diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 7f287a5b54b..4facfc4be78 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -83,7 +83,7 @@ force = 5.0 throwforce = 7.0 w_class = 2.0 - matter = list("metal" = 50) + matter = list("steel" = 50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/weapon/cane/concealed @@ -271,7 +271,7 @@ w_class = 2.0 throw_speed = 4 throw_range = 20 - matter = list("metal" = 100) + matter = list("steel" = 100) origin_tech = "magnets=1" /obj/item/weapon/staff @@ -321,7 +321,7 @@ var/amount = 1.0 var/laying = 0.0 var/old_lay = null - matter = list("metal" = 40) + matter = list("steel" = 40) attack_verb = list("whipped", "lashed", "disciplined", "tickled") suicide_act(mob/user) @@ -345,7 +345,7 @@ name = "power control module" icon_state = "power_mod" desc = "Heavy-duty switching circuits for power control." - matter = list("metal" = 50, "glass" = 50) + matter = list("steel" = 50, "glass" = 50) /obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (istype(W, /obj/item/device/multitool)) @@ -467,35 +467,35 @@ desc = "A basic capacitor used in the construction of a variety of devices." icon_state = "capacitor" origin_tech = "powerstorage=1" - matter = list("metal" = 50,"glass" = 50) + matter = list("steel" = 50,"glass" = 50) /obj/item/weapon/stock_parts/scanning_module name = "scanning module" desc = "A compact, high resolution scanning module used in the construction of certain devices." icon_state = "scan_module" origin_tech = "magnets=1" - matter = list("metal" = 50,"glass" = 20) + matter = list("steel" = 50,"glass" = 20) /obj/item/weapon/stock_parts/manipulator name = "micro-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "micro_mani" origin_tech = "materials=1;programming=1" - matter = list("metal" = 30) + matter = list("steel" = 30) /obj/item/weapon/stock_parts/micro_laser name = "micro-laser" desc = "A tiny laser used in certain devices." icon_state = "micro_laser" origin_tech = "magnets=1" - matter = list("metal" = 10,"glass" = 20) + matter = list("steel" = 10,"glass" = 20) /obj/item/weapon/stock_parts/matter_bin name = "matter bin" desc = "A container for hold compressed matter awaiting re-construction." icon_state = "matter_bin" origin_tech = "materials=1" - matter = list("metal" = 80) + matter = list("steel" = 80) //Rank 2 @@ -504,7 +504,7 @@ desc = "An advanced capacitor used in the construction of a variety of devices." origin_tech = "powerstorage=3" rating = 2 - matter = list("metal" = 50,"glass" = 50) + matter = list("steel" = 50,"glass" = 50) /obj/item/weapon/stock_parts/scanning_module/adv name = "advanced scanning module" @@ -512,7 +512,7 @@ icon_state = "scan_module" origin_tech = "magnets=3" rating = 2 - matter = list("metal" = 50,"glass" = 20) + matter = list("steel" = 50,"glass" = 20) /obj/item/weapon/stock_parts/manipulator/nano name = "nano-manipulator" @@ -520,7 +520,7 @@ icon_state = "nano_mani" origin_tech = "materials=3,programming=2" rating = 2 - matter = list("metal" = 30) + matter = list("steel" = 30) /obj/item/weapon/stock_parts/micro_laser/high name = "high-power micro-laser" @@ -528,7 +528,7 @@ icon_state = "high_micro_laser" origin_tech = "magnets=3" rating = 2 - matter = list("metal" = 10,"glass" = 20) + matter = list("steel" = 10,"glass" = 20) /obj/item/weapon/stock_parts/matter_bin/adv name = "advanced matter bin" @@ -536,7 +536,7 @@ icon_state = "advanced_matter_bin" origin_tech = "materials=3" rating = 2 - matter = list("metal" = 80) + matter = list("steel" = 80) //Rating 3 @@ -545,14 +545,14 @@ desc = "A super-high capacity capacitor used in the construction of a variety of devices." origin_tech = "powerstorage=5;materials=4" rating = 3 - matter = list("metal" = 50,"glass" = 50) + matter = list("steel" = 50,"glass" = 50) /obj/item/weapon/stock_parts/scanning_module/phasic name = "phasic scanning module" desc = "A compact, high resolution phasic scanning module used in the construction of certain devices." origin_tech = "magnets=5" rating = 3 - matter = list("metal" = 50,"glass" = 20) + matter = list("steel" = 50,"glass" = 20) /obj/item/weapon/stock_parts/manipulator/pico name = "pico-manipulator" @@ -560,7 +560,7 @@ icon_state = "pico_mani" origin_tech = "materials=5,programming=2" rating = 3 - matter = list("metal" = 30) + matter = list("steel" = 30) /obj/item/weapon/stock_parts/micro_laser/ultra name = "ultra-high-power micro-laser" @@ -568,7 +568,7 @@ desc = "A tiny laser used in certain devices." origin_tech = "magnets=5" rating = 3 - matter = list("metal" = 10,"glass" = 20) + matter = list("steel" = 10,"glass" = 20) /obj/item/weapon/stock_parts/matter_bin/super name = "super matter bin" @@ -576,7 +576,7 @@ icon_state = "super_matter_bin" origin_tech = "materials=5" rating = 3 - matter = list("metal" = 80) + matter = list("steel" = 80) // Subspace stock parts @@ -585,35 +585,35 @@ icon_state = "subspace_ansible" desc = "A compact module capable of sensing extradimensional activity." origin_tech = "programming=3;magnets=5;materials=4;bluespace=2" - matter = list("metal" = 30,"glass" = 10) + matter = list("steel" = 30,"glass" = 10) /obj/item/weapon/stock_parts/subspace/filter name = "hyperwave filter" icon_state = "hyperwave_filter" desc = "A tiny device capable of filtering and converting super-intense radiowaves." origin_tech = "programming=4;magnets=2" - matter = list("metal" = 30,"glass" = 10) + matter = list("steel" = 30,"glass" = 10) /obj/item/weapon/stock_parts/subspace/amplifier name = "subspace amplifier" icon_state = "subspace_amplifier" desc = "A compact micro-machine capable of amplifying weak subspace transmissions." origin_tech = "programming=3;magnets=4;materials=4;bluespace=2" - matter = list("metal" = 30,"glass" = 10) + matter = list("steel" = 30,"glass" = 10) /obj/item/weapon/stock_parts/subspace/treatment name = "subspace treatment disk" icon_state = "treatment_disk" desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves." origin_tech = "programming=3;magnets=2;materials=5;bluespace=2" - matter = list("metal" = 30,"glass" = 10) + matter = list("steel" = 30,"glass" = 10) /obj/item/weapon/stock_parts/subspace/analyzer name = "subspace wavelength analyzer" icon_state = "wavelength_analyzer" desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." origin_tech = "programming=3;magnets=4;materials=4;bluespace=2" - matter = list("metal" = 30,"glass" = 10) + matter = list("steel" = 30,"glass" = 10) /obj/item/weapon/stock_parts/subspace/crystal name = "ansible crystal" @@ -627,7 +627,7 @@ icon_state = "subspace_transmitter" desc = "A large piece of equipment used to open a window into the subspace dimension." origin_tech = "magnets=5;materials=5;bluespace=3" - matter = list("metal" = 50) + matter = list("steel" = 50) /obj/item/weapon/ectoplasm name = "ectoplasm" diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index d26f1a07892..a78eb9f57a2 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -8,7 +8,7 @@ item_state = "electronic" throw_speed = 4 throw_range = 20 - matter = list("metal" = 500) + matter = list("steel" = 500) var/obj/item/weapon/disk/nuclear/the_disk = null var/active = 0 diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 27236dd8fbf..a1ce1af8de3 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -798,7 +798,7 @@ datum/objective/heist/salvage choose_target() switch(rand(1,8)) if(1) - target = "metal" + target = "steel" target_amount = 300 if(2) target = "glass" diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index f6d2820d5bb..c0d743d379e 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -866,7 +866,7 @@ Just a object used in constructing air alarms icon_state = "door_electronics" desc = "Looks like a circuit. Probably is." w_class = 2.0 - matter = list("metal" = 50, "glass" = 50) + matter = list("steel" = 50, "glass" = 50) /* @@ -1188,7 +1188,7 @@ Just a object used in constructing fire alarms icon_state = "door_electronics" desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\"" w_class = 2.0 - matter = list("metal" = 50, "glass" = 50) + matter = list("steel" = 50, "glass" = 50) /* diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index d537d113f9b..54e242c0f16 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -9,8 +9,8 @@ active_power_usage = 2000 var/list/machine_recipes - var/list/stored_material = list("metal" = 0, "glass" = 0) - var/list/storage_capacity = list("metal" = 0, "glass" = 0) + var/list/stored_material = list("steel" = 0, "glass" = 0) + var/list/storage_capacity = list("steel" = 0, "glass" = 0) var/show_category = "All" var/hacked = 0 @@ -279,18 +279,20 @@ for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) man_rating += M.rating - storage_capacity["metal"] = mb_rating * 25000 + storage_capacity["steel"] = mb_rating * 25000 storage_capacity["glass"] = mb_rating * 12500 build_time = 50 / man_rating mat_efficiency = 1.1 - man_rating * 0.1// Normally, price is 1.25 the amount of material, so this shouldn't go higher than 0.8. Maximum rating of parts is 3 /obj/machinery/autolathe/dismantle() - var/list/sheets = list("metal" = /obj/item/stack/sheet/metal, "glass" = /obj/item/stack/sheet/glass) for(var/mat in stored_material) - var/T = sheets[mat] - var/obj/item/stack/sheet/S = new T + var/material/M = name_to_mineral[mat] + if(!istype(M)) + continue + var/obj/item/stack/sheet/S = new M.stack_type(get_turf(src)) if(stored_material[mat] > S.perunit) S.amount = round(stored_material[mat] / S.perunit) - S.loc = loc + else + del(S) ..() diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index b9aa81e8582..312e6de7f11 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -6,7 +6,7 @@ w_class = 2 anchored = 0 - matter = list("metal" = 700,"glass" = 300) + matter = list("steel" = 700,"glass" = 300) // Motion, EMP-Proof, X-Ray var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/osmium, /obj/item/weapon/stock_parts/scanning_module) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 69c4ee28571..565d50c452d 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -573,7 +573,7 @@ About the new airlock wires panel: if (src.isElectrified()) if (istype(mover, /obj/item)) var/obj/item/i = mover - if (i.matter && ("metal" in i.matter) && i.matter["metal"] > 0) + if (i.matter && ("steel" in i.matter) && i.matter["steel"] > 0) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm index 32e356de3fe..f1299ea07c3 100644 --- a/code/game/machinery/doors/airlock_electronics.dm +++ b/code/game/machinery/doors/airlock_electronics.dm @@ -6,7 +6,7 @@ icon_state = "door_electronics" w_class = 2.0 //It should be tiny! -Agouri - matter = list("metal" = 50,"glass" = 50) + matter = list("steel" = 50,"glass" = 50) req_access = list(access_engine) diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm index 0c3ae561157..5489856ba5f 100644 --- a/code/game/machinery/robot_fabricator.dm +++ b/code/game/machinery/robot_fabricator.dm @@ -22,7 +22,7 @@ if(!M.get_amount()) return while(metal_amount < 150000 && M.amount) - src.metal_amount += O.matter["metal"] /*O:height * O:width * O:length * 100000.0*/ + src.metal_amount += O.matter["steel"] /*O:height * O:width * O:length * 100000.0*/ M.use(1) count++ diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 2a6e2b62144..30a541f71e0 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -9,7 +9,7 @@ force = 5 origin_tech = "materials=2" construction_time = 100 - construction_cost = list("metal"=10000) + construction_cost = list("steel"=10000) var/equip_cooldown = 0 var/equip_ready = 1 var/energy_drain = 0 @@ -100,11 +100,11 @@ if (ispath(required_type)) return istype(M, required_type) - + for (var/path in required_type) if (istype(M, path)) return 1 - + return 0 /obj/item/mecha_parts/mecha_equipment/proc/attach(obj/mecha/M as obj) diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 08d6f2cca49..e571f2468b8 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -6,7 +6,7 @@ origin_tech = "programming=2;biotech=3" energy_drain = 20 range = MELEE - construction_cost = list("metal"=5000,"glass"=10000) + construction_cost = list("steel"=5000,"glass"=10000) reliability = 1000 equip_cooldown = 20 var/mob/living/carbon/occupant = null @@ -390,7 +390,7 @@ equip_cooldown = 10 origin_tech = "materials=3;biotech=4;magnets=4;programming=3" construction_time = 200 - construction_cost = list("metal"=3000,"glass"=2000) + construction_cost = list("steel"=3000,"glass"=2000) required_type = /obj/mecha/medical New() diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 4d799ef928b..d1c5c197480 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -123,7 +123,7 @@ desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)" icon_state = "mecha_diamond_drill" origin_tech = "materials=4;engineering=3" - construction_cost = list("metal"=10000,"diamond"=6500) + construction_cost = list("steel"=10000,"diamond"=6500) equip_cooldown = 20 force = 15 @@ -255,7 +255,7 @@ energy_drain = 250 range = MELEE|RANGED construction_time = 1200 - construction_cost = list("metal"=30000,"phoron"=25000,"silver"=20000,"gold"=20000) + construction_cost = list("steel"=30000,"phoron"=25000,"silver"=20000,"gold"=20000) var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. var/disabled = 0 //malf @@ -505,7 +505,7 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - construction_cost = list("metal"=20000,"silver"=5000) + construction_cost = list("steel"=20000,"silver"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -555,7 +555,7 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - construction_cost = list("metal"=20000,"gold"=5000) + construction_cost = list("steel"=20000,"gold"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -626,7 +626,7 @@ equip_cooldown = 20 energy_drain = 100 range = 0 - construction_cost = list("metal"=10000,"gold"=1000,"silver"=2000,"glass"=5000) + construction_cost = list("steel"=10000,"gold"=1000,"silver"=2000,"glass"=5000) var/health_boost = 2 var/datum/global_iterator/pr_repair_droid var/icon/droid_overlay @@ -716,7 +716,7 @@ equip_cooldown = 10 energy_drain = 0 range = 0 - construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000) + construction_cost = list("steel"=10000,"gold"=2000,"silver"=3000,"glass"=2000) var/datum/global_iterator/pr_energy_relay var/coeff = 100 var/list/use_channels = list(EQUIP,ENVIRON,LIGHT) @@ -828,7 +828,7 @@ equip_cooldown = 10 energy_drain = 0 range = MELEE - construction_cost = list("metal"=10000,"silver"=500,"glass"=1000) + construction_cost = list("steel"=10000,"silver"=500,"glass"=1000) var/datum/global_iterator/pr_mech_generator var/coeff = 100 var/obj/item/stack/sheet/fuel @@ -963,7 +963,7 @@ desc = "Generates power using uranium. Pollutes the environment." icon_state = "tesla" origin_tech = "powerstorage=3;engineering=3" - construction_cost = list("metal"=10000,"silver"=500,"glass"=1000) + construction_cost = list("steel"=10000,"silver"=500,"glass"=1000) max_fuel = 50000 fuel_per_cycle_idle = 10 fuel_per_cycle_active = 30 @@ -1074,7 +1074,7 @@ origin_tech = "engineering=1;biotech=1" energy_drain = 10 range = MELEE - construction_cost = list("metal"=5000,"glass"=5000) + construction_cost = list("steel"=5000,"glass"=5000) reliability = 1000 equip_cooldown = 20 var/mob/living/carbon/occupant = null diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 3d36efea9c8..c5235693c74 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -274,7 +274,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve name = "\improper SOP-6 grenade launcher" projectile = /obj/item/weapon/grenade/flashbang/clusterbang - construction_cost = list("metal"=20000,"gold"=6000,"uranium"=6000) + construction_cost = list("steel"=20000,"gold"=6000,"uranium"=6000) /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload return "* [chassis.selected==src?"":""][src.name][chassis.selected==src?"":""]\[[src.projectiles]\]" diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index f000499ffdc..f517aca58a8 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -17,7 +17,7 @@ var/time_coeff = 1.5 //can be upgraded with research var/resource_coeff = 1.5 //can be upgraded with research var/list/resources = list( - "metal"=0, + "steel"=0, "glass"=0, "gold"=0, "silver"=0, @@ -719,7 +719,7 @@ /obj/machinery/mecha_part_fabricator/proc/remove_material(var/mat_string, var/amount) var/type switch(mat_string) - if("metal") + if("steel") type = /obj/item/stack/sheet/metal if("glass") type = /obj/item/stack/sheet/glass @@ -774,9 +774,9 @@ if(I.reliability != 100 && crit_fail) I.crit_fail = 1 I.loc = src.loc - if(src.resources["metal"] >= 3750) + if(src.resources["steel"] >= 3750) var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc) - G.amount = round(src.resources["metal"] / G.perunit) + G.amount = round(src.resources["steel"] / G.perunit) if(src.resources["glass"] >= 3750) var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc) G.amount = round(src.resources["glass"] / G.perunit) @@ -816,7 +816,7 @@ if(/obj/item/stack/sheet/mineral/phoron) material = "phoron" if(/obj/item/stack/sheet/metal) - material = "metal" + material = "steel" if(/obj/item/stack/sheet/glass) material = "glass" if(/obj/item/stack/sheet/mineral/uranium) diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index 8fa25a35688..2ec911d14f1 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -69,7 +69,7 @@ icon_state = "motion2" origin_tech = "programming=2;magnets=2" construction_time = 50 - construction_cost = list("metal"=500) + construction_cost = list("steel"=500) proc/get_mecha_info() if(!in_mecha()) diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index c3257bb61ba..eecc3b9095f 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -12,14 +12,14 @@ flags = CONDUCT origin_tech = "programming=2;materials=2" var/construction_time = 100 - var/list/construction_cost = list("metal"=20000,"glass"=5000) + var/list/construction_cost = list("steel"=20000,"glass"=5000) /obj/item/mecha_parts/chassis name="Mecha Chassis" icon_state = "backbone" var/datum/construction/construct - construction_cost = list("metal"=20000) + construction_cost = list("steel"=20000) flags = CONDUCT attackby(obj/item/W as obj, mob/user as mob) @@ -45,7 +45,7 @@ icon_state = "ripley_harness" origin_tech = "programming=2;materials=2;biotech=2;engineering=2" construction_time = 200 - construction_cost = list("metal"=40000,"glass"=15000) + construction_cost = list("steel"=40000,"glass"=15000) /obj/item/mecha_parts/part/ripley_left_arm name="Ripley Left Arm" @@ -53,7 +53,7 @@ icon_state = "ripley_l_arm" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 150 - construction_cost = list("metal"=25000) + construction_cost = list("steel"=25000) /obj/item/mecha_parts/part/ripley_right_arm name="Ripley Right Arm" @@ -61,7 +61,7 @@ icon_state = "ripley_r_arm" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 150 - construction_cost = list("metal"=25000) + construction_cost = list("steel"=25000) /obj/item/mecha_parts/part/ripley_left_leg name="Ripley Left Leg" @@ -69,7 +69,7 @@ icon_state = "ripley_l_leg" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 150 - construction_cost = list("metal"=30000) + construction_cost = list("steel"=30000) /obj/item/mecha_parts/part/ripley_right_leg name="Ripley Right Leg" @@ -77,13 +77,13 @@ icon_state = "ripley_r_leg" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 150 - construction_cost = list("metal"=30000) + construction_cost = list("steel"=30000) ///////// Gygax /obj/item/mecha_parts/chassis/gygax name = "Gygax Chassis" - construction_cost = list("metal"=25000) + construction_cost = list("steel"=25000) New() ..() @@ -95,7 +95,7 @@ icon_state = "gygax_harness" origin_tech = "programming=2;materials=2;biotech=3;engineering=3" construction_time = 300 - construction_cost = list("metal"=50000,"glass"=20000) + construction_cost = list("steel"=50000,"glass"=20000) /obj/item/mecha_parts/part/gygax_head name="Gygax Head" @@ -103,7 +103,7 @@ icon_state = "gygax_head" origin_tech = "programming=2;materials=2;magnets=3;engineering=3" construction_time = 200 - construction_cost = list("metal"=20000,"glass"=10000) + construction_cost = list("steel"=20000,"glass"=10000) /obj/item/mecha_parts/part/gygax_left_arm name="Gygax Left Arm" @@ -111,7 +111,7 @@ icon_state = "gygax_l_arm" origin_tech = "programming=2;materials=2;engineering=3" construction_time = 200 - construction_cost = list("metal"=30000) + construction_cost = list("steel"=30000) /obj/item/mecha_parts/part/gygax_right_arm name="Gygax Right Arm" @@ -119,35 +119,35 @@ icon_state = "gygax_r_arm" origin_tech = "programming=2;materials=2;engineering=3" construction_time = 200 - construction_cost = list("metal"=30000) + construction_cost = list("steel"=30000) /obj/item/mecha_parts/part/gygax_left_leg name="Gygax Left Leg" icon_state = "gygax_l_leg" origin_tech = "programming=2;materials=2;engineering=3" construction_time = 200 - construction_cost = list("metal"=35000) + construction_cost = list("steel"=35000) /obj/item/mecha_parts/part/gygax_right_leg name="Gygax Right Leg" icon_state = "gygax_r_leg" origin_tech = "programming=2;materials=2;engineering=3" construction_time = 200 - construction_cost = list("metal"=35000) + construction_cost = list("steel"=35000) /obj/item/mecha_parts/part/gygax_armour name="Gygax Armour Plates" icon_state = "gygax_armour" origin_tech = "materials=6;combat=4;engineering=5" construction_time = 600 - construction_cost = list("metal"=50000,"diamond"=10000) + construction_cost = list("steel"=50000,"diamond"=10000) //////////// Durand /obj/item/mecha_parts/chassis/durand name = "Durand Chassis" - construction_cost = list("metal"=25000) + construction_cost = list("steel"=25000) New() ..() @@ -158,49 +158,49 @@ icon_state = "durand_harness" origin_tech = "programming=2;materials=3;biotech=3;engineering=3" construction_time = 300 - construction_cost = list("metal"=55000,"glass"=20000,"silver"=10000) + construction_cost = list("steel"=55000,"glass"=20000,"silver"=10000) /obj/item/mecha_parts/part/durand_head name="Durand Head" icon_state = "durand_head" origin_tech = "programming=2;materials=3;magnets=3;engineering=3" construction_time = 200 - construction_cost = list("metal"=25000,"glass"=10000,"silver"=3000) + construction_cost = list("steel"=25000,"glass"=10000,"silver"=3000) /obj/item/mecha_parts/part/durand_left_arm name="Durand Left Arm" icon_state = "durand_l_arm" origin_tech = "programming=2;materials=3;engineering=3" construction_time = 200 - construction_cost = list("metal"=35000,"silver"=3000) + construction_cost = list("steel"=35000,"silver"=3000) /obj/item/mecha_parts/part/durand_right_arm name="Durand Right Arm" icon_state = "durand_r_arm" origin_tech = "programming=2;materials=3;engineering=3" construction_time = 200 - construction_cost = list("metal"=35000,"silver"=3000) + construction_cost = list("steel"=35000,"silver"=3000) /obj/item/mecha_parts/part/durand_left_leg name="Durand Left Leg" icon_state = "durand_l_leg" origin_tech = "programming=2;materials=3;engineering=3" construction_time = 200 - construction_cost = list("metal"=40000,"silver"=3000) + construction_cost = list("steel"=40000,"silver"=3000) /obj/item/mecha_parts/part/durand_right_leg name="Durand Right Leg" icon_state = "durand_r_leg" origin_tech = "programming=2;materials=3;engineering=3" construction_time = 200 - construction_cost = list("metal"=40000,"silver"=3000) + construction_cost = list("steel"=40000,"silver"=3000) /obj/item/mecha_parts/part/durand_armour name="Durand Armour Plates" icon_state = "durand_armour" origin_tech = "materials=5;combat=4;engineering=5" construction_time = 600 - construction_cost = list("metal"=50000,"uranium"=10000) + construction_cost = list("steel"=50000,"uranium"=10000) @@ -248,42 +248,42 @@ name="Phazon Torso" icon_state = "phazon_harness" construction_time = 300 - construction_cost = list("metal"=35000,"glass"=10000,"phoron"=20000) + construction_cost = list("steel"=35000,"glass"=10000,"phoron"=20000) origin_tech = "programming=5;materials=7;bluespace=6;powerstorage=6" /obj/item/mecha_parts/part/phazon_head name="Phazon Head" icon_state = "phazon_head" construction_time = 200 - construction_cost = list("metal"=15000,"glass"=5000,"phoron"=10000) + construction_cost = list("steel"=15000,"glass"=5000,"phoron"=10000) origin_tech = "programming=4;materials=5;magnets=6" /obj/item/mecha_parts/part/phazon_left_arm name="Phazon Left Arm" icon_state = "phazon_l_arm" construction_time = 200 - construction_cost = list("metal"=20000,"phoron"=10000) + construction_cost = list("steel"=20000,"phoron"=10000) origin_tech = "materials=5;bluespace=2;magnets=2" /obj/item/mecha_parts/part/phazon_right_arm name="Phazon Right Arm" icon_state = "phazon_r_arm" construction_time = 200 - construction_cost = list("metal"=20000,"phoron"=10000) + construction_cost = list("steel"=20000,"phoron"=10000) origin_tech = "materials=5;bluespace=2;magnets=2" /obj/item/mecha_parts/part/phazon_left_leg name="Phazon Left Leg" icon_state = "phazon_l_leg" construction_time = 200 - construction_cost = list("metal"=20000,"phoron"=10000) + construction_cost = list("steel"=20000,"phoron"=10000) origin_tech = "materials=5;bluespace=3;magnets=3" /obj/item/mecha_parts/part/phazon_right_leg name="Phazon Right Leg" icon_state = "phazon_r_leg" construction_time = 200 - construction_cost = list("metal"=20000,"phoron"=10000) + construction_cost = list("steel"=20000,"phoron"=10000) origin_tech = "materials=5;bluespace=3;magnets=3" ///////// Odysseus @@ -300,7 +300,7 @@ name="Odysseus Head" icon_state = "odysseus_head" construction_time = 100 - construction_cost = list("metal"=2000,"glass"=10000) + construction_cost = list("steel"=2000,"glass"=10000) origin_tech = "programming=3;materials=2" /obj/item/mecha_parts/part/odysseus_torso @@ -309,7 +309,7 @@ icon_state = "odysseus_torso" origin_tech = "programming=2;materials=2;biotech=2;engineering=2" construction_time = 180 - construction_cost = list("metal"=25000) + construction_cost = list("steel"=25000) /obj/item/mecha_parts/part/odysseus_left_arm name="Odysseus Left Arm" @@ -317,7 +317,7 @@ icon_state = "odysseus_l_arm" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 120 - construction_cost = list("metal"=10000) + construction_cost = list("steel"=10000) /obj/item/mecha_parts/part/odysseus_right_arm name="Odysseus Right Arm" @@ -325,7 +325,7 @@ icon_state = "odysseus_r_arm" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 120 - construction_cost = list("metal"=10000) + construction_cost = list("steel"=10000) /obj/item/mecha_parts/part/odysseus_left_leg name="Odysseus Left Leg" @@ -333,7 +333,7 @@ icon_state = "odysseus_l_leg" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 130 - construction_cost = list("metal"=15000) + construction_cost = list("steel"=15000) /obj/item/mecha_parts/part/odysseus_right_leg name="Odysseus Right Leg" @@ -341,11 +341,11 @@ icon_state = "odysseus_r_leg" origin_tech = "programming=2;materials=2;engineering=2" construction_time = 130 - construction_cost = list("metal"=15000) + construction_cost = list("steel"=15000) /*/obj/item/mecha_parts/part/odysseus_armour name="Odysseus Carapace" icon_state = "odysseus_armour" origin_tech = "materials=3;engineering=3" construction_time = 200 - construction_cost = list("metal"=15000)*/ + construction_cost = list("steel"=15000)*/ diff --git a/code/game/objects/items/ashtray.dm b/code/game/objects/items/ashtray.dm index 0d386623ecd..f0cdeb16380 100644 --- a/code/game/objects/items/ashtray.dm +++ b/code/game/objects/items/ashtray.dm @@ -82,7 +82,7 @@ icon_broken = "ashtray_bork_bl" max_butts = 14 health = 24.0 - matter = list("metal" = 30,"glass" = 30) + matter = list("steel" = 30,"glass" = 30) empty_desc = "Cheap plastic ashtray." throwforce = 3.0 die() @@ -102,7 +102,7 @@ icon_broken = "ashtray_bork_br" max_butts = 10 health = 72.0 - matter = list("metal" = 80) + matter = list("steel" = 80) empty_desc = "Massive bronze ashtray." throwforce = 10.0 diff --git a/code/game/objects/items/devices/debugger.dm b/code/game/objects/items/devices/debugger.dm index faab1ee0548..c90b98b3e62 100644 --- a/code/game/objects/items/devices/debugger.dm +++ b/code/game/objects/items/devices/debugger.dm @@ -17,7 +17,7 @@ throw_speed = 3 desc = "You can use this on airlocks or APCs to try to hack them without cutting wires." - matter = list("metal" = 50,"glass" = 20) + matter = list("steel" = 50,"glass" = 20) origin_tech = "magnets=1;engineering=1" var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 7013b304192..e2d19edcc26 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -194,7 +194,7 @@ desc = "When a problem arises, SCIENCE is the solution." icon_state = "sflash" origin_tech = "magnets=2;combat=1" - var/construction_cost = list("metal"=750,"glass"=750) + var/construction_cost = list("steel"=750,"glass"=750) var/construction_time=100 /obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index fb3edec8732..bbba897c6f6 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -8,7 +8,7 @@ flags = CONDUCT slot_flags = SLOT_BELT - matter = list("metal" = 50,"glass" = 20) + matter = list("steel" = 50,"glass" = 20) icon_action_button = "action_flashlight" var/on = 0 diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index a31a866bc7e..beb3bbc60e4 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -16,7 +16,7 @@ throw_speed = 3 desc = "You can use this on airlocks or APCs to try to hack them without cutting wires." - matter = list("metal" = 50,"glass" = 20) + matter = list("steel" = 50,"glass" = 20) origin_tech = "magnets=1;engineering=1" var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 8b2469d2dd4..ec056edb750 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -11,7 +11,7 @@ throw_speed = 1 throw_range = 2 - matter = list("metal" = 750,"waste" = 750) + matter = list("steel" = 750,"waste" = 750) origin_tech = "powerstorage=3;syndicate=5" var/drain_rate = 1000000 // amount of power to drain per tick diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index e7f9ec3b9fa..0109b360306 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -8,7 +8,7 @@ slot_flags = SLOT_BACK w_class = 5.0 - matter = list("metal" = 10000,"glass" = 2500) + matter = list("steel" = 10000,"glass" = 2500) var/code = 2 diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index bfc9e8f69b4..a42c61c636f 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -4,7 +4,7 @@ var/radio_desc = "" icon_state = "headset" item_state = "headset" - matter = list("metal" = 75) + matter = list("steel" = 75) subspace_transmission = 1 canhear_range = 0 // can't hear headsets from very far away diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index dab778dcb90..ad08e81ff19 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -26,7 +26,7 @@ throw_range = 9 w_class = 2 - matter = list("glass" = 25,"metal" = 75) + matter = list("glass" = 25,"steel" = 75) var/const/FREQ_LISTENING = 1 diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 1a646d3fe1f..1ee6d2b80bd 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -16,7 +16,7 @@ REAGENT SCANNER w_class = 2 item_state = "electronic" - matter = list("metal" = 150) + matter = list("steel" = 150) origin_tech = "magnets=1;engineering=1" @@ -73,7 +73,7 @@ REAGENT SCANNER w_class = 2.0 throw_speed = 5 throw_range = 10 - matter = list("metal" = 200) + matter = list("steel" = 200) origin_tech = "magnets=1;biotech=1" var/mode = 1; @@ -238,7 +238,7 @@ REAGENT SCANNER throw_speed = 4 throw_range = 20 - matter = list("metal" = 30,"glass" = 20) + matter = list("steel" = 30,"glass" = 20) origin_tech = "magnets=1;engineering=1" @@ -285,7 +285,7 @@ REAGENT SCANNER throw_speed = 4 throw_range = 20 - matter = list("metal" = 30,"glass" = 20) + matter = list("steel" = 30,"glass" = 20) origin_tech = "magnets=2;biotech=2" var/details = 0 @@ -358,7 +358,7 @@ REAGENT SCANNER throwforce = 5 throw_speed = 4 throw_range = 20 - matter = list("metal" = 30,"glass" = 20) + matter = list("steel" = 30,"glass" = 20) origin_tech = "magnets=2;biotech=2" var/details = 0 @@ -417,7 +417,7 @@ REAGENT SCANNER throwforce = 0 throw_speed = 3 throw_range = 7 - matter = list("metal" = 30,"glass" = 20) + matter = list("steel" = 30,"glass" = 20) /obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob) if (!isslime(M)) diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index 1e9405cbeb5..e9f54446105 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -5,7 +5,7 @@ item_state = "analyzer" w_class = 2.0 - matter = list("metal" = 60,"glass" = 30) + matter = list("steel" = 60,"glass" = 30) var/emagged = 0.0 var/recording = 0.0 diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index da508a8a31f..981d9175e1b 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -6,7 +6,7 @@ flags = CONDUCT slot_flags = SLOT_BELT var/construction_time = 100 - var/list/construction_cost = list("metal"=20000,"glass"=5000) + var/list/construction_cost = list("steel"=20000,"glass"=5000) var/list/part = null // Order of args is important for installing robolimbs. var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics. var/model_info @@ -33,7 +33,7 @@ desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_arm" construction_time = 200 - construction_cost = list("metal"=18000) + construction_cost = list("steel"=18000) part = list("l_arm","l_hand") model_info = 1 @@ -42,7 +42,7 @@ desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_arm" construction_time = 200 - construction_cost = list("metal"=18000) + construction_cost = list("steel"=18000) part = list("r_arm","r_hand") model_info = 1 @@ -51,7 +51,7 @@ desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_leg" construction_time = 200 - construction_cost = list("metal"=15000) + construction_cost = list("steel"=15000) part = list("l_leg","l_foot") model_info = 1 @@ -60,7 +60,7 @@ desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_leg" construction_time = 200 - construction_cost = list("metal"=15000) + construction_cost = list("steel"=15000) part = list("r_leg","r_foot") model_info = 1 @@ -69,7 +69,7 @@ desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell." icon_state = "chest" construction_time = 350 - construction_cost = list("metal"=40000) + construction_cost = list("steel"=40000) var/wires = 0.0 var/obj/item/weapon/cell/cell = null @@ -78,7 +78,7 @@ desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals." icon_state = "head" construction_time = 350 - construction_cost = list("metal"=25000) + construction_cost = list("steel"=25000) var/obj/item/device/flash/flash1 = null var/obj/item/device/flash/flash2 = null @@ -87,7 +87,7 @@ desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors." icon_state = "robo_suit" construction_time = 500 - construction_cost = list("metal"=50000) + construction_cost = list("steel"=50000) var/obj/item/robot_parts/l_arm/l_arm = null var/obj/item/robot_parts/r_arm/r_arm = null var/obj/item/robot_parts/l_leg/l_leg = null diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 43b852e2497..7009066995d 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -7,7 +7,7 @@ icon = 'icons/obj/module.dmi' icon_state = "cyborg_upgrade" var/construction_time = 120 - var/construction_cost = list("metal"=10000) + var/construction_cost = list("steel"=10000) var/locked = 0 var/require_module = 0 var/installed = 0 @@ -49,7 +49,7 @@ name = "robot reclassification board" desc = "Used to rename a cyborg." icon_state = "cyborg_upgrade1" - construction_cost = list("metal"=35000) + construction_cost = list("steel"=35000) var/heldname = "default name" /obj/item/borg/upgrade/rename/attack_self(mob/user as mob) @@ -67,7 +67,7 @@ /obj/item/borg/upgrade/restart name = "robot emergency restart module" desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." - construction_cost = list("metal"=60000 , "glass"=5000) + construction_cost = list("steel"=60000 , "glass"=5000) icon_state = "cyborg_upgrade1" @@ -91,7 +91,7 @@ /obj/item/borg/upgrade/vtec name = "robotic VTEC Module" desc = "Used to kick in a robot's VTEC systems, increasing their speed." - construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000) + construction_cost = list("steel"=80000 , "glass"=6000 , "gold"= 5000) icon_state = "cyborg_upgrade2" require_module = 1 @@ -108,7 +108,7 @@ /obj/item/borg/upgrade/tasercooler name = "robotic Rapid Taser Cooling Module" desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." - construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500) + construction_cost = list("steel"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500) icon_state = "cyborg_upgrade3" require_module = 1 @@ -143,7 +143,7 @@ /obj/item/borg/upgrade/jetpack name = "mining robot jetpack" desc = "A carbon dioxide jetpack suitable for low-gravity mining operations." - construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000) + construction_cost = list("steel"=10000,"phoron"=15000,"uranium" = 20000) icon_state = "cyborg_upgrade3" require_module = 1 @@ -165,7 +165,7 @@ /obj/item/borg/upgrade/syndicate/ name = "illegal equipment module" desc = "Unlocks the hidden, deadlier functions of a robot" - construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000) + construction_cost = list("steel"=10000,"glass"=15000,"diamond" = 10000) icon_state = "cyborg_upgrade3" require_module = 1 diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 143539968e7..b2a31ecc84f 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -9,7 +9,7 @@ throwforce = 15.0 throw_speed = 5 throw_range = 20 - matter = list("metal" = 1875) + matter = list("steel" = 1875) max_amount = 60 attack_verb = list("hit", "bludgeoned", "whacked") diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index ec0ece216e9..7d479edebc8 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -144,7 +144,7 @@ singular_name = "reinforced glass sheet" icon_state = "sheet-rglass" - matter = list("metal" = 1875,"glass" = 3750) + matter = list("steel" = 1875,"glass" = 3750) origin_tech = "materials=2" created_window = /obj/structure/window/reinforced @@ -200,7 +200,7 @@ desc = "Phoron glass which has been reinforced with metal rods." singular_name = "reinforced phoron glass sheet" icon_state = "sheet-phoronrglass" - matter = list("glass" = 7500,"metal" = 1875) + matter = list("glass" = 7500,"steel" = 1875) origin_tech = "materials=4;phorontech=2" created_window = /obj/structure/window/phoronreinforced diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 46415bb8af7..6506ec0aba0 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -63,6 +63,10 @@ var/global/list/datum/stack_recipe/iron_recipes = list ( \ w_class = 3.0 throw_speed = 3 throw_range = 3 + var/walltype_solid + var/walltype_false + var/doortype_solid + var/doortype_machine /obj/item/stack/sheet/mineral/New() ..() diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 4be7f6e7f72..5ed88a3a66e 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -80,18 +80,18 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ ) /obj/item/stack/sheet/metal - name = "metal" - desc = "Sheets made out off metal. It has been dubbed Metal Sheets." + name = "steel" + desc = "Sheets made out off steel." singular_name = "metal sheet" icon_state = "sheet-metal" - matter = list("metal" = 3750) + matter = list("steel" = 3750) throwforce = 14.0 flags = CONDUCT origin_tech = "materials=1" /obj/item/stack/sheet/metal/cyborg - name = "metal synthesizer" - desc = "A device that makes metal sheets." + name = "steel synthesizer" + desc = "A device that makes steel sheets." gender = NEUTER matter = null uses_charge = 1 @@ -120,7 +120,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \ desc = "This sheet is an alloy of iron and phoron." icon_state = "sheet-plasteel" item_state = "sheet-metal" - matter = list("metal" = 7500) + matter = list("steel" = 7500) throwforce = 15.0 flags = CONDUCT origin_tech = "materials=2" diff --git a/code/game/objects/items/stacks/tiles/plasteel.dm b/code/game/objects/items/stacks/tiles/plasteel.dm index 3215d0efaf8..8fae6808209 100644 --- a/code/game/objects/items/stacks/tiles/plasteel.dm +++ b/code/game/objects/items/stacks/tiles/plasteel.dm @@ -4,7 +4,7 @@ desc = "Those could work as a pretty decent throwing weapon" icon_state = "tile" force = 6.0 - matter = list("metal" = 937.5) + matter = list("steel" = 937.5) throwforce = 15.0 throw_speed = 5 throw_range = 20 diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index ddf9cc52c4a..7edfbf6faf6 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -147,7 +147,7 @@ slot_flags = SLOT_BELT|SLOT_HOLSTER w_class = 3.0 - matter = list("glass" = 10,"metal" = 10) + matter = list("glass" = 10,"steel" = 10) attack_verb = list("struck", "pistol whipped", "hit", "bashed") var/bullets = 7.0 @@ -202,7 +202,7 @@ flags = CONDUCT w_class = 1.0 - matter = list("metal" = 10,"glass" = 10) + matter = list("steel" = 10,"glass" = 10) var/amount_left = 7.0 diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 37dcbf9f4e4..2d9a37647df 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -13,7 +13,7 @@ throw_speed = 1 throw_range = 5 w_class = 3.0 - matter = list("metal" = 50000) + matter = list("steel" = 50000) origin_tech = "engineering=4;materials=2" var/datum/effect/effect/system/spark_spread/spark_system var/stored_matter = 0 @@ -153,7 +153,7 @@ density = 0 anchored = 0.0 origin_tech = "materials=2" - matter = list("metal" = 30000,"glass" = 15000) + matter = list("steel" = 30000,"glass" = 15000) /obj/item/weapon/rcd/borg canRwall = 1 diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index 4408e998ce6..690b2dbd43f 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -11,7 +11,7 @@ throw_speed = 2 throw_range = 10 force = 10.0 - matter = list("metal" = 90) + matter = list("steel" = 90) attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") var/spray_particles = 6 diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index 50508594cfa..5e68df4fe1b 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -10,7 +10,7 @@ throw_speed = 1 throw_range = 5 w_class = 3.0 - matter = list("metal" = 500) + matter = list("steel" = 500) origin_tech = "combat=1;phorontech=1" var/status = 0 var/throw_amount = 100 diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 85bec3a8ea2..a06440dd04d 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -10,7 +10,7 @@ w_class = 2.0 throw_speed = 2 throw_range = 5 - matter = list("metal" = 500) + matter = list("steel" = 500) origin_tech = "materials=1" var/dispenser = 0 var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes diff --git a/code/game/objects/items/weapons/kitchen.dm b/code/game/objects/items/weapons/kitchen.dm index e27e38af7bf..f47083c2a84 100644 --- a/code/game/objects/items/weapons/kitchen.dm +++ b/code/game/objects/items/weapons/kitchen.dm @@ -145,7 +145,7 @@ throwforce = 6.0 throw_speed = 3 throw_range = 6 - matter = list("metal" = 12000) + matter = list("steel" = 12000) origin_tech = "materials=1" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") @@ -175,7 +175,7 @@ throwforce = 8.0 throw_speed = 3 throw_range = 6 - matter = list("metal" = 12000) + matter = list("steel" = 12000) origin_tech = "materials=1" attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharp = 1 @@ -247,7 +247,7 @@ throw_range = 5 w_class = 3.0 flags = CONDUCT - matter = list("metal" = 3000) + matter = list("steel" = 3000) /* // NOPE var/food_total= 0 var/burger_amt = 0 diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 77f8172f8fc..e1a392c2d9c 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -9,7 +9,7 @@ var/global/list/cached_icons = list() icon = 'icons/obj/items.dmi' icon_state = "paint_neutral" item_state = "paintcan" - matter = list("metal" = 200) + matter = list("steel" = 200) w_class = 3.0 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(10,20,30,60) diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index 5cab6b24cb2..e9627f1c615 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -14,9 +14,9 @@ var/maxcharge = 1000 var/rigged = 0 // true if rigged to explode var/minor_fault = 0 //If not 100% reliable, it will build up faults. - var/construction_cost = list("metal"=750,"glass"=75) + var/construction_cost = list("steel"=750,"glass"=75) var/construction_time=100 - matter = list("metal" = 700, "glass" = 50) + matter = list("steel" = 700, "glass" = 50) suicide_act(mob/user) viewers(user) << "\red [user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide." @@ -27,7 +27,7 @@ desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT origin_tech = "powerstorage=0" maxcharge = 500 - matter = list("metal" = 700, "glass" = 40) + matter = list("steel" = 700, "glass" = 40) /obj/item/weapon/cell/crap/empty/New() ..() @@ -37,7 +37,7 @@ name = "security borg rechargable D battery" origin_tech = "powerstorage=0" maxcharge = 600 //600 max charge / 100 charge per shot = six shots - matter = list("metal" = 700, "glass" = 40) + matter = list("steel" = 700, "glass" = 40) /obj/item/weapon/cell/secborg/empty/New() ..() @@ -47,14 +47,14 @@ name = "heavy-duty power cell" origin_tech = "powerstorage=1" maxcharge = 5000 - matter = list("metal" = 700, "glass" = 50) + matter = list("steel" = 700, "glass" = 50) /obj/item/weapon/cell/high name = "high-capacity power cell" origin_tech = "powerstorage=2" icon_state = "hcell" maxcharge = 10000 - matter = list("metal" = 700, "glass" = 60) + matter = list("steel" = 700, "glass" = 60) /obj/item/weapon/cell/high/empty/New() ..() @@ -65,8 +65,8 @@ origin_tech = "powerstorage=5" icon_state = "scell" maxcharge = 20000 - matter = list("metal" = 700, "glass" = 70) - construction_cost = list("metal"=750,"glass"=100) + matter = list("steel" = 700, "glass" = 70) + construction_cost = list("steel"=750,"glass"=100) /obj/item/weapon/cell/super/empty/New() ..() @@ -77,8 +77,8 @@ origin_tech = "powerstorage=6" icon_state = "hpcell" maxcharge = 30000 - matter = list("metal" = 700, "glass" = 80) - construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200) + matter = list("steel" = 700, "glass" = 80) + construction_cost = list("steel"=500,"glass"=150,"gold"=200,"silver"=200) /obj/item/weapon/cell/hyper/empty/New() ..() @@ -89,7 +89,7 @@ icon_state = "icell" origin_tech = null maxcharge = 30000 - matter = list("metal" = 700, "glass" = 80) + matter = list("steel" = 700, "glass" = 80) use() return 1 diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm index 65f1abddfbf..1e98ebef0b1 100644 --- a/code/game/objects/items/weapons/shields.dm +++ b/code/game/objects/items/weapons/shields.dm @@ -13,7 +13,7 @@ throw_speed = 1 throw_range = 4 w_class = 4.0 - matter = list("glass" = 7500, "metal" = 1000) + matter = list("glass" = 7500, "steel" = 1000) origin_tech = "materials=2" attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index 383e21ff4f6..c941f1e0d4a 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -16,7 +16,7 @@ desc = "Retracts stuff." icon = 'icons/obj/surgery.dmi' icon_state = "retractor" - matter = list("metal" = 10000, "glass" = 5000) + matter = list("steel" = 10000, "glass" = 5000) flags = CONDUCT w_class = 2.0 origin_tech = "materials=1;biotech=1" @@ -29,7 +29,7 @@ desc = "You think you have seen this before." icon = 'icons/obj/surgery.dmi' icon_state = "hemostat" - matter = list("metal" = 5000, "glass" = 2500) + matter = list("steel" = 5000, "glass" = 2500) flags = CONDUCT w_class = 2.0 origin_tech = "materials=1;biotech=1" @@ -43,7 +43,7 @@ desc = "This stops bleeding." icon = 'icons/obj/surgery.dmi' icon_state = "cautery" - matter = list("metal" = 5000, "glass" = 2500) + matter = list("steel" = 5000, "glass" = 2500) flags = CONDUCT w_class = 2.0 origin_tech = "materials=1;biotech=1" @@ -58,7 +58,7 @@ icon = 'icons/obj/surgery.dmi' icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' - matter = list("metal" = 15000, "glass" = 10000) + matter = list("steel" = 15000, "glass" = 10000) flags = CONDUCT force = 15.0 w_class = 2.0 @@ -86,7 +86,7 @@ throwforce = 5.0 throw_speed = 3 throw_range = 5 - matter = list("metal" = 10000, "glass" = 5000) + matter = list("steel" = 10000, "glass" = 5000) origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") @@ -140,7 +140,7 @@ throwforce = 9.0 throw_speed = 3 throw_range = 5 - matter = list("metal" = 20000,"glass" = 10000) + matter = list("steel" = 20000,"glass" = 10000) origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "slashed", "sawed", "cut") sharp = 1 diff --git a/code/game/objects/items/weapons/table_rack_parts.dm b/code/game/objects/items/weapons/table_rack_parts.dm index 2dfc3f4730a..ce1b4c5386e 100644 --- a/code/game/objects/items/weapons/table_rack_parts.dm +++ b/code/game/objects/items/weapons/table_rack_parts.dm @@ -6,7 +6,7 @@ gender = PLURAL icon = 'icons/obj/items.dmi' icon_state = "table_parts" - matter = list("metal" = 3750) + matter = list("steel" = 3750) flags = CONDUCT attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked") @@ -49,7 +49,7 @@ desc = "Hard table parts. Well... harder." icon = 'icons/obj/items.dmi' icon_state = "reinf_tableparts" - matter = list("metal" = 7500) + matter = list("steel" = 7500) flags = CONDUCT stack_types = list(/obj/item/stack/sheet/metal, /obj/item/stack/rods) diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm index 20d96676ed8..d085d1813a7 100644 --- a/code/game/objects/items/weapons/teleportation.dm +++ b/code/game/objects/items/weapons/teleportation.dm @@ -21,7 +21,7 @@ item_state = "electronic" throw_speed = 4 throw_range = 20 - matter = list("metal" = 400) + matter = list("steel" = 400) origin_tech = "magnets=1" /obj/item/weapon/locator/attack_self(mob/user as mob) @@ -132,7 +132,7 @@ Frequency: w_class = 2.0 throw_speed = 3 throw_range = 5 - matter = list("metal" = 10000) + matter = list("steel" = 10000) origin_tech = "magnets=1;bluespace=3" /obj/item/weapon/hand_tele/attack_self(mob/user as mob) diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 10904319163..0af08c5b4ba 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -24,7 +24,7 @@ force = 5.0 throwforce = 7.0 w_class = 2.0 - matter = list("metal" = 150) + matter = list("steel" = 150) origin_tech = "materials=1;engineering=1" attack_verb = list("bashed", "battered", "bludgeoned", "whacked") @@ -44,7 +44,7 @@ throwforce = 5.0 throw_speed = 3 throw_range = 5 - matter = list("metal" = 75) + matter = list("steel" = 75) attack_verb = list("stabbed") suicide_act(mob/user) @@ -102,7 +102,7 @@ throw_speed = 2 throw_range = 9 w_class = 2.0 - matter = list("metal" = 80) + matter = list("steel" = 80) origin_tech = "materials=1;engineering=1" attack_verb = list("pinched", "nipped") sharp = 1 @@ -144,7 +144,7 @@ w_class = 2.0 //Cost to make in the autolathe - matter = list("metal" = 70, "glass" = 30) + matter = list("steel" = 70, "glass" = 30) //R&D tech level origin_tech = "engineering=1" @@ -403,21 +403,21 @@ /obj/item/weapon/weldingtool/largetank name = "industrial welding tool" max_fuel = 40 - matter = list("metal" = 70, "glass" = 60) + matter = list("steel" = 70, "glass" = 60) origin_tech = "engineering=2" /obj/item/weapon/weldingtool/hugetank name = "upgraded welding tool" max_fuel = 80 w_class = 3.0 - matter = list("metal" = 70, "glass" = 120) + matter = list("steel" = 70, "glass" = 120) origin_tech = "engineering=3" /obj/item/weapon/weldingtool/experimental name = "experimental welding tool" max_fuel = 40 w_class = 3.0 - matter = list("metal" = 70, "glass" = 120) + matter = list("steel" = 70, "glass" = 120) origin_tech = "engineering=4;phorontech=3" var/last_gen = 0 @@ -444,7 +444,7 @@ throwforce = 7.0 item_state = "crowbar" w_class = 2.0 - matter = list("metal" = 50) + matter = list("steel" = 50) origin_tech = "engineering=1" attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 295fa0c67db..d062f46a5de 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -185,14 +185,14 @@ desc = "A knife blade. Unusable as a weapon without a grip." icon = 'icons/obj/buildingobject.dmi' icon_state = "butterfly2" - matter = list("metal" = 5000) + matter = list("steel" = 5000) /obj/item/butterflyhandle name = "concealed knife grip" desc = "A plasteel grip with screw fittings for a blade." icon = 'icons/obj/buildingobject.dmi' icon_state = "butterfly1" - matter = list("metal" = 4000) + matter = list("steel" = 4000) /obj/item/butterflyhandle/attackby(obj/item/W as obj, mob/user as mob) if(istype(W,/obj/item/butterflyblade)) @@ -276,7 +276,7 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) throw_range = 15 sharp = 1 edge = 1 - matter = list("metal" = 500) + matter = list("steel" = 500) var/poisoned = 0 diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index f68c7ae7cb9..4d9ce03488d 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -6,7 +6,7 @@ desc = "A huge chunk of metal used to seperate rooms." anchored = 1 icon = 'icons/turf/walls.dmi' - var/mineral = "metal" + var/mineral = "steel" var/opening = 0 /obj/structure/falsewall/New() @@ -87,65 +87,45 @@ user << "\red You must wait until the door has stopped moving." return - if(density) - var/turf/T = get_turf(src) - if(T.density) - user << "\red The wall is blocked!" + var/material/M = name_to_mineral[mineral] + + if(istype(W, /obj/item/weapon/screwdriver)) + if(!istype(M) || !M.walltype_solid) + user << "You cannot find any bolts on the wall." return - if(istype(W, /obj/item/weapon/screwdriver)) - user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.") - if(!mineral || mineral == "metal") - T.ChangeTurf(/turf/simulated/wall) - else - T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]")) + user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.") + var/turf/T = get_turf(src) + if(T) + T.ChangeTurf(M.walltype_solid) + del(src) + return + + var/cutting + if(istype(W, /obj/item/weapon/melee/energy/blade) || istype(W, /obj/item/weapon/pickaxe)) + cutting = 1 + else if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.welding) + cutting = 1 + + if(cutting) + if(density) + var/turf/T = get_turf(src) + if(T.density) + user << "\red The wall is blocked!" + return + + if(!istype(M) || !M.walltype_solid) + user << "You cannot weld this wall." + return + T.ChangeTurf(M.walltype_solid) + if(mineral != "phoron")//Stupid shit keeps me from pushing the attackby() to phoron walls -Sieve + T = get_turf(src) // Still not sure what the above is for, leaving it for now. ~Z + T.attackby(W,user) del(src) - - if( istype(W, /obj/item/weapon/weldingtool) ) - var/obj/item/weapon/weldingtool/WT = W - if( WT:welding ) - if(!mineral) - T.ChangeTurf(/turf/simulated/wall) - else - T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]")) - if(mineral != "phoron")//Stupid shit keeps me from pushing the attackby() to phoron walls -Sieve - T = get_turf(src) - T.attackby(W,user) - del(src) - else - user << "\blue You can't reach, close it first!" - - if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) ) - var/turf/T = get_turf(src) - if(!mineral) - T.ChangeTurf(/turf/simulated/wall) else - T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]")) - if(mineral != "phoron") - T = get_turf(src) - T.attackby(W,user) - del(src) + user << "\blue You can't reach, close it first!" - //DRILLING - else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill)) - var/turf/T = get_turf(src) - if(!mineral) - T.ChangeTurf(/turf/simulated/wall) - else - T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]")) - T = get_turf(src) - T.attackby(W,user) - del(src) - - else if( istype(W, /obj/item/weapon/melee/energy/blade) ) - var/turf/T = get_turf(src) - if(!mineral) - T.ChangeTurf(/turf/simulated/wall) - else - T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]")) - if(mineral != "phoron") - T = get_turf(src) - T.attackby(W,user) - del(src) /obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open ..() @@ -167,7 +147,7 @@ density = 1 opacity = 1 anchored = 1 - var/mineral = "metal" + var/mineral = "steel" var/opening = 0 /obj/structure/falserwall/New() diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index c73c955701f..a5bd415107e 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -89,88 +89,68 @@ new/obj/structure/girder/displaced( src.loc ) del(src) + else if(istype(W, /obj/item/stack/sheet/plasteel)) + var/obj/item/stack/sheet/S = W + if(!anchored) + if(S.use(2)) + user << "\blue You create a false wall! Push on it to open or close the passage." + new /obj/structure/falserwall (src.loc) + del(src) + else + if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code... + if(S.get_amount() < 1) return ..() + user << "Now finalising reinforced wall." + if(do_after(user, 50)) + if (S.use(1)) + user << "Wall fully reinforced!" + var/turf/Tsrc = get_turf(src) + Tsrc.ChangeTurf(/turf/simulated/wall/r_wall) + for(var/turf/simulated/wall/r_wall/X in Tsrc.loc) + if(X) X.add_hiddenprint(usr) + del(src) + return + else + if(S.get_amount() < 1) return ..() + user << "Now reinforcing girders..." + if (do_after(user,60)) + if(S.use(1)) + user << "Girders reinforced!" + new/obj/structure/girder/reinforced( src.loc ) + del(src) + return + else if(istype(W, /obj/item/stack/sheet)) var/obj/item/stack/sheet/S = W - switch(S.type) - - if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg) - if(!anchored) - if(S.use(2)) - user << "You create a false wall! Push on it to open or close the passage." - new /obj/structure/falsewall (src.loc) - del(src) - else - if(S.get_amount() < 2) return ..() - user << "Now adding plating..." - if (do_after(user,40)) - if (S.use(2)) - user << "You added the plating!" - var/turf/Tsrc = get_turf(src) - Tsrc.ChangeTurf(/turf/simulated/wall) - for(var/turf/simulated/wall/X in Tsrc.loc) - if(X) X.add_hiddenprint(usr) - del(src) - return - - if(/obj/item/stack/sheet/plasteel, /obj/item/stack/sheet/plasteel/cyborg) - if(!anchored) - if(S.use(2)) - user << "\blue You create a false wall! Push on it to open or close the passage." - new /obj/structure/falserwall (src.loc) - del(src) - else - if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code... - if(S.get_amount() < 1) return ..() - user << "Now finalising reinforced wall." - if(do_after(user, 50)) - if (S.use(1)) - user << "Wall fully reinforced!" - var/turf/Tsrc = get_turf(src) - Tsrc.ChangeTurf(/turf/simulated/wall/r_wall) - for(var/turf/simulated/wall/r_wall/X in Tsrc.loc) - if(X) X.add_hiddenprint(usr) - del(src) - return - else - if(S.get_amount() < 1) return ..() - user << "Now reinforcing girders..." - if (do_after(user,60)) - if(S.use(1)) - user << "Girders reinforced!" - new/obj/structure/girder/reinforced( src.loc ) - del(src) - return - - if(S.sheettype) - var/M = S.sheettype - // Ugly hack, will suffice for now. Need to fix it upstream as well, may rewrite mineral walls. ~Z - if(M in list("mhydrogen","osmium","tritium","platinum","iron")) - user << "You cannot plate the girder in that material." - return - if(!anchored) - if(S.amount < 2) return - S.use(2) - user << "\blue You create a false wall! Push on it to open or close the passage." - var/F = text2path("/obj/structure/falsewall/[M]") - new F (src.loc) - del(src) - else - if(S.amount < 2) return ..() - user << "\blue Now adding plating..." - if (do_after(user,40)) - if(!src || !S || S.amount < 2) return - S.use(2) - user << "\blue You added the plating!" - var/turf/Tsrc = get_turf(src) - Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]")) - for(var/turf/simulated/wall/mineral/X in Tsrc.loc) - if(X) X.add_hiddenprint(usr) - del(src) - return - + var/material/M = name_to_mineral[S.sheettype] add_hiddenprint(usr) + if(!anchored) + if(!istype(M) || !M.walltype_false) + user << "You cannot make a false wall using this material." + return + if(S.use(2)) + user << "You create a false wall! Push on it to open or close the passage." + new M.walltype_false (src.loc) + del(src) + else + if(!istype(M) || !M.walltype_solid) + user << "You cannot plate a wall in this material." + return + if(S.get_amount() < 2) + return ..() + user << "Now adding plating..." + if (do_after(user,40)) + if (S.use(2)) + user << "You added the plating!" + var/turf/Tsrc = get_turf(src) + Tsrc.ChangeTurf(M.walltype_solid) + for(var/turf/simulated/wall/X in Tsrc.loc) + if(X) + X.add_hiddenprint(usr) + del(src) + return + else if(istype(W, /obj/item/pipe)) var/obj/item/pipe/P = W if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds. diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm index 8ce25ddb671..abc9c2150a2 100644 --- a/code/game/objects/structures/mineral_doors.dm +++ b/code/game/objects/structures/mineral_doors.dm @@ -10,7 +10,7 @@ icon = 'icons/obj/doors/mineral_doors.dmi' icon_state = "metal" - var/mineralType = "metal" + var/mineralType = "steel" var/state = 0 //closed, 1 == open var/isSwitchingStates = 0 var/hardness = 1 @@ -119,24 +119,10 @@ Dismantle(1) proc/Dismantle(devastated = 0) - if(!devastated) - if (mineralType == "metal") - var/ore = /obj/item/stack/sheet/metal - for(var/i = 1, i <= oreAmount, i++) - new ore(get_turf(src)) - else - var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]") - for(var/i = 1, i <= oreAmount, i++) - new ore(get_turf(src)) - else - if (mineralType == "metal") - var/ore = /obj/item/stack/sheet/metal - for(var/i = 3, i <= oreAmount, i++) - new ore(get_turf(src)) - else - var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]") - for(var/i = 3, i <= oreAmount, i++) - new ore(get_turf(src)) + var/material/M = name_to_mineral[mineralType] + if(istype(M)) + for(var/i = (devastated? 1 : 3), i <= oreAmount, i++) + new M.stack_type(get_turf(src)) del(src) ex_act(severity = 1) @@ -155,7 +141,7 @@ return /obj/structure/mineral_door/iron - mineralType = "metal" + mineralType = "iron" hardness = 3 /obj/structure/mineral_door/silver diff --git a/code/game/smoothwall.dm b/code/game/smoothwall.dm index 907b2f67587..7692ea8e505 100644 --- a/code/game/smoothwall.dm +++ b/code/game/smoothwall.dm @@ -126,15 +126,15 @@ for(var/turf/simulated/wall/W in orange(src,1)) if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls - if(src.mineral == W.mineral)//Only 'like' walls connect -Sieve + if(mineral == W.mineral)//Only 'like' walls connect -Sieve junction |= get_dir(src,W) for(var/obj/structure/falsewall/W in orange(src,1)) if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls - if(src.mineral == W.mineral) + if(mineral == W.mineral) junction |= get_dir(src,W) for(var/obj/structure/falserwall/W in orange(src,1)) if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls - if(src.mineral == W.mineral) + if(mineral == W.mineral) junction |= get_dir(src,W) var/turf/simulated/wall/wall = src wall.icon_state = "[wall.walltype][junction]" diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 07b68a329a7..d34601fafdd 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -41,7 +41,7 @@ var/list/wood_icons = list("wood","wood-broken") var/lava = 0 var/broken = 0 var/burnt = 0 - var/mineral = "metal" + var/mineral = "steel" var/floor_type = /obj/item/stack/tile/plasteel var/lightfloor_state // for light floors, this is the state of the tile. 0-7, 0x4 is on-bit - use the helper procs below diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index e19fadf863b..8fdd9036a7e 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -2,7 +2,7 @@ name = "wall" desc = "A huge chunk of metal used to seperate rooms." icon = 'icons/turf/walls.dmi' - var/mineral = "metal" + var/mineral = "steel" var/rotting = 0 var/damage = 0 @@ -20,7 +20,7 @@ thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall - var/walltype = "metal" + var/walltype = "steel" /turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj) @@ -107,7 +107,8 @@ //Damage /turf/simulated/wall/melt() - if(mineral == "diamond") + + if(!can_melt()) return src.ChangeTurf(/turf/simulated/floor/plating) @@ -167,23 +168,13 @@ if(!devastated) playsound(src, 'sound/items/Welder.ogg', 100, 1) new /obj/structure/girder(src) - if (mineral == "metal") - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/metal( src ) + var/material/M = name_to_mineral[mineral] + if(istype(M) && M.stack_type) + for(var/x=1;x<(devastated?2:3);x++) + new M.stack_type(src) else - var/M = text2path("/obj/item/stack/sheet/mineral/[mineral]") - new M( src ) - new M( src ) - else - if (mineral == "metal") - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/metal( src ) - else - var/M = text2path("/obj/item/stack/sheet/mineral/[mineral]") - new M( src ) - new M( src ) - new /obj/item/stack/sheet/metal( src ) + for(var/x=1;x<(devastated?2:3);x++) + new /obj/item/stack/sheet/metal(src) for(var/obj/O in src.contents) //Eject contents! if(istype(O,/obj/structure/sign/poster)) @@ -231,8 +222,15 @@ O.layer = 5 O.mouse_opacity = 0 + +/turf/simulated/wall/proc/can_melt() + var/material/M = name_to_mineral[mineral] + if(istype(M) && M.unmeltable) + return 0 + return 1 + /turf/simulated/wall/proc/thermitemelt(mob/user as mob) - if(mineral == "diamond") + if(!can_melt()) return var/obj/effect/overlay/O = new/obj/effect/overlay( src ) O.name = "Thermite" @@ -359,6 +357,11 @@ var/turf/T = user.loc //get user's location for delay checks + var/cut_delay = 60 + var/material/M = name_to_mineral[mineral] + if(istype(M)) + cut_delay -= M.cut_delay + //DECONSTRUCTION if( istype(W, /obj/item/weapon/weldingtool) ) @@ -392,40 +395,24 @@ user << "You need more welding fuel to complete this task." return - else if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) ) + else if( istype(W, /obj/item/weapon/pickaxe) ) - user << "You begin slicing through the outer plating." - playsound(src, 'sound/items/Welder.ogg', 100, 1) + var/obj/item/weapon/pickaxe/P = W + user << "You begin [P.drill_verb] through the outer plating." + if(P.drill_sound) + playsound(src, P.drill_sound, 100, 1) - var/delay = 60 - if(mineral == "diamond") - delay += 60 + cut_delay -= P.digspeed + if(cut_delay<0) + cut_delay = 0 - if(!do_after(user,delay)) + if(!do_after(user,cut_delay)) return user << "You remove the outer plating." dismantle_wall() for(var/mob/O in viewers(user, 5)) - O.show_message("The wall was sliced apart by [user]!", 1, "You hear metal being sliced apart.", 2) - return - - //DRILLING - else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill)) - - user << "You begin to drill though the wall." - - var/delay = 60 - if(mineral == "diamond") - delay += 60 - - if(!do_after(user,delay)) - return - - user << "Your drill tears though the last of the reinforced plating." - dismantle_wall() - for(var/mob/O in viewers(user, 5)) - O.show_message("The wall was drilled through by [user]!", 1, "You hear the grinding of metal.", 2) + O.show_message("The wall was torn open by [user]!", 1, "You hear metal being sliced apart.", 2) return else if( istype(W, /obj/item/weapon/melee/energy/blade) ) @@ -435,9 +422,9 @@ user << "You stab \the [EB] into the wall and begin to slice it apart." playsound(src, "sparks", 50, 1) - sleep(70) - if(mineral == "diamond") - sleep(70) + if(!do_after(user,cut_delay)) + return + if( !istype(src, /turf/simulated/wall) || !user || !EB || !T ) return if( user.loc == T && user.get_active_hand() == W ) diff --git a/code/game/turfs/simulated/walls_mineral.dm b/code/game/turfs/simulated/walls_mineral.dm index 5585de31d87..32ecc15225b 100644 --- a/code/game/turfs/simulated/walls_mineral.dm +++ b/code/game/turfs/simulated/walls_mineral.dm @@ -10,39 +10,30 @@ desc = "A wall with gold plating. Swag!" icon_state = "gold0" walltype = "gold" - mineral = "gold" - //var/electro = 1 - //var/shocked = null /turf/simulated/wall/mineral/silver name = "silver wall" desc = "A wall with silver plating. Shiny!" icon_state = "silver0" walltype = "silver" - mineral = "silver" - //var/electro = 0.75 - //var/shocked = null /turf/simulated/wall/mineral/diamond name = "diamond wall" desc = "A wall with diamond plating. You monster." icon_state = "diamond0" walltype = "diamond" - mineral = "diamond" /turf/simulated/wall/mineral/sandstone name = "sandstone wall" desc = "A wall with sandstone plating." icon_state = "sandstone0" walltype = "sandstone" - mineral = "sandstone" /turf/simulated/wall/mineral/uranium name = "uranium wall" desc = "A wall with uranium plating. This is probably a bad idea." icon_state = "uranium0" walltype = "uranium" - mineral = "uranium" /turf/simulated/wall/mineral/uranium/proc/radiate() if(!active) diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index ca4717307af..1d0fdf00d95 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -5,7 +5,7 @@ icon_state = "" flags = CONDUCT w_class = 2.0 - matter = list("metal" = 100) + matter = list("steel" = 100) throwforce = 2 throw_speed = 3 throw_range = 10 diff --git a/code/modules/assembly/igniter.dm b/code/modules/assembly/igniter.dm index ece2f08219a..fb6d02c1233 100644 --- a/code/modules/assembly/igniter.dm +++ b/code/modules/assembly/igniter.dm @@ -2,7 +2,7 @@ name = "igniter" desc = "A small electronic device able to ignite combustable substances." icon_state = "igniter" - matter = list("metal" = 500, "glass" = 50, "waste" = 10) + matter = list("steel" = 500, "glass" = 50, "waste" = 10) origin_tech = "magnets=1" secured = 1 diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 79e3cf86371..2a427ff4336 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -4,7 +4,7 @@ name = "infrared emitter" desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted." icon_state = "infrared" - matter = list("metal" = 1000, "glass" = 500, "waste" = 100) + matter = list("steel" = 1000, "glass" = 500, "waste" = 100) origin_tech = "magnets=2" wires = WIRE_PULSE diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index 676ee17cd19..9753ba124f6 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -2,7 +2,7 @@ name = "mousetrap" desc = "A handy little spring-loaded trap for catching pesty rodents." icon_state = "mousetrap" - matter = list("metal" = 100, "waste" = 10) + matter = list("steel" = 100, "waste" = 10) origin_tech = "combat=1" var/armed = 0 diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index 06923f84586..998e122e551 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -2,7 +2,7 @@ name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" - matter = list("metal" = 800, "glass" = 200, "waste" = 50) + matter = list("steel" = 800, "glass" = 200, "waste" = 50) origin_tech = "magnets=1" wires = WIRE_PULSE diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index ba70b45da43..7f1efd5566b 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -3,7 +3,7 @@ desc = "Used to remotely activate devices." icon_state = "signaller" item_state = "signaler" - matter = list("metal" = 1000, "glass" = 200, "waste" = 100) + matter = list("steel" = 1000, "glass" = 200, "waste" = 100) origin_tech = "magnets=1" wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index 326d36195f2..b6f48d1f0f3 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -2,7 +2,7 @@ name = "timer" desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" - matter = list("metal" = 500, "glass" = 50, "waste" = 10) + matter = list("steel" = 500, "glass" = 50, "waste" = 10) origin_tech = "magnets=1" wires = WIRE_PULSE diff --git a/code/modules/assembly/voice.dm b/code/modules/assembly/voice.dm index b9c3eb88de8..586f4098db8 100644 --- a/code/modules/assembly/voice.dm +++ b/code/modules/assembly/voice.dm @@ -2,7 +2,7 @@ name = "voice analyzer" desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated." icon_state = "voice" - matter = list("metal" = 500, "glass" = 50, "waste" = 10) + matter = list("steel" = 500, "glass" = 50, "waste" = 10) origin_tech = "magnets=1" var/listening = 0 var/recorded //the activation message diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 97eb175277c..f033f1e3783 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -270,3 +270,62 @@ desc = "A set of implantable lenses designed to augment your vision" icon_state = "thermalimplants" item_state = "syringe_kit" + +/obj/item/clothing/glasses/minerals + name = "resonance scanners" + desc = "A set of goggles geared towards detecting different concentrations of minerals." + icon_state = "material" + item_state = "glasses" + icon_action_button = "action_material" + toggleable = 1 + active = 0 + + var/mob/living/carbon/human/wearer + var/list/ore_nodes = list() + +/obj/item/clothing/glasses/minerals/New() + ..() + if(!active) + icon_state = off_state + processing_objects |= src + +/obj/item/clothing/glasses/minerals/Del() + processing_objects -= src + ..() + +/obj/item/clothing/glasses/minerals/equipped(var/mob/living/carbon/human/M) + ..() + remove_ore_images() + wearer = null + if(istype(M) && M.glasses == src) + wearer = M + +/obj/item/clothing/glasses/minerals/dropped() + ..() + remove_ore_images() + wearer = null + +/obj/item/clothing/glasses/minerals/process() + remove_ore_images() + if(active) + if(!wearer || wearer.glasses != src) + return + for(var/obj/effect/mineral/M in range(wearer,6)) + // Maybe make a cache for this so multiple miners aren't spawning copies. + ore_nodes += M.scanner_image + if(ore_nodes.len && wearer.client) + wearer.client.images |= ore_nodes + +/obj/item/clothing/glasses/minerals/proc/remove_ore_images() + if(!ore_nodes) + ore_nodes = list() + if(ore_nodes.len) + if(wearer && wearer.client) + for(var/image/I in ore_nodes) + wearer.client.images -= I + del(I) + ore_nodes.Cut() + +/obj/item/clothing/glasses/minerals/dropped() + remove_ore_images() + wearer = null \ No newline at end of file diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 5eb7e0c65bc..0255f4351ba 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -17,7 +17,7 @@ icon_state = "welding" flags = HEADCOVERSEYES | HEADCOVERSMOUTH item_state = "welding" - matter = list("metal" = 3000, "glass" = 1000) + matter = list("steel" = 3000, "glass" = 1000) var/up = 0 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) diff --git a/code/modules/clothing/spacesuits/rig/modules/modules.dm b/code/modules/clothing/spacesuits/rig/modules/modules.dm index ac9a80b07a5..bba895039ca 100644 --- a/code/modules/clothing/spacesuits/rig/modules/modules.dm +++ b/code/modules/clothing/spacesuits/rig/modules/modules.dm @@ -13,7 +13,7 @@ desc = "It looks pretty sciency." icon = 'icons/obj/rig_modules.dmi' icon_state = "module" - matter = list("metal" = 20000, "plastic" = 30000, "glass" = 5000) + matter = list("steel" = 20000, "plastic" = 30000, "glass" = 5000) var/damage = 0 var/obj/item/weapon/rig/holder diff --git a/code/modules/hydroponics/trays/tray_reagents.dm b/code/modules/hydroponics/trays/tray_reagents.dm index 3dad0adc451..31eed72da03 100644 --- a/code/modules/hydroponics/trays/tray_reagents.dm +++ b/code/modules/hydroponics/trays/tray_reagents.dm @@ -58,7 +58,7 @@ force = 5.0 throwforce = 7.0 w_class = 2.0 - matter = list("metal" = 50) + matter = list("steel" = 50) attack_verb = list("slashed", "sliced", "cut", "clawed") diff --git a/code/modules/hydroponics/trays/tray_tools.dm b/code/modules/hydroponics/trays/tray_tools.dm index 10f5961da71..bf5b3d4b1de 100644 --- a/code/modules/hydroponics/trays/tray_tools.dm +++ b/code/modules/hydroponics/trays/tray_tools.dm @@ -215,7 +215,7 @@ force = 5.0 throwforce = 7.0 w_class = 2.0 - matter = list("metal" = 50) + matter = list("steel" = 50) attack_verb = list("slashed", "sliced", "cut", "clawed") //Hatchets and things to kill kudzu @@ -232,7 +232,7 @@ throw_range = 4 sharp = 1 edge = 1 - matter = list("metal" = 15000) + matter = list("steel" = 15000) origin_tech = "materials=2;combat=1" attack_verb = list("chopped", "torn", "cut") diff --git a/code/modules/mining/drilling/scanner.dm b/code/modules/mining/drilling/scanner.dm index 510172d7952..5a948e7b6fb 100644 --- a/code/modules/mining/drilling/scanner.dm +++ b/code/modules/mining/drilling/scanner.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/device.dmi' icon_state = "forensic0-old" //GET A BETTER SPRITE. item_state = "electronic" - matter = list("metal" = 150) + matter = list("steel" = 150) origin_tech = "magnets=1;engineering=1" /obj/item/weapon/mining_scanner/attack_self(mob/user as mob) diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index ee043b14415..86a58dcfccf 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -111,7 +111,6 @@ var/sheets_per_tick = 10 var/list/ores_processing[0] var/list/ores_stored[0] - var/list/ore_data[0] var/list/alloy_data[0] var/active = 0 @@ -123,11 +122,12 @@ for(var/alloytype in typesof(/datum/alloy)-/datum/alloy) alloy_data += new alloytype() - for(var/oretype in typesof(/datum/ore)-/datum/ore) - var/datum/ore/OD = new oretype() - ore_data[OD.oretag] = OD - ores_processing[OD.oretag] = 0 - ores_stored[OD.oretag] = 0 + if(!ore_data || !ore_data.len) + for(var/oretype in typesof(/ore)-/ore) + var/ore/OD = new oretype() + ore_data[OD.name] = OD + ores_processing[OD.name] = 0 + ores_stored[OD.name] = 0 //Locate our output and input machinery. spawn(5) @@ -150,7 +150,7 @@ for(var/i = 0,i 0 && ores_processing[metal] != 0) - var/datum/ore/O = ore_data[metal] + var/ore/O = ore_data[metal] if(!O) continue @@ -206,24 +206,28 @@ var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets) if(can_make%2>0) can_make-- - if(!can_make || ores_stored[metal] < 1) + var/material/M = name_to_mineral[O.compresses_to] + + if(!istype(M) || !can_make || ores_stored[metal] < 1) continue for(var/i=0,iChoose") dat += text("
Iron inserted: [amt_iron] ") - if (chosen == "metal") + if (chosen == "steel") dat += text("chosen") else dat += text("Choose") @@ -133,7 +133,7 @@ icon_state = "coinpress1" var/obj/item/weapon/moneybag/M switch(chosen) - if("metal") + if("steel") while(amt_iron > 0 && coinsToProduce > 0) if (locate(/obj/item/weapon/moneybag,output.loc)) M = locate(/obj/item/weapon/moneybag,output.loc) diff --git a/code/modules/mining/ore.dm b/code/modules/mining/ore.dm index 30385d49a5b..2c2ac1b1d3b 100644 --- a/code/modules/mining/ore.dm +++ b/code/modules/mining/ore.dm @@ -4,71 +4,71 @@ icon_state = "ore2" w_class = 2 var/datum/geosample/geologic_data - var/oretag + var/mineral /obj/item/weapon/ore/uranium name = "pitchblende" - icon_state = "Uranium ore" + icon_state = "ore_uranium" origin_tech = "materials=5" - oretag = "uranium" + mineral = "uranium" /obj/item/weapon/ore/iron name = "hematite" - icon_state = "Iron ore" + icon_state = "ore_iron" origin_tech = "materials=1" - oretag = "hematite" + mineral = "hematite" /obj/item/weapon/ore/coal name = "carbonaceous rock" - icon_state = "Coal ore" + icon_state = "ore_coal" origin_tech = "materials=1" - oretag = "coal" + mineral = "coal" /obj/item/weapon/ore/glass name = "impure silicates" - icon_state = "Glass ore" + icon_state = "ore_glass" origin_tech = "materials=1" - oretag = "sand" + mineral = "sand" /obj/item/weapon/ore/phoron name = "phoron crystals" - icon_state = "Phoron ore" + icon_state = "ore_phoron" origin_tech = "materials=2" - oretag = "phoron" + mineral = "phoron" /obj/item/weapon/ore/silver name = "native silver ore" - icon_state = "Silver ore" + icon_state = "ore_silver" origin_tech = "materials=3" - oretag = "silver" + mineral = "silver" /obj/item/weapon/ore/gold name = "native gold ore" - icon_state = "Gold ore" + icon_state = "ore_gold" origin_tech = "materials=4" - oretag = "gold" + mineral = "gold" /obj/item/weapon/ore/diamond name = "diamonds" - icon_state = "Diamond ore" + icon_state = "ore_diamond" origin_tech = "materials=6" - oretag = "diamond" + mineral = "diamond" /obj/item/weapon/ore/osmium name = "raw platinum" - icon_state = "Platinum ore" - oretag = "platinum" + icon_state = "ore_platinum" + mineral = "platinum" /obj/item/weapon/ore/hydrogen name = "raw hydrogen" - icon_state = "Phazon" - oretag = "hydrogen" + icon_state = "ore_hydrogen" + mineral = "mhydrogen" /obj/item/weapon/ore/slag name = "Slag" - desc = "Completely useless" + desc = "Someone screwed up..." icon_state = "slag" - oretag = "slag" + mineral = "slag" /obj/item/weapon/ore/New() pixel_x = rand(0,16)-8 diff --git a/code/modules/mining/ore_datum.dm b/code/modules/mining/ore_datum.dm index b3689d3abb8..e662eb913ea 100644 --- a/code/modules/mining/ore_datum.dm +++ b/code/modules/mining/ore_datum.dm @@ -1,52 +1,133 @@ -/datum/ore - var/oretag +var/global/list/ore_data = list() + +/ore + var/name + var/display_name var/alloy var/smelts_to var/compresses_to + var/result_amount // How much ore? + var/spread = 1 // Does this type of deposit spread? + var/spread_chance // Chance of spreading in any direction + var/ore // Path to the ore produced when tile is mined. + var/scan_icon // Overlay for ore scanners. + // Xenoarch stuff. No idea what it's for, just refactored it to be less awful. + var/list/xarch_ages = list( + "thousand" = 999, + "million" = 999 + ) + var/xarch_source_mineral = "iron" -/datum/ore/uranium - smelts_to = /obj/item/stack/sheet/mineral/uranium - oretag = "uranium" +/ore/New() + . = ..() + if(!display_name) + display_name = name -/datum/ore/iron - smelts_to = /obj/item/stack/sheet/mineral/iron +/ore/uranium + name = "uranium" + display_name = "pitchblende" + smelts_to = "uranium" + result_amount = 5 + spread_chance = 10 + ore = /obj/item/weapon/ore/uranium + scan_icon = "mineral_uncommon" + xarch_ages = list( + "thousand" = 999, + "million" = 704 + ) + xarch_source_mineral = "potassium" + +/ore/hematite + name = "iron" + display_name = "hematite" + smelts_to = "iron" alloy = 1 - oretag = "hematite" + result_amount = 5 + spread_chance = 25 + ore = /obj/item/weapon/ore/iron + scan_icon = "mineral_common" -/datum/ore/coal - smelts_to = /obj/item/stack/sheet/mineral/plastic +/ore/coal + name = "coal" + display_name = "carbonaceous rock" + smelts_to = "plastic" alloy = 1 - oretag = "coal" + result_amount = 5 + spread_chance = 25 + ore = /obj/item/weapon/ore/coal + scan_icon = "mineral_common" -/datum/ore/glass - smelts_to = /obj/item/stack/sheet/glass - compresses_to = /obj/item/stack/sheet/mineral/sandstone - oretag = "sand" +/ore/glass + name = "sand" + display_name = "impure silicates" + smelts_to = "glass" + compresses_to = "sandstone" -/datum/ore/phoron +/ore/phoron + name = "phoron" + display_name = "phoron crystals" + compresses_to = "phoron" //smelts_to = something that explodes violently on the conveyor, huhuhuhu - compresses_to = /obj/item/stack/sheet/mineral/phoron - oretag = "phoron" + result_amount = 5 + spread_chance = 25 + ore = /obj/item/weapon/ore/phoron + scan_icon = "mineral_uncommon" + xarch_ages = list( + "thousand" = 999, + "million" = 999, + "billion" = 13, + "billion_lower" = 10 + ) + xarch_source_mineral = "phoron" -/datum/ore/silver - smelts_to = /obj/item/stack/sheet/mineral/silver - oretag = "silver" +/ore/silver + name = "silver" + display_name = "native silver" + smelts_to = "silver" + result_amount = 5 + spread_chance = 10 + ore = /obj/item/weapon/ore/silver + scan_icon = "mineral_uncommon" -/datum/ore/gold - smelts_to = /obj/item/stack/sheet/mineral/gold - oretag = "gold" +/ore/gold + smelts_to = "gold" + name = "gold" + display_name = "native gold" + result_amount = 5 + spread_chance = 10 + ore = /obj/item/weapon/ore/gold + scan_icon = "mineral_uncommon" + xarch_ages = list( + "thousand" = 999, + "million" = 999, + "billion" = 4, + "billion_lower" = 3 + ) -/datum/ore/diamond - compresses_to = /obj/item/stack/sheet/mineral/diamond - oretag = "diamond" +/ore/diamond + name = "diamonds" + display_name = "diamond" + compresses_to = "diamond" + result_amount = 5 + spread_chance = 10 + ore = /obj/item/weapon/ore/diamond + scan_icon = "mineral_rare" + xarch_source_mineral = "nitrogen" -/datum/ore/osmium - smelts_to = /obj/item/stack/sheet/mineral/platinum - compresses_to = /obj/item/stack/sheet/mineral/osmium +/ore/platinum + name = "platinum" + display_name = "raw platinum" + smelts_to = "platinum" + compresses_to = "osmium" alloy = 1 - oretag = "platinum" + result_amount = 5 + spread_chance = 10 + ore = /obj/item/weapon/ore/osmium + scan_icon = "mineral_rare" -/datum/ore/hydrogen - smelts_to = /obj/item/stack/sheet/mineral/tritium - compresses_to = /obj/item/stack/sheet/mineral/mhydrogen - oretag = "hydrogen" +/ore/hydrogen + name = "mhydrogen" + display_name = "metallic hydrogen" + smelts_to = "tritium" + compresses_to = "mhydrogen" + scan_icon = "mineral_rare" \ No newline at end of file diff --git a/code/modules/mob/living/carbon/brain/MMI.dm b/code/modules/mob/living/carbon/brain/MMI.dm index 7b225da186c..02f8abc133b 100644 --- a/code/modules/mob/living/carbon/brain/MMI.dm +++ b/code/modules/mob/living/carbon/brain/MMI.dm @@ -25,7 +25,7 @@ w_class = 3 origin_tech = "biotech=3" - var/list/construction_cost = list("metal"=1000,"glass"=500) + var/list/construction_cost = list("steel"=1000,"glass"=500) var/construction_time = 75 //these vars are so the mecha fabricator doesn't shit itself anymore. --NEO diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm index 08f2e34243b..fe883561384 100644 --- a/code/modules/mob/living/carbon/brain/posibrain.dm +++ b/code/modules/mob/living/carbon/brain/posibrain.dm @@ -6,7 +6,7 @@ w_class = 3 origin_tech = "engineering=4;materials=4;bluespace=2;programming=4" - construction_cost = list("metal"=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10) + construction_cost = list("steel"=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10) construction_time = 75 var/searching = 0 var/askDelay = 10 * 60 * 1 diff --git a/code/modules/mob/living/silicon/robot/analyzer.dm b/code/modules/mob/living/silicon/robot/analyzer.dm index cb86e523022..8c1b3a42d7f 100644 --- a/code/modules/mob/living/silicon/robot/analyzer.dm +++ b/code/modules/mob/living/silicon/robot/analyzer.dm @@ -12,7 +12,7 @@ w_class = 2.0 throw_speed = 5 throw_range = 10 - matter = list("metal" = 500, "glass" = 200) + matter = list("steel" = 500, "glass" = 200) origin_tech = "magnets=2;biotech=1;engineering=2" var/mode = 1; diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index b78deedf7a1..1b03d8c7e3e 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -218,7 +218,7 @@ icon = 'icons/obj/robot_component.dmi' icon_state = "working" construction_time = 200 - construction_cost = list("metal"=5000) + construction_cost = list("steel"=5000) var/brute = 0 var/burn = 0 var/icon_state_broken = "broken" diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 3c3d07b36fd..6e26db90e5e 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -20,7 +20,7 @@ w_class = 1.0 throw_speed = 7 throw_range = 15 - matter = list("metal" = 10) + matter = list("steel" = 10) var/colour = "black" //what colour the ink is! pressure_resistance = 2 diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 24a321ac876..0029fee7be2 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -124,7 +124,7 @@ var/global/photo_count = 0 w_class = 2.0 flags = CONDUCT slot_flags = SLOT_BELT - matter = list("metal" = 2000) + matter = list("steel" = 2000) var/pictures_max = 10 var/pictures_left = 10 var/on = 1 diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm index f2767ca0e89..1d8e20052ec 100644 --- a/code/modules/paperwork/stamps.dm +++ b/code/modules/paperwork/stamps.dm @@ -8,7 +8,7 @@ w_class = 1.0 throw_speed = 7 throw_range = 15 - matter = list("metal" = 60) + matter = list("steel" = 60) item_color = "cargo" pressure_resistance = 2 attack_verb = list("stamped") diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index 5085fb6c85f..045842a0e92 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -210,7 +210,7 @@ proc/cardinalrange(var/center) throwforce = 5 throw_speed = 1 throw_range = 2 - matter = list("metal" = 100, "waste" = 2000) + matter = list("steel" = 100, "waste" = 2000) /obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user) if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf)) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index f652ebe9ec6..b34035f0a43 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -476,7 +476,7 @@ obj/structure/cable/proc/cableColor(var/colorC) w_class = 2.0 throw_speed = 2 throw_range = 5 - matter = list("metal" = 50, "glass" = 20) + matter = list("steel" = 50, "glass" = 20) flags = CONDUCT slot_flags = SLOT_BELT item_state = "coil" diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 14bdaa16446..901b841d169 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -643,7 +643,7 @@ var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN var/base_state var/switchcount = 0 // number of times switched - matter = list("metal" = 60) + matter = list("steel" = 60) var/rigged = 0 // true if rigged to explode var/brightness = 2 //how much light it gives off diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 01f6a55044a..32b7fcfec4e 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -66,7 +66,7 @@ flags = CONDUCT slot_flags = SLOT_BELT item_state = "syringe_kit" - matter = list("metal" = 500) + matter = list("steel" = 500) throwforce = 5 w_class = 2 throw_speed = 4 diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index e25d8f39f14..d477ea66db1 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -6,7 +6,7 @@ icon_state = "T38" caliber = "357" ammo_type = /obj/item/ammo_casing/a357 - matter = list("metal" = 1260) + matter = list("steel" = 1260) max_ammo = 7 multiple_sprites = 1 @@ -14,7 +14,7 @@ name = "speed loader (.38)" icon_state = "38" caliber = "38" - matter = list("metal" = 360) + matter = list("steel" = 360) ammo_type = /obj/item/ammo_casing/c38 max_ammo = 6 multiple_sprites = 1 @@ -28,7 +28,7 @@ icon_state = "45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 - matter = list("metal" = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal + matter = list("steel" = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" max_ammo = 7 multiple_sprites = 1 @@ -49,7 +49,7 @@ icon_state = "9x19p" origin_tech = "combat=2" mag_type = MAGAZINE - matter = list("metal" = 600) + matter = list("steel" = 600) caliber = "9mm" ammo_type = /obj/item/ammo_casing/c9mm max_ammo = 10 @@ -65,7 +65,7 @@ name = "ammunition Box (9mm)" icon_state = "9mm" origin_tech = "combat=2" - matter = list("metal" = 1800) + matter = list("steel" = 1800) caliber = "9mm" ammo_type = /obj/item/ammo_casing/c9mm max_ammo = 30 @@ -78,7 +78,7 @@ icon_state = "9mmt" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c9mm - matter = list("metal" = 1200) + matter = list("steel" = 1200) caliber = "9mm" max_ammo = 20 multiple_sprites = 1 @@ -95,7 +95,7 @@ icon_state = "9mm" origin_tech = "combat=2" caliber = ".45" - matter = list("metal" = 2250) + matter = list("steel" = 2250) ammo_type = /obj/item/ammo_casing/c45 max_ammo = 30 @@ -108,7 +108,7 @@ origin_tech = "combat=2" mag_type = MAGAZINE caliber = "12mm" - matter = list("metal" = 1500) + matter = list("steel" = 1500) ammo_type = "/obj/item/ammo_casing/a12mm" max_ammo = 20 multiple_sprites = 1 @@ -122,7 +122,7 @@ origin_tech = "combat=2" mag_type = MAGAZINE caliber = "a556" - matter = list("metal" = 1800) + matter = list("steel" = 1800) ammo_type = /obj/item/ammo_casing/a556 max_ammo = 10 multiple_sprites = 1 @@ -136,7 +136,7 @@ origin_tech = "combat=2" mag_type = MAGAZINE caliber = ".50" - matter = list("metal" = 1260) + matter = list("steel" = 1260) ammo_type = /obj/item/ammo_casing/a50 max_ammo = 7 multiple_sprites = 1 @@ -162,7 +162,7 @@ origin_tech = "combat=2" mag_type = MAGAZINE caliber = "a762" - matter = list("metal" = 4500) + matter = list("steel" = 4500) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 50 multiple_sprites = 1 @@ -175,7 +175,7 @@ icon_state = "c762" mag_type = MAGAZINE caliber = "a762" - matter = list("metal" = 1800) + matter = list("steel" = 1800) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 20 multiple_sprites = 1 diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 931555381ac..989604cd290 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -66,28 +66,28 @@ icon_state = "slshell" caliber = "shotgun" projectile_type = /obj/item/projectile/bullet/shotgun - matter = list("metal" = 360) + matter = list("steel" = 360) /obj/item/ammo_casing/shotgun/pellet name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "gshell" projectile_type = /obj/item/projectile/bullet/pellet/shotgun - matter = list("metal" = 360) + matter = list("steel" = 360) /obj/item/ammo_casing/shotgun/blank name = "shotgun shell" desc = "A blank shell." icon_state = "blshell" projectile_type = /obj/item/projectile/bullet/blank - matter = list("metal" = 90) + matter = list("steel" = 90) /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" desc = "A beanbag shell." icon_state = "bshell" projectile_type = /obj/item/projectile/bullet/shotgun/beanbag - matter = list("metal" = 180) + matter = list("steel" = 180) //Can stun in one hit if aimed at the head, but //is blocked by clothing that stops tasers and is vulnerable to EMP @@ -97,7 +97,7 @@ icon_state = "stunshell" spent_icon = "stunshell-spent" projectile_type = /obj/item/projectile/energy/electrode/stunshot - matter = list("metal" = 360, "glass" = 720) + matter = list("steel" = 360, "glass" = 720) /obj/item/ammo_casing/shotgun/stunshell/emp_act(severity) if(prob(100/severity)) BB = null @@ -109,7 +109,7 @@ desc = "A chemical shell used to signal distress or provide illumination." icon_state = "fshell" projectile_type = /obj/item/projectile/energy/flash/flare - matter = list("metal" = 90, "glass" = 90) + matter = list("steel" = 90, "glass" = 90) /obj/item/ammo_casing/a762 desc = "A 7.62mm bullet casing." @@ -123,7 +123,7 @@ spent_icon = "lcasing-spent" caliber = "14.5mm" projectile_type = /obj/item/projectile/bullet/rifle/a145 - matter = list("metal" = 1250) + matter = list("steel" = 1250) /obj/item/ammo_casing/a556 desc = "A 5.56mm bullet casing." diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 77693417dfd..beeee00f0f1 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -11,7 +11,7 @@ item_state = "gun" flags = CONDUCT slot_flags = SLOT_BELT|SLOT_HOLSTER - matter = list("metal" = 2000) + matter = list("steel" = 2000) w_class = 3 throwforce = 5 throw_speed = 4 @@ -30,7 +30,7 @@ var/scoped_accuracy = null var/last_fired = 0 - + //aiming system stuff var/keep_aim = 1 //1 for keep shooting until aim is lowered //0 for one bullet after tarrget moves and aim is lowered @@ -61,9 +61,9 @@ return 0 if(!user.IsAdvancedToolUser()) return 0 - + var/mob/living/M = user - + if(HULK in M.mutations) M << "Your fingers are much too large for the trigger guard!" return 0 @@ -73,7 +73,7 @@ if(process_projectile(P, user, user, pick("l_foot", "r_foot"))) handle_post_fire(user, user) user.visible_message( - "[user] shoots \himself in the foot with \the [src]!", + "[user] shoots \himself in the foot with \the [src]!", "You shoot yourself in the foot with \the [src]!" ) M.drop_item() @@ -149,7 +149,7 @@ /obj/item/weapon/gun/proc/can_hit(atom/target as mob, var/mob/living/user as mob) if(!special_check(user)) return 2 - //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone + //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone //on the other side of a window if it makes a difference. Or if they run behind a window, too bad. return check_trajectory(target, user) @@ -167,7 +167,7 @@ playsound(user, fire_sound, 10, 1) else playsound(user, fire_sound, 50, 1) - + if(reflex) user.visible_message( "\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""] by reflex!", @@ -180,7 +180,7 @@ "You fire \the [src]!", "You hear a [fire_sound_text]!" ) - + if(recoil) spawn() shake_camera(user, recoil+1, recoil) @@ -190,9 +190,9 @@ /obj/item/weapon/gun/proc/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0) if(!istype(projectile, /obj/item/projectile)) return 0 //default behaviour only applies to true projectiles - + var/obj/item/projectile/P = projectile - + //shooting while in shock var/x_offset = 0 var/y_offset = 0 @@ -206,9 +206,9 @@ x_offset = rand(-1,1) //Point blank bonus - if(pointblank) + if(pointblank) var/damage_mult = 1.3 //default point blank multiplier - + //determine multiplier due to the target being grabbed if(ismob(target)) var/mob/M = target @@ -220,7 +220,7 @@ damage_mult = 3.0 else if (grabstate >= GRAB_AGGRESSIVE) damage_mult = 1.5 - + P.damage *= damage_mult if(params) @@ -234,7 +234,7 @@ if(!ishuman(user)) return var/mob/living/carbon/human/M = user - + mouthshoot = 1 M.visible_message("\red [user] sticks their gun in their mouth, ready to pull the trigger...") if(!do_after(user, 40)) @@ -274,7 +274,7 @@ var/zoom_offset = round(world.view * zoom_amount) var/view_size = round(world.view + zoom_amount) var/scoped_accuracy_mod = zoom_offset - + zoom(zoom_offset, view_size) if(zoom) accuracy = scoped_accuracy + scoped_accuracy_mod diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index dffc012998a..45ae5b83509 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -7,7 +7,7 @@ slot_flags = SLOT_BELT|SLOT_BACK w_class = 3 force = 10 - matter = list("metal" = 2000) + matter = list("steel" = 2000) origin_tech = "combat=3;magnets=2" projectile_type = /obj/item/projectile/beam fire_delay = 1 //rapid fire @@ -106,7 +106,7 @@ obj/item/weapon/gun/energy/retro desc = "Standard issue weapon of the Imperial Guard" origin_tech = "combat=1;magnets=2" self_recharge = 1 - matter = list("metal" = 2000) + matter = list("steel" = 2000) fire_sound = 'sound/weapons/Laser.ogg' projectile_type = /obj/item/projectile/beam/lastertag/blue var/required_vest diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 1d51f7957e7..78140303a61 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -37,7 +37,7 @@ icon_state = "crossbow" w_class = 2.0 item_state = "crossbow" - matter = list("metal" = 2000) + matter = list("steel" = 2000) origin_tech = "combat=2;magnets=2;syndicate=5" slot_flags = SLOT_BELT silenced = 1 @@ -56,5 +56,5 @@ desc = "A weapon favored by mercenary infiltration teams." w_class = 4 force = 10 - matter = list("metal" = 200000) + matter = list("steel" = 200000) projectile_type = /obj/item/projectile/energy/bolt/large diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm index 906e428e8d7..b4cf0abef8a 100644 --- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -15,7 +15,7 @@ var/obj/item/weapon/grenade/chambered var/list/grenades = new/list() var/max_grenades = 5 //holds this + one in the chamber - matter = list("metal" = 2000) + matter = list("steel" = 2000) //revolves the magazine, allowing players to choose between multiple grenade types /obj/item/weapon/gun/launcher/grenade/proc/pump(mob/M as mob) @@ -80,7 +80,7 @@ chambered.det_time = 10 chambered.activate(null) return chambered - + /obj/item/weapon/gun/launcher/grenade/handle_post_fire(mob/user) message_admins("[key_name_admin(user)] fired a grenade ([chambered.name]) from a grenade launcher ([src.name]).") log_game("[key_name_admin(user)] used a grenade ([chambered.name]).") diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index 099f8687a33..6a4622e599e 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/ammo.dmi' icon_state = "syringe-cartridge" var/icon_flight = "syringe-cartridge-flight" //so it doesn't look so weird when shot - matter = list("metal" = 125, "glass" = 375) + matter = list("steel" = 125, "glass" = 375) flags = CONDUCT slot_flags = SLOT_BELT throwforce = 3 @@ -53,10 +53,10 @@ if(L.can_inject()) if(syringe.reagents) syringe.reagents.trans_to(L, 15) - + syringe.break_syringe(iscarbon(hit_atom)? hit_atom : null) syringe.update_icon() - + icon_state = initial(icon_state) //reset icon state update_icon() @@ -67,15 +67,15 @@ item_state = "syringegun" w_class = 3 force = 7 - matter = list("metal" = 2000) + matter = list("steel" = 2000) slot_flags = SLOT_BELT - + fire_sound = 'sound/weapons/empty.ogg' fire_sound_text = "a metallic thunk" recoil = 0 release_force = 10 throw_distance = 10 - + var/list/darts = list() var/max_darts = 1 var/obj/item/weapon/syringe_cartridge/next diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 944a9fe99fd..a477b041cfe 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -8,9 +8,9 @@ icon_state = "revolver" origin_tech = "combat=2;materials=2" w_class = 3 - matter = list("metal" = 1000) + matter = list("steel" = 1000) recoil = 1 - + var/caliber = "357" //determines which casings will fit var/handle_casings = EJECT_CASINGS //determines how spent casings should be handled var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine @@ -18,7 +18,7 @@ //For SINGLE_CASING or SPEEDLOADER guns var/max_shells = 0 //the number of casings that will fit inside - var/ammo_type = null //the type of ammo that the gun comes preloaded with + var/ammo_type = null //the type of ammo that the gun comes preloaded with var/list/loaded = list() //stored ammo //For MAGAZINE guns @@ -50,7 +50,7 @@ chambered = ammo_magazine.stored_ammo[1] if(handle_casings != HOLD_CASINGS) ammo_magazine.stored_ammo -= chambered - + if (chambered) return chambered.BB return null @@ -183,7 +183,7 @@ ) if(auto_eject_sound) playsound(user, auto_eject_sound, 40, 1) - ammo_magazine.update_icon() + ammo_magazine.update_icon() ammo_magazine = null update_icon() //make sure to do this after unsetting ammo_magazine diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 12b56021d47..15ae36abab6 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -260,7 +260,7 @@ icon = 'icons/obj/janitor.dmi' icon_state = "bucket" item_state = "bucket" - matter = list("metal" = 200) + matter = list("steel" = 200) w_class = 3.0 amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,20,30,60,120) diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 8b26dd31333..db17281f49f 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -10,7 +10,7 @@ anchored = 0 density = 0 pressure_resistance = 5*ONE_ATMOSPHERE - matter = list("metal" = 1850) + matter = list("steel" = 1850) level = 2 var/ptype = 0 // 0=straight, 1=bent, 2=junction-j1, 3=junction-j2, 4=junction-y, 5=trunk, 6=disposal bin, 7=outlet, 8=inlet diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 89e31574d2c..d842b52edc2 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -66,8 +66,8 @@ won't update every console in existence) but it's more of a hassle to do. Also, if (copytext(ID, 1, 2) == "$") return_name = copytext(ID, 2) switch(return_name) - if("metal") - return_name = "Metal" + if("steel") + return_name = "Steel" if("glass") return_name = "Glass" if("gold") @@ -262,7 +262,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(linked_destroy.loaded_item.reliability < 100 && linked_destroy.loaded_item.crit_fail) files.UpdateDesign(linked_destroy.loaded_item.type) if(linked_lathe && linked_destroy.loaded_item.matter) //Also sends salvaged materials to a linked protolathe, if any. - linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.matter["metal"]*linked_destroy.decon_mod)) + linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.matter["steel"]*linked_destroy.decon_mod)) linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.matter["glass"]*linked_destroy.decon_mod)) linked_destroy.loaded_item = null for(var/obj/I in linked_destroy.contents) @@ -438,27 +438,24 @@ won't update every console in existence) but it's more of a hassle to do. Also, else if(href_list["lathe_ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material var/desired_num_sheets = text2num(href_list["amount"]) var/res_amount, type - switch(href_list["lathe_ejectsheet"]) - if("metal") - type = /obj/item/stack/sheet/metal + var/material/M = name_to_mineral[href_list["lathe_ejectsheet"]] + if(istype(M)) + type = M.stack_type + + switch(name_to_mineral[href_list["lathe_ejectsheet"]]) + if("steel") res_amount = "m_amount" if("glass") - type = /obj/item/stack/sheet/glass res_amount = "g_amount" if("gold") - type = /obj/item/stack/sheet/mineral/gold res_amount = "gold_amount" if("silver") - type = /obj/item/stack/sheet/mineral/silver res_amount = "silver_amount" if("phoron") - type = /obj/item/stack/sheet/mineral/phoron res_amount = "phoron_amount" if("uranium") - type = /obj/item/stack/sheet/mineral/uranium res_amount = "uranium_amount" if("diamond") - type = /obj/item/stack/sheet/mineral/diamond res_amount = "diamond_amount" if(ispath(type) && hasvar(linked_lathe, res_amount)) @@ -817,11 +814,11 @@ won't update every console in existence) but it's more of a hassle to do. Also, dat += "Protolathe Menu
" dat += "Material Storage

" dat += "
    " - for(var/M in list("metal", "glass", "gold", "silver", "phoron", "uranium", "diamond")) + for(var/M in list("steel", "glass", "gold", "silver", "phoron", "uranium", "diamond")) var/amount var/sheetsize = 2000 switch(M) - if("metal") + if("steel") amount = linked_lathe.m_amount sheetsize = 3750 if("glass") diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm index 72127cfa89b..f5ec78cd70b 100644 --- a/code/modules/research/research.dm +++ b/code/modules/research/research.dm @@ -269,7 +269,7 @@ datum/tech/robotics icon_state = "datadisk2" item_state = "card-id" w_class = 2.0 - matter = list("metal" = 30, "glass" = 10) + matter = list("steel" = 30, "glass" = 10) var/datum/tech/stored /obj/item/weapon/disk/tech_disk/New() @@ -283,7 +283,7 @@ datum/tech/robotics icon_state = "datadisk2" item_state = "card-id" w_class = 2.0 - matter = list("metal" = 30,"glass" = 10) + matter = list("steel" = 30,"glass" = 10) var/datum/design/blueprint /obj/item/weapon/disk/design_disk/New() diff --git a/code/modules/research/xenoarchaeology/geosample.dm b/code/modules/research/xenoarchaeology/geosample.dm index 689f61b888f..535a0b4f073 100644 --- a/code/modules/research/xenoarchaeology/geosample.dm +++ b/code/modules/research/xenoarchaeology/geosample.dm @@ -61,44 +61,19 @@ age = rand(1,999) if(container.mineral) - switch(container.mineral.name) - if("Uranium") - age_million = rand(1, 704) - age_thousand = rand(1,999) - find_presence["potassium"] = rand(1,1000) / 100 - source_mineral = "potassium" - if("Iron") - age_thousand = rand(1, 999) - age_million = rand(1, 999) - find_presence["iron"] = rand(1,1000) / 100 - source_mineral = "iron" - if("Diamond") - age_thousand = rand(1,999) - age_million = rand(1,999) - find_presence["nitrogen"] = rand(1,1000) / 100 - source_mineral = "nitrogen" - if("Gold") - age_thousand = rand(1,999) - age_million = rand(1,999) - age_billion = rand(3,4) - find_presence["iron"] = rand(1,1000) / 100 - source_mineral = "iron" - if("Silver") - age_thousand = rand(1,999) - age_million = rand(1,999) - find_presence["iron"] = rand(1,1000) / 100 - source_mineral = "iron" - if("Phoron") - age_thousand = rand(1,999) - age_million = rand(1,999) - age_billion = rand(10, 13) - find_presence["phoron"] = rand(1,1000) / 100 - source_mineral = "phoron" - if("Clown") - age = rand(-1,-999) //thats the joke - age_thousand = rand(-1,-999) - find_presence["phoron"] = rand(1,1000) / 100 - source_mineral = "phoron" + if(islist(container.mineral.xarch_ages)) + var/list/ages = container.mineral.xarch_ages + if(ages["thousand"]) + age_thousand = rand(1,ages["thousand"]) + if(ages["million"]) + age_million = rand(1,ages["million"]) + if(ages["billion"]) + if(ages["billion_lower"]) + age_billion = rand(ages["billion_lower"],ages["billion"]) + else + age_billion = rand(1,ages["billion"]) + if(container.mineral.xarch_source_mineral) + source_mineral = container.mineral.xarch_source_mineral if(prob(75)) find_presence["phosphorus"] = rand(1,500) / 100 diff --git a/icons/obj/mining.dmi b/icons/obj/mining.dmi index 98689c2032b..5c0200528c5 100644 Binary files a/icons/obj/mining.dmi and b/icons/obj/mining.dmi differ diff --git a/icons/turf/walls.dmi b/icons/turf/walls.dmi index d0fdf5256df..f2d676b410e 100644 Binary files a/icons/turf/walls.dmi and b/icons/turf/walls.dmi differ