From db95f36e3bd36e850d206d8616b682d1064baaa7 Mon Sep 17 00:00:00 2001 From: Leshana Date: Mon, 22 May 2017 14:19:14 -0400 Subject: [PATCH] Fixes Runtime in camera.dm,214: pick() from empty list proc name: attackby (/obj/machinery/camera/attackby) --- code/game/machinery/camera/camera.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index b1052220848..85d97a2b30f 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -206,7 +206,7 @@ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) if (W.force >= src.toughness) user.do_attack_animation(src) - visible_message("[src] has been [pick(W.attack_verb)] with [W] by [user]!") + visible_message("[src] has been [W.attack_verb.len? pick(W.attack_verb) : "attacked"] with [W] by [user]!") if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items? var/obj/item/I = W if (I.hitsound)