mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 21:19:44 +01:00
Merge remote-tracking branch 'upstream/master' into kk-talon
This commit is contained in:
@@ -363,7 +363,7 @@
|
||||
name = "Virgo Orbital Research Establishment"
|
||||
desc = "It features the logo of the local branch of Nanotrasen; Virgo Orbital Research Establishment."
|
||||
/decl/poster/vore_95
|
||||
icon_state = "3btetherposter"
|
||||
icon_state = "tetherposter"
|
||||
name = "The Frontier Awaits"
|
||||
desc = "A stunning depiction of Virgo 3b in front of a field of stars, a purple nebula laces in from behind, while the shining tower of NSB Adephagia gleams in the starlight. 'The Frontier Awaits' is printed in silver lettering. It looks like a recruitment ad."
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||||
/decl/poster/vore_96
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||||
|
||||
@@ -0,0 +1,92 @@
|
||||
/obj/effect/landmark/start/captain
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||||
name = "Site Manager"
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||||
/obj/effect/landmark/start/hop
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||||
name = "Head of Personnel"
|
||||
/obj/effect/landmark/start/commandsecretary
|
||||
name = "Command Secretary"
|
||||
/obj/effect/landmark/start/hos
|
||||
name = "Head of Security"
|
||||
/obj/effect/landmark/start/warden
|
||||
name = "Warden"
|
||||
/obj/effect/landmark/start/detective
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||||
name = "Detective"
|
||||
/obj/effect/landmark/start/security
|
||||
name = "Security Officer"
|
||||
/obj/effect/landmark/start/ce
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||||
name = "Chief Engineer"
|
||||
/obj/effect/landmark/start/atmostech
|
||||
name = "Atmospheric Technician"
|
||||
/obj/effect/landmark/start/engineer
|
||||
name = "Engineer"
|
||||
/obj/effect/landmark/start/cmo
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||||
name = "Chief Medical Officer"
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||||
/obj/effect/landmark/start/chemist
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||||
name = "Chemist"
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||||
/obj/effect/landmark/start/medical
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||||
name = "Medical Doctor"
|
||||
/obj/effect/landmark/start/paramedic
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||||
name = "Paramedic"
|
||||
/obj/effect/landmark/start/psych
|
||||
name = "Psychiatrist"
|
||||
/obj/effect/landmark/start/rd
|
||||
name = "Research Director"
|
||||
/obj/effect/landmark/start/roboticist
|
||||
name = "Roboticist"
|
||||
/obj/effect/landmark/start/scientist
|
||||
name = "Scientist"
|
||||
/obj/effect/landmark/start/xenobio
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||||
name = "Xenobiologist"
|
||||
/obj/effect/landmark/start/xenobot
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||||
name = "Xenobotanist"
|
||||
/obj/effect/landmark/start/qm
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||||
name = "Quartermaster"
|
||||
/obj/effect/landmark/start/cargo
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||||
name = "Cargo Technician"
|
||||
/obj/effect/landmark/start/miner
|
||||
name = "Shaft Miner"
|
||||
/obj/effect/landmark/start/pf
|
||||
name = "Pathfinder"
|
||||
/obj/effect/landmark/start/explorer
|
||||
name = "Explorer"
|
||||
/obj/effect/landmark/start/fieldmedic
|
||||
name = "Field Medic"
|
||||
/obj/effect/landmark/start/bartender
|
||||
name = "Bartender"
|
||||
/obj/effect/landmark/start/botanist
|
||||
name = "Botanist"
|
||||
/obj/effect/landmark/start/chaplain
|
||||
name = "Chaplain"
|
||||
/obj/effect/landmark/start/chef
|
||||
name = "Chef"
|
||||
/obj/effect/landmark/start/clown
|
||||
name = "Clown"
|
||||
/obj/effect/landmark/start/entertainer
|
||||
name = "Entertainer"
|
||||
/obj/effect/landmark/start/intern
|
||||
name = "Intern"
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||||
/obj/effect/landmark/start/iaa
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||||
name = "Internal Affairs Agent"
|
||||
/obj/effect/landmark/start/janitor
|
||||
name = "Janitor"
|
||||
/obj/effect/landmark/start/librarian
|
||||
name = "Librarian"
|
||||
/obj/effect/landmark/start/mime
|
||||
name = "Mime"
|
||||
/obj/effect/landmark/start/pilot
|
||||
name = "Pilot"
|
||||
/obj/effect/landmark/start/visitor
|
||||
name = "Visitor"
|
||||
/obj/effect/landmark/start/ai
|
||||
name = "AI"
|
||||
/obj/effect/landmark/start/cyborg
|
||||
name = "Cyborg"
|
||||
/obj/effect/landmark/start/taloncap
|
||||
name = "Talon Captain"
|
||||
/obj/effect/landmark/start/talondoc
|
||||
name = "Talon Doctor"
|
||||
/obj/effect/landmark/start/taloneng
|
||||
name = "Talon Engineer"
|
||||
/obj/effect/landmark/start/talonguard
|
||||
name = "Talon Guard"
|
||||
/obj/effect/landmark/start/talonpilot
|
||||
name = "Talon Pilot"
|
||||
@@ -77,6 +77,12 @@
|
||||
endgame_exits += loc
|
||||
delete_me = 1
|
||||
return
|
||||
//VOREStation Add Start
|
||||
if("vinestart")
|
||||
vinestart += loc
|
||||
delete_me = 1
|
||||
return
|
||||
//VORE Station Add End
|
||||
|
||||
landmarks_list += src
|
||||
return 1
|
||||
|
||||
@@ -39,4 +39,4 @@
|
||||
|
||||
/obj/effect/landmark/late_antag/raider
|
||||
name = "Raider - Lateload"
|
||||
antag_id = MODE_RAIDER
|
||||
antag_id = MODE_RAIDER
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
R.add_language(LANGUAGE_ENOCHIAN, 1)
|
||||
R.add_language(LANGUAGE_SLAVIC, 1)
|
||||
R.add_language(LANGUAGE_DRUDAKAR, 1)
|
||||
R.add_language(LANGUAGE_TAVAN, 1)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
|
||||
)
|
||||
)
|
||||
flags = NOBLUDGEON
|
||||
force = 10
|
||||
throwforce = 10
|
||||
@@ -184,9 +184,9 @@
|
||||
activate()
|
||||
animate_deletion(A)
|
||||
return
|
||||
|
||||
|
||||
if((mode & PAINT_MODE)) //Paint pipes
|
||||
if(istype(A, /obj/machinery/atmospherics/pipe))
|
||||
if(!istype(A, /obj/machinery/atmospherics/pipe/simple/heat_exchanging) && istype(A, /obj/machinery/atmospherics/pipe))
|
||||
var/obj/machinery/atmospherics/pipe/P = A
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
P.change_color(pipe_colors[paint_color])
|
||||
|
||||
@@ -60,3 +60,10 @@
|
||||
build_path = /obj/machinery/computer/id_restorer
|
||||
board_type = new /datum/frame/frame_types/id_restorer
|
||||
matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/security/xenobio
|
||||
name = T_BOARD("xenobiology camera monitor")
|
||||
build_path = /obj/machinery/computer/security/xenobio
|
||||
network = list(NETWORK_XENOBIO)
|
||||
req_access = list()
|
||||
matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
|
||||
|
||||
@@ -141,6 +141,7 @@ var/last_chew = 0
|
||||
/obj/item/weapon/handcuffs/fuzzy
|
||||
name = "fuzzy cuffs"
|
||||
icon_state = "fuzzycuff"
|
||||
breakouttime = 100 //VOREstation edit
|
||||
desc = "Use this to keep... 'prisoners' in line."
|
||||
|
||||
/obj/item/weapon/handcuffs/cable
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
"Field Medic" = "itg_white",
|
||||
"Talon Doctor" = "itg_white",
|
||||
"Atmospheric Technician" = "itg_orange",
|
||||
"Station Engineer" = "itg_orange",
|
||||
"Engineer" = "itg_orange",
|
||||
"Off-duty Officer" = "itg_red",
|
||||
"Off-duty Engineer" = "itg_orange",
|
||||
"Off-duty Medic" = "itg_white",
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
source.add_language(LANGUAGE_CANILUNZT)
|
||||
source.add_language(LANGUAGE_SLAVIC)
|
||||
source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something.
|
||||
source.add_language(LANGUAGE_TAVAN)
|
||||
|
||||
/obj/item/weapon/implant/vrlanguage/post_implant(mob/source)
|
||||
source.mind.store_memory("A implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.", 0, 0)
|
||||
|
||||
@@ -105,10 +105,14 @@
|
||||
icon = 'icons/obj/vending.dmi'
|
||||
icon_state = "Cola_Machine"
|
||||
|
||||
//VOREStation Edit Start
|
||||
/obj/random/vendordrink/item_to_spawn() //Not including coffee as it's more specific in usage.
|
||||
return pick (/obj/machinery/vending/cola,
|
||||
/obj/machinery/vending/cola/soft,
|
||||
/obj/machinery/vending/bepis,
|
||||
/obj/machinery/vending/sovietsoda,
|
||||
/obj/machinery/vending/radren)
|
||||
//VOREStation Edit End
|
||||
|
||||
/obj/random/obstruction //Large objects to block things off in maintenance
|
||||
name = "random obstruction"
|
||||
@@ -1452,3 +1456,193 @@
|
||||
return pick(prob(5);/turf/simulated/floor/lava,
|
||||
prob(3);/turf/simulated/floor/outdoors/rocks/caves,
|
||||
prob(1);/turf/simulated/mineral)
|
||||
|
||||
//VOREStation Add Start - Underdark stuff that would be cool if existed if the underdark doesn't.
|
||||
|
||||
/obj/random/underdark
|
||||
name = "random underdark loot"
|
||||
desc = "Random loot for Underdark."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "spickaxe"
|
||||
|
||||
/obj/random/underdark/item_to_spawn()
|
||||
return pick(prob(3);/obj/random/multiple/underdark/miningdrills,
|
||||
prob(3);/obj/random/multiple/underdark/ores,
|
||||
prob(2);/obj/random/multiple/underdark/treasure,
|
||||
prob(1);/obj/random/multiple/underdark/mechtool)
|
||||
|
||||
/obj/random/underdark/uncertain
|
||||
icon_state = "upickaxe"
|
||||
spawn_nothing_percentage = 65 //only 33% to spawn loot
|
||||
|
||||
/obj/random/multiple/underdark/miningdrills
|
||||
name = "random underdark mining tool loot"
|
||||
desc = "Random mining tool loot for Underdark."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "spickaxe"
|
||||
|
||||
/obj/random/multiple/underdark/miningdrills/item_to_spawn()
|
||||
return pick(
|
||||
prob(10);list(/obj/item/weapon/pickaxe/silver),
|
||||
prob(8);list(/obj/item/weapon/pickaxe/drill),
|
||||
prob(6);list(/obj/item/weapon/pickaxe/jackhammer),
|
||||
prob(5);list(/obj/item/weapon/pickaxe/gold),
|
||||
prob(4);list(/obj/item/weapon/pickaxe/plasmacutter),
|
||||
prob(2);list(/obj/item/weapon/pickaxe/diamond),
|
||||
prob(1);list(/obj/item/weapon/pickaxe/diamonddrill)
|
||||
)
|
||||
|
||||
/obj/random/multiple/underdark/ores
|
||||
name = "random underdark mining ore loot"
|
||||
desc = "Random mining utility loot for Underdark."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
|
||||
/obj/random/multiple/underdark/ores/item_to_spawn()
|
||||
return pick(
|
||||
prob(9);list(
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/weapon/shovel,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/hydrogen,
|
||||
/obj/item/weapon/ore/hydrogen,
|
||||
/obj/item/weapon/ore/hydrogen,
|
||||
/obj/item/weapon/ore/hydrogen,
|
||||
/obj/item/weapon/ore/hydrogen,
|
||||
/obj/item/weapon/ore/hydrogen
|
||||
),
|
||||
prob(7);list(
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/weapon/pickaxe,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium,
|
||||
/obj/item/weapon/ore/osmium
|
||||
),
|
||||
prob(4);list(
|
||||
/obj/item/clothing/suit/radiation,
|
||||
/obj/item/clothing/head/radiation,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium,
|
||||
/obj/item/weapon/ore/uranium),
|
||||
prob(2);list(
|
||||
/obj/item/device/flashlight/lantern,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond,
|
||||
/obj/item/weapon/ore/diamond
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/mining_scanner,
|
||||
/obj/item/weapon/shovel/spade,
|
||||
/obj/item/weapon/ore/verdantium,
|
||||
/obj/item/weapon/ore/verdantium,
|
||||
/obj/item/weapon/ore/verdantium,
|
||||
/obj/item/weapon/ore/verdantium,
|
||||
/obj/item/weapon/ore/verdantium
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/underdark/treasure
|
||||
name = "random underdark treasure"
|
||||
desc = "Random treasure loot for Underdark."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "cashbag"
|
||||
|
||||
/obj/random/multiple/underdark/treasure/item_to_spawn()
|
||||
return pick(
|
||||
prob(5);list(
|
||||
/obj/random/coin,
|
||||
/obj/random/coin,
|
||||
/obj/random/coin,
|
||||
/obj/random/coin,
|
||||
/obj/random/coin,
|
||||
/obj/item/clothing/head/pirate
|
||||
),
|
||||
prob(4);list(
|
||||
/obj/item/weapon/storage/bag/cash,
|
||||
/obj/item/weapon/spacecash/c500,
|
||||
/obj/item/weapon/spacecash/c100,
|
||||
/obj/item/weapon/spacecash/c50
|
||||
),
|
||||
prob(3);list(
|
||||
/obj/item/clothing/head/hardhat/orange,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/gold),
|
||||
prob(1);list(
|
||||
/obj/item/stack/material/phoron,
|
||||
/obj/item/stack/material/phoron,
|
||||
/obj/item/stack/material/phoron,
|
||||
/obj/item/stack/material/phoron,
|
||||
/obj/item/stack/material/diamond,
|
||||
/obj/item/stack/material/diamond,
|
||||
/obj/item/stack/material/diamond
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/underdark/mechtool
|
||||
name = "random underdark mech equipment"
|
||||
desc = "Random mech equipment loot for Underdark."
|
||||
icon = 'icons/mecha/mecha_equipment.dmi'
|
||||
icon_state = "mecha_clamp"
|
||||
|
||||
/obj/random/multiple/underdark/mechtool/item_to_spawn()
|
||||
return pick(
|
||||
prob(12);list(/obj/item/mecha_parts/mecha_equipment/tool/drill),
|
||||
prob(10);list(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp),
|
||||
prob(8);list(/obj/item/mecha_parts/mecha_equipment/generator),
|
||||
prob(7);list(/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged),
|
||||
prob(6);list(/obj/item/mecha_parts/mecha_equipment/repair_droid),
|
||||
prob(3);list(/obj/item/mecha_parts/mecha_equipment/gravcatapult),
|
||||
prob(2);list(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser),
|
||||
prob(2);list(/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged),
|
||||
prob(1);list(/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill),
|
||||
)
|
||||
//VOREStation Add End
|
||||
@@ -600,6 +600,12 @@
|
||||
prob(2);/obj/item/weapon/coin/platinum,
|
||||
prob(1);/obj/item/weapon/coin/diamond)
|
||||
|
||||
//VOREStation Add Start
|
||||
/obj/random/coin/sometimes
|
||||
spawn_nothing_percentage = 66
|
||||
|
||||
//VOREStation Add End
|
||||
|
||||
/obj/random/action_figure
|
||||
name = "random action figure"
|
||||
desc = "This is a random action figure."
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
*/
|
||||
/obj/structure/closet/secure_closet/pathfinder
|
||||
name = "pathfinder locker"
|
||||
req_access = list(access_gateway)
|
||||
req_access = list(access_pathfinder)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/expedition/pathfinder
|
||||
|
||||
starts_with = list(
|
||||
@@ -113,7 +113,6 @@
|
||||
/obj/item/device/geiger,
|
||||
/obj/item/weapon/cell/device,
|
||||
/obj/item/device/radio,
|
||||
/obj/item/device/bluespaceradio/tether_prelinked,
|
||||
/obj/item/stack/marker_beacon/thirty,
|
||||
/obj/item/weapon/material/knife/tacknife/survival,
|
||||
/obj/item/weapon/material/knife/machete/deluxe,
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
/obj/item/clothing/head/soft,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo/qm,
|
||||
/obj/item/clothing/head/beret/qm,
|
||||
/obj/item/clothing/shoes/boots/winter/supply)
|
||||
|
||||
/obj/structure/closet/secure_closet/quartermaster/Initialize()
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce,
|
||||
/obj/item/clothing/shoes/boots/winter/engineering,
|
||||
/obj/item/clothing/head/beret/engineering/ce,
|
||||
/obj/item/clothing/head/beret/engineering/ce/white,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/item/weapon/reagent_containers/spray/windowsealant) //VOREStation Add
|
||||
|
||||
|
||||
@@ -49,3 +49,15 @@
|
||||
else
|
||||
add_overlay("open")
|
||||
|
||||
//VOREStation Add Start
|
||||
/obj/structure/closet/secure_closet/guncabinet/excursion
|
||||
name = "expedition weaponry cabinet"
|
||||
req_one_access = list(access_explorer,access_armory)
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/excursion/New()
|
||||
..()
|
||||
for(var/i = 1 to 2)
|
||||
new /obj/item/weapon/gun/energy/locked/frontier(src)
|
||||
for(var/i = 1 to 2)
|
||||
new /obj/item/weapon/gun/energy/locked/frontier/holdout(src)
|
||||
//VOREStation Add End
|
||||
@@ -142,6 +142,8 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/cmo,
|
||||
/obj/item/clothing/shoes/boots/winter/medical,
|
||||
/obj/item/clothing/head/beret/medical/cmo,
|
||||
/obj/item/clothing/head/beret/medical/cmo/blue,
|
||||
/obj/item/weapon/storage/box/freezer,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/taperoll/medical,
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science/rd,
|
||||
/obj/item/clothing/shoes/boots/winter/science,
|
||||
/obj/item/clothing/head/beret/science/rd,
|
||||
/obj/item/weapon/bluespace_harpoon) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/xenoarchaeologist
|
||||
|
||||
@@ -61,7 +61,9 @@
|
||||
/obj/item/clothing/under/suit_jacket/teal,
|
||||
/obj/item/clothing/under/suit_jacket/teal/skirt,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hop)
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hop,
|
||||
/obj/item/clothing/head/caphat/hop/beret/,
|
||||
/obj/item/clothing/head/caphat/hop/beret/white)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
|
||||
@@ -451,6 +451,7 @@
|
||||
/obj/item/clothing/suit/captunic,
|
||||
/obj/item/clothing/suit/captunic/capjacket,
|
||||
/obj/item/clothing/head/caphat/cap,
|
||||
/obj/item/clothing/head/caphat/beret,
|
||||
/obj/item/clothing/under/rank/captain,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/gloves/captain,
|
||||
|
||||
@@ -41,7 +41,8 @@
|
||||
"Frost Giant Spider" = /mob/living/simple_mob/animal/giant_spider/frost,
|
||||
"Nurse Giant Spider" = /mob/living/simple_mob/animal/giant_spider/nurse/eggless,
|
||||
"Giant Spider Queen" = /mob/living/simple_mob/animal/giant_spider/nurse/queen/eggless,
|
||||
"Weretiger" = /mob/living/simple_mob/vore/weretiger
|
||||
"Weretiger" = /mob/living/simple_mob/vore/weretiger,
|
||||
"Catslug" = /mob/living/simple_mob/vore/alienanimals/catslug
|
||||
)
|
||||
|
||||
/obj/structure/ghost_pod/ghost_activated/maintpred/create_occupant(var/mob/M)
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
var/stripe_color
|
||||
//rad_resistance_modifier = 0.5
|
||||
|
||||
// blend_objects defined on subtypes
|
||||
// blend_objects defined on subtypes
|
||||
noblend_objects = list(/obj/machinery/door/window, /obj/machinery/door/firedoor)
|
||||
|
||||
|
||||
var/default_material = DEFAULT_WALL_MATERIAL
|
||||
var/datum/material/material
|
||||
var/grille_type
|
||||
@@ -38,9 +38,9 @@
|
||||
|
||||
if(!materialtype)
|
||||
materialtype = default_material
|
||||
|
||||
|
||||
material = get_material_by_name(materialtype)
|
||||
|
||||
|
||||
health = material.integrity
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
@@ -79,12 +79,12 @@
|
||||
if(istype(W, /obj/item/stack/rods))
|
||||
handle_rod_use(user, W)
|
||||
return
|
||||
|
||||
|
||||
// Making windows, different per subtype
|
||||
else if(istype(W, /obj/item/stack/material/glass))
|
||||
handle_glass_use(user, W)
|
||||
return
|
||||
|
||||
|
||||
// Dismantling the half wall
|
||||
if(W.is_wrench())
|
||||
for(var/obj/structure/S in loc)
|
||||
@@ -110,7 +110,7 @@
|
||||
if(can_place_items() && user.unEquip(W, 0, src.loc) && user.is_preference_enabled(/datum/client_preference/precision_placement))
|
||||
auto_align(W, click_parameters)
|
||||
return 1
|
||||
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/low_wall/proc/can_place_items()
|
||||
@@ -187,7 +187,7 @@
|
||||
to_chat(user, "<span class='notice'>Assembling window...</span>")
|
||||
if(!do_after(user, 4 SECONDS, G, exclusive = TASK_ALL_EXCLUSIVE))
|
||||
return
|
||||
if(!G.use(2))
|
||||
if(!G.use(4))
|
||||
return
|
||||
new window_type(loc, null, TRUE)
|
||||
return
|
||||
@@ -415,7 +415,7 @@
|
||||
other_connections = list("0","0","0","0")
|
||||
else
|
||||
update_connections()
|
||||
|
||||
|
||||
var/percent_damage = 0 // Used for icon state of damage layer
|
||||
var/damage_alpha = 0 // Used for alpha blending of damage layer
|
||||
if (maxhealth && health < maxhealth)
|
||||
@@ -506,7 +506,7 @@
|
||||
other_connections = list("0","0","0","0")
|
||||
else
|
||||
update_connections()
|
||||
|
||||
|
||||
var/img_dir
|
||||
var/image/I
|
||||
for(var/i = 1 to 4)
|
||||
@@ -573,14 +573,14 @@
|
||||
if(locate(/obj/effect/low_wall_spawner) in oview(0, src))
|
||||
warning("Duplicate low wall spawners in [x],[y],[z]!")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
if(low_wall_type)
|
||||
new low_wall_type(loc)
|
||||
if(grille_type)
|
||||
new grille_type(loc)
|
||||
if(window_type)
|
||||
new window_type(loc)
|
||||
|
||||
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
// Bay types
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
visible_message("<span class='danger'>[user] hits [src] with [W]!</span>")
|
||||
if(material == get_material_by_name("resin"))
|
||||
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD)))
|
||||
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD) || get_material_by_name(MAT_HARDWOOD)))
|
||||
playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/smash.ogg', 50, 1)
|
||||
@@ -181,7 +181,7 @@
|
||||
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
|
||||
if(material == get_material_by_name("resin"))
|
||||
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD)))
|
||||
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD) || get_material_by_name(MAT_HARDWOOD)))
|
||||
playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/smash.ogg', 50, 1)
|
||||
@@ -243,6 +243,9 @@
|
||||
..(mapload, material_name || MAT_WOOD)
|
||||
knock_sound = 'sound/machines/door/knock_wood.wav'
|
||||
|
||||
/obj/structure/simple_door/hardwood/Initialize(mapload,var/material_name)
|
||||
..(mapload, material_name || MAT_HARDWOOD)
|
||||
|
||||
/obj/structure/simple_door/sifwood/Initialize(mapload,var/material_name)
|
||||
..(mapload, material_name || MAT_SIFWOOD)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user