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rework access field access
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@@ -67,7 +67,7 @@
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// High security - can only be operated when the user has an ID with access on them.
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var/obj/item/weapon/card/id/I = usr.GetIdCard()
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if(!istype(I) || !(access_network in I.access))
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if(!istype(I) || !(access_network in I.GetAccess()))
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return TRUE
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switch(action)
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