diff --git a/code/datums/autolathe/arms.dm b/code/datums/autolathe/arms.dm index 951474062a0..990b87b52d1 100644 --- a/code/datums/autolathe/arms.dm +++ b/code/datums/autolathe/arms.dm @@ -411,12 +411,6 @@ category = list("Arms and Ammunition") hidden = 1 -/datum/category_item/autolathe/arms/pistol_clip_10mm - name = "ammo clip (10mm)" - path =/obj/item/ammo_magazine/clip/c10mm - category = list("Arms and Ammunition") - hidden = 1 - /datum/category_item/autolathe/arms/pistol_clip_50 name = "ammo clip (.44)" path =/obj/item/ammo_magazine/clip/c50 diff --git a/code/datums/uplink/ammunition.dm b/code/datums/uplink/ammunition.dm index 8b853aed632..70ca73007d9 100644 --- a/code/datums/uplink/ammunition.dm +++ b/code/datums/uplink/ammunition.dm @@ -63,11 +63,11 @@ /datum/uplink_item/item/ammo/sniperammo name = "Anti-Materiel Rifle ammo box (14.5mm)" - path = /obj/item/weapon/storage/box/sniperammo + path = /obj/item/ammo_magazine/ammo_box/b145 /datum/uplink_item/item/ammo/sniperammo_highvel name = "Anti-Materiel Rifle ammo box (14.5mm sabot)" - path = /obj/item/weapon/storage/box/sniperammo/highvel + path = /obj/item/ammo_magazine/ammo_box/b145/highvel /datum/uplink_item/item/ammo/c545 name = "Rifle Magazine (5.45mm)" diff --git a/code/game/objects/items/devices/binoculars.dm b/code/game/objects/items/devices/binoculars.dm index 15995b15c6f..1bb63fab38d 100644 --- a/code/game/objects/items/devices/binoculars.dm +++ b/code/game/objects/items/devices/binoculars.dm @@ -9,8 +9,13 @@ throw_range = 15 throw_speed = 3 - //matter = list(MAT_STEEL = 50,MAT_GLASS = 50) - + //matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/device/binoculars/attack_self(mob/user) zoom() + +/obj/item/device/binoculars/spyglass + name = "spyglass" + desc = "It's a hand-held telescope, useful for star-gazing, peeping, and recon." + icon_state = "spyglass" + slot_flags = SLOT_BELT \ No newline at end of file diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 4eac505ebf0..583363c8919 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -250,18 +250,6 @@ /obj/item/weapon/storage/box/flechetteshells/large starts_with = list(/obj/item/ammo_casing/a12g/flechette = 16) -/obj/item/weapon/storage/box/sniperammo - name = "box of 14.5mm shells" - desc = "It has a picture of a gun and several warning symbols on the front.
WARNING: Live ammunition. Misuse may result in serious injury or death." - starts_with = list(/obj/item/ammo_casing/a145 = 7) - drop_sound = 'sound/items/drop/ammobox.ogg' - pickup_sound = 'sound/items/pickup/ammobox.ogg' - -/obj/item/weapon/storage/box/sniperammo/highvel - name = "box of 14.5mm sabot shells" - desc = "It has a picture of a gun and several warning symbols on the front.
WARNING: Live ammunition. Misuse may result in serious injury or death." - starts_with = list(/obj/item/ammo_casing/a145/highvel = 7) - /obj/item/weapon/storage/box/flashbangs name = "box of flashbangs (WARNING)" desc = "WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use." diff --git a/code/game/objects/random/guns_and_ammo.dm b/code/game/objects/random/guns_and_ammo.dm index c4766db55a5..69b19e003b6 100644 --- a/code/game/objects/random/guns_and_ammo.dm +++ b/code/game/objects/random/guns_and_ammo.dm @@ -315,8 +315,8 @@ ), prob(1);list( /obj/item/weapon/gun/projectile/garand, - /obj/item/ammo_magazine/m762garand, - /obj/item/ammo_magazine/m762garand + /obj/item/ammo_magazine/m762enbloc, + /obj/item/ammo_magazine/m762enbloc ), prob(1);list( /obj/item/weapon/gun/projectile/revolvingrifle, diff --git a/code/game/objects/random/mapping.dm b/code/game/objects/random/mapping.dm index a9e567c6c09..6940a6702fa 100644 --- a/code/game/objects/random/mapping.dm +++ b/code/game/objects/random/mapping.dm @@ -351,8 +351,8 @@ /obj/item/clothing/suit/armor/vest, /obj/item/weapon/gun/projectile/garand, /obj/item/weapon/gun/projectile/garand, - /obj/item/ammo_magazine/m762garand, - /obj/item/ammo_magazine/m762garand, + /obj/item/ammo_magazine/m762enbloc, + /obj/item/ammo_magazine/m762enbloc, /obj/structure/closet/crate/plastic ), prob(2);list( diff --git a/code/game/objects/random/mob_vr.dm b/code/game/objects/random/mob_vr.dm index d644e9e0143..46b3432025c 100644 --- a/code/game/objects/random/mob_vr.dm +++ b/code/game/objects/random/mob_vr.dm @@ -111,21 +111,22 @@ prob(4);/obj/item/ammo_magazine/m9mmp90,\ prob(4);/obj/item/ammo_magazine/m10mm,\ prob(4);/obj/item/ammo_magazine/m545/small,\ - prob(3);/obj/item/ammo_magazine/clip/c10mm,\ prob(3);/obj/item/ammo_magazine/clip/c44,\ + prob(3);/obj/item/ammo_magazine/ammo_box/b10mm/emp,\ + prob(3);/obj/item/ammo_magazine/ammo_box/b10mm,\ prob(3);/obj/item/ammo_magazine/s44,\ prob(3);/obj/item/ammo_magazine/m762,\ prob(3);/obj/item/ammo_magazine/m545,\ prob(3);/obj/item/weapon/cell/device/weapon,\ prob(2);/obj/item/ammo_magazine/m44,\ prob(2);/obj/item/ammo_magazine/s357,\ - prob(2);/obj/item/ammo_magazine/m762m,\ + prob(2);/obj/item/ammo_magazine/m762/ext,\ prob(2);/obj/item/ammo_magazine/clip/c12g, prob(2);/obj/item/ammo_magazine/clip/c12g/pellet,\ prob(1);/obj/item/ammo_magazine/m45tommy,\ /* prob(1);/obj/item/ammo_magazine/m95,\ */ prob(1);/obj/item/ammo_casing/rocket,\ - prob(1);/obj/item/weapon/storage/box/sniperammo,\ + prob(1);/obj/item/ammo_magazine/ammo_box/b145,\ prob(1);/obj/item/weapon/storage/box/flashshells,\ prob(1);/obj/item/weapon/storage/box/beanbags,\ prob(1);/obj/item/weapon/storage/box/stunshells,\ diff --git a/code/modules/awaymissions/loot_vr.dm b/code/modules/awaymissions/loot_vr.dm index d6364d3bd4a..e6aeca4b10c 100644 --- a/code/modules/awaymissions/loot_vr.dm +++ b/code/modules/awaymissions/loot_vr.dm @@ -202,7 +202,8 @@ prob(4);/obj/item/ammo_magazine/m545/ext, prob(4);/obj/item/ammo_magazine/m762,\ prob(4);/obj/item/ammo_magazine/m545/ext,\ - prob(3);/obj/item/ammo_magazine/clip/c10mm,\ + prob(3);/obj/item/ammo_magazine/ammo_box/b10mm/emp,\ + prob(3);/obj/item/ammo_magazine/ammo_box/b10mm,\ prob(3);/obj/item/ammo_magazine/clip/c44,\ prob(3);/obj/item/ammo_magazine/m545,\ prob(2);/obj/item/ammo_magazine/m44,\ @@ -210,7 +211,7 @@ prob(1);/obj/item/weapon/storage/box/frags,\ /* prob(1);/obj/item/ammo_magazine/m95,\ */ prob(1);/obj/item/ammo_casing/rocket,\ - prob(1);/obj/item/weapon/storage/box/sniperammo,\ + prob(1);/obj/item/ammo_magazine/ammo_box/b145,\ prob(1);/obj/item/weapon/storage/box/flashshells,\ prob(1);/obj/item/weapon/storage/box/beanbags,\ prob(1);/obj/item/weapon/storage/box/practiceshells,\ @@ -286,7 +287,7 @@ else if(prob(50)) if(live_cargo) // Something else very much alive and angry. var/spawn_type = pick(/mob/living/simple_mob/animal/space/alien, /mob/living/simple_mob/animal/space/alien/drone, /mob/living/simple_mob/animal/space/alien/sentinel) - new spawn_type(C) + new spawn_type(C) else // Just a costume. new /obj/item/clothing/head/xenos(C) new /obj/item/clothing/suit/xenos(C) diff --git a/code/modules/projectiles/ammunition/ammo_boxes.dm b/code/modules/projectiles/ammunition/ammo_boxes.dm index 332b634a0f7..0b4b6cdb6b4 100644 --- a/code/modules/projectiles/ammunition/ammo_boxes.dm +++ b/code/modules/projectiles/ammunition/ammo_boxes.dm @@ -55,4 +55,490 @@ ammo_type = /obj/item/ammo_casing/cap matter = list(MAT_STEEL = 2040) max_ammo = 24 - multiple_sprites = null \ No newline at end of file + multiple_sprites = null + +/* + * .357 + */ + +/obj/item/ammo_magazine/ammo_box/b357 + name = "ammo box (.357)" + desc = "A box of .357 rounds" + icon_state = "magnum" + caliber = ".357" + ammo_type = /obj/item/ammo_casing/a357 + matter = list(MAT_STEEL = 5040) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b357/rubber + name = "ammo box (.357 rubber)" + desc = "A box of .357 rubber rounds" + icon_state = "magnum_r" + caliber = ".357" + ammo_type = /obj/item/ammo_casing/a357/rubber + matter = list(MAT_STEEL = 5040) + max_ammo = 24 + multiple_sprites = 1 + +/* + * .38 + */ + +/obj/item/ammo_magazine/ammo_box/b38 + name = "ammo box (.38)" + desc = "A box of .38 rounds" + icon_state = "pistol" + caliber = ".38" + ammo_type = /obj/item/ammo_casing/a38 + matter = list(MAT_STEEL = 1440) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b38/rubber + name = "ammo box (.38 rubber)" + desc = "A box of .38 rubber rounds" + icon_state = "pistol_p" + caliber = ".38" + ammo_type = /obj/item/ammo_casing/a38/rubber + matter = list(MAT_STEEL = 1440) + max_ammo = 24 + multiple_sprites = 1 + +/* + * 10mm + */ + +/obj/item/ammo_magazine/ammo_box/b10mm + name = "ammo box (10mm)" + desc = "A box of 10mm rounds" + icon_state = "box10mm" + caliber = "10mm" + ammo_type = /obj/item/ammo_casing/a10mm + matter = list(MAT_STEEL = 3000) + max_ammo = 40 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b10mm/practice + name = "ammo box (10mm practice)" + desc = "A box of 10mm practice rounds" + icon_state = "box10mm-practice" + caliber = "10mm" + ammo_type = /obj/item/ammo_casing/a10mm/practice + matter = list(MAT_STEEL = 2400) + max_ammo = 40 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b10mm/rubber + name = "ammo box (10mm rubber)" + desc = "A box of 10mm rubber rounds" + icon_state = "box10mm-rubber" + caliber = "10mm" + ammo_type = /obj/item/ammo_casing/a10mm/rubber + matter = list(MAT_STEEL = 2400) + max_ammo = 40 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b10mm/emp + name = "ammo box (10mm haywire)" + desc = "A box of 10mm haywire rounds" + icon_state = "box10mm-hw" + caliber = "10mm" + ammo_type = /obj/item/ammo_casing/a10mm/emp + matter = list(MAT_STEEL = 5200, MAT_URANIUM = 4000) + max_ammo = 40 + multiple_sprites = 1 + +/* + * .44 + */ + +/obj/item/ammo_magazine/ammo_box/b44 + name = "ammo box (.44)" + desc = "A box of .44 rounds" + icon_state = "box44" + caliber = ".44" + ammo_type = /obj/item/ammo_casing/a44 + matter = list(MAT_STEEL = 5040) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b44/rubber + name = "ammo box (.44 rubber)" + desc = "A box of .44 rubber rounds" + icon_state = "box44-rubber" + caliber = ".44" + ammo_type = /obj/item/ammo_casing/a44/rubber + matter = list(MAT_STEEL = 1440) + max_ammo = 24 + multiple_sprites = 1 + +/* + * .45 + */ + +/obj/item/ammo_magazine/ammo_box/b45 + name = "ammo box (.45)" + desc = "A box of .45 rounds" + icon_state = "pistol_s" + caliber = ".45" + ammo_type = /obj/item/ammo_casing/a45 + matter = list(MAT_STEEL = 1800) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b45/practice + name = "ammo box (.45 practice)" + desc = "A box of .45 practice rounds" + icon_state = "pistol_p" + caliber = ".45" + ammo_type = /obj/item/ammo_casing/a45/practice + matter = list(MAT_STEEL = 1440) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b45/ap + name = "ammo box (.45 AP)" + desc = "A box of .45 armor-piercing rounds" + icon_state = "pistol_ap" + caliber = ".45" + ammo_type = /obj/item/ammo_casing/a45/ap + matter = list(MAT_STEEL = 1200, MAT_PLASTEEL = 600) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b45/hp + name = "ammo box (.45 HP)" + desc = "A box of .45 hollow-point rounds" + icon_state = "pistol_hp" + caliber = ".45" + ammo_type = /obj/item/ammo_casing/a45/hp + matter = list(MAT_STEEL = 1440, MAT_PLASTIC = 360) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b45/rubber + name = "ammo box (.45 rubber)" + desc = "A box of .45 rubber rounds" + icon_state = "pistol_r" + caliber = ".45" + ammo_type = /obj/item/ammo_casing/a45/rubber + matter = list(MAT_STEEL = 1440) + max_ammo = 24 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b45/emp + name = "ammo box (.45 haywire)" + desc = "A box of .45 haywire rounds" + icon_state = "pistol_hw" + caliber = ".45" + ammo_type = /obj/item/ammo_casing/a45/emp + matter = list(MAT_STEEL = 3120, MAT_URANIUM = 2400) + max_ammo = 24 + multiple_sprites = 1 + +/* + * 12g (aka shotgun ammo) + */ + +/obj/item/ammo_magazine/ammo_box/b12g + name = "ammo box (12 gauge slug)" + desc = "A box of 12 gauge slug rounds" + icon_state = "slug" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g + matter = list(MAT_STEEL = 2880) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/pellet + name = "ammo box (12 gauge buckshot)" + desc = "A box of 12 gauge buckshot rounds" + icon_state = "buckshot" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/pellet + matter = list(MAT_STEEL = 2880) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/beanbag + name = "ammo box (12 gauge beanbag)" + desc = "A box of 12 gauge beanbag rounds" + icon_state = "bean" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/beanbag + matter = list(MAT_STEEL = 1440) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/stunshell + name = "ammo box (12 gauge stun)" + desc = "A box of 12 gauge stun rounds" + icon_state = "stun" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/stunshell + matter = list(MAT_STEEL = 2880, MAT_GLASS = 5760) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/emp + name = "ammo box (12 gauge EMP)" + desc = "A box of 12 gauge EMP rounds" + icon_state = "stun" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/emp + matter = list(MAT_STEEL = 2880, MAT_URANIUM = 1920) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/flechette + name = "ammo box (12 gauge flechette)" + desc = "A box of 12 gauge flechette rounds" + icon_state = "bean" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/flechette + matter = list(MAT_STEEL = 2880, MAT_PLASTEEL = 800) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/practice + name = "ammo box (12 gauge practice)" + desc = "A box of 12 gauge practice rounds" + icon_state = "practice" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/practice + matter = list(MAT_STEEL = 480) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/blank + name = "ammo box (12 gauge blank)" + desc = "A box of 12 gauge blank rounds" + icon_state = "blank" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/blank + matter = list(MAT_STEEL = 720) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b12g/flash + name = "ammo box (12 gauge flash)" + desc = "A box of 12 gauge flash rounds" + icon_state = "flash" + caliber = ".12g" + ammo_type = /obj/item/ammo_casing/a12g/flash + matter = list(MAT_STEEL = 720, MAT_GLASS = 720) + max_ammo = 8 + multiple_sprites = 1 + +/* + * 14.5mm (anti-materiel rifle round) + */ + +/obj/item/ammo_magazine/ammo_box/b145 + desc = "ammo box (14.5mm)" + desc = "A box of 14.5mm rounds" + icon_state = "sniper" + caliber = "14.5mm" + ammo_type = /obj/item/ammo_casing/a145 + matter = list(MAT_STEEL = 8750) + max_ammo = 7 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b145/highvel + desc = "ammo box (14.5mm sabot)" + desc = "A box of 14.5mm sabot rounds" + icon_state = "sniper" + caliber = "14.5mm" + ammo_type = /obj/item/ammo_casing/a145 + matter = list(MAT_STEEL = 8750) + max_ammo = 7 + multiple_sprites = 1 + +/* + * 7.62mm + */ + +/obj/item/ammo_magazine/ammo_box/b762 + name = "ammo box (7.62mm)" + desc = "A box of 7.62mm rounds" + icon_state = "rifle" + caliber = "7.62mm" + ammo_type = /obj/item/ammo_casing/a762 + matter = list(MAT_STEEL = 6000) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b762/hp + name = "ammo box (7.62mm HP)" + desc = "A box of 7.62mm hollow-point rounds" + icon_state = "rifle_hp" + caliber = "7.62mm" + ammo_type = /obj/item/ammo_casing/a762/hp + matter = list(MAT_STEEL = 9000) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b762/ap + name = "ammo box (7.62mm AP)" + desc = "A box of 7.62mm armor-piercing rounds" + icon_state = "rifle_ap" + caliber = "7.62mm" + ammo_type = /obj/item/ammo_casing/a762/ap + matter = list(MAT_STEEL = 9000) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b762/practice + name = "ammo box (7.62mm practice)" + desc = "A box of 7.62mm practice rounds" + icon_state = "rifle_p" + caliber = "7.62mm" + ammo_type = /obj/item/ammo_casing/a762/practice + matter = list(MAT_STEEL = 2700) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b762/hunter + name = "ammo box (7.62mm hunter)" + desc = "A box of 7.62mm hunter rounds" + icon_state = "rifle_hunter" + caliber = "7.62mm" + ammo_type = /obj/item/ammo_casing/a762/hunter + matter = list(MAT_STEEL = 6000) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b762/surplus + name = "ammo wrap (7.62mm)" + desc = "A paper wrap of 7.62mm rounds" + icon_state = "paper_wrap" + caliber = "7.62mm" + ammo_type = /obj/item/ammo_casing/a762 + matter = list(MAT_STEEL = 1600) + max_ammo = 8 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b762/blank + name = "ammo wrap (7.62mm blank)" + desc = "A paper wrap of 7.62mm blank rounds" + icon_state = "paper_wrap" + caliber = "7.62mm" + ammo_type = /obj/item/ammo_casing/a762/blank + matter = list(MAT_STEEL = 720) + max_ammo = 8 + multiple_sprites = 1 + +/* + * 5.45mm + */ + +/obj/item/ammo_magazine/ammo_box/b545 + name = "ammo box (5.45mm)" + desc = "A box of 5.45mm rounds" + icon_state = "hrifle" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545 + matter = list(MAT_STEEL = 5400) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/ap + name = "ammo box (5.45mm AP)" + desc = "A box of 5.45mm armor-piercing rounds" + icon_state = "hrifle-ap" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/ap + matter = list(MAT_STEEL = 8100) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/hp + name = "ammo box (5.45mm HP)" + desc = "A box of 5.45mm hollow-point rounds" + icon_state = "hrifle-hp" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/hp + matter = list(MAT_STEEL = 5400) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/practice + name = "ammo box (5.45mm practice)" + desc = "A box of 5.45mm practice rounds" + icon_state = "hrifle-practice" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/practice + matter = list(MAT_STEEL = 2700) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/hunter + name = "ammo box (5.45mm hunter)" + desc = "A box of 5.45mm hunter rounds" + icon_state = "hrifle-hunter" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/hunter + matter = list(MAT_STEEL = 5400) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/blank + name = "ammo box (5.45mm blank)" + desc = "A box of 5.45mm blank rounds" + icon_state = "hrifle-practice" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/blank + matter = list(MAT_STEEL = 2700) + max_ammo = 30 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545 + name = "ammo box (5.45mm)" + desc = "A steel box of 5.45mm rounds" + icon_state = "boxhrifle" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545 + matter = list(MAT_STEEL = 18000) + max_ammo = 100 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/ap + name = "ammo box (5.45mm AP)" + desc = "A steel box of 5.45mm armor-piercing rounds" + icon_state = "boxhrifle-ap" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/ap + matter = list(MAT_STEEL = 27000) + max_ammo = 100 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/hp + name = "ammo box (5.45mm HP)" + desc = "A steel box of 5.45mm hollow-point rounds" + icon_state = "boxhrifle-hp" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/hp + matter = list(MAT_STEEL = 18000) + max_ammo = 100 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/practice + name = "ammo box (5.45mm practice)" + desc = "A steel box of 5.45mm practice rounds" + icon_state = "boxhrifle-practice" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/practice + matter = list(MAT_STEEL = 9000) + max_ammo = 100 + multiple_sprites = 1 + +/obj/item/ammo_magazine/ammo_box/b545/hunter + name = "ammo box (5.45mm hunter)" + desc = "A steel box of 5.45mm hunter rounds" + icon_state = "boxhrifle-hunter" + caliber = "5.45mm" + ammo_type = /obj/item/ammo_casing/a545/hunter + matter = list(MAT_STEEL = 18000) + max_ammo = 100 + multiple_sprites = 1 \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index aa43a547922..b678ec8d9e4 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -3,7 +3,7 @@ # An explaination of the naming format for guns and ammo: # # a = Ammo, as in individual rounds of ammunition. -# b = Box, intended to have ammo taken out one at a time by hand. Really obsolete. Don't use this. +# b = Box, intended to have ammo taken out one at a time by hand. # c = Clips, intended to reload magazines or guns quickly. # m = Magazine, intended to hold rounds of ammo. # s = Speedloaders, intended to reload guns quickly. @@ -15,7 +15,7 @@ # Likewise, when creating new rounds, the caliber variable should match whatever # the name says. # -# This comment is copied in rounds.dm as well. +# This comment is copied in rounds.dm and ammo_boxes.dm as well. # # Also, if a magazine is only meant for a specific gun, include the name # of the specific gun in the path. Example: m45uzi is only for the Uzi. @@ -35,12 +35,13 @@ max_ammo = 9 multiple_sprites = 1 -/obj/item/ammo_magazine/mfoam_dart/pistol/riot - ammo_type = /obj/item/ammo_casing/afoam_dart/riot - /obj/item/ammo_magazine/mfoam_dart/pistol/empty initial_ammo = 0 +/obj/item/ammo_magazine/mfoam_dart/pistol/riot + ammo_type = /obj/item/ammo_casing/afoam_dart/riot + +// SMG /obj/item/ammo_magazine/mfoam_dart/smg name = "\improper Donk-Soft smg magazine" icon = 'icons/obj/gun_toy.dmi' @@ -52,13 +53,13 @@ max_ammo = 20 multiple_sprites = 1 +/obj/item/ammo_magazine/mfoam_dart/smg/empty + initial_ammo = 0 + /obj/item/ammo_magazine/mfoam_dart/smg/riot ammo_type = /obj/item/ammo_casing/afoam_dart/riot matter = list(MAT_PLASTIC = 1260, MAT_PLASTIC = 250) -/obj/item/ammo_magazine/mfoam_dart/smg/empty - initial_ammo = 0 - ///////// .357 ///////// /obj/item/ammo_magazine/s357 @@ -71,6 +72,21 @@ max_ammo = 6 multiple_sprites = 1 +/obj/item/ammo_magazine/s357/stun + name = "speedloader (.357 stun)" + icon_state = "T38" + ammo_type = /obj/item/ammo_casing/a357/stun + +/obj/item/ammo_magazine/s357/rubber + name = "speedloader (.357 rubber)" + icon_state = "T38" + ammo_type = /obj/item/ammo_casing/a357/rubber + +/obj/item/ammo_magazine/s357/flash + name = "speedloader (.357 flash)" + icon_state = "S38" + ammo_type = /obj/item/ammo_casing/a357/flash + ///////// .38 ///////// /obj/item/ammo_magazine/s38 @@ -131,6 +147,7 @@ name = "ammunition box (.45 haywire)" ammo_type = /obj/item/ammo_casing/a45/emp +// Uzi /obj/item/ammo_magazine/m45uzi name = "stick magazine (.45)" icon_state = "uzi45" @@ -144,14 +161,16 @@ /obj/item/ammo_magazine/m45uzi/empty initial_ammo = 0 +// Tommy Gun /obj/item/ammo_magazine/m45tommy name = "Tommy Gun magazine (.45)" - icon_state = "tommy-mag" + icon_state = "tomstick" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 matter = list(MAT_STEEL = 1500) caliber = ".45" max_ammo = 20 + multiple_sprites = 1 /obj/item/ammo_magazine/m45tommy/ap name = "Tommy Gun magazine (.45 AP)" @@ -162,21 +181,23 @@ /obj/item/ammo_magazine/m45tommydrum name = "Tommy Gun drum magazine (.45)" - icon_state = "tommy-drum" + icon_state = "tomdrum" w_class = ITEMSIZE_NORMAL // Bulky ammo doesn't fit in your pockets! mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 matter = list(MAT_STEEL = 3750) caliber = ".45" max_ammo = 50 + multiple_sprites = 1 + +/obj/item/ammo_magazine/m45tommydrum/empty + initial_ammo = 0 /obj/item/ammo_magazine/m45tommydrum/ap name = "Tommy Gun drum magazine (.45 AP)" ammo_type = /obj/item/ammo_casing/a45/ap -/obj/item/ammo_magazine/m45tommydrum/empty - initial_ammo = 0 - +// Stripper Clip /obj/item/ammo_magazine/clip/c45 name = "ammo clip (.45)" icon_state = "clip_pistol" @@ -199,13 +220,14 @@ name = "ammo clip (.45 flash)" ammo_type = /obj/item/ammo_casing/a45/flash +// Speedloader /obj/item/ammo_magazine/s45 name = "speedloader (.45)" icon_state = "45s" ammo_type = /obj/item/ammo_casing/a45 matter = list(MAT_STEEL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" - max_ammo = 7 + max_ammo = 6 multiple_sprites = 1 /obj/item/ammo_magazine/s45/empty @@ -238,6 +260,9 @@ max_ammo = 30 multiple_sprites = 1 +/obj/item/ammo_magazine/m5mmcaseless/empty + initial_ammo = 0 + /obj/item/ammo_magazine/m5mmcaseless/stun icon_state = "caseless-mag-alt" ammo_type = /obj/item/ammo_casing/a5mmcaseless/stun @@ -246,7 +271,7 @@ /obj/item/ammo_magazine/m9mm name = "magazine (9mm)" - icon_state = "9x19p_fullsize" + icon_state = "m91" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE matter = list(MAT_STEEL = 600) @@ -255,15 +280,6 @@ max_ammo = 10 multiple_sprites = 1 -/obj/item/ammo_magazine/m9mm/large - desc = "\"FOR LAW ENFORCEMENT/MILITARY USE ONLY\" is clearly etched on the magazine. This is probably illegal for you to have." // Remember, Security is not Law Enforcement, so it's illegal for Security to use as well. - icon_state = "9x19p_highcap" - max_ammo = 17 - origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1) - -/obj/item/ammo_magazine/m9mm/large/preban // Sold by traders. - desc = "A large capacity magazine that was built before the SolGov Assault Weapons Ban, so it's legal to own." - /obj/item/ammo_magazine/m9mm/empty initial_ammo = 0 @@ -279,10 +295,33 @@ name = "magazine (9mm practice)" ammo_type = /obj/item/ammo_casing/a9mm/practice +// Extended +/obj/item/ammo_magazine/m9mm/large + name = "extended magazine (9mm)" + desc = "\"FOR LAW ENFORCEMENT/MILITARY USE ONLY\" is clearly etched on the magazine. This is probably illegal for you to have." // Remember, Security is not Law Enforcement, so it's illegal for Security to use as well. + icon_state = "m93" + origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1) + mag_type = MAGAZINE + matter = list(MAT_STEEL = 1000) + caliber = "9mm" + ammo_type = /obj/item/ammo_casing/a9mm + max_ammo = 17 + multiple_sprites = 1 + +/obj/item/ammo_magazine/m9mm/large/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/m9mm/large/preban // Sold by traders. + desc = "A large capacity magazine that was built before the SolGov Assault Weapons Ban, so it's legal to own." + +/obj/item/ammo_magazine/m9mm/large/preban/hp // Hollow Point version + name = "magazine (9mm hollow-point)" + ammo_type = /obj/item/ammo_casing/a9mm/hp + // Compact /obj/item/ammo_magazine/m9mm/compact name = "compact magazine (9mm)" - icon_state = "9x19p" + icon_state = "m92" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE matter = list(MAT_STEEL = 480) @@ -337,6 +376,7 @@ ammo_type = /obj/item/ammo_casing/a9mm/ap matter = list(MAT_STEEL = 1000, MAT_PLASTEEL = 2000) +// P90 /obj/item/ammo_magazine/m9mmp90 name = "large capacity top mounted magazine (9mm armor-piercing)" icon_state = "p90" @@ -350,6 +390,7 @@ /obj/item/ammo_magazine/m9mmp90/empty initial_ammo = 0 +// Stripper Clip /obj/item/ammo_magazine/clip/c9mm name = "ammo clip (9mm)" icon_state = "clip_pistol" @@ -372,6 +413,7 @@ name = "ammo clip (.45 flash)" ammo_type = /obj/item/ammo_casing/a9mm/flash +// Advanced SMG /obj/item/ammo_magazine/m9mmAdvanced desc = "A very high capacity double stack magazine made specially for the Advanced SMG. Filled with 21 9mm bullets." icon_state = "S9mm" @@ -408,20 +450,6 @@ /obj/item/ammo_magazine/m10mm/empty initial_ammo = 0 -/obj/item/ammo_magazine/clip/c10mm - name = "ammo clip (10mm)" - icon_state = "clip_pistol" - desc = "A stripper clip for reloading 5mm rounds into magazines." - caliber = "10mm" - ammo_type = /obj/item/ammo_casing/a10mm - matter = list(MAT_STEEL = 675) // metal costs are very roughly based around one 10mm casing = 75 metal - max_ammo = 9 - multiple_sprites = 1 - -/obj/item/ammo_magazine/box/emp/b10 - name = "ammunition box (10mm haywire)" - ammo_type = /obj/item/ammo_casing/a10mm/emp - ///////// 5.45mm ///////// /obj/item/ammo_magazine/m545 @@ -435,41 +463,43 @@ max_ammo = 20 multiple_sprites = 1 -/obj/item/ammo_magazine/m545/ext - name = "extended magazine (5.45mm)" - matter = list(MAT_STEEL = 2700) - max_ammo = 30 - /obj/item/ammo_magazine/m545/empty initial_ammo = 0 -/obj/item/ammo_magazine/m545/ext/empty - initial_ammo = 0 - /obj/item/ammo_magazine/m545/practice name = "magazine (5.45mm practice)" ammo_type = /obj/item/ammo_casing/a545/practice -/obj/item/ammo_magazine/m545/practice/ext - name = "extended magazine (5.45mm practice)" - max_ammo = 30 - /obj/item/ammo_magazine/m545/ap name = "magazine (5.45mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a545/ap -/obj/item/ammo_magazine/m545/ap/ext - name = "extended magazine (5.45mm armor-piercing)" - max_ammo = 30 - /obj/item/ammo_magazine/m545/hunter name = "magazine (5.45mm hunting)" ammo_type = /obj/item/ammo_casing/a545/hunter +// Extended +/obj/item/ammo_magazine/m545/ext + name = "extended magazine (5.45mm)" + matter = list(MAT_STEEL = 2700) + max_ammo = 30 + +/obj/item/ammo_magazine/m545/ext/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/m545/practice/ext + name = "extended magazine (5.45mm practice)" + max_ammo = 30 + +/obj/item/ammo_magazine/m545/ap/ext + name = "extended magazine (5.45mm armor-piercing)" + max_ammo = 30 + /obj/item/ammo_magazine/m545/hunter/ext name = "extended magazine (5.45mm hunting)" max_ammo = 30 +// Reduced /obj/item/ammo_magazine/m545/small name = "reduced magazine (5.45mm)" icon_state = "m545-small" @@ -491,6 +521,7 @@ name = "magazine (5.45mm hunting)" ammo_type = /obj/item/ammo_casing/a545/hunter +// Stripper Clip /obj/item/ammo_magazine/clip/c545 name = "ammo clip (5.45mm)" icon_state = "clip_rifle" @@ -512,6 +543,7 @@ name = "rifle clip (5.45mm practice)" ammo_type = /obj/item/ammo_casing/a545 +// SAW /obj/item/ammo_magazine/m545saw name = "magazine box (5.45mm)" icon_state = "a545" @@ -524,6 +556,9 @@ max_ammo = 50 multiple_sprites = 1 +/obj/item/ammo_magazine/m545saw/empty + initial_ammo = 0 + /obj/item/ammo_magazine/m545saw/ap name = "magazine box (5.45mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a545/ap @@ -532,9 +567,6 @@ name = "magazine box (5.45mm hunting)" ammo_type = /obj/item/ammo_casing/a545/hunter -/obj/item/ammo_magazine/m545saw/empty - initial_ammo = 0 - ///////// .44 Magnum ///////// /obj/item/ammo_magazine/m44 @@ -551,6 +583,7 @@ /obj/item/ammo_magazine/m44/empty initial_ammo = 0 +// Stripper Clip /obj/item/ammo_magazine/clip/c44 name = "ammo clip (.44)" icon_state = "clip_pistol" @@ -561,6 +594,7 @@ max_ammo = 9 multiple_sprites = 1 +// Speedloader /obj/item/ammo_magazine/s44 name = "speedloader (.44)" icon_state = "44" @@ -595,33 +629,31 @@ max_ammo = 10 multiple_sprites = 1 +/obj/item/ammo_magazine/m762/empty + initial_ammo = 0 + /obj/item/ammo_magazine/m762/ap name = "magazine (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap -/obj/item/ammo_magazine/m762/empty +// Extended +/obj/item/ammo_magazine/m762/ext + name = "extended magazine (7.62mm)" + icon_state = "m762" + matter = list(MAT_STEEL = 4000) + max_ammo = 20 + +/obj/item/ammo_magazine/m762/ext/empty initial_ammo = 0 -/obj/item/ammo_magazine/m762m // Intentionally not a subtype of m762 because it's supposed to be incompatible with the Z8 Bulldog rifle. - name = "magazine (7.62mm)" - icon_state = "m762" - mag_type = MAGAZINE - caliber = "7.62mm" - matter = list(MAT_STEEL = 4000) - ammo_type = /obj/item/ammo_casing/a762 - max_ammo = 20 - multiple_sprites = 1 - -/obj/item/ammo_magazine/m762m/ap +/obj/item/ammo_magazine/m762/ext/ap name = "magazine (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap -/obj/item/ammo_magazine/m762m/empty - initial_ammo = 0 - -/obj/item/ammo_magazine/m762garand - name = "garand clip (7.62mm)" // The clip goes into the magazine, hence the name. I'm very sure this is correct. - icon_state = "gclip" +// Enbloc +/obj/item/ammo_magazine/m762enbloc + name = "enbloc (7.62mm)" + icon_state = "enbloc" mag_type = MAGAZINE caliber = "7.62mm" matter = list(MAT_STEEL = 1600) @@ -629,13 +661,14 @@ max_ammo = 8 multiple_sprites = 1 -/obj/item/ammo_magazine/m762garand/ap +/obj/item/ammo_magazine/m762enbloc/ap name = "garand clip (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap -/obj/item/ammo_magazine/m762/empty +/obj/item/ammo_magazine/m762enbloc/empty initial_ammo = 0 +// Stripper Clip /obj/item/ammo_magazine/clip/c762 name = "ammo clip (7.62mm)" icon_state = "clip_rifle" @@ -657,6 +690,7 @@ name = "rifle clip (7.62mm hunting)" ammo_type = /obj/item/ammo_casing/a762/hunter +// SVD /obj/item/ammo_magazine/m762svd name = "\improper SVD magazine (7.62mm)" icon_state = "SVD" @@ -667,13 +701,13 @@ max_ammo = 10 multiple_sprites = 1 +/obj/item/ammo_magazine/m762svd/empty + initial_ammo = 0 + /obj/item/ammo_magazine/m762svd/ap name = "\improper SVD magazine (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap -/obj/item/ammo_magazine/m762svd/empty - initial_ammo = 0 - ///////// 12g ///////// /obj/item/ammo_magazine/m12gdrum @@ -686,6 +720,9 @@ max_ammo = 24 multiple_sprites = 1 +/obj/item/ammo_magazine/m12gdrum/empty + initial_ammo = 0 + /obj/item/ammo_magazine/m12gdrum/beanbag name = "magazine (12 gauge beanbag)" ammo_type = /obj/item/ammo_casing/a12g/beanbag @@ -698,9 +735,7 @@ name = "magazine (12 gauge flash)" ammo_type = /obj/item/ammo_casing/a12g/flash -/obj/item/ammo_magazine/m12gdrum/empty - initial_ammo = 0 - +// Clip /obj/item/ammo_magazine/clip/c12g name = "ammo clip (12g slug)" icon_state = "12gclipslug" // Still a placeholder sprite. Feel free to make a better one. @@ -738,15 +773,3 @@ /obj/item/ammo_magazine/m75/empty initial_ammo = 0 - -///////// Misc. ///////// - -/obj/item/ammo_magazine/caps - name = "speedloader (caps)" - icon_state = "T38" - caliber = "caps" - color = "#FF0000" - ammo_type = /obj/item/ammo_casing/cap - matter = list(MAT_STEEL = 600) - max_ammo = 7 - multiple_sprites = 1 \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/magazines_vr.dm b/code/modules/projectiles/ammunition/magazines_vr.dm deleted file mode 100644 index 0050ae7d478..00000000000 --- a/code/modules/projectiles/ammunition/magazines_vr.dm +++ /dev/null @@ -1,9 +0,0 @@ -/obj/item/ammo_magazine/m9mm/large/preban/hp // Hollow Point Version - name = "magazine (9mm hollow-point)" - ammo_type = /obj/item/ammo_casing/a9mm/hp - -/obj/item/weapon/magnetic_ammo/pistol/khi - name = "flechette magazine (small, khi)" - desc = "A magazine containing smaller carbyne flechettes, intended for a pistol." - icon_state = "caseless-mag-short-alt" - remaining = 12 \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/magnetic.dm b/code/modules/projectiles/ammunition/magnetic.dm index ea0c995ac82..3b6bd97c88d 100644 --- a/code/modules/projectiles/ammunition/magnetic.dm +++ b/code/modules/projectiles/ammunition/magnetic.dm @@ -17,3 +17,9 @@ name = "flechette magazine (small)" desc = "A magazine containing smaller steel flechettes, intended for a pistol." icon_state = "caseless-mag-short" + +/obj/item/weapon/magnetic_ammo/pistol/khi + name = "flechette magazine (small, khi)" + desc = "A magazine containing smaller carbyne flechettes, intended for a pistol." + icon_state = "caseless-mag-short-alt" + remaining = 12 \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/rounds.dm b/code/modules/projectiles/ammunition/rounds.dm index 0ea73396f89..2cbe138c61e 100644 --- a/code/modules/projectiles/ammunition/rounds.dm +++ b/code/modules/projectiles/ammunition/rounds.dm @@ -222,6 +222,18 @@ projectile_type = /obj/item/projectile/bullet/pistol/medium matter = list(MAT_STEEL = 75) +/obj/item/ammo_casing/a10mm/practice + desc = "A 10mm practice bullet casing." + icon_state = "r-casing" + projectile_type = /obj/item/projectile/bullet/practice + matter = list(MAT_STEEL = 60) + +/obj/item/ammo_casing/a10mm/rubber + desc = "A 10mm rubber bullet casing." + projectile_type = /obj/item/projectile/bullet/pistol/rubber + icon_state = "r-casing" + matter = list(MAT_STEEL = 60) + /obj/item/ammo_casing/a10mm/emp name = "10mm haywire round" desc = "A 10mm bullet casing fitted with a single-use ion pulse generator." diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index e9fce291a34..cea479f48cf 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -415,7 +415,7 @@ slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m762 - allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m) + allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762/ext) projectile_type = /obj/item/projectile/bullet/rifle/a762 one_handed_penalty = 45 @@ -429,7 +429,7 @@ ..() if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)) icon_state = "bullpup-small" - else if(istype(ammo_magazine,/obj/item/ammo_magazine/m762m)) + else if(istype(ammo_magazine,/obj/item/ammo_magazine/m762/ext)) icon_state = "bullpup" else item_state = "bullpup-empty" diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 678146eb182..3095666b830 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -78,7 +78,7 @@ caliber = ".45" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) ammo_type = /obj/item/ammo_casing/a45/rubber - max_shells = 7 + max_shells = 6 /obj/item/weapon/gun/projectile/revolver/detective45/verb/rename_gun() diff --git a/code/modules/projectiles/guns/projectile/semiauto.dm b/code/modules/projectiles/guns/projectile/semiauto.dm index 31dcf48873f..d3fec59325d 100644 --- a/code/modules/projectiles/guns/projectile/semiauto.dm +++ b/code/modules/projectiles/guns/projectile/semiauto.dm @@ -12,8 +12,8 @@ slot_flags = SLOT_BACK //fire_sound = 'sound/weapons/rifleshot.ogg' load_method = MAGAZINE // ToDo: Make it so MAGAZINE, SPEEDLOADER and SINGLE_CASING can all be used on the same gun. - magazine_type = /obj/item/ammo_magazine/m762garand - allowed_magazines = list(/obj/item/ammo_magazine/m762garand) + magazine_type = /obj/item/ammo_magazine/m762enbloc + allowed_magazines = list(/obj/item/ammo_magazine/m762enbloc) auto_eject = 1 auto_eject_sound = 'sound/weapons/garand_ping.ogg' diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index bc7116f5d78..123e6773590 100644 Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ diff --git a/icons/obj/ammo_boxes.dmi b/icons/obj/ammo_boxes.dmi index 37069700416..ed38e805415 100644 Binary files a/icons/obj/ammo_boxes.dmi and b/icons/obj/ammo_boxes.dmi differ diff --git a/vorestation.dme b/vorestation.dme index c420cf57840..b39cca7a0b1 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -3490,7 +3490,6 @@ #include "code\modules\projectiles\projectile.dm" #include "code\modules\projectiles\ammunition\ammo_boxes.dm" #include "code\modules\projectiles\ammunition\magazines.dm" -#include "code\modules\projectiles\ammunition\magazines_vr.dm" #include "code\modules\projectiles\ammunition\magnetic.dm" #include "code\modules\projectiles\ammunition\rounds.dm" #include "code\modules\projectiles\ammunition\smartmag.dm" @@ -3567,13 +3566,10 @@ #include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm" #include "code\modules\projectiles\projectile\arc.dm" #include "code\modules\projectiles\projectile\beams.dm" -#include "code\modules\projectiles\projectile\beams_vr.dm" #include "code\modules\projectiles\projectile\blob.dm" #include "code\modules\projectiles\projectile\bullets.dm" -#include "code\modules\projectiles\projectile\bullets_vr.dm" #include "code\modules\projectiles\projectile\change.dm" #include "code\modules\projectiles\projectile\energy.dm" -#include "code\modules\projectiles\projectile\energy_vr.dm" #include "code\modules\projectiles\projectile\explosive.dm" #include "code\modules\projectiles\projectile\force.dm" #include "code\modules\projectiles\projectile\hook.dm"