights(R_SPAWN))
+ if(check_rights(R_SPAWN|R_EVENT))
var/mob/M = locate(href_list["toglang"])
if(!istype(M))
usr << "[M] is illegal type, must be /mob!"
diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm
index cb16b16a428..c843255f85e 100644
--- a/code/modules/admin/verbs/adminhelp.dm
+++ b/code/modules/admin/verbs/adminhelp.dm
@@ -88,24 +88,20 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(ai_found)
ai_cl = " (CL)"
- //Options bar: mob, details ( admin = 2, dev = 3, mentor = 4, character name (0 = just ckey, 1 = ckey and character name), link? (0 no don't make it a link, 1 do so),
+ //Options bar: mob, details ( admin = 2, dev = 3, event manager = 4, character name (0 = just ckey, 1 = ckey and character name), link? (0 no don't make it a link, 1 do so),
// highlight special roles (0 = everyone has same looking name, 1 = antags / special roles get a golden name)
- var/mentor_msg = "Request for Help: [get_options_bar(mob, 4, 1, 1, 0)][ai_cl]: [msg]"
msg = "Request for Help: [get_options_bar(mob, 2, 1, 1)][ai_cl] [msg]"
var/admin_number_afk = 0
for(var/client/X in admins)
- if((R_ADMIN|R_MOD|R_MENTOR|R_SERVER) & X.holder.rights)
+ if((R_ADMIN|R_MOD|R_EVENT|R_SERVER) & X.holder.rights)
if(X.is_afk())
admin_number_afk++
+ X << msg
if(X.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping))
X << 'sound/effects/adminhelp.ogg'
- if(X.holder.rights == R_MENTOR)
- X << mentor_msg // Mentors won't see coloring of names on people with special_roles (Antags, etc.)
- else
- X << msg
//show it to the person adminhelping too
src << "PM to-Staff : [original_msg]"
diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm
index bcb87f06d8d..dcaa7454857 100644
--- a/code/modules/admin/verbs/adminpm.dm
+++ b/code/modules/admin/verbs/adminpm.dm
@@ -112,7 +112,7 @@
//check client/X is an admin and isn't the sender or recipient
if(X == C || X == src)
continue
- if(X.key != key && X.key != C.key && (X.holder.rights & R_ADMIN|R_MOD|R_MENTOR))
+ if(X.key != key && X.key != C.key && (X.holder.rights & R_ADMIN|R_MOD|R_EVENT))
X << "" + create_text_tag("pm_other", "PM:", X) + " [key_name(src, X, 0)] to [key_name(C, X, 0)]: [msg]"
/client/proc/cmd_admin_irc_pm(sender)
diff --git a/code/modules/admin/verbs/adminsay.dm b/code/modules/admin/verbs/adminsay.dm
index b4e60fbd629..63209f84b4e 100644
--- a/code/modules/admin/verbs/adminsay.dm
+++ b/code/modules/admin/verbs/adminsay.dm
@@ -23,7 +23,7 @@
set name = "Msay"
set hidden = 1
- if(!check_rights(R_ADMIN|R_MOD|R_MENTOR|R_SERVER))
+ if(!check_rights(R_ADMIN|R_MOD|R_SERVER))
return
msg = sanitize(msg)
@@ -45,7 +45,7 @@
set name = "Esay"
set hidden = 1
- if(!check_rights(R_ADMIN|R_MOD|R_MENTOR|R_SERVER))
+ if(!check_rights(R_ADMIN|R_MOD|R_EVENT|R_SERVER))
return
msg = sanitize(msg)
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 1845dd65699..58bc18f4b3a 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -408,10 +408,10 @@
feedback_add_details("admin_verb","SEQ")
dressup_human(H, outfit, 1)
-/proc/dressup_human(var/mob/living/carbon/human/H, var/decl/hierarchy/outfit/outfit, var/undress = 1)
+/proc/dressup_human(var/mob/living/carbon/human/H, var/decl/hierarchy/outfit/outfit)
if(!H || !outfit)
return
- if(undress)
+ if(outfit.undress)
H.delete_inventory()
outfit.equip(H)
log_and_message_admins("changed the equipment of [key_name(H)] to [outfit.name].")
diff --git a/code/modules/admin/verbs/diagnostics.dm b/code/modules/admin/verbs/diagnostics.dm
index b78b473e651..595675ea809 100644
--- a/code/modules/admin/verbs/diagnostics.dm
+++ b/code/modules/admin/verbs/diagnostics.dm
@@ -108,13 +108,13 @@
load_admins()
feedback_add_details("admin_verb","RLDA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/reload_mentors()
- set name = "Reload Mentors"
+/client/proc/reload_eventMs()
+ set name = "Reload Event Managers"
set category = "Debug"
if(!check_rights(R_SERVER)) return
- message_admins("[usr] manually reloaded Mentors")
+ message_admins("[usr] manually reloaded Event Managers")
world.load_mods()
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index fcf4a5db0ca..c14c74edd12 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -65,7 +65,7 @@
message_admins("SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1)
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/cmd_mentor_check_new_players() //Allows mentors / admins to determine who the newer players are.
+/client/proc/cmd_eventM_check_new_players() //Allows event managers / admins to determine who the newer players are.
set category = "Admin"
set name = "Check new Players"
if(!holder)
@@ -82,7 +82,7 @@
var/msg = ""
var/highlight_special_characters = 1
- if(is_mentor(usr.client))
+ if(is_eventM(usr.client))
highlight_special_characters = 0
for(var/client/C in clients)
@@ -610,7 +610,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set category = "Special Verbs"
set name = "Explosion"
- if(!check_rights(R_DEBUG|R_FUN)) return
+ if(!check_rights(R_DEBUG|R_FUN|R_EVENT)) return
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
if(devastation == null) return
@@ -638,7 +638,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set category = "Special Verbs"
set name = "EM Pulse"
- if(!check_rights(R_DEBUG|R_FUN)) return
+ if(!check_rights(R_DEBUG|R_FUN|R_EVENT)) return
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
if(heavy == null) return
@@ -664,7 +664,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set category = "Special Verbs"
set name = "Gib"
- if(!check_rights(R_ADMIN|R_FUN)) return
+ if(!check_rights(R_ADMIN|R_FUN|R_EVENT)) return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
@@ -820,7 +820,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if ((!( ticker ) || !emergency_shuttle.location()))
return
- if(!check_rights(R_ADMIN)) return
+ if(!check_rights(R_ADMIN|R_EVENT)) return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
@@ -849,7 +849,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set category = "Admin"
set name = "Cancel Shuttle"
- if(!check_rights(R_ADMIN)) return
+ if(!check_rights(R_ADMIN|R_EVENT)) return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
@@ -870,7 +870,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if (!ticker)
return
- if(!check_rights(R_ADMIN)) return
+ if(!check_rights(R_ADMIN|R_EVENT)) return
emergency_shuttle.deny_shuttle = !emergency_shuttle.deny_shuttle
@@ -926,7 +926,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set name = "Toggle random events on/off"
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
- if(!check_rights(R_SERVER)) return
+ if(!check_rights(R_SERVER|R_EVENT)) return
if(!config.allow_random_events)
config.allow_random_events = 1
diff --git a/code/modules/busy_space/organizations.dm b/code/modules/busy_space/organizations.dm
index e9ff11e9638..26e3a9c7338 100644
--- a/code/modules/busy_space/organizations.dm
+++ b/code/modules/busy_space/organizations.dm
@@ -363,7 +363,7 @@
"Please Don't Explode II"
)
destination_names = list(
- "A trade outpost in Shelf"
+ "a trade outpost in Shelf"
)
/datum/lore/organization/tsc/xion
diff --git a/code/modules/client/preference_setup/general/01_basic.dm b/code/modules/client/preference_setup/general/01_basic.dm
index 0d5721a81ed..be338138255 100644
--- a/code/modules/client/preference_setup/general/01_basic.dm
+++ b/code/modules/client/preference_setup/general/01_basic.dm
@@ -12,6 +12,7 @@ datum/preferences/proc/set_biological_gender(var/gender)
/datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S)
S["real_name"] >> pref.real_name
+ S["nickname"] >> pref.nickname
S["name_is_always_random"] >> pref.be_random_name
S["gender"] >> pref.biological_gender
S["id_gender"] >> pref.identifying_gender
@@ -21,6 +22,7 @@ datum/preferences/proc/set_biological_gender(var/gender)
/datum/category_item/player_setup_item/general/basic/save_character(var/savefile/S)
S["real_name"] << pref.real_name
+ S["nickname"] << pref.nickname
S["name_is_always_random"] << pref.be_random_name
S["gender"] << pref.biological_gender
S["id_gender"] << pref.identifying_gender
@@ -35,6 +37,7 @@ datum/preferences/proc/set_biological_gender(var/gender)
pref.real_name = sanitize_name(pref.real_name, pref.species, is_FBP())
if(!pref.real_name)
pref.real_name = random_name(pref.identifying_gender, pref.species)
+ pref.nickname = sanitize_name(pref.nickname)
pref.spawnpoint = sanitize_inlist(pref.spawnpoint, spawntypes, initial(pref.spawnpoint))
pref.be_random_name = sanitize_integer(pref.be_random_name, 0, 1, initial(pref.be_random_name))
@@ -53,6 +56,8 @@ datum/preferences/proc/set_biological_gender(var/gender)
if(character.dna)
character.dna.real_name = character.real_name
+ character.nickname = pref.nickname
+
character.gender = pref.biological_gender
character.identifying_gender = pref.identifying_gender
character.age = pref.age
@@ -62,7 +67,9 @@ datum/preferences/proc/set_biological_gender(var/gender)
. += "Name: "
. += "[pref.real_name]
"
. += "Randomize Name
"
- . += "Always Random Name: [pref.be_random_name ? "Yes" : "No"]"
+ . += "Always Random Name: [pref.be_random_name ? "Yes" : "No"]
"
+ . += "Nickname: "
+ . += "[pref.nickname]"
. += "
"
. += "Biological Gender: [gender2text(pref.biological_gender)]
"
. += "Gender Identity: [gender2text(pref.identifying_gender)]
"
@@ -92,6 +99,17 @@ datum/preferences/proc/set_biological_gender(var/gender)
pref.be_random_name = !pref.be_random_name
return TOPIC_REFRESH
+ else if(href_list["nickname"])
+ var/raw_nickname = input(user, "Choose your character's nickname:", "Character Nickname") as text|null
+ if (!isnull(raw_nickname) && CanUseTopic(user))
+ var/new_nickname = sanitize_name(raw_nickname, pref.species, is_FBP())
+ if(new_nickname)
+ pref.nickname = new_nickname
+ return TOPIC_REFRESH
+ else
+ user << "Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and ."
+ return TOPIC_NOACTION
+
else if(href_list["bio_gender"])
var/new_gender = input(user, "Choose your character's biological gender:", "Character Preference", pref.biological_gender) as null|anything in get_genders()
if(new_gender && CanUseTopic(user))
diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm
index c59ecebf6ad..ab70fb464a4 100644
--- a/code/modules/client/preference_setup/general/03_body.dm
+++ b/code/modules/client/preference_setup/general/03_body.dm
@@ -733,7 +733,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if("preview" in icon_states(current_species.icobase))
usr << browse_rsc(icon(current_species.icobase,"preview"), "species_preview_[current_species.name].png")
dat += "
"
- dat += "Language: [current_species.language]
"
+ dat += "Language: [current_species.species_language]
"
dat += ""
if(current_species.spawn_flags & SPECIES_CAN_JOIN)
dat += "Often present on human stations."
diff --git a/code/modules/client/preference_setup/loadout/loadout.dm b/code/modules/client/preference_setup/loadout/loadout.dm
index 44a814ac679..ecd61cae71b 100644
--- a/code/modules/client/preference_setup/loadout/loadout.dm
+++ b/code/modules/client/preference_setup/loadout/loadout.dm
@@ -14,7 +14,8 @@ var/list/gear_datums = list()
//create a list of gear datums to sort
for(var/geartype in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = geartype
-
+ if(initial(G.type_category) == geartype)
+ continue
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
@@ -205,6 +206,7 @@ var/list/gear_datums = list()
var/sort_category = "General"
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
var/exploitable = 0 //Does it go on the exploitable information list?
+ var/type_category = null
/datum/gear/New()
..()
diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
index bbae19a02a7..6bc944552c6 100644
--- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
@@ -1,42 +1,28 @@
/datum/gear/accessory
- display_name = "armband, red"
- path = /obj/item/clothing/accessory/armband
+ display_name = "accessory"
slot = slot_tie
sort_category = "Accessories"
+ type_category = /datum/gear/accessory
+ path = /obj/item/clothing/accessory
+ cost = 1
-/datum/gear/accessory/cargo
- display_name = "armband, cargo"
- path = /obj/item/clothing/accessory/armband/cargo
+/datum/gear/accessory/armband
+ display_name = "armband selection"
+ path = /obj/item/clothing/accessory/armband
-/datum/gear/accessory/emt
- display_name = "armband, EMT"
- path = /obj/item/clothing/accessory/armband/medblue
+/datum/gear/accessory/armband/New()
+ ..()
+ var/list/armbands = list()
+ for(var/armband in (typesof(/obj/item/clothing/accessory/armband) - typesof(/obj/item/clothing/accessory/armband/med/color)))
+ var/obj/item/clothing/accessory/armband_type = armband
+ armbands[initial(armband_type.name)] = armband_type
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(armbands))
-/datum/gear/accessory/engineering
- display_name = "armband, engineering"
- path = /obj/item/clothing/accessory/armband/engine
-
-/datum/gear/accessory/hydroponics
- display_name = "armband, hydroponics"
- path = /obj/item/clothing/accessory/armband/hydro
-
-/datum/gear/accessory/medical
- display_name = "armband, medical"
- path = /obj/item/clothing/accessory/armband/med
-
-/datum/gear/accessory/medical/cross
- display_name = "armband, medic"
- path = /obj/item/clothing/accessory/armband/med/cross
-
-/datum/gear/accessory/science
- display_name = "armband, science"
- path = /obj/item/clothing/accessory/armband/science
-
-/datum/gear/accessory/colored
+/datum/gear/accessory/armband/colored
display_name = "armband"
path = /obj/item/clothing/accessory/armband/med/color
-/datum/gear/accessory/colored/New()
+/datum/gear/accessory/armband/colored/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
@@ -74,215 +60,109 @@
..()
gear_tweaks = list(gear_tweak_free_color_choice)
-
/datum/gear/accessory/wcoat
- display_name = "waistcoat"
+ display_name = "waistcoat selection"
path = /obj/item/clothing/accessory/wcoat
cost = 1
-/datum/gear/accessory/wcoat/red
- display_name = "waistcoat, red"
- path = /obj/item/clothing/accessory/wcoat/red
-
-/datum/gear/accessory/wcoat/grey
- display_name = "waistcoat, grey"
- path = /obj/item/clothing/accessory/wcoat/grey
-
-/datum/gear/accessory/wcoat/brown
- display_name = "waistcoat, brown"
- path = /obj/item/clothing/accessory/wcoat/brown
-
-/datum/gear/accessory/swvest
- display_name = "sweatervest, black"
- path = /obj/item/clothing/accessory/wcoat/swvest
- cost = 1
-
-/datum/gear/accessory/swvest/blue
- display_name = "sweatervest, blue"
- path = /obj/item/clothing/accessory/wcoat/swvest/blue
-
-/datum/gear/accessory/swvest/red
- display_name = "sweatervest, red"
- path = /obj/item/clothing/accessory/wcoat/swvest/red
+/datum/gear/accessory/wcoat/New()
+ ..()
+ var/list/wcoats = list()
+ for(var/wcoat in typesof(/obj/item/clothing/accessory/wcoat))
+ var/obj/item/clothing/accessory/wcoat_type = wcoat
+ wcoats[initial(wcoat_type.name)] = wcoat_type
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(wcoats))
/datum/gear/accessory/holster
- display_name = "holster, armpit"
- path = /obj/item/clothing/accessory/holster/armpit
+ display_name = "holster selection (Security, CD, HoP)"
+ path = /obj/item/clothing/accessory/holster
allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
-/datum/gear/accessory/holster/hip
- display_name = "holster, hip"
- path = /obj/item/clothing/accessory/holster/hip
-
-/datum/gear/accessory/holster/leg
- display_name = "holster, leg"
- path = /obj/item/clothing/accessory/holster/leg
-
-/datum/gear/accessory/holster/waist
- display_name = "holster, waist"
- path = /obj/item/clothing/accessory/holster/waist
+/datum/gear/accessory/holster/New()
+ ..()
+ var/list/holsters = list()
+ for(var/holster in typesof(/obj/item/clothing/accessory/holster))
+ var/obj/item/clothing/accessory/holster_type = holster
+ holsters[initial(holster_type.name)] = holster_type
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(holsters))
/datum/gear/accessory/tie
- display_name = "tie, black"
- path = /obj/item/clothing/accessory/black
+ display_name = "tie selection"
+ path = /obj/item/clothing/accessory/tie
+ cost = 1
-/datum/gear/accessory/tie/blue
- display_name = "tie, blue"
- path = /obj/item/clothing/accessory/blue
-
-/datum/gear/accessory/tie/blue_clip
- display_name = "tie, blue with clip"
- path = /obj/item/clothing/accessory/blue_clip
-
-/datum/gear/accessory/tie/blue_long
- display_name = "tie, blue long"
- path = /obj/item/clothing/accessory/blue_long
-
-/datum/gear/accessory/tie/red
- display_name = "tie, red"
- path = /obj/item/clothing/accessory/red
-
-/datum/gear/accessory/tie/red_clip
- display_name = "tie, red with clip"
- path = /obj/item/clothing/accessory/red_clip
-
-/datum/gear/accessory/tie/red_long
- display_name = "tie, red long"
- path = /obj/item/clothing/accessory/red_long
-
-/datum/gear/accessory/tie/yellow
- display_name = "tie, yellow"
- path = /obj/item/clothing/accessory/yellow
-
-/datum/gear/accessory/tie/navy
- display_name = "tie, navy blue"
- path = /obj/item/clothing/accessory/navy
-
-/datum/gear/accessory/tie/white
- display_name = "tie, white"
- path = /obj/item/clothing/accessory/white
-
-/datum/gear/accessory/tie/horrible
- display_name = "tie, socially disgraceful"
- path = /obj/item/clothing/accessory/horrible
+/datum/gear/accessory/tie/New()
+ ..()
+ var/list/ties = list()
+ for(var/tie in typesof(/obj/item/clothing/accessory/tie))
+ var/obj/item/clothing/accessory/tie_type = tie
+ ties[initial(tie_type.name)] = tie_type
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ties))
/datum/gear/accessory/scarf
- display_name = "scarf"
+ display_name = "scarf selection"
path = /obj/item/clothing/accessory/scarf
+ cost = 1
-/datum/gear/accessory/scarf/red
- display_name = "scarf, red"
- path = /obj/item/clothing/accessory/scarf/red
+/datum/gear/accessory/scarf/New()
+ ..()
+ var/list/scarfs = list()
+ for(var/scarf in typesof(/obj/item/clothing/accessory/scarf))
+ var/obj/item/clothing/accessory/scarf_type = scarf
+ scarfs[initial(scarf_type.name)] = scarf_type
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(scarfs))
-/datum/gear/accessory/scarf/green
- display_name = "scarf, green"
- path = /obj/item/clothing/accessory/scarf/green
+/datum/gear/accessory/jacket
+ display_name = "suit jacket selection"
+ path = /obj/item/clothing/accessory/jacket
+ cost = 1
-/datum/gear/accessory/scarf/darkblue
- display_name = "scarf, dark blue"
- path = /obj/item/clothing/accessory/scarf/darkblue
-
-/datum/gear/accessory/scarf/purple
- display_name = "scarf, purple"
- path = /obj/item/clothing/accessory/scarf/purple
-
-/datum/gear/accessory/scarf/yellow
- display_name = "scarf, yellow"
- path = /obj/item/clothing/accessory/scarf/yellow
-
-/datum/gear/accessory/scarf/orange
- display_name = "scarf, orange"
- path = /obj/item/clothing/accessory/scarf/orange
-
-/datum/gear/accessory/scarf/lightblue
- display_name = "scarf, light blue"
- path = /obj/item/clothing/accessory/scarf/lightblue
-
-/datum/gear/accessory/scarf/white
- display_name = "scarf, white"
- path = /obj/item/clothing/accessory/scarf/white
-
-/datum/gear/accessory/scarf/black
- display_name = "scarf, black"
- path = /obj/item/clothing/accessory/scarf/black
-
-/datum/gear/accessory/scarf/zebra
- display_name = "scarf, zebra"
- path = /obj/item/clothing/accessory/scarf/zebra
-
-/datum/gear/accessory/scarf/christmas
- display_name = "scarf, christmas"
- path = /obj/item/clothing/accessory/scarf/christmas
-
-/datum/gear/accessory/scarf/stripedred
- display_name = "scarf, striped red"
- path = /obj/item/clothing/accessory/stripedredscarf
-
-/datum/gear/accessory/scarf/stripedgreen
- display_name = "scarf, striped green"
- path = /obj/item/clothing/accessory/stripedgreenscarf
-
-/datum/gear/accessory/scarf/stripedblue
- display_name = "scarf, striped blue"
- path = /obj/item/clothing/accessory/stripedbluescarf
-
-/datum/gear/accessory/suitjacket
- display_name = "suit jacket, tan"
- path = /obj/item/clothing/accessory/tan_jacket
-
-/datum/gear/accessory/suitjacket/charcoal
- display_name = "suit jacket, charcoal"
- path = /obj/item/clothing/accessory/charcoal_jacket
-
-/datum/gear/accessory/suitjacket/navy
- display_name = "suit jacket, navy blue"
- path = /obj/item/clothing/accessory/navy_jacket
-
-/datum/gear/accessory/suitjacket/burgundy
- display_name = "suit jacket, burgundy"
- path = /obj/item/clothing/accessory/burgundy_jacket
-
-/datum/gear/accessory/suitjacket/checkered
- display_name = "suit jacket, checkered"
- path = /obj/item/clothing/accessory/checkered_jacket
+/datum/gear/accessory/jacket/New()
+ ..()
+ var/list/jackets = list()
+ for(var/jacket in typesof(/obj/item/clothing/accessory/jacket))
+ var/obj/item/clothing/accessory/jacket_type = jacket
+ jackets[initial(jacket_type.name)] = jacket_type
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(jackets))
/datum/gear/accessory/suitvest
display_name = "suit vest"
path = /obj/item/clothing/accessory/vest
/datum/gear/accessory/brown_vest
- display_name = "webbing, engineering"
+ display_name = "webbing, brown"
path = /obj/item/clothing/accessory/storage/brown_vest
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/black_vest
- display_name = "webbing, security"
+ display_name = "webbing, black"
path = /obj/item/clothing/accessory/storage/black_vest
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/white_vest
- display_name = "webbing, medical"
+ display_name = "webbing, white"
path = /obj/item/clothing/accessory/storage/white_vest
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/brown_drop_pouches
- display_name = "drop pouches, engineering"
+ display_name = "drop pouches, brown"
path = /obj/item/clothing/accessory/storage/brown_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/black_drop_pouches
- display_name = "drop pouches, security"
+ display_name = "drop pouches, black"
path = /obj/item/clothing/accessory/storage/black_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/white_drop_pouches
- display_name = "drop pouches, medical"
+ display_name = "drop pouches, white"
path = /obj/item/clothing/accessory/storage/white_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/fannypack
display_name = "fannypack selection"
cost = 2
+ path = /obj/item/weapon/storage/belt/fannypack
/datum/gear/accessory/fannypack/New()
..()
diff --git a/code/modules/client/preference_setup/loadout/loadout_eyes.dm b/code/modules/client/preference_setup/loadout/loadout_eyes.dm
index 57345631873..5f4791eca63 100644
--- a/code/modules/client/preference_setup/loadout/loadout_eyes.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_eyes.dm
@@ -61,16 +61,16 @@
/datum/gear/eyes/medical/aviator
display_name = "Medical HUD Aviators (Medical)"
- path = /obj/item/clothing/glasses/sunglasses/medhud/aviator
+ path = /obj/item/clothing/glasses/hud/health/aviator
/datum/gear/eyes/medical/aviator/prescription
display_name = "Medical HUD Aviators, prescription (Medical)"
- path = /obj/item/clothing/glasses/sunglasses/medhud/aviator/prescription
+ path = /obj/item/clothing/glasses/hud/health/aviator/prescription
/datum/gear/eyes/meson
- display_name = "Optical Meson Scanners (Engineering)"
+ display_name = "Optical Meson Scanners (Engineering, Science)"
path = /obj/item/clothing/glasses/meson
- allowed_roles = list("Station Engineer","Chief Engineer","Atmospheric Technician")
+ allowed_roles = list("Station Engineer","Chief Engineer","Atmospheric Technician", "Scientist", "Research Director")
/datum/gear/eyes/meson/prescription
display_name = "Optical Meson Scanners, prescription (Engineering)"
@@ -93,8 +93,6 @@
display_name = "Optical Meson Aviators, prescription (Engineering)"
path = /obj/item/clothing/glasses/meson/aviator/prescription
-/datum/gear/eyes/meson/aviator/prescription
-
/datum/gear/eyes/glasses/fakesun
display_name = "Sunglasses, stylish"
path = /obj/item/clothing/glasses/fakesunglasses
@@ -112,7 +110,10 @@
display_name = "Sunglasses, fat (Security/Command)"
path = /obj/item/clothing/glasses/sunglasses/big
+/datum/gear/eyes/sun/aviators
+ display_name = "Sunglasses, aviators (Security/Command)"
+ path = /obj/item/clothing/glasses/sunglasses/aviator
+
/datum/gear/eyes/sun/prescriptionsun
display_name = "sunglasses, presciption (Security/Command)"
path = /obj/item/clothing/glasses/sunglasses/prescription
- cost = 2
diff --git a/code/modules/client/preference_setup/loadout/loadout_gloves.dm b/code/modules/client/preference_setup/loadout/loadout_gloves.dm
index 658b2c8e12e..18eb05f8829 100644
--- a/code/modules/client/preference_setup/loadout/loadout_gloves.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_gloves.dm
@@ -68,7 +68,7 @@
cost = 3
/datum/gear/gloves/forensic
- display_name = "gloves, forensic"
+ display_name = "gloves, forensic (Detective)"
path = /obj/item/clothing/gloves/forensic
allowed_roles = list("Detective")
diff --git a/code/modules/client/preference_setup/loadout/loadout_head.dm b/code/modules/client/preference_setup/loadout/loadout_head.dm
index b42add9abe8..da6c3949f36 100644
--- a/code/modules/client/preference_setup/loadout/loadout_head.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_head.dm
@@ -136,7 +136,6 @@
/datum/gear/head/cowboy
display_name = "cowboy, rodeo"
path = /obj/item/clothing/head/cowboy_hat
- cost = 3
/datum/gear/head/cowboy/black
display_name = "cowboy, black"
@@ -268,6 +267,11 @@
..()
gear_tweaks = list(gear_tweak_free_color_choice)
+
+/datum/gear/head/kitty
+ display_name = "kitty ears"
+ path = /obj/item/clothing/head/kitty
+
/datum/gear/head/beanie
display_name = "beanie"
path = /obj/item/clothing/head/beanie
diff --git a/code/modules/client/preference_setup/loadout/loadout_shoes.dm b/code/modules/client/preference_setup/loadout/loadout_shoes.dm
index 82540018fbb..ba2d995b279 100644
--- a/code/modules/client/preference_setup/loadout/loadout_shoes.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_shoes.dm
@@ -195,6 +195,10 @@
..()
gear_tweaks = list(gear_tweak_free_color_choice)
+/datum/gear/shoes/slippers
+ display_name = "bunny slippers"
+ path = /obj/item/clothing/shoes/slippers
+
/datum/gear/shoes/boots/winter
display_name = "winter boots"
path = /obj/item/clothing/shoes/boots/winter
@@ -227,7 +231,7 @@
/datum/gear/shoes/boots/winter/medical
display_name = "medical winter boots"
path = /obj/item/clothing/shoes/boots/winter/medical
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/shoes/boots/winter/mining
display_name = "mining winter boots"
diff --git a/code/modules/client/preference_setup/loadout/loadout_suit.dm b/code/modules/client/preference_setup/loadout/loadout_suit.dm
index 4216ab50c6c..82631635af3 100644
--- a/code/modules/client/preference_setup/loadout/loadout_suit.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_suit.dm
@@ -149,7 +149,7 @@
/datum/gear/suit/labcoat/emt
display_name = "labcoat, EMT (Medical)"
path = /obj/item/clothing/suit/storage/toggle/labcoat/emt
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/suit/roles/surgical_apron
display_name = "surgical apron"
@@ -182,7 +182,7 @@
/datum/gear/suit/roles/poncho/medical
display_name = "poncho, medical"
path = /obj/item/clothing/accessory/poncho/roles/medical
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/suit/roles/poncho/engineering
display_name = "poncho, engineering"
@@ -292,7 +292,7 @@
/datum/gear/suit/wintercoat/medical
display_name = "winter coat, medical"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/suit/wintercoat/science
display_name = "winter coat, science"
@@ -445,7 +445,7 @@
/datum/gear/suit/snowsuit/medical
display_name = "snowsuit, medical"
path = /obj/item/clothing/suit/storage/snowsuit/medical
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/suit/snowsuit/science
display_name = "snowsuit, science"
diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform.dm b/code/modules/client/preference_setup/loadout/loadout_uniform.dm
index 9edc5e81a1d..836146d11ff 100644
--- a/code/modules/client/preference_setup/loadout/loadout_uniform.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_uniform.dm
@@ -243,7 +243,6 @@
/datum/gear/uniform/scrub
display_name = "scrubs selection"
path = /obj/item/clothing/under/rank/medical/scrubs
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Roboticist")
/datum/gear/uniform/scrub/New()
..()
@@ -455,3 +454,7 @@
/datum/gear/uniform/red_swept_dress
display_name = "red swept dress"
path = /obj/item/clothing/under/dress/red_swept_dress
+
+/datum/gear/uniform/bathrobe
+ display_name = "bathrobe"
+ path = /obj/item/clothing/under/bathrobe
\ No newline at end of file
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index a507b3323ac..ba7a70b968f 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -25,6 +25,7 @@ datum/preferences
//character preferences
var/real_name //our character's name
var/be_random_name = 0 //whether we are a random name every round
+ var/nickname //our character's nickname
var/age = 30 //age of character
var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2).
var/b_type = "A+" //blood type (not-chooseable)
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index afcc676f591..d9e038cb4bb 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -447,6 +447,8 @@
var/water_speed = 0 //Speed boost/decrease in water, lower/negative values mean more speed
var/snow_speed = 0 //Speed boost/decrease on snow, lower/negative values mean more speed
+ var/step_volume_mod = 1 //How quiet or loud footsteps in this shoe are
+
permeability_coefficient = 0.50
slowdown = SHOES_SLOWDOWN
force = 2
@@ -555,6 +557,7 @@
var/blood_overlay_type = "suit"
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
+ preserve_item = 1
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/suit.dmi',
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index 106500add03..48ab03ed3f6 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -82,6 +82,20 @@ BLIND // can't see anything
desc = "Engineering Aviators with prescription lenses."
prescription = 1
+/obj/item/clothing/glasses/hud/health/aviator
+ name = "medical HUD aviators"
+ desc = "Modified aviator glasses with a toggled health HUD."
+ icon_state = "aviator_med"
+ off_state = "aviator"
+ action_button_name = "Toggle Mode"
+ toggleable = 1
+ activation_sound = 'sound/effects/pop.ogg'
+
+/obj/item/clothing/glasses/hud/health/aviator/prescription
+ name = "prescription medical HUD aviators"
+ desc = "Modified aviator glasses with a toggled health HUD. Comes with bonus prescription lenses."
+ prescription = 6
+
/obj/item/clothing/glasses/science
name = "Science Goggles"
desc = "The goggles do nothing!"
@@ -206,6 +220,11 @@ BLIND // can't see anything
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
darkness_view = -1
+/obj/item/clothing/glasses/sunglasses/aviator
+ name = "aviators"
+ desc = "A pair of designer sunglasses."
+ icon_state = "aviator"
+
/obj/item/clothing/glasses/welding
name = "welding goggles"
desc = "Protects the eyes from welders, approved by the mad scientist association."
@@ -353,53 +372,6 @@ BLIND // can't see anything
src.hud = new/obj/item/clothing/glasses/hud/health(src)
return
-/obj/item/clothing/glasses/sunglasses/medhud/aviator
- name = "medical HUD aviators"
- desc = "Modified aviator glasses with a toggled health HUD."
- icon_state = "aviator_med"
- off_state = "aviator"
- action_button_name = "Toggle Mode"
- var/on = 1
- toggleable = 1
- activation_sound = 'sound/effects/pop.ogg'
-
- var/hud_holder
-
-/obj/item/clothing/glasses/sunglasses/medhud/aviator/New()
- ..()
- hud_holder = hud
-
-/obj/item/clothing/glasses/sunglasses/medhud/aviator/Destroy()
- qdel(hud_holder)
- hud_holder = null
- hud = null
- . = ..()
-
-/obj/item/clothing/glasses/sunglasses/medhud/aviator/attack_self(mob/user)
- if(toggleable && !user.incapacitated())
- on = !on
- if(on)
- src.hud = hud_holder
- to_chat(user, "You switch the [src] to HUD mode.")
- else
- src.hud = null
- to_chat(user, "You switch \the [src] off.")
- update_icon()
- user << activation_sound
- user.update_inv_glasses()
- user.update_action_buttons()
-
-/obj/item/clothing/glasses/sunglasses/medhud/aviator/update_icon()
- if(on)
- icon_state = initial(icon_state)
- else
- icon_state = off_state
-
-/obj/item/clothing/glasses/sunglasses/medhud/aviator/prescription
- name = "prescription medical HUD aviators"
- desc = "Modified aviator glasses with a toggled health HUD. Comes with bonus prescription lenses."
- prescription = 6
-
/obj/item/clothing/glasses/thermal
name = "optical thermal scanner"
desc = "Thermals in the shape of glasses."
diff --git a/code/modules/clothing/shoes/boots.dm b/code/modules/clothing/shoes/boots.dm
index 0b5e1c74282..88206f41320 100644
--- a/code/modules/clothing/shoes/boots.dm
+++ b/code/modules/clothing/shoes/boots.dm
@@ -4,6 +4,7 @@
icon_state = "workboots"
force = 3
can_hold_knife = 1
+ step_volume_mod = 1.2
/obj/item/clothing/shoes/boots/cowboy
name = "cowboy boots"
@@ -47,6 +48,7 @@
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
snow_speed = -1
+ step_volume_mod = 0.8
/obj/item/clothing/shoes/boots/winter/security
name = "security winter boots"
diff --git a/code/modules/clothing/shoes/leg_guards.dm b/code/modules/clothing/shoes/leg_guards.dm
index 786ded8a626..da381165374 100644
--- a/code/modules/clothing/shoes/leg_guards.dm
+++ b/code/modules/clothing/shoes/leg_guards.dm
@@ -5,6 +5,7 @@
slowdown = SHOES_SLOWDOWN+0.5
species_restricted = null //Unathi and Taj can wear leg armor now
w_class = ITEMSIZE_NORMAL
+ step_volume_mod = 1.3
/obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..()) //This will only run if no other problems occured when equiping.
diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm
index 4a53a244056..b2395b7edf9 100644
--- a/code/modules/clothing/shoes/magboots.dm
+++ b/code/modules/clothing/shoes/magboots.dm
@@ -7,11 +7,13 @@
force = 3
overshoes = 1
shoes_under_pants = -1 //These things are huge
+ preserve_item = 1
var/magpulse = 0
var/icon_base = "magboots"
action_button_name = "Toggle Magboots"
var/obj/item/clothing/shoes/shoes = null //Undershoes
var/mob/living/carbon/human/wearer = null //For shoe procs
+ step_volume_mod = 1.3
/obj/item/clothing/shoes/magboots/proc/set_slowdown()
slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index c565ee6dcaf..c1c833a308d 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -8,10 +8,12 @@
var/list/clothing_choices = list()
siemens_coefficient = 0.8
species_restricted = null
+ step_volume_mod = 0.5
/obj/item/clothing/shoes/mime
name = "mime shoes"
icon_state = "white"
+ step_volume_mod = 0 //It's a mime
/obj/item/clothing/shoes/galoshes
desc = "Rubber boots"
@@ -22,7 +24,6 @@
slowdown = SHOES_SLOWDOWN+1
species_restricted = null
-
/obj/item/clothing/shoes/dress
name = "dress shoes"
desc = "Sharp looking low quarters, perfect for a formal uniform."
diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm
index b586f04d27d..6ff451dde16 100644
--- a/code/modules/clothing/spacesuits/rig/rig.dm
+++ b/code/modules/clothing/spacesuits/rig/rig.dm
@@ -24,6 +24,7 @@
siemens_coefficient = 0.2
permeability_coefficient = 0.1
unacidable = 1
+ preserve_item = 1
var/interface_path = "hardsuit.tmpl"
var/ai_interface_path = "hardsuit.tmpl"
diff --git a/code/modules/clothing/spacesuits/rig/suits/light.dm b/code/modules/clothing/spacesuits/rig/suits/light.dm
index 2fb3e040e2b..0dd98de9666 100644
--- a/code/modules/clothing/spacesuits/rig/suits/light.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/light.dm
@@ -26,6 +26,7 @@
/obj/item/clothing/shoes/magboots/rig/light
name = "shoes"
+ step_volume_mod = 0.8
/obj/item/clothing/head/helmet/space/rig/light
name = "hood"
@@ -82,6 +83,7 @@
chest_type = /obj/item/clothing/suit/space/rig/light/ninja
glove_type = /obj/item/clothing/gloves/gauntlets/rig/light/ninja
+ boot_type = /obj/item/clothing/shoes/magboots/rig/light/ninja
cell_type = /obj/item/weapon/cell/hyper
req_access = list(access_syndicate)
@@ -107,6 +109,9 @@
name = "insulated gloves"
siemens_coefficient = 0
+/obj/item/clothing/shoes/magboots/rig/light/ninja
+ step_volume_mod = 0.25 //Not quite silent, but still damn quiet
+
/obj/item/clothing/suit/space/rig/light/ninja
breach_threshold = 38 //comparable to regular hardsuits
diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm
index 159957bddb1..52f6a9103f7 100644
--- a/code/modules/clothing/spacesuits/spacesuits.dm
+++ b/code/modules/clothing/spacesuits/spacesuits.dm
@@ -15,6 +15,7 @@
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona")
+ preserve_item = 1
var/obj/machinery/camera/camera
var/list/camera_networks
@@ -59,6 +60,7 @@
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona")
+ preserve_item = 1
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
diff --git a/code/modules/clothing/spacesuits/void/merc.dm b/code/modules/clothing/spacesuits/void/merc.dm
index 101f7bb6574..b9aca8d29cc 100644
--- a/code/modules/clothing/spacesuits/void/merc.dm
+++ b/code/modules/clothing/spacesuits/void/merc.dm
@@ -18,4 +18,22 @@
w_class = ITEMSIZE_NORMAL
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
- siemens_coefficient = 0.6
\ No newline at end of file
+ siemens_coefficient = 0.6
+
+/obj/item/clothing/head/helmet/space/void/merc/fire
+ icon_state = "rig0-firebug"
+ name = "soot-covered voidsuit helmet"
+ desc = "A blackened helmet that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
+ armor = list(melee = 40, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
+ max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
+ siemens_coefficient = 0.7
+ light_overlay = "helmet_light_fire"
+
+/obj/item/clothing/suit/space/void/merc/fire
+ icon_state = "rig-firebug"
+ name = "soot-covered voidsuit"
+ desc = "A blackened suit that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
+ armor = list(melee = 40, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
+ max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
+ allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/material/twohanded/fireaxe,/obj/item/weapon/flamethrower)
+ siemens_coefficient = 0.7
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index 68b656f0d72..864ee369ba5 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -455,3 +455,71 @@
desc = "Pukish armor."
icon_state = "tdgreen"
siemens_coefficient = 1
+
+//Modular plate carriers
+/obj/item/clothing/suit/armor/pcarrier
+ name = "plate carrier"
+ desc = "A lightweight black plate carrier vest. It can be equipped with armor plates, but provides no protection of its own."
+ icon = 'icons/obj/clothing/modular_armor.dmi'
+ item_icons = list(slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
+ icon_state = "pcarrier"
+ valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_C, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L, ACCESSORY_SLOT_ARMOR_S, ACCESSORY_SLOT_ARMOR_M)
+ restricted_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_C, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L, ACCESSORY_SLOT_ARMOR_S)
+ blood_overlay_type = "armor"
+
+/obj/item/clothing/suit/armor/pcarrier/light
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate)
+
+/obj/item/clothing/suit/armor/pcarrier/light/sol
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate, /obj/item/clothing/accessory/armor/tag)
+
+/obj/item/clothing/suit/armor/pcarrier/light/nt
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate, /obj/item/clothing/accessory/armor/tag/nt)
+
+/obj/item/clothing/suit/armor/pcarrier/medium
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/sol
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/security
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/sec)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/command
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/com)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/nt
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/nt)
+
+/obj/item/clothing/suit/armor/pcarrier/blue
+ name = "blue plate carrier"
+ desc = "A lightweight blue plate carrier vest. It can be equipped with armor plates, but provides no protection of its own."
+ icon_state = "pcarrier_blue"
+
+/obj/item/clothing/suit/armor/pcarrier/blue/sol
+ name = "peacekeeper plate carrier"
+ desc = "A lightweight plate carrier vest in SCG Peacekeeper colors. It can be equipped with armor plates, but provides no protection of its own."
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches/blue, /obj/item/clothing/accessory/armguards/blue, /obj/item/clothing/accessory/armor/tag)
+
+/obj/item/clothing/suit/armor/pcarrier/green
+ name = "green plate carrier"
+ desc = "A lightweight green plate carrier vest. It can be equipped with armor plates, but provides no protection of its own."
+ icon_state = "pcarrier_green"
+
+/obj/item/clothing/suit/armor/pcarrier/navy
+ name = "navy plate carrier"
+ desc = "A lightweight navy blue plate carrier vest. It can be equipped with armor plates, but provides no protection of its own."
+ icon_state = "pcarrier_navy"
+
+/obj/item/clothing/suit/armor/pcarrier/tan
+ name = "tan plate carrier"
+ desc = "A lightweight tan plate carrier vest. It can be equipped with armor plates, but provides no protection of its own."
+ icon_state = "pcarrier_tan"
+
+/obj/item/clothing/suit/armor/pcarrier/tan/tactical
+ name = "tactical plate carrier"
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/tactical, /obj/item/clothing/accessory/storage/pouches/large/tan)
+
+/obj/item/clothing/suit/armor/pcarrier/merc
+ starting_accessories = list(/obj/item/clothing/accessory/armorplate/merc, /obj/item/clothing/accessory/armguards/merc, /obj/item/clothing/accessory/legguards/merc, /obj/item/clothing/accessory/storage/pouches/large)
+
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index 3298541540c..602b8542879 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -594,6 +594,12 @@ obj/item/clothing/suit/storage/toggle/peacoat
icon_state = "smw_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
+/obj/item/clothing/suit/storage/toggle/hoodie/nrti
+ name = "New Reykjavik Technical Institute hoodie"
+ desc = "A warm, gray sweatshirt. It bears the letters ‘NRT’ on the back, in reference to Sif's premiere technical institute."
+ icon_state = "nrti_hoodie"
+ item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
+
/obj/item/clothing/suit/whitedress
name = "white dress"
desc = "A fancy dress."
diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index ee6eba13d67..4392a264927 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -80,51 +80,51 @@
return //we aren't an object on the ground so don't call parent
..()
-/obj/item/clothing/accessory/blue
+/obj/item/clothing/accessory/tie
name = "blue tie"
icon_state = "bluetie"
-/obj/item/clothing/accessory/red
+/obj/item/clothing/accessory/tie/red
name = "red tie"
icon_state = "redtie"
-/obj/item/clothing/accessory/blue_clip
+/obj/item/clothing/accessory/tie/blue_clip
name = "blue tie with a clip"
icon_state = "bluecliptie"
-/obj/item/clothing/accessory/blue_long
+/obj/item/clothing/accessory/tie/blue_long
name = "blue long tie"
icon_state = "bluelongtie"
-/obj/item/clothing/accessory/red_clip
+/obj/item/clothing/accessory/tie/red_clip
name = "red tie with a clip"
icon_state = "redcliptie"
-/obj/item/clothing/accessory/red_long
+/obj/item/clothing/accessory/tie/red_long
name = "red long tie"
icon_state = "redlongtie"
-/obj/item/clothing/accessory/black
+/obj/item/clothing/accessory/tie/black
name = "black tie"
icon_state = "blacktie"
-/obj/item/clothing/accessory/darkgreen
+/obj/item/clothing/accessory/tie/darkgreen
name = "dark green tie"
icon_state = "dgreentie"
-/obj/item/clothing/accessory/yellow
+/obj/item/clothing/accessory/tie/yellow
name = "yellow tie"
icon_state = "yellowtie"
-/obj/item/clothing/accessory/navy
+/obj/item/clothing/accessory/tie/navy
name = "navy tie"
icon_state = "navytie"
-/obj/item/clothing/accessory/white
+/obj/item/clothing/accessory/tie/white
name = "white tie"
icon_state = "whitetie"
-/obj/item/clothing/accessory/horrible
+/obj/item/clothing/accessory/tie/horrible
name = "horrible tie"
desc = "A neosilk clip-on tie. This one is disgusting."
icon_state = "horribletie"
@@ -237,17 +237,14 @@
//Scarves
/obj/item/clothing/accessory/scarf
- name = "scarf"
+ name = "green scarf"
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
+ icon_state = "greenscarf"
/obj/item/clothing/accessory/scarf/red
name = "red scarf"
icon_state = "redscarf"
-/obj/item/clothing/accessory/scarf/green
- name = "green scarf"
- icon_state = "greenscarf"
-
/obj/item/clothing/accessory/scarf/darkblue
name = "dark blue scarf"
icon_state = "darkbluescarf"
@@ -284,14 +281,14 @@
name = "christmas scarf"
icon_state = "christmasscarf"
-/obj/item/clothing/accessory/stripedredscarf
+/obj/item/clothing/accessory/scarf/stripedred
name = "striped red scarf"
icon_state = "stripedredscarf"
-/obj/item/clothing/accessory/stripedgreenscarf
+/obj/item/clothing/accessory/scarf/stripedgreen
name = "striped green scarf"
icon_state = "stripedgreenscarf"
-/obj/item/clothing/accessory/stripedbluescarf
+/obj/item/clothing/accessory/scarf/stripedblue
name = "striped blue scarf"
icon_state = "stripedbluescarf"
diff --git a/code/modules/clothing/under/accessories/armor.dm b/code/modules/clothing/under/accessories/armor.dm
new file mode 100644
index 00000000000..0caa62b2a2c
--- /dev/null
+++ b/code/modules/clothing/under/accessories/armor.dm
@@ -0,0 +1,228 @@
+//Pouches
+/obj/item/clothing/accessory/storage/pouches
+ name = "storage pouches"
+ desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to two items."
+ icon_override = 'icons/mob/modular_armor.dmi'
+ icon = 'icons/obj/clothing/modular_armor.dmi'
+// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
+ icon_state = "pouches"
+ gender = PLURAL
+ slot = ACCESSORY_SLOT_ARMOR_S
+ slots = 2
+
+/obj/item/clothing/accessory/storage/pouches/blue
+ desc = "A collection of blue pouches that can be attached to a plate carrier. Carries up to two items."
+ icon_state = "pouches_blue"
+
+/obj/item/clothing/accessory/storage/pouches/navy
+ desc = "A collection of navy blue pouches that can be attached to a plate carrier. Carries up to two items."
+ icon_state = "pouches_navy"
+
+/obj/item/clothing/accessory/storage/pouches/green
+ desc = "A collection of green pouches that can be attached to a plate carrier. Carries up to two items."
+ icon_state = "pouches_green"
+
+/obj/item/clothing/accessory/storage/pouches/tan
+ desc = "A collection of tan pouches that can be attached to a plate carrier. Carries up to two items."
+ icon_state = "pouches_tan"
+
+/obj/item/clothing/accessory/storage/pouches/large
+ name = "large storage pouches"
+ desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to four items."
+ icon_state = "lpouches"
+ slots = 4
+
+/obj/item/clothing/accessory/storage/pouches/large/blue
+ desc = "A collection of blue pouches that can be attached to a plate carrier. Carries up to four items."
+ icon_state = "lpouches_blue"
+
+/obj/item/clothing/accessory/storage/pouches/large/navy
+ desc = "A collection of navy blue pouches that can be attached to a plate carrier. Carries up to four items."
+ icon_state = "lpouches_navy"
+
+/obj/item/clothing/accessory/storage/pouches/large/green
+ desc = "A collection of green pouches that can be attached to a plate carrier. Carries up to four items."
+ icon_state = "lpouches_green"
+
+/obj/item/clothing/accessory/storage/pouches/large/tan
+ desc = "A collection of tan pouches that can be attached to a plate carrier. Carries up to four items."
+ icon_state = "lpouches_tan"
+
+//Armor plates
+/obj/item/clothing/accessory/armorplate
+ name = "light armor plate"
+ desc = "A basic armor plate made of steel-reinforced synthetic fibers. Attaches to a plate carrier."
+ icon = 'icons/obj/clothing/modular_armor.dmi'
+ icon_state = "armor_light"
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO
+ armor = list(melee = 30, bullet = 15, laser = 40, energy = 10, bomb = 25, bio = 0, rad = 0)
+ slot = ACCESSORY_SLOT_ARMOR_C
+
+/obj/item/clothing/accessory/armorplate/medium
+ name = "medium armor plate"
+ desc = "A plasteel-reinforced synthetic armor plate, providing good protection. Attaches to a plate carrier."
+ icon_state = "armor_medium"
+ armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
+
+/obj/item/clothing/accessory/armorplate/tactical
+ name = "tactical armor plate"
+ desc = "A medium armor plate with additional ablative coating. Attaches to a plate carrier."
+ icon_state = "armor_tactical"
+ armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
+
+/obj/item/clothing/accessory/armorplate/merc
+ name = "heavy armor plate"
+ desc = "A ceramics-reinforced synthetic armor plate, providing state of of the art protection. Attaches to a plate carrier."
+ icon_state = "armor_heavy"
+ armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
+
+//Arm guards
+/obj/item/clothing/accessory/armguards
+ name = "arm guards"
+ desc = "A pair of black arm pads reinforced with armor plating. Attaches to a plate carrier."
+ icon_override = 'icons/mob/modular_armor.dmi'
+ icon = 'icons/obj/clothing/modular_armor.dmi'
+// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
+ icon_state = "armguards"
+ gender = PLURAL
+ body_parts_covered = ARMS
+ armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
+ slot = ACCESSORY_SLOT_ARMOR_A
+
+/obj/item/clothing/accessory/armguards/blue
+ desc = "A pair of blue arm pads reinforced with armor plating. Attaches to a plate carrier."
+ icon_state = "armguards_blue"
+
+/obj/item/clothing/accessory/armguards/navy
+ desc = "A pair of navy blue arm pads reinforced with armor plating. Attaches to a plate carrier."
+ icon_state = "armguards_navy"
+
+/obj/item/clothing/accessory/armguards/green
+ desc = "A pair of green arm pads reinforced with armor plating. Attaches to a plate carrier."
+ icon_state = "armguards_green"
+
+/obj/item/clothing/accessory/armguards/tan
+ desc = "A pair of tan arm pads reinforced with armor plating. Attaches to a plate carrier."
+ icon_state = "armguards_tan"
+
+/obj/item/clothing/accessory/armguards/merc
+ name = "heavy arm guards"
+ desc = "A pair of red-trimmed black arm pads reinforced with heavy armor plating. Attaches to a plate carrier."
+ icon_state = "armguards_merc"
+ armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
+
+//Leg guards
+/obj/item/clothing/accessory/legguards
+ name = "leg guards"
+ desc = "A pair of armored leg pads in black. Attaches to a plate carrier."
+ icon_override = 'icons/mob/modular_armor.dmi'
+ icon = 'icons/obj/clothing/modular_armor.dmi'
+// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
+ icon_state = "legguards"
+ gender = PLURAL
+ body_parts_covered = LEGS
+ armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
+ slot = ACCESSORY_SLOT_ARMOR_L
+
+/obj/item/clothing/accessory/legguards/blue
+ desc = "A pair of armored leg pads in blue. Attaches to a plate carrier."
+ icon_state = "legguards_blue"
+
+/obj/item/clothing/accessory/legguards/navy
+ desc = "A pair of armored leg pads in navy blue. Attaches to a plate carrier."
+ icon_state = "legguards_navy"
+
+/obj/item/clothing/accessory/legguards/green
+ desc = "A pair of armored leg pads in green. Attaches to a plate carrier."
+ icon_state = "legguards_green"
+
+/obj/item/clothing/accessory/legguards/tan
+ desc = "A pair of armored leg pads in tan. Attaches to a plate carrier."
+ icon_state = "legguards_tan"
+
+/obj/item/clothing/accessory/legguards/merc
+ name = "heavy leg guards"
+ desc = "A pair of heavily armored leg pads in red-trimmed black. Attaches to a plate carrier."
+ icon_state = "legguards_merc"
+ armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
+
+
+//Decorative attachments
+/obj/item/clothing/accessory/armor/tag
+ name = "\improper SCG Flag"
+ desc = "An emblem depicting the Sol Central Government's flag."
+ icon_override = 'icons/mob/modular_armor.dmi'
+ icon = 'icons/obj/clothing/modular_armor.dmi'
+// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
+ icon_state = "solflag"
+ slot = ACCESSORY_SLOT_ARMOR_M
+
+/obj/item/clothing/accessory/armor/tag/ec
+ name = "\improper Expeditionary Corps crest"
+ desc = "An emblem depicting the crest of the SCG Expeditionary Corps."
+ icon_state = "ecflag"
+
+/obj/item/clothing/accessory/armor/tag/sec
+ name = "\improper POLICE tag"
+ desc = "An armor tag with the word POLICE printed in silver lettering on it."
+ icon_state = "sectag"
+
+/obj/item/clothing/accessory/armor/tag/com
+ name = "\improper SCG tag"
+ desc = "An armor tag with the words SOL CENTRAL GOVERNMENT printed in gold lettering on it."
+ icon_state = "comtag"
+
+/obj/item/clothing/accessory/armor/tag/nt
+ name = "\improper CORPORATE SECURITY tag"
+ desc = "An armor tag with the words CORPORATE SECURITY printed in red lettering on it."
+ icon_state = "nanotag"
+
+/obj/item/clothing/accessory/armor/tag/pcrc
+ name = "\improper PCRC tag"
+ desc = "An armor tag with the words PROXIMA CENTAURI RISK CONTROL printed in cyan lettering on it."
+ icon_state = "pcrctag"
+
+/obj/item/clothing/accessory/armor/tag/saare
+ name = "\improper SAARE tag"
+ desc = "An armor tag with the acronym SAARE printed in olive-green lettering on it."
+ icon_state = "saaretag"
+
+/obj/item/clothing/accessory/armor/tag/opos
+ name = "\improper O+ blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as O POSITIVE."
+ icon_state = "opostag"
+
+/obj/item/clothing/accessory/armor/tag/oneg
+ name = "\improper O- blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as O NEGATIVE."
+ icon_state = "onegtag"
+
+/obj/item/clothing/accessory/armor/tag/apos
+ name = "\improper A+ blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as A POSITIVE."
+ icon_state = "apostag"
+
+/obj/item/clothing/accessory/armor/tag/aneg
+ name = "\improper A- blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as A NEGATIVE."
+ icon_state = "anegtag"
+
+/obj/item/clothing/accessory/armor/tag/bpos
+ name = "\improper B+ blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as B POSITIVE."
+ icon_state = "bpostag"
+
+/obj/item/clothing/accessory/armor/tag/bneg
+ name = "\improper B- blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as B NEGATIVE."
+ icon_state = "bnegtag"
+
+/obj/item/clothing/accessory/armor/tag/abpos
+ name = "\improper AB+ blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as AB POSITIVE."
+ icon_state = "abpostag"
+
+/obj/item/clothing/accessory/armor/tag/abneg
+ name = "\improper AB- blood patch"
+ desc = "An embroidered patch indicating the wearer's blood type as AB NEGATIVE."
+ icon_state = "abnegtag"
diff --git a/code/modules/clothing/under/accessories/clothing.dm b/code/modules/clothing/under/accessories/clothing.dm
index 363476eb2bd..3f117d6adec 100644
--- a/code/modules/clothing/under/accessories/clothing.dm
+++ b/code/modules/clothing/under/accessories/clothing.dm
@@ -3,27 +3,27 @@
desc = "Slick black suit vest."
icon_state = "det_vest"
-/obj/item/clothing/accessory/tan_jacket
+/obj/item/clothing/accessory/jacket/
name = "tan suit jacket"
desc = "Cozy suit jacket."
icon_state = "tan_jacket"
-/obj/item/clothing/accessory/charcoal_jacket
+/obj/item/clothing/accessory/jacket/charcoal
name = "charcoal suit jacket"
desc = "Strict suit jacket."
icon_state = "charcoal_jacket"
-/obj/item/clothing/accessory/navy_jacket
+/obj/item/clothing/accessory/jacket/navy
name = "navy suit jacket"
desc = "Official suit jacket."
icon_state = "navy_jacket"
-/obj/item/clothing/accessory/burgundy_jacket
+/obj/item/clothing/accessory/jacket/burgundy
name = "burgundy suit jacket"
desc = "Expensive suit jacket."
icon_state = "burgundy_jacket"
-/obj/item/clothing/accessory/checkered_jacket
+/obj/item/clothing/accessory/jacket/checkered
name = "checkered suit jacket"
desc = "Lucky suit jacket."
icon_state = "checkered_jacket"
diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm
index 87e6fa5bf97..a9757e30262 100644
--- a/code/modules/clothing/under/jobs/civilian.dm
+++ b/code/modules/clothing/under/jobs/civilian.dm
@@ -101,7 +101,7 @@
icon_state = "internalaffairs"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
rolled_sleeves = 0
- starting_accessories = list(/obj/item/clothing/accessory/black)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/black)
/obj/item/clothing/under/rank/internalaffairs/skirt
desc = "The plain, professional attire of an Internal Affairs Agent. The top button is sewn shut."
@@ -156,7 +156,7 @@
desc = "A classy suit."
icon_state = "bluesuit"
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
- starting_accessories = list(/obj/item/clothing/accessory/red)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/red)
/obj/item/clothing/under/lawyer/bluesuit/skirt
name = "blue skirt suit"
diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm
index 02dde0f8151..9680de48841 100644
--- a/code/modules/clothing/under/jobs/security.dm
+++ b/code/modules/clothing/under/jobs/security.dm
@@ -73,7 +73,7 @@
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
rolled_sleeves = 0
- starting_accessories = list(/obj/item/clothing/accessory/blue_clip)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/blue_clip)
/*
/obj/item/clothing/under/det/verb/rollup()
@@ -89,13 +89,13 @@
/obj/item/clothing/under/det/grey
icon_state = "detective2"
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks."
- starting_accessories = list(/obj/item/clothing/accessory/red_long)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/red_long)
/obj/item/clothing/under/det/black
icon_state = "detective3"
item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
desc = "An immaculate white dress shirt, paired with a pair of dark grey dress pants, a red tie, and a charcoal vest."
- starting_accessories = list(/obj/item/clothing/accessory/red_long, /obj/item/clothing/accessory/vest)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/red_long, /obj/item/clothing/accessory/vest)
/obj/item/clothing/under/det/corporate
name = "detective's jumpsuit"
@@ -106,12 +106,12 @@
/obj/item/clothing/under/det/waistcoat
icon_state = "detective"
desc = "A rumpled white dress shirt paired with well-worn grey slacks, complete with a blue striped tie, faux-gold tie clip, and waistcoat."
- starting_accessories = list(/obj/item/clothing/accessory/blue_clip, /obj/item/clothing/accessory/wcoat)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/blue_clip, /obj/item/clothing/accessory/wcoat)
/obj/item/clothing/under/det/grey/waistcoat
icon_state = "detective2"
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
- starting_accessories = list(/obj/item/clothing/accessory/red_long, /obj/item/clothing/accessory/wcoat)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/red_long, /obj/item/clothing/accessory/wcoat)
/obj/item/clothing/under/det/skirt
name = "detective's skirt"
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 7f9586b6a0d..f9a0a9ab379 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -101,7 +101,7 @@
icon_state = "greensuit"
item_state_slots = list(slot_r_hand_str = "centcom", slot_l_hand_str = "centcom")
rolled_sleeves = 0
- starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/darkgreen)
/obj/item/clothing/under/gov/skirt
name = "Green formal skirt uniform"
@@ -161,7 +161,7 @@
icon_state = "gentlesuit"
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
rolled_sleeves = 0
- starting_accessories = list(/obj/item/clothing/accessory/white, /obj/item/clothing/accessory/wcoat/gentleman)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/white, /obj/item/clothing/accessory/wcoat/gentleman)
/obj/item/clothing/under/gentlesuit/skirt
name = "lady's suit"
@@ -472,7 +472,7 @@
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
- starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/navy, /obj/item/clothing/accessory/jacket/charcoal)
/obj/item/clothing/under/suit_jacket/charcoal/skirt
name = "charcoal skirt"
@@ -483,7 +483,7 @@
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
- starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/red, /obj/item/clothing/accessory/jacket/navy)
/obj/item/clothing/under/suit_jacket/navy/skirt
name = "navy skirt"
@@ -494,7 +494,7 @@
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
- starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/black, /obj/item/clothing/accessory/jacket/burgundy)
/obj/item/clothing/under/suit_jacket/burgundy/skirt
name = "burgundy skirt"
@@ -505,7 +505,7 @@
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
- starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/black, /obj/item/clothing/accessory/jacket/checkered)
/obj/item/clothing/under/suit_jacket/checkered/skirt
name = "checkered skirt"
@@ -516,7 +516,7 @@
desc = "A tan suit. Smart, but casual."
icon_state = "tan_suit"
item_state_slots = list(slot_r_hand_str = "tan_suit", slot_l_hand_str = "tan_suit")
- starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/yellow, /obj/item/clothing/accessory/jacket)
/obj/item/clothing/under/suit_jacket/tan/skirt
name = "tan skirt"
diff --git a/code/modules/customitems/item_spawning.dm b/code/modules/customitems/item_spawning.dm
index 54c3ee4e5c6..ef2333a0af6 100644
--- a/code/modules/customitems/item_spawning.dm
+++ b/code/modules/customitems/item_spawning.dm
@@ -222,6 +222,8 @@
existing_item = M.wear_id
else if(citem.item_path == /obj/item/device/pda)
existing_item = locate(/obj/item/device/pda) in M.contents
+ else if(citem.item_path == /obj/item/weapon/storage/backpack)
+ existing_item = locate(/obj/item/weapon/storage/backpack) in M.contents
// Spawn and equip the item.
if(existing_item)
diff --git a/code/modules/examine/stat_icons.dm b/code/modules/examine/stat_icons.dm
index b2ed64032a2..1ece266f0c8 100644
--- a/code/modules/examine/stat_icons.dm
+++ b/code/modules/examine/stat_icons.dm
@@ -29,4 +29,6 @@ var/global/list/description_icons = list(
"power cell" = image(icon='icons/obj/power.dmi',icon_state="hcell"),
"device cell" = image(icon='icons/obj/power.dmi',icon_state="dcell"),
"weapon cell" = image(icon='icons/obj/power.dmi',icon_state="wcell"),
+
+ "hatchet" = image(icon='icons/obj/weapons.dmi',icon_state="hatchet"),
)
diff --git a/code/modules/games/cardemon.dm b/code/modules/games/cardemon.dm
index 23e8d6e2517..a99e656add0 100644
--- a/code/modules/games/cardemon.dm
+++ b/code/modules/games/cardemon.dm
@@ -2,6 +2,7 @@
name = "cardemon booster pack"
desc = "Finally! A children's card game in space!"
icon_state = "card_pack_cardemon"
+ parentdeck = "cardemon"
/obj/item/weapon/pack/cardemon/New()
..()
@@ -28,4 +29,4 @@
P.name = "[rarity] [P.name]"
P.card_icon += "_[rarity]"
P.back_icon = "card_back_cardemon"
- cards += P
\ No newline at end of file
+ cards += P
diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm
index 0eba3407611..68aef108ec9 100644
--- a/code/modules/games/cards.dm
+++ b/code/modules/games/cards.dm
@@ -7,6 +7,7 @@
w_class = ITEMSIZE_SMALL
icon = 'icons/obj/playing_cards.dmi'
var/list/cards = list()
+ var/cooldown = 0 // to prevent spam shuffle
/obj/item/weapon/deck/holder
name = "card box"
@@ -43,7 +44,7 @@
P.back_icon = "card_back"
cards += P
- for(var/i = 0,i<2,i++)
+ for(var/i = 0, i<2, i++)
P = new()
P.name = "joker"
P.card_icon = "joker"
@@ -52,13 +53,20 @@
/obj/item/weapon/deck/attackby(obj/O as obj, mob/user as mob)
if(istype(O,/obj/item/weapon/hand))
var/obj/item/weapon/hand/H = O
- for(var/datum/playingcard/P in H.cards)
- cards += P
- qdel(O)
- user << "You place your cards on the bottom of \the [src]."
- return
+ if(H.parentdeck == src)
+ for(var/datum/playingcard/P in H.cards)
+ cards += P
+ qdel(H)
+ to_chat(user,"You place your cards on the bottom of \the [src].")
+ return
+ else
+ to_chat(user,"You can't mix cards from other decks!")
+ return
..()
+/obj/item/weapon/deck/attack_hand(mob/user as mob)
+ draw_card()
+
/obj/item/weapon/deck/verb/draw_card()
set category = "Object"
@@ -66,18 +74,26 @@
set desc = "Draw a card from a deck."
set src in view(1)
+ var/mob/living/carbon/user = usr
+
if(usr.stat || !Adjacent(usr)) return
+ if(user.hands_are_full()) // Safety check lest the card disappear into oblivion
+ to_chat(user,"Your hands are full!")
+ return
+
if(!istype(usr,/mob/living/carbon))
return
- var/mob/living/carbon/user = usr
-
if(!cards.len)
- usr << "There are no cards in the deck."
+ to_chat(user,"There are no cards in the deck.")
return
var/obj/item/weapon/hand/H = user.get_type_in_hands(/obj/item/weapon/hand)
+ if(H && !(H.parentdeck == src))
+ to_chat(user,"You can't mix cards from different decks!")
+ return
+
if(!H)
H = new(get_turf(src))
user.put_in_hands(H)
@@ -87,9 +103,10 @@
var/datum/playingcard/P = cards[1]
H.cards += P
cards -= P
+ H.parentdeck = src
H.update_icon()
- user.visible_message("\The [user] draws a card.")
- user << "It's the [P]."
+ user.visible_message("\The [user] draws a card.")
+ to_chat(user,"It's the [P].")
/obj/item/weapon/deck/verb/deal_card()
@@ -101,7 +118,7 @@
if(usr.stat || !Adjacent(usr)) return
if(!cards.len)
- usr << "There are no cards in the deck."
+ to_chat(usr,"There are no cards in the deck.")
return
var/list/players = list()
@@ -113,26 +130,56 @@
var/mob/living/M = input("Who do you wish to deal a card?") as null|anything in players
if(!usr || !src || !M) return
- deal_at(usr, M)
+ deal_at(usr, M, 1)
-/obj/item/weapon/deck/proc/deal_at(mob/user, mob/target)
+/obj/item/weapon/deck/verb/deal_card_multi()
+
+ set category = "Object"
+ set name = "Deal Multiple Cards"
+ set desc = "Deal multiple cards from a deck."
+ set src in view(1)
+
+ if(usr.stat || !Adjacent(usr)) return
+
+ if(!cards.len)
+ to_chat(usr,"There are no cards in the deck.")
+ return
+
+ var/list/players = list()
+ for(var/mob/living/player in viewers(3))
+ if(!player.stat)
+ players += player
+ //players -= usr
+ var/maxcards = max(min(cards.len,10),1)
+ var/dcard = input("How many card(s) do you wish to deal? You may deal up to [maxcards] cards.") as num
+ if(dcard > maxcards)
+ return
+ var/mob/living/M = input("Who do you wish to deal [dcard] card(s)?") as null|anything in players
+ if(!usr || !src || !M) return
+
+ deal_at(usr, M, dcard)
+
+/obj/item/weapon/deck/proc/deal_at(mob/user, mob/target, dcard) // Take in the no. of card to be dealt
var/obj/item/weapon/hand/H = new(get_step(user, user.dir))
-
- H.cards += cards[1]
- cards -= cards[1]
- H.concealed = 1
- H.update_icon()
+ var/i
+ for(i = 0, i < dcard, i++)
+ H.cards += cards[1]
+ cards -= cards[1]
+ H.parentdeck = src
+ H.concealed = 1
+ H.update_icon()
if(user==target)
- user.visible_message("\The [user] deals a card to \himself.")
+ user.visible_message("\The [user] deals [dcard] card(s) to \himself.")
else
- user.visible_message("\The [user] deals a card to \the [target].")
+ user.visible_message("\The [user] deals [dcard] card(s) to \the [target].")
H.throw_at(get_step(target,target.dir),10,1,H)
+
/obj/item/weapon/hand/attackby(obj/O as obj, mob/user as mob)
if(cards.len == 1 && istype(O, /obj/item/weapon/pen))
var/datum/playingcard/P = cards[1]
if(P.name != "Blank Card")
- user << "You cannot write on that card."
+ to_chat(user,"You cannot write on that card.")
return
var/cardtext = sanitize(input(user, "What do you wish to write on the card?", "Card Editing") as text|null, MAX_PAPER_MESSAGE_LEN)
if(!cardtext)
@@ -143,36 +190,81 @@
update_icon()
else if(istype(O,/obj/item/weapon/hand))
var/obj/item/weapon/hand/H = O
- for(var/datum/playingcard/P in cards)
- H.cards += P
- H.concealed = src.concealed
- user.drop_from_inventory(src)
- qdel(src)
- H.update_icon()
- return
+ if(H.parentdeck == src.parentdeck) // Prevent cardmixing
+ for(var/datum/playingcard/P in cards)
+ H.cards += P
+ H.concealed = src.concealed
+ user.drop_from_inventory(src)
+ qdel(src)
+ H.update_icon()
+ return
+ else
+ to_chat(user,"You cannot mix cards from other decks!")
+ return
+
..()
-/obj/item/weapon/deck/attack_self(var/mob/user as mob)
+/obj/item/weapon/deck/attack_self()
+ shuffle()
- var/list/newcards = list()
- while(cards.len)
- var/datum/playingcard/P = pick(cards)
- newcards += P
- cards -= P
- cards = newcards
- user.visible_message("\The [user] shuffles [src].")
-/obj/item/weapon/deck/MouseDrop(atom/over)
- if(!usr || !over) return
- if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows
+/obj/item/weapon/deck/verb/verb_shuffle()
+ set category = "Object"
+ set name = "Shuffle"
+ set desc = "Shuffle the cards in the deck."
+ set src in view(1)
+ shuffle()
- if(!ishuman(over) || !(over in viewers(3))) return
-
- if(!cards.len)
- usr << "There are no cards in the deck."
+/obj/item/weapon/deck/proc/shuffle()
+ var/mob/living/user = usr
+ if (cooldown < world.time - 10) // 15 ticks cooldown
+ var/list/newcards = list()
+ while(cards.len)
+ var/datum/playingcard/P = pick(cards)
+ newcards += P
+ cards -= P
+ cards = newcards
+ user.visible_message("\The [user] shuffles [src].")
+ playsound(user, 'sound/items/cardshuffle.ogg', 50, 1)
+ cooldown = world.time
+ else
return
- deal_at(usr, over)
+
+/obj/item/weapon/deck/MouseDrop(mob/user as mob) // Code from Paper bin, so you can still pick up the deck
+ if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
+ if(!istype(usr, /mob/living/simple_animal))
+ if( !usr.get_active_hand() ) //if active hand is empty
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
+
+ if (H.hand)
+ temp = H.organs_by_name["l_hand"]
+ if(temp && !temp.is_usable())
+ to_chat(user,"You try to move your [temp.name], but cannot!")
+ return
+
+ to_chat(user,"You pick up [src].")
+ user.put_in_hands(src)
+
+ return
+
+/obj/item/weapon/deck/verb_pickup(mob/user as mob) // Snowflaked so pick up verb work as intended
+ if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
+ if(!istype(usr, /mob/living/simple_animal))
+ if( !usr.get_active_hand() ) //if active hand is empty
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
+
+ if (H.hand)
+ temp = H.organs_by_name["l_hand"]
+ if(temp && !temp.is_usable())
+ to_chat(user,"You try to move your [temp.name], but cannot!")
+ return
+
+ to_chat(user,"You pick up [src].")
+ user.put_in_hands(src)
+ return
/obj/item/weapon/pack/
name = "Card Pack"
@@ -182,13 +274,15 @@
icon = 'icons/obj/playing_cards.dmi'
w_class = ITEMSIZE_TINY
var/list/cards = list()
+ var/parentdeck = null // This variable is added here so that card pack dependent card can be mixed together by defining a "parentdeck" for them
/obj/item/weapon/pack/attack_self(var/mob/user as mob)
- user.visible_message("[user] rips open \the [src]!")
+ user.visible_message("[user] rips open \the [src]!")
var/obj/item/weapon/hand/H = new()
H.cards += cards
+ H.parentdeck = src.parentdeck
cards.Cut();
user.drop_item()
qdel(src)
@@ -205,31 +299,39 @@
var/concealed = 0
var/list/cards = list()
+ var/parentdeck = null
/obj/item/weapon/hand/verb/discard()
set category = "Object"
set name = "Discard"
- set desc = "Place a card from your hand in front of you."
+ set desc = "Place (a) card(s) from your hand in front of you."
- var/list/to_discard = list()
- for(var/datum/playingcard/P in cards)
- to_discard[P.name] = P
- var/discarding = input("Which card do you wish to put down?") as null|anything in to_discard
+ var/i
+ var/maxcards = min(cards.len,5) // Maximum of 5 cards at once
+ var/discards = input("How many cards do you want to discard? You may discard up to [maxcards] card(s)") as num
+ if(discards > maxcards)
+ return
+ for (i = 0;i < discards;i++)
+ var/list/to_discard = list()
+ for(var/datum/playingcard/P in cards)
+ to_discard[P.name] = P
+ var/discarding = input("Which card do you wish to put down?") as null|anything in to_discard
- if(!discarding || !to_discard[discarding] || !usr || !src) return
+ if(!discarding || !to_discard[discarding] || !usr || !src) return
- var/datum/playingcard/card = to_discard[discarding]
- to_discard.Cut()
+ var/datum/playingcard/card = to_discard[discarding]
+ to_discard.Cut()
- var/obj/item/weapon/hand/H = new(src.loc)
- H.cards += card
- cards -= card
- H.concealed = 0
- H.update_icon()
- src.update_icon()
- usr.visible_message("\The [usr] plays \the [discarding].")
- H.loc = get_step(usr,usr.dir)
+ var/obj/item/weapon/hand/H = new(src.loc)
+ H.cards += card
+ cards -= card
+ H.concealed = 0
+ H.parentdeck = src.parentdeck
+ H.update_icon()
+ src.update_icon()
+ usr.visible_message("\The [usr] plays \the [discarding].")
+ H.loc = get_step(usr,usr.dir)
if(!cards.len)
qdel(src)
@@ -237,14 +339,51 @@
/obj/item/weapon/hand/attack_self(var/mob/user as mob)
concealed = !concealed
update_icon()
- user.visible_message("\The [user] [concealed ? "conceals" : "reveals"] their hand.")
+ user.visible_message("\The [user] [concealed ? "conceals" : "reveals"] their hand.")
/obj/item/weapon/hand/examine(mob/user)
..(user)
- if((!concealed || src.loc == user) && cards.len)
- user << "It contains: "
+ if((!concealed) && cards.len)
+ to_chat(user,"It contains: ")
for(var/datum/playingcard/P in cards)
- user << "\The [P.name]."
+ to_chat(user,"\The [P.name].")
+
+/obj/item/weapon/hand/verb/Removecard()
+
+ set category = "Object"
+ set name = "Remove card"
+ set desc = "Remove a card from the hand."
+ set src in view(1)
+
+ var/mob/living/carbon/user = usr
+
+ if(user.stat || !Adjacent(user)) return
+
+ if(user.hands_are_full()) // Safety check lest the card disappear into oblivion
+ to_chat(usr,"Your hands are full!")
+ return
+
+ var/pickablecards = list()
+ for(var/datum/playingcard/P in cards)
+ pickablecards[P.name] += P
+ var/pickedcard = input("Which card do you want to remove from the hand?") as null|anything in pickablecards
+
+ if(!pickedcard || !pickablecards[pickedcard] || !usr || !src) return
+
+ var/datum/playingcard/card = pickablecards[pickedcard]
+
+ var/obj/item/weapon/hand/H = new(get_turf(src))
+ user.put_in_hands(H)
+ H.cards += card
+ cards -= card
+ H.parentdeck = src.parentdeck
+ H.concealed = src.concealed
+ H.update_icon()
+ src.update_icon()
+
+ if(!cards.len)
+ qdel(src)
+ return
/obj/item/weapon/hand/update_icon(var/direction = 0)
@@ -308,4 +447,4 @@
update_icon()
/obj/item/weapon/hand/pickup(mob/user as mob)
- src.update_icon()
\ No newline at end of file
+ src.update_icon()
diff --git a/code/modules/games/spaceball_cards.dm b/code/modules/games/spaceball_cards.dm
index 57a28fa1a2b..146317a720e 100644
--- a/code/modules/games/spaceball_cards.dm
+++ b/code/modules/games/spaceball_cards.dm
@@ -2,6 +2,7 @@
name = "spaceball booster pack"
desc = "Officially licensed to take your money."
icon_state = "card_pack_spaceball"
+ parentdeck = "spaceball"
/obj/item/weapon/pack/spaceball/New()
..()
diff --git a/code/modules/games/tarot.dm b/code/modules/games/tarot.dm
index f5727a0c432..cae71540cb9 100644
--- a/code/modules/games/tarot.dm
+++ b/code/modules/games/tarot.dm
@@ -24,14 +24,20 @@
P.back_icon = "card_back_tarot"
cards += P
-/obj/item/weapon/deck/tarot/attack_self(var/mob/user as mob)
- var/list/newcards = list()
- while(cards.len)
- var/datum/playingcard/P = pick(cards)
- P.name = replacetext(P.name," reversed","")
- if(prob(50))
- P.name += " reversed"
- newcards += P
- cards -= P
- cards = newcards
- user.visible_message("\The [user] shuffles [src].")
\ No newline at end of file
+/obj/item/weapon/deck/tarot/shuffle()
+ var/mob/living/user = usr
+ if (cooldown < world.time - 10)
+ var/list/newcards = list()
+ while(cards.len)
+ var/datum/playingcard/P = pick(cards)
+ P.name = replacetext(P.name," reversed","")
+ if(prob(50))
+ P.name += " reversed"
+ newcards += P
+ cards -= P
+ cards = newcards
+ playsound(user, 'sound/items/cardshuffle.ogg', 50, 1)
+ user.visible_message("\The [user] shuffles [src].")
+ cooldown = world.time
+ else
+ return
diff --git a/code/modules/integrated_electronics/subtypes/converters.dm b/code/modules/integrated_electronics/subtypes/converters.dm
index 343890af56e..b9f5c912d4c 100644
--- a/code/modules/integrated_electronics/subtypes/converters.dm
+++ b/code/modules/integrated_electronics/subtypes/converters.dm
@@ -67,6 +67,40 @@
push_data()
activate_pin(2)
+/obj/item/integrated_circuit/converter/refcode
+ name = "reference encoder"
+ desc = "This circuit can encode a reference into a string, which can then be read by an EPV2 circuit."
+ icon_state = "ref-string"
+ inputs = list("input" = IC_PINTYPE_REF)
+ outputs = list("output" = IC_PINTYPE_STRING)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+
+/obj/item/integrated_circuit/converter/refcode/do_work()
+ var/result = null
+ pull_data()
+ var/atom/A = get_pin_data(IC_INPUT, 1)
+ if(A && istype(A))
+ result = "\ref[A]"
+
+ set_pin_data(IC_OUTPUT, 1, result)
+ push_data()
+ activate_pin(2)
+
+/obj/item/integrated_circuit/converter/refdecode
+ name = "reference decoder"
+ desc = "This circuit can convert an encoded reference to actual reference."
+ icon_state = "ref-string"
+ inputs = list("input" = IC_PINTYPE_STRING)
+ outputs = list("output" = IC_PINTYPE_REF)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+
+
+/obj/item/integrated_circuit/converter/refdecode/do_work()
+ pull_data()
+ set_pin_data(IC_OUTPUT, 1, weakref(locate(get_pin_data(IC_INPUT, 1))))
+ push_data()
+ activate_pin(2)
+
/obj/item/integrated_circuit/converter/lowercase
name = "lowercase string converter"
desc = "this will cause a string to come out in all lowercase."
@@ -168,6 +202,56 @@
activate_pin(2)
+/obj/item/integrated_circuit/converter/findstring
+ name = "find text"
+ desc = "This gives position of sample in the string. Or returns 0."
+ extended_desc = "The first pin is the string to be examined. The second pin is the sample to be found. \
+ For example, 'eat this burger',' ' will give you position 4. This circuit isn't case sensitive."
+ complexity = 4
+ inputs = list(
+ "string" = IC_PINTYPE_STRING,
+ "sample" = IC_PINTYPE_STRING,
+ )
+ outputs = list(
+ "position" = IC_PINTYPE_NUMBER
+ )
+ activators = list("search" = IC_PINTYPE_PULSE_IN, "after search" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+
+
+
+/obj/item/integrated_circuit/converter/findstring/do_work()
+
+ set_pin_data(IC_OUTPUT, 1, findtext(get_pin_data(IC_INPUT, 1),get_pin_data(IC_INPUT, 2)) )
+ push_data()
+
+ activate_pin(2)
+
+/obj/item/integrated_circuit/converter/exploders
+ name = "string exploder"
+ desc = "This splits a single string into a list of strings."
+ extended_desc = "This circuit splits a given string into a list of strings based on the string and given delimiter. \
+ For example, 'eat this burger',' ' will be converted to list('eat','this','burger')."
+ complexity = 4
+ inputs = list(
+ "string to split" = IC_PINTYPE_STRING,
+ "delimiter" = IC_PINTYPE_STRING,
+ )
+ outputs = list(
+ "list" = IC_PINTYPE_LIST
+ )
+ activators = list("separate" = IC_PINTYPE_PULSE_IN, "on separated" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+
+
+
+/obj/item/integrated_circuit/converter/exploders/do_work()
+ var/strin = get_pin_data(IC_INPUT, 1)
+ var/sample = get_pin_data(IC_INPUT, 2)
+ set_pin_data(IC_OUTPUT, 1, splittext( strin ,sample ))
+ push_data()
+
+ activate_pin(2)
/obj/item/integrated_circuit/converter/radians2degrees
name = "radians to degrees converter"
diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm
index 95ed94b8130..d752f0d5cd9 100644
--- a/code/modules/integrated_electronics/subtypes/input.dm
+++ b/code/modules/integrated_electronics/subtypes/input.dm
@@ -17,6 +17,8 @@
activators = list("on pressed" = IC_PINTYPE_PULSE_IN)
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+
+
/obj/item/integrated_circuit/input/button/ask_for_input(mob/user) //Bit misleading name for this specific use.
to_chat(user, "You press the button labeled '[src.name]'.")
activate_pin(1)
@@ -105,9 +107,11 @@
push_data()
activate_pin(2)
+
+
/obj/item/integrated_circuit/input/adv_med_scanner
name = "integrated advanced medical analyser"
- desc = "A very small version of the common medical analyser. This allows the machine to know how healthy someone is. \
+ desc = "A very small version of the medbot's medical analyser. This allows the machine to know how healthy someone is. \
This type is much more precise, allowing the machine to know much more about the target than a normal analyzer."
icon_state = "medscan_adv"
complexity = 12
@@ -130,7 +134,7 @@
var/mob/living/carbon/human/H = get_pin_data_as_type(IC_INPUT, 1, /mob/living/carbon/human)
if(!istype(H)) //Invalid input
return
- if(H.Adjacent(get_turf(src))) // Like normal analysers, it can't be used at range.
+ if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range..
var/total_health = round(H.health/H.getMaxHealth(), 0.01)*100
var/missing_health = H.getMaxHealth() - H.health
@@ -145,6 +149,53 @@
push_data()
activate_pin(2)
+/obj/item/integrated_circuit/input/examiner
+ name = "examiner"
+ desc = "It's a little machine vision system. It can return the name, description, distance,\
+ relative coordinates, total amount of reagents, and maximum amount of reagents of the referenced object."
+ icon_state = "video_camera"
+ complexity = 6
+ inputs = list("\[ target" = IC_PINTYPE_REF)
+ outputs = list(
+ "name" = IC_PINTYPE_STRING,
+ "description" = IC_PINTYPE_STRING,
+ "X" = IC_PINTYPE_NUMBER,
+ "Y" = IC_PINTYPE_NUMBER,
+ "distance" = IC_PINTYPE_NUMBER,
+ "max reagents" = IC_PINTYPE_NUMBER,
+ "amount of reagents" = IC_PINTYPE_NUMBER,
+ )
+ activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT, "not scanned" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_RESEARCH
+ origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_BIO = 4)
+ power_draw_per_use = 80
+
+/obj/item/integrated_circuit/input/examiner/do_work()
+ var/atom/movable/H = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
+ var/turf/T = get_turf(src)
+ if(!istype(H)) //Invalid input
+ return
+
+ if(H in view(T)) // This is a camera. It can't examine thngs,that it can't see.
+
+
+ set_pin_data(IC_OUTPUT, 1, H.name)
+ set_pin_data(IC_OUTPUT, 2, H.desc)
+ set_pin_data(IC_OUTPUT, 3, H.x-T.x)
+ set_pin_data(IC_OUTPUT, 4, H.y-T.y)
+ set_pin_data(IC_OUTPUT, 5, sqrt((H.x-T.x)*(H.x-T.x)+ (H.y-T.y)*(H.y-T.y)))
+ var/mr = 0
+ var/tr = 0
+ if(H.reagents)
+ mr = H.reagents.maximum_volume
+ tr = H.reagents.total_volume
+ set_pin_data(IC_OUTPUT, 6, mr)
+ set_pin_data(IC_OUTPUT, 7, tr)
+ push_data()
+ activate_pin(2)
+ else
+ activate_pin(3)
+
/obj/item/integrated_circuit/input/local_locator
name = "local locator"
desc = "This is needed for certain devices that demand a reference for a target to act upon. This type only locates something \
@@ -173,7 +224,8 @@
random."
inputs = list("desired type ref")
outputs = list("located ref")
- activators = list("locate" = IC_PINTYPE_PULSE_IN)
+ activators = list("locate" = IC_PINTYPE_PULSE_IN,"found" = IC_PINTYPE_PULSE_OUT,
+ "not found" = IC_PINTYPE_PULSE_OUT)
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
power_draw_per_use = 30
@@ -197,8 +249,64 @@
valid_things.Add(thing)
if(valid_things.len)
O.data = weakref(pick(valid_things))
+ activate_pin(2)
+ else
+ activate_pin(3)
O.push_data()
+/obj/item/integrated_circuit/input/advanced_locator
+ complexity = 6
+ name = "advanced locator"
+ desc = "This is needed for certain devices that demand a reference for a target to act upon. This type locates something \
+ that is standing in given radius of up to 8 meters"
+ extended_desc = "The first pin requires a ref to a kind of object that you want the locator to acquire. This means that it will \
+ give refs to nearby objects that are similar to given sample. If this pin is a string, the locator will search for\
+ item by matching desired text in name + description. If more than one valid object is found nearby, it will choose one of them at \
+ random. The second pin is a radius."
+ inputs = list("desired type" = IC_PINTYPE_ANY, "radius" = IC_PINTYPE_NUMBER)
+ outputs = list("located ref")
+ activators = list("locate" = IC_PINTYPE_PULSE_IN,"found" = IC_PINTYPE_PULSE_OUT,"not found" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+ power_draw_per_use = 30
+ var/radius = 1
+
+/obj/item/integrated_circuit/input/advanced_locator/on_data_written()
+ var/rad = get_pin_data(IC_INPUT, 2)
+ if(isnum(rad))
+ rad = Clamp(rad, 0, 8)
+ radius = rad
+
+/obj/item/integrated_circuit/input/advanced_locator/do_work()
+ var/datum/integrated_io/I = inputs[1]
+ var/datum/integrated_io/O = outputs[1]
+ O.data = null
+ var/turf/T = get_turf(src)
+ var/list/nearby_things = range(radius, T) & view(T)
+ var/list/valid_things = list()
+ if(isweakref(I.data))
+ var/atom/A = I.data.resolve()
+ var/desired_type = A.type
+ if(desired_type)
+ for(var/atom/thing in nearby_things)
+ if(thing.type == desired_type)
+ valid_things.Add(thing)
+ else if(istext(I.data))
+ var/DT = I.data
+ for(var/atom/thing in nearby_things)
+ if(findtext(addtext(thing.name," ",thing.desc), DT, 1, 0) )
+ valid_things.Add(thing)
+ if(valid_things.len)
+ O.data = weakref(pick(valid_things))
+ O.push_data()
+ activate_pin(2)
+ else
+ O.push_data()
+ activate_pin(3)
+
+
+
+
+
/obj/item/integrated_circuit/input/signaler
name = "integrated signaler"
desc = "Signals from a signaler can be received with this, allowing for remote control. Additionally, it can send signals as well."
@@ -431,3 +539,83 @@
activate_pin(1)
return TRUE
+/obj/item/integrated_circuit/input/internalbm
+ name = "internal battery monitor"
+ desc = "This monitors the charge level of an internal battery."
+ icon_state = "internalbm"
+ extended_desc = "This circuit will give you values of charge, max charge and percentage of the internal battery on demand."
+ w_class = ITEMSIZE_TINY
+ complexity = 1
+ inputs = list()
+ outputs = list(
+ "cell charge" = IC_PINTYPE_NUMBER,
+ "max charge" = IC_PINTYPE_NUMBER,
+ "percentage" = IC_PINTYPE_NUMBER,
+ "refference to assembly" = IC_PINTYPE_REF
+ )
+ activators = list("read" = IC_PINTYPE_PULSE_IN, "on read" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+ origin_tech = list(TECH_ENGINEERING = 4, TECH_DATA = 4, TECH_POWER = 4, TECH_MAGNET = 3)
+ power_draw_per_use = 1
+
+/obj/item/integrated_circuit/input/internalbm/do_work()
+ set_pin_data(IC_OUTPUT, 1, null)
+ set_pin_data(IC_OUTPUT, 2, null)
+ set_pin_data(IC_OUTPUT, 3, null)
+ set_pin_data(IC_OUTPUT, 4, weakref(assembly))
+ if(assembly)
+ if(assembly.battery)
+
+ set_pin_data(IC_OUTPUT, 1, assembly.battery.charge)
+ set_pin_data(IC_OUTPUT, 2, assembly.battery.maxcharge)
+ set_pin_data(IC_OUTPUT, 3, 100*assembly.battery.charge/assembly.battery.maxcharge)
+ push_data()
+ activate_pin(2)
+
+/obj/item/integrated_circuit/input/externalbm
+ name = "external battery monitor"
+ desc = "This can help watch the battery level of any device in range."
+ icon_state = "externalbm"
+ extended_desc = "This circuit will give you values of charge, max charge and percentage of any device or battery in view"
+ w_class = ITEMSIZE_TINY
+ complexity = 2
+ inputs = list("target" = IC_PINTYPE_REF)
+ outputs = list(
+ "cell charge" = IC_PINTYPE_NUMBER,
+ "max charge" = IC_PINTYPE_NUMBER,
+ "percentage" = IC_PINTYPE_NUMBER
+ )
+ activators = list("read" = IC_PINTYPE_PULSE_IN, "on read" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+ origin_tech = list(TECH_ENGINEERING = 4, TECH_DATA = 4, TECH_POWER = 4, TECH_MAGNET = 3)
+ power_draw_per_use = 1
+
+/obj/item/integrated_circuit/input/externalbm/do_work()
+
+ var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
+ set_pin_data(IC_OUTPUT, 1, null)
+ set_pin_data(IC_OUTPUT, 2, null)
+ set_pin_data(IC_OUTPUT, 3, null)
+ if(AM)
+
+
+ var/obj/item/weapon/cell/cell = null
+ if(istype(AM, /obj/item/weapon/cell)) // Is this already a cell?
+ cell = AM
+ else // If not, maybe there's a cell inside it?
+ for(var/obj/item/weapon/cell/C in AM.contents)
+ if(C) // Find one cell to charge.
+ cell = C
+ break
+ if(cell)
+
+ var/turf/A = get_turf(src)
+ if(AM in view(A))
+ push_data()
+ set_pin_data(IC_OUTPUT, 1, cell.charge)
+ set_pin_data(IC_OUTPUT, 2, cell.maxcharge)
+ set_pin_data(IC_OUTPUT, 3, cell.percent())
+ push_data()
+ activate_pin(2)
+
+
diff --git a/code/modules/integrated_electronics/subtypes/logic.dm b/code/modules/integrated_electronics/subtypes/logic.dm
index 4bbffede35f..82667634a1c 100644
--- a/code/modules/integrated_electronics/subtypes/logic.dm
+++ b/code/modules/integrated_electronics/subtypes/logic.dm
@@ -55,6 +55,98 @@
/obj/item/integrated_circuit/logic/binary/equals/do_compare(var/datum/integrated_io/A, var/datum/integrated_io/B)
return A.data == B.data
+/obj/item/integrated_circuit/logic/binary/jklatch
+ name = "JK latch"
+ desc = "This gate is a synchronysed JK latch."
+ icon_state = "jklatch"
+ inputs = list("J","K")
+ outputs = list("Q","!Q")
+ activators = list("pulse in C" = IC_PINTYPE_PULSE_IN, "pulse out Q" = IC_PINTYPE_PULSE_OUT, "pulse out !Q" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+ var/lstate=FALSE
+
+/obj/item/integrated_circuit/logic/binary/jklatch/do_work()
+ pull_data()
+ var/datum/integrated_io/A = inputs[1]
+ var/datum/integrated_io/B = inputs[2]
+ var/datum/integrated_io/O = outputs[1]
+ var/datum/integrated_io/Q = outputs[2]
+ if(A.data)
+ if(B.data)
+ lstate=!lstate
+ else
+ lstate = TRUE
+ else
+ if(B.data)
+ lstate=FALSE
+ O.data = lstate ? TRUE : FALSE
+ Q.data = !lstate ? TRUE : FALSE
+ if(get_pin_data(IC_OUTPUT, 1))
+ activate_pin(2)
+ else
+ activate_pin(3)
+ push_data()
+
+/obj/item/integrated_circuit/logic/binary/rslatch
+ name = "RS latch"
+ desc = "This gate is synchronysed a RS latch. If both R and S are true, the state will not change."
+ icon_state = "sr_nor"
+ inputs = list("S","R")
+ outputs = list("Q","!Q")
+ activators = list("pulse in C" = IC_PINTYPE_PULSE_IN, "pulse out Q" = IC_PINTYPE_PULSE_OUT, "pulse out !Q" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+ var/lstate=FALSE
+
+/obj/item/integrated_circuit/logic/binary/rslatch/do_work()
+ pull_data()
+ var/datum/integrated_io/A = inputs[1]
+ var/datum/integrated_io/B = inputs[2]
+ var/datum/integrated_io/O = outputs[1]
+ var/datum/integrated_io/Q = outputs[2]
+ if(A.data)
+ if(!B.data)
+ lstate=TRUE
+ else
+ if(B.data)
+ lstate=FALSE
+ O.data = lstate ? TRUE : FALSE
+ Q.data = !lstate ? TRUE : FALSE
+ if(get_pin_data(IC_OUTPUT, 1))
+ activate_pin(2)
+ else
+ activate_pin(3)
+ push_data()
+
+/obj/item/integrated_circuit/logic/binary/gdlatch
+ name = "gated D latch"
+ desc = "This gate is a synchronysed gated D latch."
+ icon_state = "gated_d"
+ inputs = list("D","E")
+ outputs = list("Q","!Q")
+ activators = list("pulse in C" = IC_PINTYPE_PULSE_IN, "pulse out Q" = IC_PINTYPE_PULSE_OUT, "pulse out !Q" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
+ var/lstate=FALSE
+
+/obj/item/integrated_circuit/logic/binary/gdlatch/do_work()
+ pull_data()
+ var/datum/integrated_io/A = inputs[1]
+ var/datum/integrated_io/B = inputs[2]
+ var/datum/integrated_io/O = outputs[1]
+ var/datum/integrated_io/Q = outputs[2]
+ if(B.data)
+ if(A.data)
+ lstate=TRUE
+ else
+ lstate=FALSE
+
+ O.data = lstate ? TRUE : FALSE
+ Q.data = !lstate ? TRUE : FALSE
+ if(get_pin_data(IC_OUTPUT, 1))
+ activate_pin(2)
+ else
+ activate_pin(3)
+ push_data()
+
/obj/item/integrated_circuit/logic/binary/not_equals
name = "not equal gate"
desc = "This gate compares two values, and outputs the number one if both are different."
diff --git a/code/modules/integrated_electronics/subtypes/smart.dm b/code/modules/integrated_electronics/subtypes/smart.dm
index 14aa9b6eab4..0e16cd40794 100644
--- a/code/modules/integrated_electronics/subtypes/smart.dm
+++ b/code/modules/integrated_electronics/subtypes/smart.dm
@@ -25,8 +25,10 @@
if(!A)
return
if(!(A in view(get_turf(src))))
+ push_data()
return // Can't see the target.
- var/desired_dir = get_dir(get_turf(src), A)
+ var/desired_dir = get_dir(get_turf(src), get_turf(A))
set_pin_data(IC_OUTPUT, 1, desired_dir)
- push_data()
\ No newline at end of file
+ push_data()
+ activate_pin(2)
\ No newline at end of file
diff --git a/code/modules/lore_codex/lore_data/species.dm b/code/modules/lore_codex/lore_data/species.dm
index 54d72e07182..1027b602a8e 100644
--- a/code/modules/lore_codex/lore_data/species.dm
+++ b/code/modules/lore_codex/lore_data/species.dm
@@ -7,6 +7,8 @@
/datum/lore/codex/page/unathi,
/datum/lore/codex/page/tajaran,
/datum/lore/codex/page/diona,
+ /datum/lore/codex/page/promethean,
+ /datum/lore/codex/page/vatborn,
/datum/lore/codex/category/teshari,
/datum/lore/codex/category/positronic,
/datum/lore/codex/category/drone
@@ -125,6 +127,27 @@
side of a wall, but this comes at a cost. Very loud noises are very painful for Teshari, so be mindful of \
your indoor voice when speaking with one. The Teshari are omnivorous but generally prefer to eat meat wherever possible."
+// Promethean Lore
+/datum/lore/codex/page/promethean/add_content()
+ name = "Promethean"
+ keywords += list("slime", "promethean")
+ data = "Prometheans are an artificial species created by the Humans sometime in the 2540s, aboard the NRS Prometheus, while experimenting with \
+ the Aetolian giant slime, or ‘Macrolimus vulgaris’. They themselves are considered sapient beings and given protection under prior Human legislation, \
+ though often only appear to serve as aides or inferior positions when kept as staff. Aetolus, the official ‘Home world’ of the Prometheans and giant slime, \
+ is an obnoxiously warm, humid planet requiring structures to be built within large, atmospherically-filtered ‘tent-like’ domes. \
+ Prometheans take on vague visual and vocal features of the species they cohabitate with, sharing their predecessors’ tendency to mimic nearby entities, \
+ though in physical form additionally; this is seemingly more important in their own development, as well. Despite their taken appearances, \
+ there is no known existence of a divergence between a biologically ‘male’ or ‘female’ form of the species, leading most to believe they are in fact asexual, \
+ as their predecessors are."
+
+// Vatborn Lore
+/datum/lore/codex/page/vatborn/add_content()
+ name = "Vatborn"
+ keywords += list("vatborn")
+ data = "A genetically modified type of human, Vatborn humans are cloned from a template and grown in special tubes. They look like pale \
+ but otherwise normal humans, but their bodies have a few internal changes. For one, they lack an appendix. On top of that, they are frequently \
+ hungry, as their metabolisms are faster than standard."
+
// Posi lore
/datum/lore/codex/category/positronic/add_content()
name = "Positronics"
diff --git a/code/modules/materials/material_recipes.dm b/code/modules/materials/material_recipes.dm
index ccda4fc9f64..c0c1eecd9e7 100644
--- a/code/modules/materials/material_recipes.dm
+++ b/code/modules/materials/material_recipes.dm
@@ -139,6 +139,9 @@
recipes += new/datum/stack_recipe("wooden bucket", /obj/item/weapon/reagent_containers/glass/bucket/wood, 2, time = 4, one_per_turf = 0, on_floor = 0)
recipes += new/datum/stack_recipe("coilgun stock", /obj/item/weapon/coilgun_assembly, 5)
+/material/wood/log/generate_recipes()
+ return // Feel free to add log-only recipes here later if desired.
+
/material/cardboard/generate_recipes()
..()
recipes += new/datum/stack_recipe("box", /obj/item/weapon/storage/box)
diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm
index 7ba518f6ef3..f66d2425c6a 100644
--- a/code/modules/materials/material_sheets.dm
+++ b/code/modules/materials/material_sheets.dm
@@ -203,6 +203,35 @@
icon_state = "sheet-wood"
default_type = "wood"
+/obj/item/stack/material/log
+ name = "log"
+ icon_state = "sheet-log"
+ default_type = "log"
+ no_variants = FALSE
+ color = "#824B28"
+ max_amount = 25
+ w_class = ITEMSIZE_HUGE
+
+/obj/item/stack/material/log/sif
+ name = "alien log"
+ color = "#0099cc"
+
+/obj/item/stack/material/log/attackby(var/obj/item/W, var/mob/user)
+ if(!istype(W))
+ return ..()
+ if(W.sharp && W.edge && use(1))
+ to_chat(user, "You cut up a log into planks.")
+ playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1)
+ var/obj/item/stack/material/wood/existing_wood = locate() in user.loc
+ var/obj/item/stack/material/wood/new_wood = new(user.loc)
+ new_wood.amount = 2
+ if(existing_wood)
+ if(new_wood.transfer_to(existing_wood))
+ to_chat(user, "You add the newly-formed wood to the stack. It now contains [existing_wood.amount] planks.")
+ else
+ return ..()
+
+
/obj/item/stack/material/cloth
name = "cloth"
icon_state = "sheet-cloth"
diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm
index 2daa7501c08..0db3a1016ec 100644
--- a/code/modules/materials/materials.dm
+++ b/code/modules/materials/materials.dm
@@ -680,6 +680,18 @@ var/list/name_to_material
sheet_singular_name = "plank"
sheet_plural_name = "planks"
+/material/wood/log
+ name = "log"
+ icon_base = "log"
+ stack_type = /obj/item/stack/material/log
+ sheet_singular_name = "log"
+ sheet_plural_name = "logs"
+
+/material/wood/log/sif
+ name = "alien log"
+ icon_colour = "#0099cc" // Cyan-ish
+ stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
+
/material/wood/holographic
name = "holowood"
display_name = "wood"
diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm
index a017476af32..8fcba9aee3b 100644
--- a/code/modules/mining/abandonedcrates.dm
+++ b/code/modules/mining/abandonedcrates.dm
@@ -54,7 +54,7 @@
if(46 to 50)
new/obj/item/clothing/under/chameleon(src)
for(var/i = 0, i < 7, i++)
- new/obj/item/clothing/accessory/horrible(src)
+ new/obj/item/clothing/accessory/tie/horrible(src)
if(51 to 52) // Uncommon, 2% each
new/obj/item/weapon/melee/classic_baton(src)
if(53 to 54)
diff --git a/code/modules/mob/_modifiers/traits_phobias.dm b/code/modules/mob/_modifiers/traits_phobias.dm
index 58e35fea038..290875c5d66 100644
--- a/code/modules/mob/_modifiers/traits_phobias.dm
+++ b/code/modules/mob/_modifiers/traits_phobias.dm
@@ -268,7 +268,8 @@
total_lum += T.get_lumcount()
total_tiles++
- average_lum = total_lum / total_tiles
+ if(total_tiles)
+ average_lum = total_lum / total_tiles
if(average_lum > fear_threshold)
switch(average_lum)
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 27d83bd1a2e..4fe77323f25 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -315,7 +315,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!client)
return
- var/mentor = is_mentor(usr.client)
+ var/mentor = is_eventM(usr.client)
if(!config.antag_hud_allowed && (!client.holder || mentor))
src << "Admins have disabled this for this round."
return
diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm
index 3a451bff448..c2a7b5668a2 100644
--- a/code/modules/mob/hear_say.dm
+++ b/code/modules/mob/hear_say.dm
@@ -88,6 +88,8 @@
// Checks if the mob's own name is included inside message. Handles both first and last names.
/mob/proc/check_mentioned(var/message)
var/list/valid_names = splittext(real_name, " ") // Should output list("John", "Doe") as an example.
+ var/list/nicknames = splittext(nickname, " ")
+ valid_names += nicknames
valid_names += special_mentions()
for(var/name in valid_names)
if(findtext(message, regex("\\b[name]\\b", "i"))) // This is to stop 'ai' from triggering if someone says 'wait'.
diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm
index 51491f9f088..d18b7c538e7 100644
--- a/code/modules/mob/living/carbon/human/emote.dm
+++ b/code/modules/mob/living/carbon/human/emote.dm
@@ -175,9 +175,11 @@
if ("clap")
if (!src.restrained())
message = "claps."
+ playsound(src.loc, 'sound/misc/clapping.ogg')
m_type = 2
if(miming)
m_type = 1
+
if ("flap")
if (!src.restrained())
message = "flaps [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] wings."
@@ -701,6 +703,20 @@
vomit()
return
+ if("whistle" || "whistles")
+ if(!muzzled)
+ message = "whistles a tune."
+ playsound(loc, 'sound/misc/longwhistle.ogg') //praying this doesn't get abused
+ else
+ message = "makes a light spitting noise, a poor attempt at a whistle."
+
+ if("qwhistle")
+ if(!muzzled)
+ message = "whistles quietly."
+ playsound(loc, 'sound/misc/shortwhistle.ogg')
+ else
+ message = "makes a light spitting noise, a poor attempt at a whistle."
+
if ("help")
src << "blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag, \
frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, \
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index b375cfbac7f..d4b6e589128 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -724,8 +724,6 @@
var/obj/item/clothing/glasses/sunglasses/sechud/aviator/S = src.glasses
if(!S.on)
number += 1
- else if(istype(src.glasses, /obj/item/clothing/glasses/sunglasses/medhud/aviator))
- number += 0
else
number += 1
if(istype(src.glasses, /obj/item/clothing/glasses/welding))
@@ -1280,7 +1278,7 @@
W.message = message
W.add_fingerprint(src)
-/mob/living/carbon/human/can_inject(var/mob/user, var/error_msg, var/target_zone)
+/mob/living/carbon/human/can_inject(var/mob/user, var/error_msg, var/target_zone, var/ignore_thickness = FALSE)
. = 1
if(!target_zone)
@@ -1300,10 +1298,10 @@
else
switch(target_zone)
if(BP_HEAD)
- if(head && head.item_flags & THICKMATERIAL)
+ if(head && (head.item_flags & THICKMATERIAL) && !ignore_thickness)
. = 0
else
- if(wear_suit && wear_suit.item_flags & THICKMATERIAL)
+ if(wear_suit && (wear_suit.item_flags & THICKMATERIAL) && !ignore_thickness)
. = 0
if(!. && error_msg && user)
if(!fail_msg)
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index e37be0e032e..87246e3fe49 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -149,22 +149,26 @@ emp_act
if(!type || !def_zone) return 0
var/protection = 0
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes)
- for(var/gear in protective_gear)
- if(gear && istype(gear ,/obj/item/clothing))
- var/obj/item/clothing/C = gear
- if(istype(C) && C.body_parts_covered & def_zone.body_part)
- protection += C.armor[type]
+ for(var/obj/item/clothing/gear in protective_gear)
+ if(gear.body_parts_covered & def_zone.body_part)
+ protection += gear.armor[type]
+ if(gear.accessories.len)
+ for(var/obj/item/clothing/accessory/bling in gear.accessories)
+ if(bling.body_parts_covered & def_zone.body_part)
+ protection += bling.armor[type]
return protection
/mob/living/carbon/human/proc/getsoak_organ(var/obj/item/organ/external/def_zone, var/type)
if(!type || !def_zone) return 0
var/soaked = 0
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes)
- for(var/gear in protective_gear)
- if(gear && istype(gear ,/obj/item/clothing))
- var/obj/item/clothing/C = gear
- if(istype(C) && C.body_parts_covered & def_zone.body_part)
- soaked += C.armorsoak[type]
+ for(var/obj/item/clothing/gear in protective_gear)
+ if(gear.body_parts_covered & def_zone.body_part)
+ soaked += gear.armorsoak[type]
+ if(gear.accessories.len)
+ for(var/obj/item/clothing/accessory/bling in gear.accessories)
+ if(bling.body_parts_covered & def_zone.body_part)
+ soaked += bling.armorsoak[type]
return soaked
/mob/living/carbon/human/proc/check_head_coverage()
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 334302f0c69..93f583c5abb 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -182,14 +182,23 @@
var/S = pick(footstep_sounds)
if(!S) return
- // Only play every other step while running
- if(m_intent == "run" && step_count++ % 2 == 0)
+ // Play every 20 steps while walking, for the sneak
+ if(m_intent == "walk" && step_count++ % 20 != 0)
+ return
+
+ // Play every other step while running
+ if(m_intent == "run" && step_count++ % 2 != 0)
return
var/volume = config.footstep_volume
+
// Reduce volume while walking or barefoot
- if(!shoes || m_intent != "run")
+ if(!shoes || m_intent == "walk")
volume *= 0.5
+ else if(shoes)
+ var/obj/item/clothing/shoes/feet = shoes
+ if(feet)
+ volume *= feet.step_volume_mod
if(!has_organ(BP_L_FOOT) && !has_organ(BP_R_FOOT))
return // no feet = no footsteps
diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
index ef6bf12729b..6e95330bf36 100644
--- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm
+++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
@@ -5,6 +5,7 @@
deform = 'icons/mob/human_races/r_def_vox.dmi'
default_language = LANGUAGE_VOX
language = LANGUAGE_GALCOM
+ species_language = LANGUAGE_VOX
num_alternate_languages = 1
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
rarity_value = 4
diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm
index cf380d8ab30..a2b38e4c226 100644
--- a/code/modules/mob/living/carbon/human/species/species.dm
+++ b/code/modules/mob/living/carbon/human/species/species.dm
@@ -47,6 +47,7 @@
// Language/culture vars.
var/default_language = LANGUAGE_GALCOM // Default language is used when 'say' is used without modifiers.
var/language = LANGUAGE_GALCOM // Default racial language, if any.
+ var/species_language = LANGUAGE_GALCOM // Used on the Character Setup screen
var/list/secondary_langs = list() // The names of secondary languages that are available to this species.
var/list/speech_sounds // A list of sounds to potentially play when speaking.
var/list/speech_chance // The likelihood of a speech sound playing.
diff --git a/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm b/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm
index 89b1fc1bd7d..d8f474d9ed4 100644
--- a/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm
+++ b/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm
@@ -1,3 +1,4 @@
+/*
/datum/species/human/gravworlder
name = "grav-adapted Human"
name_plural = "grav-adapted Humans"
@@ -13,7 +14,9 @@
radiation_mod = 0.5
brute_mod = 0.85
slowdown = 1
+*/
+/*
/datum/species/human/spacer
name = "space-adapted Human"
name_plural = "space-adapted Humans"
@@ -27,23 +30,25 @@
flash_mod = 1.2
brute_mod = 1.1
burn_mod = 1.1
+*/
/datum/species/human/vatgrown
- name = "vat-grown Human"
- name_plural = "vat-grown Humans"
+ name = "Vatborn"
+ name_plural = "Vatborn"
blurb = "With cloning on the forefront of human scientific advancement, cheap mass production \
- of bodies is a very real and rather ethically grey industry. Vat-grown humans tend to be paler than \
- baseline, with no appendix and fewer inherited genetic disabilities, but a weakened metabolism."
+ of bodies is a very real and rather ethically grey industry. Vat-grown or Vatborn humans tend to be \
+ paler than baseline, with no appendix and fewer inherited genetic disabilities, but a more aggressive metabolism."
icobase = 'icons/mob/human_races/subspecies/r_vatgrown.dmi'
toxins_mod = 1.1
+ metabolic_rate = 1.15
has_organ = list(
- O_HEART = /obj/item/organ/heart,
- O_LUNGS = /obj/item/organ/lungs,
- O_LIVER = /obj/item/organ/liver,
- O_KIDNEYS = /obj/item/organ/kidneys,
- O_BRAIN = /obj/item/organ/brain,
- O_EYES = /obj/item/organ/eyes
+ O_HEART = /obj/item/organ/internal/heart,
+ O_LUNGS = /obj/item/organ/internal/lungs,
+ O_LIVER = /obj/item/organ/internal/liver,
+ O_KIDNEYS = /obj/item/organ/internal/kidneys,
+ O_BRAIN = /obj/item/organ/internal/brain,
+ O_EYES = /obj/item/organ/internal/eyes
)
/*
@@ -54,4 +59,4 @@
name_plural = "uplifted Chimpanzees"
blurb = "Ook ook."
icobase = 'icons/mob/human_races/subspecies/r_upliftedchimp.dmi'
-*/
+*/
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/station/prometheans.dm b/code/modules/mob/living/carbon/human/species/station/prometheans.dm
index 891825060d7..db505865041 100644
--- a/code/modules/mob/living/carbon/human/species/station/prometheans.dm
+++ b/code/modules/mob/living/carbon/human/species/station/prometheans.dm
@@ -25,6 +25,7 @@ var/datum/species/shapeshifter/promethean/prometheans
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED
health_hud_intensity = 2
num_alternate_languages = 3
+ species_language = LANGUAGE_SOL_COMMON
breath_type = null
poison_type = null
diff --git a/code/modules/mob/living/carbon/human/species/station/seromi.dm b/code/modules/mob/living/carbon/human/species/station/seromi.dm
index cca023406e6..0a6e1df9a48 100644
--- a/code/modules/mob/living/carbon/human/species/station/seromi.dm
+++ b/code/modules/mob/living/carbon/human/species/station/seromi.dm
@@ -9,6 +9,7 @@
num_alternate_languages = 3
secondary_langs = list(LANGUAGE_SCHECHI, LANGUAGE_SKRELLIAN)
name_language = LANGUAGE_SCHECHI
+ species_language = LANGUAGE_SCHECHI
min_age = 12
max_age = 45
health_hud_intensity = 3
diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm
index c17b44c8b26..1f01aaa3b42 100644
--- a/code/modules/mob/living/carbon/human/species/station/station.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station.dm
@@ -9,6 +9,7 @@
interests, rampant cyber and bio-augmentation and secretive factions make life on most human \
worlds tumultous at best."
num_alternate_languages = 3
+ species_language = LANGUAGE_SOL_COMMON
secondary_langs = list(LANGUAGE_SOL_COMMON)
name_language = null // Use the first-name last-name generator rather than a language scrambler
min_age = 17
@@ -41,6 +42,7 @@
num_alternate_languages = 3
secondary_langs = list(LANGUAGE_UNATHI)
name_language = LANGUAGE_UNATHI
+ species_language = LANGUAGE_UNATHI
health_hud_intensity = 2.5
min_age = 32
@@ -141,6 +143,7 @@
num_alternate_languages = 3
secondary_langs = list(LANGUAGE_SIIK)
name_language = LANGUAGE_SIIK
+ species_language = LANGUAGE_SIIK
health_hud_intensity = 2.5
min_age = 17
@@ -221,6 +224,7 @@
num_alternate_languages = 3
secondary_langs = list(LANGUAGE_SKRELLIAN, LANGUAGE_SCHECHI)
name_language = LANGUAGE_SKRELLIAN
+ species_language = LANGUAGE_SKRELLIAN
health_hud_intensity = 2
water_movement = -3
@@ -294,6 +298,7 @@
num_alternate_languages = 2
secondary_langs = list(LANGUAGE_ROOTGLOBAL)
name_language = LANGUAGE_ROOTLOCAL
+ species_language = LANGUAGE_ROOTLOCAL
health_hud_intensity = 2.5
item_slowdown_mod = 0.25
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index ffc02b4664d..e8fc9893b5d 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -303,7 +303,7 @@ proc/get_radio_key_from_channel(var/channel)
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"[speech_type][speech_bubble_test]")
spawn(30) qdel(speech_bubble)
- // VOREStation Edit - Attempt Multi-Z Talking
+ // Attempt Multi-Z Talking
var/mob/above = src.shadow
while(!QDELETED(above))
var/turf/ST = get_turf(above)
@@ -316,7 +316,6 @@ proc/get_radio_key_from_channel(var/channel)
listening[item] = z_speech_bubble
listening_obj |= results["objs"]
above = above.shadow
- // VOREStation Edit End
//Main 'say' and 'whisper' message delivery
for(var/mob/M in listening)
@@ -326,12 +325,12 @@ proc/get_radio_key_from_channel(var/channel)
var/dst = get_dist(get_turf(M),get_turf(src))
if(dst <= message_range || (M.stat == DEAD && !forbid_seeing_deadchat)) //Inside normal message range, or dead with ears (handled in the view proc)
- M << (listening[M] || speech_bubble) // VOREStation Edit - Send the image attached to shadow mob if available
+ M << (listening[M] || speech_bubble) // Send the image attached to shadow mob if available
M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
if(whispering) //Don't even bother with these unless whispering
if(dst > message_range && dst <= w_scramble_range) //Inside whisper scramble range
- M << (listening[M] || speech_bubble) // VOREStation Edit - Send the image attached to shadow mob if available
+ M << (listening[M] || speech_bubble) // Send the image attached to shadow mob if available
M.hear_say(stars(message), verb, speaking, alt_name, italics, src, speech_sound, sound_vol*0.2)
if(dst > w_scramble_range && dst <= world.view) //Inside whisper 'visible' range
M.show_message("[src.name] [w_not_heard].", 2)
diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station.dm b/code/modules/mob/living/silicon/robot/robot_modules/station.dm
index c6f869bf04d..dd396f7f2d7 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules/station.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules/station.dm
@@ -418,6 +418,8 @@ var/global/list/robot_modules = list(
var/datum/matter_synth/metal = new /datum/matter_synth/metal(40000)
var/datum/matter_synth/glass = new /datum/matter_synth/glass(40000)
var/datum/matter_synth/plasteel = new /datum/matter_synth/plasteel(20000)
+ var/datum/matter_synth/wood = new /datum/matter_synth/wood(40000)
+ var/datum/matter_synth/plastic = new /datum/matter_synth/plastic(40000)
var/datum/matter_synth/wire = new /datum/matter_synth/wire()
synths += metal
@@ -446,9 +448,9 @@ var/global/list/robot_modules = list(
C.synths = list(wire)
src.modules += C
- var/obj/item/stack/material/cyborg/plasteel/P = new (src)
- P.synths = list(plasteel)
- src.modules += P
+ var/obj/item/stack/material/cyborg/plasteel/PS = new (src)
+ PS.synths = list(plasteel)
+ src.modules += PS
var/obj/item/stack/tile/floor/cyborg/S = new /obj/item/stack/tile/floor/cyborg(src)
S.synths = list(metal)
@@ -458,6 +460,18 @@ var/global/list/robot_modules = list(
RG.synths = list(metal, glass)
src.modules += RG
+ var/obj/item/stack/tile/wood/cyborg/WT = new /obj/item/stack/tile/wood/cyborg(src)
+ WT.synths = list(wood)
+ src.modules += WT
+
+ var/obj/item/stack/material/cyborg/wood/W = new (src)
+ W.synths = list(wood)
+ src.modules += W
+
+ var/obj/item/stack/material/cyborg/plastic/PL = new (src)
+ PL.synths = list(plastic)
+ src.modules += PL
+
/obj/item/weapon/robot_module/robot/security
name = "security robot module"
channels = list("Security" = 1)
diff --git a/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm b/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm
index 2def8149ffd..f769cb29ab2 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm
@@ -26,12 +26,13 @@
)
var/id
+// All syndie modules get these, and the base borg items (flash, crowbar, etc).
/obj/item/weapon/robot_module/robot/syndicate/New(var/mob/living/silicon/robot/R)
..()
loc = R
+ src.modules += new /obj/item/weapon/pinpointer/shuttle/merc(src)
src.modules += new /obj/item/weapon/melee/energy/sword(src)
- src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
- src.modules += new /obj/item/weapon/card/emag(src)
+
var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
src.modules += jetpack
R.internals = jetpack
@@ -43,3 +44,141 @@
src.modules -= id
id = null
return ..()
+
+// Gets a big shield and a gun that shoots really fast to scare the opposing force.
+/obj/item/weapon/robot_module/robot/syndicate/protector
+ name = "protector robot module"
+ sprites = list(
+ "Cerberus - Treaded" = "syndie_treadhound",
+ "Cerberus" = "syndie_bloodhound",
+ "Ares" = "squats",
+ "XI-ALP" = "syndi-heavy"
+ )
+
+/obj/item/weapon/robot_module/robot/syndicate/protector/New(var/mob/living/silicon/robot/R)
+ ..()
+ src.modules += new /obj/item/shield_projector/rectangle/weak(src)
+ src.modules += new /obj/item/weapon/gun/energy/dakkalaser(src)
+ src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
+ src.modules += new /obj/item/weapon/melee/baton/robot(src)
+
+// 95% engi-borg and 15% roboticist.
+/obj/item/weapon/robot_module/robot/syndicate/mechanist
+ name = "mechanist robot module"
+ sprites = list(
+ "XI-GUS" = "spidersyndi",
+ "WTOperator" = "sleekhos"
+ )
+
+/obj/item/weapon/robot_module/robot/syndicate/mechanist/New(var/mob/living/silicon/robot/R)
+ ..()
+ // General engineering/hacking.
+ src.modules += new /obj/item/borg/sight/meson(src)
+ src.modules += new /obj/item/weapon/weldingtool/electric/mounted/cyborg(src)
+ src.modules += new /obj/item/weapon/screwdriver/cyborg(src)
+ src.modules += new /obj/item/weapon/wrench/cyborg(src)
+ src.modules += new /obj/item/weapon/wirecutters/cyborg(src)
+ src.modules += new /obj/item/device/multitool/ai_detector(src)
+ src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
+ src.modules += new /obj/item/weapon/rcd/borg/lesser(src) // Can't eat rwalls to prevent AI core cheese.
+ src.modules += new /obj/item/weapon/melee/energy/sword/ionic_rapier(src)
+
+ // FBP repair.
+ src.modules += new /obj/item/device/robotanalyzer(src)
+ src.modules += new /obj/item/weapon/shockpaddles/robot/jumper(src)
+ src.modules += new /obj/item/weapon/gripper/no_use/organ/robotics(src)
+
+ // Hacking other things.
+ src.modules += new /obj/item/weapon/card/robot(src)
+ src.modules += new /obj/item/weapon/card/emag(src)
+
+ // Materials.
+ var/datum/matter_synth/nanite = new /datum/matter_synth/nanite(10000)
+ synths += nanite
+ var/datum/matter_synth/wire = new /datum/matter_synth/wire()
+ synths += wire
+ var/datum/matter_synth/metal = new /datum/matter_synth/metal(40000)
+ synths += metal
+ var/datum/matter_synth/glass = new /datum/matter_synth/glass(40000)
+ synths += glass
+
+ var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src)
+ N.uses_charge = 1
+ N.charge_costs = list(1000)
+ N.synths = list(nanite)
+ src.modules += N
+
+ var/obj/item/stack/material/cyborg/steel/M = new (src)
+ M.synths = list(metal)
+ src.modules += M
+
+ var/obj/item/stack/material/cyborg/glass/G = new (src)
+ G.synths = list(glass)
+ src.modules += G
+
+ var/obj/item/stack/rods/cyborg/rods = new /obj/item/stack/rods/cyborg(src)
+ rods.synths = list(metal)
+ src.modules += rods
+
+ var/obj/item/stack/cable_coil/cyborg/C = new /obj/item/stack/cable_coil/cyborg(src)
+ C.synths = list(wire)
+ src.modules += C
+
+ var/obj/item/stack/material/cyborg/glass/reinforced/RG = new (src)
+ RG.synths = list(metal, glass)
+ src.modules += RG
+
+
+
+
+// Mediborg optimized for on-the-field healing, but can also do surgery if needed.
+/obj/item/weapon/robot_module/robot/syndicate/combat_medic
+ name = "combat medic robot module"
+ sprites = list(
+ "Telemachus" = "toiletbotantag"
+ )
+
+/obj/item/weapon/robot_module/robot/syndicate/combat_medic/New(var/mob/living/silicon/robot/R)
+ ..()
+ src.modules += new /obj/item/borg/sight/hud/med(src)
+ src.modules += new /obj/item/device/healthanalyzer(src)
+ src.modules += new /obj/item/weapon/reagent_containers/borghypo/merc(src)
+
+ // Surgery things.
+ src.modules += new /obj/item/weapon/surgical/scalpel/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/hemostat/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/retractor/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/cautery/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/bonegel/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/FixOVein/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/bonesetter/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/circular_saw/cyborg(src)
+ src.modules += new /obj/item/weapon/surgical/surgicaldrill/cyborg(src)
+ src.modules += new /obj/item/weapon/gripper/no_use/organ(src)
+
+ // General healing.
+ src.modules += new /obj/item/weapon/gripper/medical(src)
+ src.modules += new /obj/item/weapon/shockpaddles/robot/combat(src)
+ src.modules += new /obj/item/weapon/reagent_containers/dropper(src) // Allows borg to fix necrosis apparently
+ src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
+ src.modules += new /obj/item/roller_holder(src)
+
+ // Materials.
+ var/datum/matter_synth/medicine = new /datum/matter_synth/medicine(15000)
+ synths += medicine
+
+ var/obj/item/stack/medical/advanced/ointment/O = new /obj/item/stack/medical/advanced/ointment(src)
+ var/obj/item/stack/medical/advanced/bruise_pack/B = new /obj/item/stack/medical/advanced/bruise_pack(src)
+ var/obj/item/stack/medical/splint/S = new /obj/item/stack/medical/splint(src)
+ O.uses_charge = 1
+ O.charge_costs = list(1000)
+ O.synths = list(medicine)
+ B.uses_charge = 1
+ B.charge_costs = list(1000)
+ B.synths = list(medicine)
+ S.uses_charge = 1
+ S.charge_costs = list(1000)
+ S.synths = list(medicine)
+ src.modules += O
+ src.modules += B
+ src.modules += S
diff --git a/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm b/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm
index 9cc09b286a9..d722027ad3e 100644
--- a/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm
+++ b/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm
@@ -6,6 +6,7 @@
lawchannel = "State"
braintype = "Drone"
idcard_type = /obj/item/weapon/card/id
+ icon_selected = FALSE
/mob/living/silicon/robot/gravekeeper/init()
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
diff --git a/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm b/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm
index ba6890e835f..281e158a92c 100644
--- a/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm
+++ b/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm
@@ -6,6 +6,7 @@
lawchannel = "State"
braintype = "Drone"
idcard_type = /obj/item/weapon/card/id
+ icon_selected = FALSE
/mob/living/silicon/robot/lost/init()
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
diff --git a/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm b/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm
new file mode 100644
index 00000000000..76496f4d4c5
--- /dev/null
+++ b/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm
@@ -0,0 +1,46 @@
+/mob/living/silicon/robot/syndicate
+ lawupdate = 0
+ scrambledcodes = 1
+ icon_state = "syndie_bloodhound"
+ modtype = "Syndicate"
+ lawchannel = "State"
+ braintype = "Drone"
+ idcard_type = /obj/item/weapon/card/id/syndicate
+ icon_selected = FALSE
+
+/mob/living/silicon/robot/syndicate/init()
+ aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
+
+ mmi = new /obj/item/device/mmi/digital/robot(src) // Explicitly a drone.
+ overlays.Cut()
+ init_id()
+
+ updatename("Syndicate")
+
+ if(!cell)
+ cell = new /obj/item/weapon/cell/high(src) // 15k cell, because Antag.
+
+ laws = new /datum/ai_laws/syndicate_override()
+
+ radio.keyslot = new /obj/item/device/encryptionkey/syndicate(radio)
+ radio.recalculateChannels()
+
+ playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
+
+/mob/living/silicon/robot/syndicate/protector/init()
+ ..()
+ module = new /obj/item/weapon/robot_module/robot/syndicate/protector(src)
+ updatename("Protector")
+
+/mob/living/silicon/robot/syndicate/mechanist/init()
+ ..()
+ module = new /obj/item/weapon/robot_module/robot/syndicate/mechanist(src)
+ updatename("Mechanist")
+
+/mob/living/silicon/robot/syndicate/combat_medic/init()
+ ..()
+ module = new /obj/item/weapon/robot_module/robot/syndicate/combat_medic(src)
+ updatename("Combat Medic")
+
+/mob/living/silicon/robot/syndicate/speech_bubble_appearance()
+ return "synthetic_evil"
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/aliens/alien.dm b/code/modules/mob/living/simple_animal/aliens/alien.dm
index f756b317987..dbe990e3661 100644
--- a/code/modules/mob/living/simple_animal/aliens/alien.dm
+++ b/code/modules/mob/living/simple_animal/aliens/alien.dm
@@ -66,6 +66,19 @@
projectiletype = /obj/item/projectile/energy/neurotoxin/toxic
projectilesound = 'sound/weapons/pierce.ogg'
+/mob/living/simple_animal/hostile/alien/sentinel/praetorian
+ name = "alien praetorian"
+ icon = 'icons/mob/64x64.dmi'
+ icon_state = "prat_s"
+ icon_living = "prat_s"
+ icon_dead = "prat_dead"
+ move_to_delay = 5
+ maxHealth = 200
+ health = 200
+
+ pixel_x = -16
+ old_x = -16
+ meat_amount = 5
/mob/living/simple_animal/hostile/alien/queen
name = "alien queen"
@@ -83,15 +96,36 @@
rapid = 1
status_flags = 0
-/mob/living/simple_animal/hostile/alien/queen/large
+/mob/living/simple_animal/hostile/alien/queen/empress
name = "alien empress"
- icon = 'icons/mob/alienqueen.dmi'
+ icon = 'icons/mob/64x64.dmi'
icon_state = "queen_s"
icon_living = "queen_s"
icon_dead = "queen_dead"
move_to_delay = 4
maxHealth = 400
health = 400
+ meat_amount = 5
+ speed = 1
+
+ pixel_x = -16
+ old_x = -16
+
+/mob/living/simple_animal/hostile/alien/queen/empress/mother
+ name = "alien mother"
+ icon = 'icons/mob/96x96.dmi'
+ icon_state = "empress_s"
+ icon_living = "empress_s"
+ icon_dead = "empress_dead"
+ maxHealth = 600
+ health = 600
+ meat_amount = 10
+ melee_damage_lower = 15
+ melee_damage_upper = 25
+ speed = 2
+
+ pixel_x = -32
+ old_x = -32
/mob/living/simple_animal/hostile/alien/death()
..()
diff --git a/code/modules/mob/living/simple_animal/animals/carp.dm b/code/modules/mob/living/simple_animal/animals/carp.dm
index ff626e5eab9..91266421979 100644
--- a/code/modules/mob/living/simple_animal/animals/carp.dm
+++ b/code/modules/mob/living/simple_animal/animals/carp.dm
@@ -36,6 +36,43 @@
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
+/mob/living/simple_animal/hostile/carp/large
+ name = "elder carp"
+ desc = "An older, more matured carp. Few survive to this age due to their aggressiveness."
+ icon = 'icons/mob/64x32.dmi'
+ icon_state = "shark"
+ icon_living = "shark"
+ icon_dead = "shark_dead"
+ turns_per_move = 2
+ move_to_delay = 2
+ mob_size = MOB_LARGE
+
+ pixel_x = -16
+ old_x = -16
+
+ health = 50
+ maxHealth = 50
+
+
+/mob/living/simple_animal/hostile/carp/large/huge
+ name = "great white carp"
+ desc = "A very rare breed of carp- and a very aggressive one."
+ icon = 'icons/mob/64x64.dmi'
+ icon_dead = "megacarp_dead"
+ icon_living = "megacarp"
+ icon_state = "megacarp"
+ maxHealth = 230
+ health = 230
+ attack_same = 1
+ speed = 1
+
+ meat_amount = 10
+
+ melee_damage_lower = 15
+ melee_damage_upper = 25
+ old_y = -16
+ pixel_y = -16
+
/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/check_drift = 0)
return 1 //No drifting in space for space carp! //original comments do not steal
@@ -50,4 +87,5 @@
if(istype(L))
if(prob(15))
L.Weaken(3)
- L.visible_message("\the [src] knocks down \the [L]!")
\ No newline at end of file
+ L.visible_message("\the [src] knocks down \the [L]!")
+
diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm
index cd48f27f623..15dd010570b 100644
--- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm
@@ -74,6 +74,27 @@
var/atom/cocoon_target
var/egg_inject_chance = 5
+/mob/living/simple_animal/hostile/giant_spider/nurse/queen
+ desc = "Absolutely gigantic, this creature is horror itself."
+ icon = 'icons/mob/64x64.dmi'
+ icon_state = "spider_queen"
+ icon_living = "spider_queen"
+ icon_dead = "spider_queen_dead"
+
+ maxHealth = 320
+ health = 320
+
+ melee_damage_lower = 15
+ melee_damage_upper = 25
+ poison_per_bite = 10
+
+ egg_inject_chance = 10
+
+ pixel_x = -16
+ pixel_y = -16
+ old_x = -16
+ old_y = -16
+
//hunters have the most poison and move the fastest, so they can find prey
/mob/living/simple_animal/hostile/giant_spider/hunter
desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes."
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 7ca7cae45c2..a7307a8fad4 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -67,6 +67,7 @@
var/stuttering = null //Carbon
var/slurring = null //Carbon
var/real_name = null
+ var/nickname = null
var/flavor_text = ""
var/med_record = ""
var/sec_record = ""
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index 07be025ffb7..2ccbc8cea70 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -400,7 +400,7 @@ proc/is_blind(A)
return // Can't talk in deadchat if you can't see it.
for(var/mob/M in player_list)
- if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || (M.client.holder && !is_mentor(M.client))) && M.is_preference_enabled(/datum/client_preference/show_dsay))
+ if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || (M.client.holder && !is_eventM(M.client))) && M.is_preference_enabled(/datum/client_preference/show_dsay))
var/follow
var/lname
if(M.forbid_seeing_deadchat && !M.client.holder)
diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm
index 0f780b561fd..f301a36848c 100644
--- a/code/modules/mob/new_player/sprite_accessories.dm
+++ b/code/modules/mob/new_player/sprite_accessories.dm
@@ -29,7 +29,7 @@
var/gender = NEUTER
// Restrict some styles to specific species
- var/list/species_allowed = list("Human","Promethean")
+ var/list/species_allowed = list("Human","Promethean","Vatborn")
// Whether or not the accessory can be affected by colouration
var/do_colouration = 1
@@ -51,7 +51,7 @@
name = "Bald"
icon_state = "bald"
gender = MALE
- species_allowed = list("Human","Unathi","Promethean")
+ species_allowed = list("Human","Unathi","Promethean","Vatborn")
short
name = "Short Hair" // try to capatilize the names please~
@@ -203,12 +203,12 @@
bobcurl
name = "Bobcurl"
icon_state = "hair_bobcurl"
- species_allowed = list("Human","Unathi")
+ species_allowed = list("Human","Promethean","Vatborn","Unathi")
bob
name = "Bob"
icon_state = "hair_bobcut"
- species_allowed = list("Human","Unathi")
+ species_allowed = list("Human","Promethean","Vatborn","Unathi")
bobcutalt
name = "Chin Length Bob"
@@ -233,7 +233,7 @@
buzz
name = "Buzzcut"
icon_state = "hair_buzzcut"
- species_allowed = list("Human","Unathi")
+ species_allowed = list("Human","Promethean","Vatborn","Unathi")
shavehair
name = "Shaved Hair"
@@ -338,7 +338,7 @@
mohawk
name = "Mohawk"
icon_state = "hair_d"
- species_allowed = list("Human","Unathi")
+ species_allowed = list("Human","Promethean","Vatborn","Unathi")
jensen
name = "Adam Jensen Hair"
@@ -355,7 +355,7 @@
spiky
name = "Spiky"
icon_state = "hair_spikey"
- species_allowed = list("Human","Unathi")
+ species_allowed = list("Human","Promethean","Vatborn","Unathi")
kusangi
name = "Kusanagi Hair"
@@ -660,7 +660,7 @@
name = "Shaved"
icon_state = "bald"
gender = NEUTER
- species_allowed = list("Human","Unathi","Tajara","Skrell", "Machine","Teshari", "Vox","Promethean")
+ species_allowed = list("Human","Vatborn","Unathi","Tajara","Skrell", "Machine","Teshari", "Vox","Promethean")
watson
name = "Watson Mustache"
@@ -701,7 +701,7 @@
elvis
name = "Elvis Sideburns"
icon_state = "facial_elvis"
- species_allowed = list("Human","Unathi")
+ species_allowed = list("Human","Promethean","Vatborn","Unathi")
abe
name = "Abraham Lincoln Beard"
@@ -1342,12 +1342,12 @@
human
name = "Default human skin"
icon_state = "default"
- species_allowed = list("Human")
+ species_allowed = list("Human","Vatborn")
human_tatt01
name = "Tatt01 human skin"
icon_state = "tatt1"
- species_allowed = list("Human")
+ species_allowed = list("Human","Vatborn")
tajaran
name = "Default tajaran skin"
diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm
index ff4da22fa03..ba05eec77e3 100644
--- a/code/modules/multiz/movement.dm
+++ b/code/modules/multiz/movement.dm
@@ -57,10 +57,8 @@
if(!A.CanPass(src, start, 1.5, 0))
to_chat(src, "\The [A] blocks you.")
return 0
- //VOREStation Edit
if(!Move(destination))
return 0
- //VOREStation Edit End
return 1
/mob/observer/zMove(direction)
@@ -201,7 +199,7 @@
/obj/structure/catwalk/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf)
if(target.z < z)
return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
- if(!isturf(mover.loc)) // VORESTATION EDIT. Feel free to do an upstream suggestion as well.
+ if(!isturf(mover.loc))
return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
else
return TRUE
@@ -215,7 +213,7 @@
return TRUE // We don't block sideways or upward movement.
else if(istype(mover) && mover.checkpass(PASSGRILLE))
return TRUE // Anything small enough to pass a grille will pass a lattice
- if(!isturf(mover.loc)) // VORESTATION EDIT. Feel free to do an upstream suggestion as well.
+ if(!isturf(mover.loc))
return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
else
return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm
index 0f574f42983..744e37945c5 100644
--- a/code/modules/multiz/turf.dm
+++ b/code/modules/multiz/turf.dm
@@ -85,13 +85,12 @@
bottom_turf.plane = src.plane
bottom_turf.color = below.color
underlays = list(bottom_turf)
- // VOREStation Edit - Hack workaround to byond crash bug - Include the magic overlay holder object.
+ // Hack workaround to byond crash bug - Include the magic overlay holder object.
overlays += below.overlays
// if(below.overlay_holder)
// overlays += (below.overlays + below.overlay_holder.overlays)
// else
// overlays += below.overlays
- // VOREStation Edit End
// get objects (not mobs, they are handled by /obj/zshadow)
var/list/o_img = list()
diff --git a/code/modules/multiz/zshadow.dm b/code/modules/multiz/zshadow.dm
index e309a8f070b..5874bd4d802 100644
--- a/code/modules/multiz/zshadow.dm
+++ b/code/modules/multiz/zshadow.dm
@@ -121,7 +121,7 @@
/mob/zshadow/set_typing_indicator(var/state)
if(!typing_indicator)
typing_indicator = new
- typing_indicator.icon = 'icons/mob/talk.dmi' //Looks better on the right with job icons.
+ typing_indicator.icon = 'icons/mob/talk.dmi' // Looks better on the right with job icons.
typing_indicator.icon_state = "typing"
if(state && !typing)
overlays += typing_indicator
diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm
index 97cc67e2800..d066a8e802f 100644
--- a/code/modules/organs/organ.dm
+++ b/code/modules/organs/organ.dm
@@ -146,9 +146,16 @@ var/list/organ_cache = list()
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
+ var/infection_damage = 0
+
if((status & ORGAN_DEAD) && antibiotics < 30) //Sepsis from 'dead' organs
- var/sepsis_severity = 1 + round((germ_level - INFECTION_LEVEL_THREE)/200,0.25) //1 Tox plus a little based on germ level
- owner.adjustToxLoss(sepsis_severity)
+ infection_damage = min(1, 1 + round((germ_level - INFECTION_LEVEL_THREE)/200,0.25)) //1 Tox plus a little based on germ level
+
+ else if(germ_level > INFECTION_LEVEL_TWO && antibiotics < 30)
+ infection_damage = min(0.25, 0.25 + round((germ_level - INFECTION_LEVEL_TWO)/200,0.25))
+
+ if(infection_damage)
+ owner.adjustToxLoss(infection_damage)
if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
germ_level--
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index 66ee177e15c..61e870aea57 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -494,7 +494,7 @@ This function completely restores a damaged organ to perfect condition.
//Burn damage can cause fluid loss due to blistering and cook-off
if((damage > 5 || damage + burn_dam >= 15) && type == BURN && (robotic < ORGAN_ROBOT) && !(species.flags & NO_BLOOD) && !istype(owner.loc,/mob/living) && !istype(owner.loc,/obj/item/device/dogborg/sleeper)) // VOREStation Edit
- var/fluid_loss = 0.75 * (damage/(owner.getMaxHealth() - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100)
+ var/fluid_loss = 0.4 * (damage/(owner.getMaxHealth() - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100)
owner.remove_blood(fluid_loss)
// first check whether we can widen an existing wound
diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm
index cfc0910901c..c67a3235d03 100644
--- a/code/modules/organs/organ_internal.dm
+++ b/code/modules/organs/organ_internal.dm
@@ -34,246 +34,9 @@
..()
// Brain is defined in brain_item.dm.
-/obj/item/organ/internal/heart
- name = "heart"
- icon_state = "heart-on"
- organ_tag = O_HEART
- parent_organ = BP_TORSO
- dead_icon = "heart-off"
-
-/obj/item/organ/internal/lungs
- name = "lungs"
- icon_state = "lungs"
- gender = PLURAL
- organ_tag = O_LUNGS
- parent_organ = BP_TORSO
-
-/obj/item/organ/internal/lungs/process()
- ..()
-
- if(!owner)
- return
-
- if (germ_level > INFECTION_LEVEL_ONE)
- if(prob(5))
- owner.emote("cough") //respitory tract infection
-
- if(is_bruised())
- if(prob(2))
- spawn owner.emote("me", 1, "coughs up blood!")
- owner.drip(10)
- if(prob(4))
- spawn owner.emote("me", 1, "gasps for air!")
- owner.losebreath += 15
-
-/obj/item/organ/internal/kidneys
- name = "kidneys"
- icon_state = "kidneys"
- gender = PLURAL
- organ_tag = O_KIDNEYS
- parent_organ = BP_GROIN
-
-/obj/item/organ/internal/kidneys/process()
-
- ..()
-
- if(!owner)
- return
-
- // Coffee is really bad for you with busted kidneys.
- // This should probably be expanded in some way, but fucked if I know
- // what else kidneys can process in our reagent list.
- var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list
- if(coffee)
- if(is_bruised())
- owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
- else if(is_broken())
- owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
-
-/obj/item/organ/internal/eyes
- name = "eyeballs"
- icon_state = "eyes"
- gender = PLURAL
- organ_tag = O_EYES
- parent_organ = BP_HEAD
- var/list/eye_colour = list(0,0,0)
-
-/obj/item/organ/internal/eyes/robotize()
- ..()
- name = "optical sensor"
- icon = 'icons/obj/robot_component.dmi'
- icon_state = "camera"
- dead_icon = "camera_broken"
- verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color
-
-/obj/item/organ/internal/eyes/robot
- name = "optical sensor"
-
-/obj/item/organ/internal/eyes/robot/New()
- ..()
- robotize()
-
-/obj/item/organ/internal/eyes/proc/change_eye_color()
- set name = "Change Eye Color"
- set desc = "Changes your robotic eye color instantly."
- set category = "IC"
- set src in usr
-
- var/current_color = rgb(eye_colour[1],eye_colour[2],eye_colour[3])
- var/new_color = input("Pick a new color for your eyes.","Eye Color", current_color) as null|color
- if(new_color && owner)
- // input() supplies us with a hex color, which we can't use, so we convert it to rbg values.
- var/list/new_color_rgb_list = hex2rgb(new_color)
- // First, update mob vars.
- owner.r_eyes = new_color_rgb_list[1]
- owner.g_eyes = new_color_rgb_list[2]
- owner.b_eyes = new_color_rgb_list[3]
- // Now sync the organ's eye_colour list.
- update_colour()
- // Finally, update the eye icon on the mob.
- owner.update_eyes()
-
-/obj/item/organ/internal/eyes/replaced(var/mob/living/carbon/human/target)
-
- // Apply our eye colour to the target.
- if(istype(target) && eye_colour)
- target.r_eyes = eye_colour[1]
- target.g_eyes = eye_colour[2]
- target.b_eyes = eye_colour[3]
- target.update_eyes()
- ..()
-
-/obj/item/organ/internal/eyes/proc/update_colour()
- if(!owner)
- return
- eye_colour = list(
- owner.r_eyes ? owner.r_eyes : 0,
- owner.g_eyes ? owner.g_eyes : 0,
- owner.b_eyes ? owner.b_eyes : 0
- )
-
-/obj/item/organ/internal/eyes/take_damage(amount, var/silent=0)
- var/oldbroken = is_broken()
- ..()
- if(is_broken() && !oldbroken && owner && !owner.stat)
- owner << "You go blind!"
-
-/obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
- ..()
- if(!owner)
- return
- if(is_bruised())
- owner.eye_blurry = 20
- if(is_broken())
- owner.Blind(20)
-
-/obj/item/organ/internal/liver
- name = "liver"
- icon_state = "liver"
- organ_tag = "liver"
- parent_organ = BP_GROIN
-
-/obj/item/organ/internal/liver/process()
-
- ..()
-
- if(!owner)
- return
-
- if (germ_level > INFECTION_LEVEL_ONE)
- if(prob(1))
- owner << "Your skin itches."
- if (germ_level > INFECTION_LEVEL_TWO)
- if(prob(1))
- spawn owner.vomit()
-
- if(owner.life_tick % PROCESS_ACCURACY == 0)
-
- //High toxins levels are dangerous
- if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
- //Healthy liver suffers on its own
- if (src.damage < min_broken_damage)
- src.damage += 0.2 * PROCESS_ACCURACY
- //Damaged one shares the fun
- else
- var/obj/item/organ/internal/O = pick(owner.internal_organs)
- if(O)
- O.damage += 0.2 * PROCESS_ACCURACY
-
- //Detox can heal small amounts of damage
- if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
- src.damage -= 0.2 * PROCESS_ACCURACY
-
- if(src.damage < 0)
- src.damage = 0
-
- // Get the effectiveness of the liver.
- var/filter_effect = 3
- if(is_bruised())
- filter_effect -= 1
- if(is_broken())
- filter_effect -= 2
-
- // Do some reagent processing.
- if(owner.chem_effects[CE_ALCOHOL_TOXIC])
- if(filter_effect < 3)
- owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
- else
- take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
-
-/obj/item/organ/internal/appendix
- name = "appendix"
- icon_state = "appendix"
- parent_organ = BP_GROIN
- organ_tag = "appendix"
- var/inflamed = 0
- var/inflame_progress = 0
-
-/mob/living/carbon/human/proc/appendicitis()
- if(stat == DEAD)
- return 0
- var/obj/item/organ/internal/appendix/A = internal_organs_by_name[O_APPENDIX]
- if(istype(A) && !A.inflamed)
- A.inflamed = 1
- return 1
- return 0
-
-/obj/item/organ/internal/appendix/process()
- if(!inflamed || !owner)
- return
-
- if(++inflame_progress > 200)
- ++inflamed
- inflame_progress = 0
-
- if(inflamed == 1)
- if(prob(5))
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a stinging pain in your abdomen!", 25)
- if(inflamed > 1)
- if(prob(3))
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a stabbing pain in your abdomen!", 50)
- owner.adjustToxLoss(1)
- if(inflamed > 2)
- if(prob(1))
- owner.vomit()
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a horrible pain in your abdomen!", 70)
- if(inflamed > 3)
- if(prob(1))
- if(owner.can_feel_pain())
- owner.custom_pain("You feel a stinging pain in your abdomen!", 100)
- owner.Weaken(10)
-
- var/obj/item/organ/external/groin = owner.get_organ(BP_GROIN)
- var/datum/wound/W = new /datum/wound/internal_bleeding(20)
- owner.adjustToxLoss(25)
- groin.wounds += W
- inflamed = 0
-
-/obj/item/organ/internal/appendix/removed()
- if(inflamed)
- icon_state = "appendixinflamed"
- name = "inflamed appendix"
- ..()
+// Heart is defined in heart.dm
+// Lungs are defined in lungs.dm
+// Kidneys is defined in kidneys.dm
+// Eyes are defined in eyes.dm
+// Liver is defined in liver.dm. The process here was different than the process in liver.dm, so I just kept the one in liver.dm
+// Appendix is defined in appendix.dm
diff --git a/code/modules/power/cable_heavyduty.dm b/code/modules/power/cable_heavyduty.dm
index 9c0aab68dc2..99c91a6b742 100644
--- a/code/modules/power/cable_heavyduty.dm
+++ b/code/modules/power/cable_heavyduty.dm
@@ -8,7 +8,7 @@
name = "large power cable"
desc = "This cable is tough. It cannot be cut with simple hand tools."
layer = 2.39 //Just below pipes, which are at 2.4
- color = null //VOREStation Edit
+ color = null
/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
diff --git a/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm b/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm
index 469f32135f2..97afe227c48 100644
--- a/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm
+++ b/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm
@@ -25,9 +25,9 @@
thing.reagents.remove_reagent(R.id, R.volume)
user.put_in_hands(F)
- else if(istype(thing, /obj/machinery/power/supermatter/shard))
+ else if(istype(thing, /obj/machinery/power/supermatter))
var/obj/item/weapon/fuel_assembly/F = new(get_turf(src), "supermatter")
- visible_message("\The [src] compresses the \[thing] into a new fuel assembly.")
+ visible_message("\The [src] compresses \the [thing] into a new fuel assembly.")
qdel(thing)
user.put_in_hands(F)
return 1
diff --git a/code/modules/power/smes_construction.dm b/code/modules/power/smes_construction.dm
index f6a40da0c32..bb1603b5706 100644
--- a/code/modules/power/smes_construction.dm
+++ b/code/modules/power/smes_construction.dm
@@ -85,7 +85,7 @@
// Proc: process()
// Parameters: None
// Description: Uses parent process, but if grounding wire is cut causes sparks to fly around.
-// This also causes the SMES to quickly discharge, and has small chance of damaging output APCs.
+// This also causes the SMES to quickly discharge, and has small chance of breaking lights connected to APCs in the powernet.
/obj/machinery/power/smes/buildable/process()
if(!grounding && (Percentage() > 5))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
@@ -93,7 +93,7 @@
s.start()
charge -= (output_level_max * SMESRATE)
if(prob(1)) // Small chance of overload occuring since grounding is disabled.
- apcs_overload(5,10)
+ apcs_overload(0,10)
..()
diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm
index 60078127ad0..b28c8f29935 100644
--- a/code/modules/projectiles/ammunition.dm
+++ b/code/modules/projectiles/ammunition.dm
@@ -7,6 +7,7 @@
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 1
w_class = ITEMSIZE_TINY
+ preserve_item = 1
var/leaves_residue = 1
var/caliber = "" //Which kind of guns it can be loaded into
@@ -75,6 +76,7 @@
w_class = ITEMSIZE_SMALL
throw_speed = 4
throw_range = 10
+ preserve_item = 1
var/list/stored_ammo = list()
var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is.
diff --git a/code/modules/projectiles/ammunition/magnetic.dm b/code/modules/projectiles/ammunition/magnetic.dm
index fc299adf0b9..b3e9c3a7c8a 100644
--- a/code/modules/projectiles/ammunition/magnetic.dm
+++ b/code/modules/projectiles/ammunition/magnetic.dm
@@ -7,6 +7,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 1800)
origin_tech = list(TECH_COMBAT = 1)
var/remaining = 9
+ preserve_item = 1
/obj/item/weapon/magnetic_ammo/examine(mob/user)
. = ..()
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 74b107e9bc6..b279908b798 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -46,6 +46,7 @@
throw_speed = 4
throw_range = 5
force = 5
+ preserve_item = 1
origin_tech = list(TECH_COMBAT = 1)
attack_verb = list("struck", "hit", "bashed")
zoomdevicename = "scope"
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index 46988c99340..d613f1f2062 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -177,4 +177,24 @@ obj/item/weapon/gun/energy/staff/focus
charge_cost = 200
user << "The [src.name] will now strike only a single person."
projectile_type = "/obj/item/projectile/forcebolt"
- */
\ No newline at end of file
+ */
+
+/obj/item/weapon/gun/energy/dakkalaser
+ name = "suppression gun"
+ desc = "A massive weapon, designed to pressure the opposition by raining down a torrent of energy pellets."
+ icon_state = "dakkalaser"
+ item_state = "dakkalaser"
+ fire_sound = 'sound/weapons/Laser.ogg'
+ w_class = ITEMSIZE_HUGE
+ charge_cost = 24 // 100 shots, it's a spray and pray (to RNGesus) weapon.
+ projectile_type = /obj/item/projectile/energy/blue_pellet
+ self_recharge = 1
+ accuracy = 5 // Suppressive weapons don't work too well if there's no risk of being hit.
+ burst_delay = 1 // Burst faster than average.
+ origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 6, TECH_ILLEGAL = 6)
+
+ firemodes = list(
+ list(mode_name="single shot", burst = 1, burst_accuracy = list(5), dispersion = list(0), charge_cost = 24),
+ list(mode_name="five shot burst", burst = 5, burst_accuracy = list(5,5,5,5,5), dispersion = list(1,1,1,1,1)),
+ list(mode_name="ten shot burst", burst = 10, burst_accuracy = list(5,5,5,5,5,5,5,5,5,5), dispersion = list(2,2,2,2,2,2,2,2,2,2)),
+ )
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/magnetic/magnetic.dm b/code/modules/projectiles/guns/magnetic/magnetic.dm
index 130f4410df2..ae45454a427 100644
--- a/code/modules/projectiles/guns/magnetic/magnetic.dm
+++ b/code/modules/projectiles/guns/magnetic/magnetic.dm
@@ -4,7 +4,7 @@
icon_state = "coilgun"
item_state = "coilgun"
icon = 'icons/obj/railgun.dmi'
-// one_hand_penalty = 1
+// one_handed_penalty = 1
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_MAGNET = 4)
w_class = ITEMSIZE_LARGE
@@ -193,3 +193,66 @@
qdel(src)
return new projectile_type(src)
+
+/obj/item/weapon/gun/magnetic/fuelrod
+ name = "Fuel-Rod Cannon"
+ desc = "A bulky weapon designed to fire reactor core fuel rods at absurd velocities... who thought this was a good idea?!"
+ description_antag = "This device is capable of firing reactor fuel assemblies, acquired from a R-UST fuel compressor and an appropriate fueltype. Be warned, Supermatter rods may have unforseen consequences."
+ description_fluff = "Morpheus' second entry into the arms manufacturing field, the Morpheus B.F.G, or 'Big Fuel-rod Gun' made some noise when it was initially sent to the market. By noise, they mean it was rapidly declared 'incredibly dangerous to the wielder and civilians within a mile radius alike'."
+ icon_state = "fuelrodgun"
+ item_state = "coilgun"
+ icon = 'icons/obj/railgun.dmi'
+ origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 4)
+ w_class = ITEMSIZE_LARGE
+
+ removable_components = TRUE
+ gun_unreliable = 0
+
+ load_type = /obj/item/weapon/fuel_assembly
+ projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
+
+ power_cost = 500
+
+/obj/item/weapon/gun/magnetic/fuelrod/consume_next_projectile()
+ if(!check_ammo() || !capacitor || capacitor.charge < power_cost)
+ return
+
+ if(loaded) //Safety.
+ if(istype(loaded, /obj/item/weapon/fuel_assembly))
+ var/obj/item/weapon/fuel_assembly/rod = loaded
+ if(rod.fuel_type == "composite" || rod.fuel_type == "deuterium") //Safety check for rods spawned in without a fueltype.
+ projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
+ else if(rod.fuel_type == "tritium")
+ projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/tritium
+ else if(rod.fuel_type == "phoron")
+ projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/phoron
+ else if(rod.fuel_type == "supermatter")
+ projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/supermatter
+ visible_message("The barrel of \the [src] glows a blinding white!")
+ spawn(5)
+ visible_message("\The [src] begins to rattle, its acceleration chamber collapsing in on itself!")
+ removable_components = FALSE
+ spawn(15)
+ audible_message("\The [src]'s power supply begins to overload as the device crumples!") //Why are you still holding this?
+ playsound(loc, 'sound/effects/grillehit.ogg', 10, 1)
+ var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
+ var/turf/T = get_turf(src)
+ sparks.set_up(2, 1, T)
+ sparks.start()
+ spawn(15)
+ visible_message("\The [src] explodes in a blinding white light!")
+ explosion(src.loc, -1, 1, 2, 3)
+ qdel(src)
+ else
+ projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
+
+ use_ammo()
+ capacitor.use(power_cost)
+ update_icon()
+
+ return new projectile_type(src)
+
+/obj/item/weapon/gun/magnetic/fuelrod/New()
+ cell = new /obj/item/weapon/cell/high
+ capacitor = new /obj/item/weapon/stock_parts/capacitor
+ . = ..()
diff --git a/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm b/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm
index d731512bfaf..fe9aa576ef4 100644
--- a/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm
+++ b/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm
@@ -67,9 +67,9 @@
w_class = ITEMSIZE_NO_CONTAINER
firemodes = list(
- list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_hand_penalty=1, burst_accuracy=null, dispersion=null),
- list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_hand_penalty=2, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
- list(mode_name="long bursts", burst=6, fire_delay=null, move_delay=10, one_hand_penalty=2, burst_accuracy=list(0,-1,-1,-1,-2), dispersion=list(0.6, 0.6, 1.0, 1.0, 1.2)),
+ list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=1, burst_accuracy=null, dispersion=null),
+ list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=2, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
+ list(mode_name="long bursts", burst=6, fire_delay=null, move_delay=10, one_handed_penalty=2, burst_accuracy=list(0,-1,-1,-1,-2), dispersion=list(0.6, 0.6, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/magnetic/railgun/automatic/examine(var/mob/user)
@@ -94,8 +94,8 @@
fire_sound = 'sound/weapons/rapidslice.ogg'
firemodes = list(
- list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_hand_penalty=1, burst_accuracy=null, dispersion=null),
- list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_hand_penalty=2, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
+ list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=1, burst_accuracy=null, dispersion=null),
+ list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=2, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
)
/obj/item/weapon/gun/magnetic/railgun/flechette/out_of_ammo()
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 5e599230cfe..fdc5a445b98 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -333,9 +333,11 @@
else if(!bumped)
tracer_effect(effect_transform)
- if(incendiary >= 2)
- var/trail_volume = (flammability * 0.10)
- new /obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(src.loc, trail_volume, src.dir)
+ if(incendiary >= 2) //This should cover the bases of 'Why is there fuel here?' in a much cleaner way than previous.
+ if(src && src.loc) //Safety.
+ if(!src.loc.density)
+ var/trail_volume = (flammability * 0.20)
+ new /obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(src.loc, trail_volume, src.dir)
if(!hitscan)
sleep(step_delay) //add delay between movement iterations if it's not a hitscan weapon
diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm
index 5b95ee66397..283e487272b 100644
--- a/code/modules/projectiles/projectile/bullets.dm
+++ b/code/modules/projectiles/projectile/bullets.dm
@@ -272,6 +272,7 @@
flammability = 4
agony = 30
kill_count = 4
+ vacuum_traversal = 0
/obj/item/projectile/bullet/incendiary/flamethrower/large
damage = 15
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 42be84f2ac0..dbc54fc4325 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -182,4 +182,17 @@
/obj/item/projectile/energy/plasmastun/on_hit(var/atom/target)
bang(target)
- . = ..()
\ No newline at end of file
+ . = ..()
+
+/obj/item/projectile/energy/blue_pellet
+ name = "suppressive pellet"
+ icon_state = "blue_pellet"
+ damage = 5
+ armor_penetration = 75
+ pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
+ damage_type = BURN
+ check_armour = "energy"
+ light_color = "#0000FF"
+
+ embed_chance = 0
+ muzzle_type = /obj/effect/projectile/pulse/muzzle
\ No newline at end of file
diff --git a/code/modules/projectiles/projectile/magnetic.dm b/code/modules/projectiles/projectile/magnetic.dm
index 35f98833ef4..b4a60a55d7c 100644
--- a/code/modules/projectiles/projectile/magnetic.dm
+++ b/code/modules/projectiles/projectile/magnetic.dm
@@ -18,4 +18,100 @@
name = "flechette"
icon_state = "flechette"
damage = 20
- armor_penetration = 100
\ No newline at end of file
+ armor_penetration = 100
+
+/obj/item/projectile/bullet/magnetic/fuelrod
+ name = "fuel rod"
+ icon_state = "fuel-deuterium"
+ damage = 30
+ stun = 1
+ weaken = 0
+ agony = 30
+ incendiary = 1
+ flammability = 0 //Deuterium and Tritium are both held in water, but the object moving so quickly will ignite the target.
+ penetrating = 2
+ embed_chance = 0
+ armor_penetration = 40
+ kill_count = 20
+
+ var/searing = 0 //Does this fuelrod ignore shields?
+ var/detonate_travel = 0 //Will this fuelrod explode when it reaches maximum distance?
+ var/detonate_mob = 0 //Will this fuelrod explode when it hits a mob?
+ var/energetic_impact = 0 //Does this fuelrod cause a bright flash on impact with a mob?
+
+/obj/item/projectile/bullet/magnetic/fuelrod/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) //Future-proofing. Special effects for impact.
+ if(istype(target,/mob/living))
+ var/mob/living/V = target
+ if(detonate_mob)
+ if(V.loc)
+ explosion(V.loc, -1, -1, 2, 3)
+
+ if(energetic_impact)
+ var/eye_coverage = 0
+ for(var/mob/living/carbon/M in viewers(world.view, location))
+ eye_coverage = 0
+ if(iscarbon(M))
+ eye_coverage = M.eyecheck()
+ if(eye_coverage < 2)
+ M.flash_eyes()
+ M.Stun(2)
+ M.Weaken(10)
+
+ if(searing)
+ if(blocked)
+ blocked = 0
+
+ return ..(target, blocked, def_zone)
+
+/obj/item/projectile/bullet/magnetic/fuelrod/on_impact(var/atom/A) //Future-proofing, again. In the event new fuel rods are introduced, and have special effects for when they stop flying.
+ if(src.loc)
+ if(detonate_travel && detonate_mob)
+ visible_message("\The [src] shatters in a violent explosion!")
+ explosion(src.loc, 1, 1, 3, 4)
+ else if(detonate_travel)
+ visible_message("\The [src] explodes in a shower of embers!")
+ explosion(src.loc, -1, 1, 2, 3)
+ ..(A)
+
+/obj/item/projectile/bullet/magnetic/fuelrod/tritium
+ icon_state = "fuel-tritium"
+ damage = 40
+ flammability = -1
+ armor_penetration = 50
+ penetrating = 3
+
+/obj/item/projectile/bullet/magnetic/fuelrod/phoron
+ name = "blazing fuel rod"
+ icon_state = "fuel-phoron"
+ damage = 35
+ incendiary = 2
+ flammability = 2
+ armor_penetration = 60
+ penetrating = 5
+ irradiate = 20
+ detonate_mob = 1
+
+/obj/item/projectile/bullet/magnetic/fuelrod/supermatter
+ name = "painfully incandescent fuel rod"
+ icon_state = "fuel-supermatter"
+ damage = 15
+ incendiary = 2
+ flammability = 4
+ weaken = 2
+ armor_penetration = 100
+ penetrating = 100 //Theoretically, this shouldn't stop flying for a while, unless someone lines it up with a wall or fires it into a mountain.
+ irradiate = 120
+ kill_count = 75
+ searing = 1
+ detonate_travel = 1
+ detonate_mob = 1
+ energetic_impact = 1
+
+/obj/item/projectile/bullet/magnetic/fuelrod/supermatter/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) //You cannot touch the supermatter without disentigrating. Assumedly, this is true for condensed rods of it flying at relativistic speeds.
+ if(istype(target,/turf/simulated/wall) || istype(target,/mob/living))
+ target.visible_message("The [src] burns a perfect hole through \the [target] with a blinding flash!")
+ playsound(target.loc, 'sound/effects/teleport.ogg', 40, 0)
+ return ..(target, blocked, def_zone)
+
+/obj/item/projectile/bullet/magnetic/fuelrod/supermatter/check_penetrate()
+ return 1
\ No newline at end of file
diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm
index 9e399c10de3..00a380dedf0 100644
--- a/code/modules/projectiles/targeting/targeting_overlay.dm
+++ b/code/modules/projectiles/targeting/targeting_overlay.dm
@@ -74,7 +74,7 @@
owner << "[aiming_at ? "\The [aiming_at] is" : "Your targets are"] [message]."
if(aiming_at)
- aiming_at << "You are [message]."
+ to_chat(aiming_at, "You are [message].")
/obj/aiming_overlay/process()
if(!owner)
@@ -109,25 +109,25 @@ obj/aiming_overlay/proc/update_aiming_deferred()
if(!locked && lock_time <= world.time)
locked = 1
- owner << "You are locked onto your target."
- aiming_at << "The gun is trained on you!"
+ to_chat(owner, "You are locked onto your target.")
+ to_chat(aiming_at, "The gun is trained on you!")
update_icon()
var/cancel_aim = 1
var/mob/living/carbon/human/H = owner
if(!(aiming_with in owner) || (istype(H) && !H.item_is_in_hands(aiming_with)))
- owner << "You must keep hold of your weapon!"
+ to_chat(owner, "You must keep hold of your weapon!")
else if(owner.eye_blind)
- owner << "You are blind and cannot see your target!"
+ to_chat(owner, "You are blind and cannot see your target!")
else if(!aiming_at || !istype(aiming_at.loc, /turf))
- owner << "You have lost sight of your target!"
+ to_chat(owner, "You have lost sight of your target!")
else if(owner.incapacitated() || owner.lying || owner.restrained())
- owner << "You must be conscious and standing to keep track of your target!"
- else if(aiming_at.alpha == 0 || (aiming_at.invisibility > owner.see_invisible))
- owner << "Your target has become invisible!"
+ to_chat(owner, "You must be conscious and standing to keep track of your target!")
+ else if(aiming_at.alpha <= 50 || (aiming_at.invisibility > owner.see_invisible))
+ to_chat(owner, "Your target has become invisible!")
else if(get_dist(get_turf(owner), get_turf(aiming_at)) > 7) // !(owner in viewers(aiming_at, 7))
- owner << "Your target is too far away to track!"
+ to_chat(owner, "Your target is too far away to track!")
else
cancel_aim = 0
@@ -147,13 +147,16 @@ obj/aiming_overlay/proc/update_aiming_deferred()
return
if(owner.incapacitated())
- owner << "You cannot aim a gun in your current state."
+ to_chat(owner, "You cannot aim a gun in your current state.")
return
if(owner.lying)
- owner << "You cannot aim a gun while prone."
+ to_chat(owner, "You cannot aim a gun while prone.")
return
if(owner.restrained())
- owner << "You cannot aim a gun while handcuffed."
+ to_chat(owner, "You cannot aim a gun while handcuffed.")
+ return
+ if(target.alpha <= 50)
+ to_chat(owner, "You cannot aim at something you cannot see.")
return
if(aiming_at)
@@ -167,7 +170,7 @@ obj/aiming_overlay/proc/update_aiming_deferred()
if(owner.client)
owner.client.add_gun_icons()
- target << "You now have a gun pointed at you. No sudden moves!"
+ to_chat(target, "You now have a gun pointed at you. No sudden moves!")
aiming_with = thing
aiming_at = target
if(istype(aiming_with, /obj/item/weapon/gun))
@@ -200,10 +203,10 @@ obj/aiming_overlay/proc/update_aiming_deferred()
if(owner.client)
if(active)
- owner << "You will now aim rather than fire."
+ to_chat(owner, "You will now aim rather than fire.")
owner.client.add_gun_icons()
else
- owner << "You will no longer aim rather than fire."
+ to_chat(owner, "You will no longer aim rather than fire.")
owner.client.remove_gun_icons()
owner.gun_setting_icon.icon_state = "gun[active]"
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
index 44d231a683d..f17a211d826 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
@@ -105,7 +105,6 @@
reagent_state = LIQUID
color = "#0064C877"
metabolism = REM * 10
- mrate_static = TRUE
glass_name = "water"
glass_desc = "The father of all refreshments."
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
index d0be0469c10..51ba5d3782d 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
@@ -16,7 +16,6 @@
reagent_state = SOLID
color = "#1C1300"
ingest_met = REM * 5
- mrate_static = TRUE
/datum/reagent/carbon/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
@@ -74,8 +73,6 @@
var/targ_temp = 310
var/halluci = 0
- mrate_static = TRUE
-
glass_name = "ethanol"
glass_desc = "A well-known alcohol with a variety of applications."
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
index 953ad425352..50bdd413d20 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
@@ -7,7 +7,6 @@
taste_mult = 4
reagent_state = SOLID
metabolism = REM * 4
- mrate_static = TRUE
var/nutriment_factor = 30 // Per unit
var/injectable = 0
color = "#664330"
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
index a5fcab44308..84639e1c393 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
@@ -9,7 +9,6 @@
color = "#00BFFF"
overdose = REAGENTS_OVERDOSE * 2
metabolism = REM * 0.5
- mrate_static = TRUE
scannable = 1
/datum/reagent/inaprovaline/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
@@ -35,7 +34,7 @@
/datum/reagent/bicaridine/overdose(var/mob/living/carbon/M, var/alien, var/removed)
..()
var/wound_heal = 1.5 * removed
- M.eye_blurry += (wound_heal)
+ M.eye_blurry = min(M.eye_blurry + wound_heal, 250)
if(ishuman(M))
var/mob/living/carbon/human/H = M
for(var/obj/item/organ/external/O in H.bad_external_organs)
@@ -141,7 +140,6 @@
taste_description = "bitterness"
reagent_state = LIQUID
color = "#0040FF"
- mrate_static = TRUE //Until it's not crazy strong, at least
overdose = REAGENTS_OVERDOSE * 0.5
scannable = 1
@@ -693,4 +691,21 @@
else
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
data = world.time
- to_chat(M, "You feel invigorated and calm.")
\ No newline at end of file
+ to_chat(M, "You feel invigorated and calm.")
+
+// This exists to cut the number of chemicals a merc borg has to juggle on their hypo.
+/datum/reagent/healing_nanites
+ name = "Restorative Nanites"
+ id = "healing_nanites"
+ description = "Miniature medical robots that swiftly restore bodily damage."
+ taste_description = "metal"
+ reagent_state = SOLID
+ color = "#555555"
+ metabolism = REM * 4 // Nanomachines gotta go fast.
+ scannable = 1
+
+/datum/reagent/healing_nanites/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ M.heal_organ_damage(2 * removed, 2 * removed)
+ M.adjustOxyLoss(-4 * removed)
+ M.adjustToxLoss(-2 * removed)
+ M.adjustCloneLoss(-2 * removed)
\ No newline at end of file
diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm
index 5c4a6bdce60..d0cd3cf9e60 100644
--- a/code/modules/reagents/reagent_containers/borghydro.dm
+++ b/code/modules/reagents/reagent_containers/borghydro.dm
@@ -12,6 +12,7 @@
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
+ var/bypass_protection = FALSE // If true, can inject through things like spacesuits and armor.
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
var/list/reagent_volumes = list()
@@ -26,6 +27,13 @@
/obj/item/weapon/reagent_containers/borghypo/lost
reagent_ids = list("tricordrazine", "bicaridine", "dexalin", "anti_toxin", "tramadol", "spaceacillin")
+/obj/item/weapon/reagent_containers/borghypo/merc
+ name = "advanced cyborg hypospray"
+ desc = "An advanced nanite and chemical synthesizer and injection system, designed for heavy-duty medical equipment. This type is capable of safely bypassing \
+ thick materials that other hyposprays would struggle with."
+ bypass_protection = TRUE // Because mercs tend to be in spacesuits.
+ reagent_ids = list("healing_nanites", "hyperzine", "tramadol", "oxycodone", "spaceacillin", "peridaxon", "osteodaxon", "myelamine")
+
/obj/item/weapon/reagent_containers/borghypo/New()
..()
@@ -72,7 +80,7 @@
user << "You cannot inject a robotic limb."
return
- if (M.can_inject(user, 1))
+ if(M.can_inject(user, 1, ignore_thickness = bypass_protection))
user << "You inject [M] with the injector."
M << "You feel a tiny prick!"
diff --git a/code/modules/reagents/reagent_containers/drinkingglass/drinkingglass.dm b/code/modules/reagents/reagent_containers/drinkingglass/drinkingglass.dm
index 1aae5b4a948..d4c8389a510 100644
--- a/code/modules/reagents/reagent_containers/drinkingglass/drinkingglass.dm
+++ b/code/modules/reagents/reagent_containers/drinkingglass/drinkingglass.dm
@@ -157,8 +157,7 @@
user << "You splash the solution onto [target]."
reagents.splash(target, reagents.total_volume)
return 1
- else
- return
+ ..()
/obj/item/weapon/reagent_containers/food/drinks/glass2/standard_feed_mob(var/mob/user, var/mob/target)
if(afterattack(target, user)) //Check to see if harm intent & splash.
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index 1c3151fee90..5c5d0cc3a6a 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -14,6 +14,7 @@
possible_transfer_amounts = null
flags = OPENCONTAINER
slot_flags = SLOT_BELT
+ preserve_item = 1
var/reusable = 1
var/used = 0
var/filled = 0
@@ -70,6 +71,7 @@
reusable = 0
filled = 1
filled_reagents = list("inaprovaline" = 5)
+ preserve_item = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/on_reagent_change()
..()
diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm
index 4a936c6014d..97942f0d021 100644
--- a/code/modules/research/circuitprinter.dm
+++ b/code/modules/research/circuitprinter.dm
@@ -170,10 +170,10 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
/obj/machinery/r_n_d/circuit_imprinter/proc/canBuild(var/datum/design/D)
for(var/M in D.materials)
- if(materials[M] < D.materials[M])
+ if(materials[M] < (D.materials[M] * mat_efficiency))
return 0
for(var/C in D.chemicals)
- if(!reagents.has_reagent(C, D.chemicals[C]))
+ if(!reagents.has_reagent(C, D.chemicals[C] * mat_efficiency))
return 0
return 1
diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm
index c34f8d94549..708cc4e0810 100644
--- a/code/modules/research/designs.dm
+++ b/code/modules/research/designs.dm
@@ -639,6 +639,13 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/ammo_casing/chemdart
sort_string = "TACAF"
+/datum/design/item/weapon/fuelrod
+ id = "fuelrod_gun"
+ req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
+ materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000)
+ build_path = /obj/item/weapon/gun/magnetic/fuelrod
+ sort_string = "TACBA"
+
/datum/design/item/weapon/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
diff --git a/code/modules/research/prosfab_designs.dm b/code/modules/research/prosfab_designs.dm
index 081ba95662a..7462935e757 100644
--- a/code/modules/research/prosfab_designs.dm
+++ b/code/modules/research/prosfab_designs.dm
@@ -339,4 +339,12 @@
id = "borg_syndicate_module"
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 11250, "diamond" = 7500)
- build_path = /obj/item/borg/upgrade/syndicate
\ No newline at end of file
+ build_path = /obj/item/borg/upgrade/syndicate
+
+/datum/design/item/prosfab/robot_upgrade/language
+ name = "language module"
+ desc = "Used to let cyborgs other than clerical or service speak a variety of languages."
+ id = "borg_language_module"
+ req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6)
+ materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 3000, "gold" = 350)
+ build_path = /obj/item/borg/upgrade/language
\ No newline at end of file
diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm
index be489f96377..23334827614 100644
--- a/code/modules/research/protolathe.dm
+++ b/code/modules/research/protolathe.dm
@@ -164,10 +164,10 @@
/obj/machinery/r_n_d/protolathe/proc/canBuild(var/datum/design/D)
for(var/M in D.materials)
- if(materials[M] < D.materials[M])
+ if(materials[M] < (D.materials[M] * mat_efficiency))
return 0
for(var/C in D.chemicals)
- if(!reagents.has_reagent(C, D.chemicals[C]))
+ if(!reagents.has_reagent(C, D.chemicals[C] * mat_efficiency))
return 0
return 1
diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm
index 6bf1ea58ef6..b67e6f70a2f 100644
--- a/code/modules/shieldgen/emergency_shield.dm
+++ b/code/modules/shieldgen/emergency_shield.dm
@@ -141,7 +141,6 @@
idle_power_usage = 0
var/global/list/blockedturfs = list(
/turf/space,
- /turf/simulated/open,
/turf/simulated/floor/outdoors,
)
diff --git a/code/modules/shieldgen/shield_gen_external.dm b/code/modules/shieldgen/shield_gen_external.dm
index 2d7dd383d95..27b1def2714 100644
--- a/code/modules/shieldgen/shield_gen_external.dm
+++ b/code/modules/shieldgen/shield_gen_external.dm
@@ -5,7 +5,6 @@
name = "hull shield generator"
var/global/list/blockedturfs = list(
/turf/space,
- /turf/simulated/open,
/turf/simulated/floor/outdoors,
)
/obj/machinery/shield_gen/external/New()
@@ -24,6 +23,8 @@
T = locate(gen_turf.x + x_offset, gen_turf.y + y_offset, gen_turf.z)
if (is_type_in_list(T,blockedturfs))
//check neighbors of T
- if (locate(/turf/simulated/) in orange(1, T))
- out += T
+ for(var/i in orange(1, T))
+ if(istype(i, /turf/simulated) && !is_type_in_list(i,blockedturfs))
+ out += T
+ break
return out
\ No newline at end of file
diff --git a/code/modules/vore/fluffstuff/custom_clothes_vr.dm b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
index 6272884747a..9097643abcd 100644
--- a/code/modules/vore/fluffstuff/custom_clothes_vr.dm
+++ b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
@@ -28,7 +28,7 @@
/obj/item/clothing/head/fluff/awoo
name = "Wolfgirl Hat"
desc = "An odd, small hat with two strings attached to it."
-
+
icon_state = "awoohat"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_override = 'icons/vore/custom_onmob_vr.dmi'
@@ -37,7 +37,7 @@
/obj/item/clothing/shoes/fluff/awoo
name = "Red Sandals"
desc = "A pair of sandals that make you want to awoo!"
-
+
icon_state = "awoosandals"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_override = 'icons/vore/custom_onmob_vr.dmi'
@@ -869,7 +869,7 @@
item_state = "joanuniform_mob"
worn_state = "joanuniform_mob"
rolled_sleeves = 0
- starting_accessories = list(/obj/item/clothing/accessory/black)
+ starting_accessories = list(/obj/item/clothing/accessory/tie/black)
//Kisukegema:Kisuke `the nerd` Gema
/obj/item/clothing/glasses/omnihud/kamina
@@ -1400,7 +1400,7 @@ Departamental Swimsuits, for general use
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "alfonso_visor"
icon_override = 'icons/vore/custom_onmob_vr.dmi'
-
+
//JackNoir413: Mor Xaina
/obj/item/clothing/under/fluff/morunder
name = "grey top with shorts"
diff --git a/code/modules/xenoarcheaology/finds/misc.dm b/code/modules/xenoarcheaology/finds/misc.dm
index 4037de5176a..2729872876e 100644
--- a/code/modules/xenoarcheaology/finds/misc.dm
+++ b/code/modules/xenoarcheaology/finds/misc.dm
@@ -6,10 +6,15 @@
name = "Crystal"
icon = 'icons/obj/mining.dmi'
icon_state = "crystal"
+ density = TRUE
+ anchored = TRUE
/obj/machinery/crystal/New()
if(prob(50))
icon_state = "crystal2"
+ set_light(3, 3, "#CC00CC")
+ else
+ set_light(3, 3, "#33CC33")
//large finds
/*
diff --git a/code/stylesheet.dm b/code/stylesheet.dm
index 4b771b2ab26..351d2b99a10 100644
--- a/code/stylesheet.dm
+++ b/code/stylesheet.dm
@@ -73,6 +73,7 @@ h1.alert, h2.alert {color: #000000;}
.disarm {color: #990000;}
.passive {color: #660000;}
+.critical {color: #ff0000; font-weight: bold; font-size: 150%;}
.danger {color: #ff0000; font-weight: bold;}
.warning {color: #ff0000; font-style: italic;}
.rose {color: #ff5050;}
diff --git a/config/example/config.txt b/config/example/config.txt
index e344634847c..35c3248ff74 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -93,8 +93,7 @@ SHOW_DEVS
SHOW_MODS
##Show mentors on staffwho
-SHOW_MENTORS
-
+SHOW_EVENT
## Chooses whether mods have the ability to tempban or not
MODS_CAN_TEMPBAN
diff --git a/icons/mecha/mech_bay.dmi b/icons/mecha/mech_bay.dmi
index e696042ecde..19ca94f3b90 100644
Binary files a/icons/mecha/mech_bay.dmi and b/icons/mecha/mech_bay.dmi differ
diff --git a/icons/mob/64x32.dmi b/icons/mob/64x32.dmi
new file mode 100644
index 00000000000..615fd87a01f
Binary files /dev/null and b/icons/mob/64x32.dmi differ
diff --git a/icons/mob/64x64.dmi b/icons/mob/64x64.dmi
new file mode 100644
index 00000000000..a829ee2c6fd
Binary files /dev/null and b/icons/mob/64x64.dmi differ
diff --git a/icons/mob/96x96.dmi b/icons/mob/96x96.dmi
new file mode 100644
index 00000000000..7368d30bb1b
Binary files /dev/null and b/icons/mob/96x96.dmi differ
diff --git a/icons/mob/alienqueen.dmi b/icons/mob/alienqueen.dmi
deleted file mode 100644
index 15621520237..00000000000
Binary files a/icons/mob/alienqueen.dmi and /dev/null differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 1469c3e3bac..f723644373f 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/human_races/subspecies/r_vatgrown.dmi b/icons/mob/human_races/subspecies/r_vatgrown.dmi
index 8cb165b1277..b2dcbd78aca 100644
Binary files a/icons/mob/human_races/subspecies/r_vatgrown.dmi and b/icons/mob/human_races/subspecies/r_vatgrown.dmi differ
diff --git a/icons/mob/light_overlays.dmi b/icons/mob/light_overlays.dmi
index 9f1232ff95e..e54ec778cd1 100644
Binary files a/icons/mob/light_overlays.dmi and b/icons/mob/light_overlays.dmi differ
diff --git a/icons/mob/modular_armor.dmi b/icons/mob/modular_armor.dmi
new file mode 100644
index 00000000000..2c7d8ea841c
Binary files /dev/null and b/icons/mob/modular_armor.dmi differ
diff --git a/icons/mob/robots.dmi b/icons/mob/robots.dmi
index d32d479e3fb..35e6df449f8 100644
Binary files a/icons/mob/robots.dmi and b/icons/mob/robots.dmi differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index d259faec57e..9db8ef1fc5b 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/mob/ties.dmi b/icons/mob/ties.dmi
index 4105a9f68e8..2c17ab4a320 100644
Binary files a/icons/mob/ties.dmi and b/icons/mob/ties.dmi differ
diff --git a/icons/obj/card.dmi b/icons/obj/card.dmi
index 7d917849b1d..833e9b99cf9 100644
Binary files a/icons/obj/card.dmi and b/icons/obj/card.dmi differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index 7b1b1b40857..fa9ea15dc7f 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ
diff --git a/icons/obj/clothing/modular_armor.dmi b/icons/obj/clothing/modular_armor.dmi
new file mode 100644
index 00000000000..89ef66aa8cb
Binary files /dev/null and b/icons/obj/clothing/modular_armor.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index f16399d6db0..52ae865f92b 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/icons/obj/electronic_assemblies.dmi b/icons/obj/electronic_assemblies.dmi
index 6ad2b65b2f9..6da1794a547 100644
Binary files a/icons/obj/electronic_assemblies.dmi and b/icons/obj/electronic_assemblies.dmi differ
diff --git a/icons/obj/flora/deadtrees.dmi b/icons/obj/flora/deadtrees.dmi
index 2ae1a5a6e07..7a0b164619c 100644
Binary files a/icons/obj/flora/deadtrees.dmi and b/icons/obj/flora/deadtrees.dmi differ
diff --git a/icons/obj/flora/jungleflora.dmi b/icons/obj/flora/jungleflora.dmi
new file mode 100644
index 00000000000..9a266e9226e
Binary files /dev/null and b/icons/obj/flora/jungleflora.dmi differ
diff --git a/icons/obj/flora/jungletree.dmi b/icons/obj/flora/jungletree.dmi
new file mode 100644
index 00000000000..51f31413995
Binary files /dev/null and b/icons/obj/flora/jungletree.dmi differ
diff --git a/icons/obj/flora/jungletreesmall.dmi b/icons/obj/flora/jungletreesmall.dmi
new file mode 100644
index 00000000000..3abd375cc91
Binary files /dev/null and b/icons/obj/flora/jungletreesmall.dmi differ
diff --git a/icons/obj/flora/largejungleflora.dmi b/icons/obj/flora/largejungleflora.dmi
new file mode 100644
index 00000000000..bba0fd29f62
Binary files /dev/null and b/icons/obj/flora/largejungleflora.dmi differ
diff --git a/icons/obj/flora/palmtrees.dmi b/icons/obj/flora/palmtrees.dmi
new file mode 100644
index 00000000000..b8708b36d2a
Binary files /dev/null and b/icons/obj/flora/palmtrees.dmi differ
diff --git a/icons/obj/flora/pinetrees.dmi b/icons/obj/flora/pinetrees.dmi
index 9ee04a5baf5..63073046f01 100644
Binary files a/icons/obj/flora/pinetrees.dmi and b/icons/obj/flora/pinetrees.dmi differ
diff --git a/icons/obj/flora/rocks.dmi b/icons/obj/flora/rocks.dmi
index a1f6a0df0a9..0974360e27b 100644
Binary files a/icons/obj/flora/rocks.dmi and b/icons/obj/flora/rocks.dmi differ
diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi
index 1550d6bf4b7..e037ce6f9b8 100644
Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ
diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi
index 61cb6a6a8f0..90d6dcd1ea9 100644
Binary files a/icons/obj/projectiles.dmi and b/icons/obj/projectiles.dmi differ
diff --git a/icons/obj/radio.dmi b/icons/obj/radio.dmi
index 3452ac35242..86e39f0c588 100644
Binary files a/icons/obj/radio.dmi and b/icons/obj/radio.dmi differ
diff --git a/icons/obj/railgun.dmi b/icons/obj/railgun.dmi
index 0b00e7a1560..404aa1ea608 100644
Binary files a/icons/obj/railgun.dmi and b/icons/obj/railgun.dmi differ
diff --git a/icons/obj/robotics.dmi b/icons/obj/robotics.dmi
index 85d5a8d0a0b..e45848975be 100644
Binary files a/icons/obj/robotics.dmi and b/icons/obj/robotics.dmi differ
diff --git a/icons/obj/robotics_vr.dmi b/icons/obj/robotics_vr.dmi
index 5939f215b74..a3adac24135 100644
Binary files a/icons/obj/robotics_vr.dmi and b/icons/obj/robotics_vr.dmi differ
diff --git a/icons/obj/stacks.dmi b/icons/obj/stacks.dmi
index 1713cacb671..5cdff4a1f33 100644
Binary files a/icons/obj/stacks.dmi and b/icons/obj/stacks.dmi differ
diff --git a/icons/obj/surgery.dmi b/icons/obj/surgery.dmi
index 53044228a95..3e39c771718 100644
Binary files a/icons/obj/surgery.dmi and b/icons/obj/surgery.dmi differ
diff --git a/icons/turf/outdoors.dmi b/icons/turf/outdoors.dmi
index bcd81c28c9a..31fab0ec95c 100644
Binary files a/icons/turf/outdoors.dmi and b/icons/turf/outdoors.dmi differ
diff --git a/icons/turf/outdoors_edge.dmi b/icons/turf/outdoors_edge.dmi
index 02a52195c2b..fb0b04168e4 100644
Binary files a/icons/turf/outdoors_edge.dmi and b/icons/turf/outdoors_edge.dmi differ
diff --git a/icons/turf/wall_masks.dmi b/icons/turf/wall_masks.dmi
index 65f1641f6cc..bfd15aa2992 100644
Binary files a/icons/turf/wall_masks.dmi and b/icons/turf/wall_masks.dmi differ
diff --git a/maps/northern_star/polaris-1.dmm b/maps/northern_star/polaris-1.dmm
index 4f8aedb853d..9204eb5c680 100644
--- a/maps/northern_star/polaris-1.dmm
+++ b/maps/northern_star/polaris-1.dmm
@@ -5177,7 +5177,7 @@
"bVC" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bVD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bVE" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 28},/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
-"bVF" = (/obj/machinery/computer/card,/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor/wood,/area/crew_quarters/captain)
+"bVF" = (/obj/machinery/computer/card,/obj/item/weapon/card/id/gold/captain/spare,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bVG" = (/obj/machinery/computer/communications,/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bVH" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 24},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bVI" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/captain)
diff --git a/maps/northern_star/polaris-2.dmm b/maps/northern_star/polaris-2.dmm
index ee935ce4b09..0adca3afa92 100644
--- a/maps/northern_star/polaris-2.dmm
+++ b/maps/northern_star/polaris-2.dmm
@@ -988,7 +988,7 @@
"sZ" = (/obj/structure/table/rack,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"ta" = (/obj/structure/table/rack,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"tb" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
-"tc" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/weapon/gun/projectile/automatic/sts35,/obj/item/weapon/gun/projectile/automatic/sts35,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
+"tc" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m545,/obj/item/ammo_magazine/m545,/obj/item/ammo_magazine/m545,/obj/item/ammo_magazine/m545,/obj/item/weapon/gun/projectile/automatic/sts35,/obj/item/weapon/gun/projectile/automatic/sts35,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"td" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops)
"te" = (/obj/machinery/vending/boozeomat,/turf/simulated/shuttle/wall/dark,/area/shuttle/administration/centcom)
"tf" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor/red,/area/shuttle/administration/centcom)
@@ -1329,7 +1329,7 @@
"zD" = (/obj/structure/bed/chair{dir = 8},/obj/effect/floor_decal/corner/white/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant)
"zE" = (/obj/machinery/door/airlock/centcom{name = "Bridge"; opacity = 1; req_access = list(109)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
"zF" = (/obj/structure/table/reinforced,/obj/item/device/pda/captain,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
-"zG" = (/obj/structure/table/reinforced,/obj/item/weapon/card/id/captains_spare,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"zG" = (/obj/structure/table/reinforced,/obj/item/weapon/card/id/gold/captain/spare,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
"zH" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
"zI" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
"zJ" = (/turf/simulated/shuttle/wall,/area/shuttle/transport1/centcom)
diff --git a/maps/southern_cross/shuttles/crew_shuttles.dm b/maps/southern_cross/shuttles/crew_shuttles.dm
index 764c7bccd72..202284bd1de 100644
--- a/maps/southern_cross/shuttles/crew_shuttles.dm
+++ b/maps/southern_cross/shuttles/crew_shuttles.dm
@@ -32,7 +32,6 @@
destination_class = /datum/shuttle_destination/shuttle2
starting_destination = /datum/shuttle_destination/shuttle2/root
-
/datum/shuttle_destination/shuttle1/root
name = "Southern Cross Hangar One"
my_area = /area/shuttle/shuttle1/start
diff --git a/maps/southern_cross/southern_cross-7.dmm b/maps/southern_cross/southern_cross-7.dmm
index 9b1384c2f51..d3cf67b594d 100644
--- a/maps/southern_cross/southern_cross-7.dmm
+++ b/maps/southern_cross/southern_cross-7.dmm
@@ -87,6 +87,41 @@
"bI" = (/turf/space/transit/north,/area/shuttle/shuttle2/transit)
"bJ" = (/turf/space/transit/north,/turf/space/transit/south,/area/shuttle/shuttle1/transit)
"bK" = (/turf/space,/area/shuttle/shuttle1/orbit)
+"bL" = (/turf/simulated/shuttle/wall,/area/shuttle/arrival/pre_game)
+"bM" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "arrivals_shuttle"; pixel_x = 0; pixel_y = 25; req_one_access = list(13); tag_door = "arrivals_shuttle_hatch"},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/arrival/pre_game)
+"bN" = (/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/arrival/pre_game)
+"bO" = (/obj/structure/showcase{desc = "So that's how the shuttle moves on its own."; icon = 'icons/mob/AI.dmi'; icon_state = "ai-red"; name = "Arrivals Announcement Computer"},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/arrival/pre_game)
+"bP" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/arrival/pre_game)
+"bQ" = (/obj/machinery/computer/shuttle_control/arrivals,/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/arrival/pre_game)
+"bR" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/arrival/pre_game)
+"bS" = (/obj/structure/table/steel,/obj/structure/flora/pottedplant{icon_state = "plant-09"; name = "Dave"; pixel_y = 15; tag = "icon-plant-09"},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/arrival/pre_game)
+"bT" = (/obj/structure/sign/warning/secure_area,/turf/simulated/shuttle/wall,/area/shuttle/arrival/pre_game)
+"bU" = (/obj/machinery/status_display,/turf/simulated/shuttle/wall,/area/shuttle/arrival/pre_game)
+"bV" = (/obj/machinery/door/airlock/silver{icon_state = "door_locked"; locked = 1; name = "Employees Only"; secured_wires = 1},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game)
+"bW" = (/obj/machinery/ai_status_display,/turf/simulated/shuttle/wall,/area/shuttle/arrival/pre_game)
+"bX" = (/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game)
+"bY" = (/turf/simulated/shuttle/wall/hard_corner,/area/shuttle/arrival/pre_game)
+"bZ" = (/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game)
+"ca" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"cb" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "arrivals_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game)
+"cc" = (/obj/structure/bed/chair{dir = 4},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"cd" = (/obj/structure/bed/chair{dir = 8},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"ce" = (/turf/simulated/shuttle/wall/no_join,/area/shuttle/arrival/pre_game)
+"cf" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"cg" = (/obj/effect/landmark/start,/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game)
+"ch" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"ci" = (/obj/structure/shuttle/window,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/pre_game)
+"cj" = (/obj/structure/bed/chair{dir = 4},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"ck" = (/obj/structure/bed/chair{dir = 4},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"cl" = (/obj/structure/bed/chair{dir = 8},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"cm" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"cn" = (/obj/structure/bed/chair{dir = 4},/obj/effect/landmark{name = "JoinLate"},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"co" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game)
+"cp" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark{name = "JoinLate"},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/floor/white,/area/shuttle/arrival/pre_game)
+"cq" = (/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game)
+"cr" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/shuttle/arrival/pre_game)
+"cs" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/arrival/pre_game)
+"ct" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating/airless,/area/shuttle/arrival/pre_game)
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"}
+
diff --git a/maps/tether/backup/tether-03-station.dmm b/maps/tether/backup/tether-03-station.dmm
new file mode 100644
index 00000000000..4bb2f4a1019
--- /dev/null
+++ b/maps/tether/backup/tether-03-station.dmm
@@ -0,0 +1,5906 @@
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+"adr" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/table/steel,/obj/item/weapon/paper{info = "The big blue box recently installed in here is a 'grid checker' which will shut off the power if a dangerous power spike from the engine erupts into the powernet. Shutting everything down protects everything from electrical damage, however the outages can be disruptive to colony operations, so it is designed to restore power after a somewhat significant delay, up to ten minutes or so. The grid checker can be manually hacked in order to end the outage sooner. To do that, you must cut three specific wires which do not cause a red light to shine, then pulse a fourth wire. Electrical protection is highly recommended when doing maintenance on the grid checker."; name = "grid checker info"},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/tiled/techmaint,/area/engineering/engine_smes)
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diff --git a/maps/tether/backup/tether-06-colony.dmm b/maps/tether/backup/tether-06-colony.dmm
new file mode 100644
index 00000000000..4e8f7649aef
--- /dev/null
+++ b/maps/tether/backup/tether-06-colony.dmm
@@ -0,0 +1,1660 @@
+"aa" = (/turf/unsimulated/wall/planetary/virgo3b,/area/space)
+"ab" = (/turf/simulated/floor/outdoors/grass/sif/virgo3b,/area/space)
+"ac" = (/turf/unsimulated/mineral/virgo3b,/area/space)
+"ad" = (/turf/unsimulated/wall/planetary/virgo3b,/area/centcom/specops)
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+"af" = (/turf/simulated/shuttle/wall/dark{join_group = "shuttle_ert"},/area/shuttle/specops/centcom{base_turf = /turf/unsimulated/floor/shuttle_ceiling})
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+"CA" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/button/remote/blast_door{id = "TelelockdownC"; name = "Teleporter Entrance Lockdown"; pixel_x = 6; pixel_y = -5; req_access = list(63); req_one_access = list(1)},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "TelelockdownC"; name = "Security Door"; opacity = 0},/obj/machinery/door/window/brigdoor/northleft{req_access = list(63); req_one_access = list(1)},/obj/effect/floor_decal/borderfloorblack,/obj/effect/floor_decal/corner/blue/border,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security{name = "\improper CentCom Residential Security"})
+"CB" = (/obj/effect/wingrille_spawn/reinforced/crescent,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "TelelockdownC"; name = "Security Door"; opacity = 0},/turf/unsimulated/floor/steel,/area/centcom/command)
+"CC" = (/obj/machinery/telecomms/receiver/preset_cent,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"CD" = (/obj/machinery/telecomms/bus/preset_cent,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"CE" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"CF" = (/obj/machinery/telecomms/processor/preset_cent,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"CG" = (/obj/machinery/telecomms/server/presets/centcomm,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"CH" = (/obj/machinery/computer/card{dir = 4},/obj/effect/floor_decal/borderfloorblack{dir = 9},/obj/effect/floor_decal/corner/blue/border{dir = 9},/obj/item/device/radio/intercom{broadcasting = 0; dir = 1; frequency = 1475; icon_state = "intercom"; listening = 1; name = "Station Intercom (Security)"; pixel_x = 0; pixel_y = 27},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security{name = "\improper CentCom Residential Security"})
+"CI" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/floor_decal/borderfloorblack{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security{name = "\improper CentCom Residential Security"})
+"CJ" = (/obj/machinery/computer/secure_data{dir = 8},/obj/effect/floor_decal/borderfloorblack{dir = 5},/obj/effect/floor_decal/corner/blue/border{dir = 5},/obj/machinery/camera/network/crescent,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security{name = "\improper CentCom Residential Security"})
+"CK" = (/obj/effect/floor_decal/borderfloor{dir = 9},/obj/effect/floor_decal/corner/blue/border{dir = 9},/obj/machinery/turretid/stun{check_access = 0; check_anomalies = 0; check_records = 0; control_area = "\improper CentCom Living Quarters"; pixel_y = 32; req_access = list(101); req_one_access = list(101)},/turf/unsimulated/floor/steel,/area/centcom/living)
+"CL" = (/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0; tag = "icon-borderfloor (NORTH)"},/obj/effect/floor_decal/corner/blue/border{dir = 1},/obj/machinery/computer/card,/turf/unsimulated/floor/steel,/area/centcom/command)
+"CM" = (/obj/structure/table/reinforced,/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0; tag = "icon-borderfloor (NORTH)"},/obj/effect/floor_decal/corner/blue/border{dir = 1},/obj/machinery/button/remote/blast_door{id = "TelelockdownC"; name = "Teleporter Full Lockdown"; pixel_x = 6; pixel_y = -5; req_access = list(63); req_one_access = list(1)},/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/machinery/camera/network/crescent,/turf/unsimulated/floor/steel,/area/centcom/command)
+"CN" = (/obj/machinery/computer/security,/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0; tag = "icon-borderfloor (NORTH)"},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/unsimulated/floor/steel,/area/centcom/command)
+"CO" = (/obj/structure/table/reinforced,/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0; tag = "icon-borderfloor (NORTH)"},/obj/effect/floor_decal/corner/blue/border{dir = 1},/obj/machinery/button/remote/blast_door{id = "TelelockdownC"; name = "Teleporter Full Lockdown"; pixel_x = 6; pixel_y = -5; req_access = list(63); req_one_access = list(1)},/obj/item/weapon/pen,/turf/unsimulated/floor/steel,/area/centcom/command)
+"CP" = (/obj/machinery/computer/communications,/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0; tag = "icon-borderfloor (NORTH)"},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/unsimulated/floor/steel,/area/centcom/command)
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+"CR" = (/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0; tag = "icon-borderfloor (NORTH)"},/obj/effect/floor_decal/corner/blue/border{dir = 1},/obj/machinery/camera/network/crescent,/turf/unsimulated/floor/steel,/area/centcom/command)
+"CS" = (/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0; tag = "icon-borderfloor (NORTH)"},/obj/effect/floor_decal/corner/blue/border{dir = 1},/obj/structure/closet/crate/bin,/turf/unsimulated/floor/steel,/area/centcom/command)
+"CT" = (/obj/structure/filingcabinet/filingcabinet,/obj/effect/floor_decal/borderfloor{dir = 5},/obj/effect/floor_decal/corner/blue/border{dir = 5},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 5},/turf/unsimulated/floor/steel,/area/centcom/command)
+"CU" = (/obj/structure/table/reinforced,/obj/item/device/camera,/obj/item/weapon/storage/box/ids,/obj/effect/floor_decal/borderfloorblack{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/obj/effect/floor_decal/borderfloorblack/corner2{dir = 10},/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 10},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security{name = "\improper CentCom Residential Security"})
+"CV" = (/obj/structure/table/reinforced,/obj/machinery/computer/skills,/obj/effect/floor_decal/borderfloorblack{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/obj/effect/floor_decal/borderfloorblack/corner2{dir = 5},/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 5},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security{name = "\improper CentCom Residential Security"})
+"CW" = (/obj/effect/floor_decal/borderfloor{dir = 8; icon_state = "borderfloor"; pixel_x = 0; tag = "icon-borderfloor (WEST)"},/obj/effect/floor_decal/corner/blue/border{dir = 8},/obj/effect/floor_decal/borderfloor/corner2{dir = 10; icon_state = "borderfloorcorner2"; pixel_x = 0; tag = "icon-borderfloorcorner2 (SOUTHWEST)"},/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 10},/turf/unsimulated/floor/steel,/area/centcom/command)
+"CX" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/unsimulated/floor/steel,/area/centcom/command)
+"CY" = (/obj/structure/table/reinforced,/obj/machinery/computer/skills,/turf/unsimulated/floor/steel,/area/centcom/command)
+"CZ" = (/obj/machinery/door/airlock/security{name = "Security"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"Da" = (/obj/structure/toilet,/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Db" = (/obj/effect/floor_decal/borderfloorblack,/obj/effect/floor_decal/corner/blue/border,/obj/effect/floor_decal/borderfloorblack/corner2{dir = 9},/obj/effect/floor_decal/borderfloorblack/corner2,/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 9},/obj/effect/floor_decal/corner/blue/bordercorner2,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security{name = "\improper CentCom Residential Security"})
+"Dc" = (/obj/machinery/door/airlock/security{name = "Security"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/command)
+"Dd" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/corner/blue/bordercorner2,/turf/unsimulated/floor/steel,/area/centcom/command)
+"De" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/turf/unsimulated/floor/steel,/area/centcom/command)
+"Df" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/obj/structure/closet/secure_closet/hop,/turf/unsimulated/floor/steel,/area/centcom/command)
+"Dg" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/obj/structure/closet/secure_closet/nanotrasen_security,/turf/unsimulated/floor/steel,/area/centcom/command)
+"Dh" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/blue/border{dir = 6},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 6},/turf/unsimulated/floor/steel,/area/centcom/command)
+"Di" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"Dj" = (/obj/machinery/telecomms/broadcaster/preset_cent,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"Dk" = (/obj/machinery/telecomms/hub/preset_cent,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"Dl" = (/obj/machinery/computer/rdservercontrol{badmin = 1; dir = 1; name = "Master RnD Server Controller"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"Dm" = (/obj/machinery/r_n_d/server/centcom,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
+"Dn" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Do" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Dp" = (/obj/effect/floor_decal/steeldecal/steel_decals9,/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 8},/turf/unsimulated/floor/steel,/area/centcom/living)
+"Dq" = (/obj/machinery/computer/cryopod/dorms{name = "Company Property Retention System"; pixel_y = -28},/obj/effect/floor_decal/steeldecal/steel_decals9,/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 8},/turf/unsimulated/floor/steel,/area/centcom/living)
+"Dr" = (/obj/effect/floor_decal/steeldecal/steel_decals9,/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 8},/turf/unsimulated/floor/steel,/area/centcom/living)
+"Ds" = (/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Dt" = (/obj/structure/closet/crate/bin,/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Du" = (/obj/machinery/door/airlock{name = "Sitting Restrooms"},/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/living)
+"Dv" = (/obj/machinery/door/airlock{name = "Standing Restrooms"},/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/living)
+"Dw" = (/obj/structure/urinal{pixel_y = 30},/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Dx" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Dy" = (/obj/machinery/camera/network/crescent,/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"Dz" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/mirror{pixel_x = 29},/turf/unsimulated/floor{icon_state = "freezer"},/area/centcom/bathroom)
+"DA" = (/turf/unsimulated/wall/planetary/virgo3b,/area/centcom/bathroom)
+"DB" = (/obj/effect/landmark{name = "Commando"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
+
+(1,1,1) = {"
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+"}
+
diff --git a/maps/tether/tether-03-station.dmm b/maps/tether/tether-03-station.dmm
index 4bb2f4a1019..04d0f5074cb 100644
--- a/maps/tether/tether-03-station.dmm
+++ b/maps/tether/tether-03-station.dmm
@@ -1672,7 +1672,7 @@
"aGh" = (/obj/structure/table/woodentable,/obj/item/device/radio/off,/obj/item/device/megaphone,/obj/effect/floor_decal/borderfloorblack,/obj/effect/floor_decal/corner/red/border,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -25},/obj/machinery/camera/network/security{c_tag = "SEC - Head of Security's Office"; dir = 1},/turf/simulated/floor/tiled/dark,/area/crew_quarters/heads/hos)
"aGi" = (/obj/structure/displaycase,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"aGj" = (/obj/structure/closet/secure_closet/hos,/obj/item/clothing/suit/space/void/security/fluff/hos{armor = list("melee" = 70, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 10); species_restricted = null},/obj/item/clothing/head/helmet/space/void/security/fluff/hos{armor = list("melee" = 70, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 10); species_restricted = null},/obj/effect/floor_decal/borderfloorblack{dir = 6},/obj/effect/floor_decal/corner/red/border{dir = 6},/obj/item/device/radio/intercom/department/security{dir = 2; icon_state = "secintercom"; pixel_y = -24; tag = "icon-secintercom (NORTH)"},/turf/simulated/floor/tiled/dark,/area/crew_quarters/heads/hos)
-"aGk" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/card/id/captains_spare,/obj/machinery/door/window/brigdoor/westright{name = "Colony Director's Storage"; req_access = list(20)},/turf/simulated/floor/wood,/area/crew_quarters/captain)
+"aGk" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/card/id/gold/captain/spare,/obj/machinery/door/window/brigdoor/westright{name = "Colony Director's Storage"; req_access = list(20)},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"aGl" = (/obj/machinery/vending/coffee,/turf/simulated/floor/tiled/monotile,/area/bridge_hallway)
"aGm" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/lightgrey/border{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals7{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals7,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/hallway/station/upper)
"aGn" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/turf/simulated/floor/carpet,/area/library)
diff --git a/maps/tether/tether-06-colony.dmm b/maps/tether/tether-06-colony.dmm
index 4e8f7649aef..7f968ec0ba3 100644
--- a/maps/tether/tether-06-colony.dmm
+++ b/maps/tether/tether-06-colony.dmm
@@ -406,7 +406,7 @@
"hP" = (/obj/machinery/light/spot{dir = 4},/turf/simulated/floor/outdoors/grass/sif/virgo3b,/area/space)
"hQ" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor/steel,/area/centcom/control)
"hR" = (/obj/structure/table/reinforced,/obj/item/device/pda/captain,/turf/unsimulated/floor/steel,/area/centcom/control)
-"hS" = (/obj/structure/table/reinforced,/obj/item/weapon/card/id/captains_spare,/turf/unsimulated/floor/steel,/area/centcom/control)
+"hS" = (/obj/structure/table/reinforced,/obj/item/weapon/card/id/gold/captain/spare,/turf/unsimulated/floor/steel,/area/centcom/control)
"hT" = (/obj/structure/table/reinforced,/obj/structure/flora/pottedplant{icon_state = "plant-01"; pixel_y = 10; tag = "icon-plant-01"},/turf/unsimulated/floor/steel,/area/centcom/control)
"hU" = (/obj/structure/sign/department/armory,/turf/unsimulated/wall,/area/centcom/security)
"hV" = (/obj/machinery/door/blast/regular{dir = 8; id = "ArmouryC4"; layer = 3.3; name = "Armoury"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
diff --git a/nano/templates/omni_filter.tmpl b/nano/templates/omni_filter.tmpl
index 782d774fdb7..672ffcfe053 100644
--- a/nano/templates/omni_filter.tmpl
+++ b/nano/templates/omni_filter.tmpl
@@ -36,7 +36,7 @@
]Filter
{{for data.ports}}
- {{:helper.link(value.f_type ? value.f_type : 'None', null, {'command' : 'switch_filter', 'mode' : value.f_type, 'dir' : value.dir}, value.atmos_filter ? null : 'disabled', value.f_type ? 'selected' : null)}}
+ {{:helper.link(value.f_type ? value.f_type : 'None', null, {'command' : 'switch_filter', 'mode' : value.f_type, 'dir' : value.dir}, value.atmo_filter ? null : 'disabled', value.f_type ? 'selected' : null)}}
{{/for}}
diff --git a/sound/items/cardshuffle.ogg b/sound/items/cardshuffle.ogg
new file mode 100644
index 00000000000..1fe763af5bc
Binary files /dev/null and b/sound/items/cardshuffle.ogg differ
diff --git a/sound/misc/clapping.ogg b/sound/misc/clapping.ogg
new file mode 100644
index 00000000000..4ecdc2aa226
Binary files /dev/null and b/sound/misc/clapping.ogg differ
diff --git a/sound/misc/longwhistle.ogg b/sound/misc/longwhistle.ogg
new file mode 100644
index 00000000000..0a2e8225150
Binary files /dev/null and b/sound/misc/longwhistle.ogg differ
diff --git a/sound/misc/shortwhistle.ogg b/sound/misc/shortwhistle.ogg
new file mode 100644
index 00000000000..82ef01af3d0
Binary files /dev/null and b/sound/misc/shortwhistle.ogg differ
diff --git a/vorestation.dme b/vorestation.dme
index c2f5ee106d2..7043f204556 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -258,8 +258,8 @@
#include "code\datums\outfits\spec_op.dm"
#include "code\datums\outfits\tournament.dm"
#include "code\datums\outfits\wizardry.dm"
+#include "code\datums\outfits\costumes\costume.dm"
#include "code\datums\outfits\costumes\halloween.dm"
-#include "code\datums\outfits\jobs\_defines.dm"
#include "code\datums\outfits\jobs\cargo.dm"
#include "code\datums\outfits\jobs\civilian.dm"
#include "code\datums\outfits\jobs\command.dm"
@@ -312,6 +312,7 @@
#include "code\datums\uplink\ammunition.dm"
#include "code\datums\uplink\announcements.dm"
#include "code\datums\uplink\armor.dm"
+#include "code\datums\uplink\backup.dm"
#include "code\datums\uplink\badassery.dm"
#include "code\datums\uplink\grenades.dm"
#include "code\datums\uplink\hardsuit_modules.dm"
@@ -394,6 +395,7 @@
#include "code\game\antagonist\station\renegade.dm"
#include "code\game\antagonist\station\revolutionary.dm"
#include "code\game\antagonist\station\rogue_ai.dm"
+#include "code\game\antagonist\station\thug.dm"
#include "code\game\antagonist\station\traitor.dm"
#include "code\game\area\ai_monitored.dm"
#include "code\game\area\areas.dm"
@@ -859,6 +861,7 @@
#include "code\game\objects\effects\decals\posters\polarisposters.dm"
#include "code\game\objects\effects\spawners\bombspawner.dm"
#include "code\game\objects\effects\spawners\gibspawner.dm"
+#include "code\game\objects\items\antag_spawners.dm"
#include "code\game\objects\items\apc_frame.dm"
#include "code\game\objects\items\blueprints.dm"
#include "code\game\objects\items\bodybag.dm"
@@ -1133,6 +1136,8 @@
#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\security_vr.dm"
+#include "code\game\objects\structures\flora\grass.dm"
+#include "code\game\objects\structures\flora\trees.dm"
#include "code\game\objects\structures\ghost_pods\ghost_pods.dm"
#include "code\game\objects\structures\ghost_pods\silicon.dm"
#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
@@ -1483,6 +1488,7 @@
#include "code\modules\clothing\under\accessories\accessory.dm"
#include "code\modules\clothing\under\accessories\accessory_vr.dm"
#include "code\modules\clothing\under\accessories\armband.dm"
+#include "code\modules\clothing\under\accessories\armor.dm"
#include "code\modules\clothing\under\accessories\badges.dm"
#include "code\modules\clothing\under\accessories\clothing.dm"
#include "code\modules\clothing\under\accessories\holster.dm"
@@ -1893,6 +1899,7 @@
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
#include "code\modules\mob\living\carbon\human\species\station\blank_vr.dm"
#include "code\modules\mob\living\carbon\human\species\station\golem.dm"
+#include "code\modules\mob\living\carbon\human\species\station\human_subspecies.dm"
#include "code\modules\mob\living\carbon\human\species\station\monkey.dm"
#include "code\modules\mob\living\carbon\human\species\station\monkey_vr.dm"
#include "code\modules\mob\living\carbon\human\species\station\prometheans.dm"
@@ -1986,6 +1993,7 @@
#include "code\modules\mob\living\silicon\robot\robot_modules\syndicate.dm"
#include "code\modules\mob\living\silicon\robot\subtypes\gravekeeper.dm"
#include "code\modules\mob\living\silicon\robot\subtypes\lost_drone.dm"
+#include "code\modules\mob\living\silicon\robot\subtypes\syndicate.dm"
#include "code\modules\mob\living\simple_animal\corpse.dm"
#include "code\modules\mob\living\simple_animal\simple_animal.dm"
#include "code\modules\mob\living\simple_animal\simple_animal_vr.dm"