Tweaks rig emp effect, breach_threshold

This commit is contained in:
mwerezak
2015-03-23 02:49:34 -04:00
parent ceaa938b89
commit dc1f05a9da
3 changed files with 5 additions and 7 deletions
+1 -1
View File
@@ -720,7 +720,7 @@
else
//Want this to be roughly independant of the number of modules, meaning that X emp hits will disable Y% of the suit's modules on average.
//that way people designing hardsuits don't have to worry (as much) about how adding that extra module will affect emp resiliance by 'soaking' hits for other modules
chance = max(0, damage - emp_protection)*min(installed_modules.len/15, 1)
chance = 2*max(0, damage - emp_protection)*min(installed_modules.len/15, 1)
if(!prob(chance))
return
@@ -39,9 +39,9 @@
flags_inv = HIDEJUMPSUIT|HIDETAIL
flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
slowdown = 0
//will reach 10 breach damage after 18 laser carbine blasts, or 7 revolver hits. Completely immune to smg hits.
breach_threshold = 28
resilience = 0.05
//will reach 10 breach damage after 25 laser carbine blasts, 3 revolver hits, or ~1 PTR hit. Completely immune to smg or sts hits.
breach_threshold = 38
resilience = 0.2
can_breach = 1
sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/suit.dmi',"Unathi" = 'icons/mob/species/unathi/suit.dmi')
supporting_limbs = list()
@@ -20,7 +20,6 @@
/obj/item/clothing/suit/space/rig/light
name = "suit"
breach_threshold = 18 //comparable to voidsuits
resilience = 0.2
/obj/item/clothing/gloves/rig/light
name = "gloves"
@@ -82,8 +81,7 @@
..()
/obj/item/clothing/suit/space/rig/light/ninja
breach_threshold = 28 //comparable to regular hardsuits
resilience = 0.05
breach_threshold = 38 //comparable to regular hardsuits
/obj/item/weapon/rig/light/stealth
name = "stealth suit control module"