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synced 2026-07-19 19:15:11 +01:00
Borg belly tweaks and fixes.
-Fixes UI autoupdated firing off the popups after closing the window. -Fixes mob digestion order for clean cycle. Dead mobs will no longer linger on the mercy of the rng against other loose crap. -Makes the gurgledamages draw water from mobs as well. -Removes redundant mob_energy corpse gain since corpse handling now comes after the damage gains. -Sanitizes a whole bunch of UI update stuff. -The UI window now starts with a less cluttery size. -Makes clean cycle actually finish the limbo when nothing but protected stuff is left. -Also fixed runtimes on digest_act for protected items while at it.
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@@ -19,23 +19,23 @@
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/////////////
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// Some indigestible stuff
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/////////////
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/obj/item/weapon/hand_tele/digest_act(...)
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/obj/item/weapon/hand_tele/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/weapon/card/id/gold/captain/spare/digest_act(...)
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/obj/item/weapon/card/id/gold/captain/spare/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/device/aicard/digest_act(...)
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/obj/item/device/aicard/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/device/paicard/digest_act(...)
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/obj/item/device/paicard/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/weapon/gun/digest_act(...)
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/obj/item/weapon/gun/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/weapon/pinpointer/digest_act(...)
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/obj/item/weapon/pinpointer/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/blueprints/digest_act(...)
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/obj/item/blueprints/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/weapon/disk/nuclear/digest_act(...)
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/obj/item/weapon/disk/nuclear/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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/obj/item/device/perfect_tele_beacon/digest_act(...)
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/obj/item/device/perfect_tele_beacon/digest_act(var/atom/movable/item_storage = null)
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return FALSE //Sorta important to not digest your own beacons.
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/////////////
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