Added code for effected mask sprites, fixed remainder of mask sprites.

This commit is contained in:
Cerebulon
2017-04-19 04:31:25 +01:00
parent 17b674d669
commit dd3ed474fe
6 changed files with 16 additions and 1 deletions
+4
View File
@@ -31,6 +31,10 @@
body_parts_covered = HEAD|FACE
w_class = ITEMSIZE_SMALL
siemens_coefficient = 3.0
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
)
/obj/item/clothing/mask/luchador/tecnicos
name = "Tecnicos Mask"
+4
View File
@@ -13,6 +13,10 @@
var/gas_filter_strength = 1 //For gas mask filters
var/list/filtered_gases = list("phoron", "sleeping_agent")
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 75, rad = 0)
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
)
/obj/item/clothing/mask/gas/filter_air(datum/gas_mixture/air)
var/datum/gas_mixture/filtered = new
@@ -6,6 +6,10 @@
w_class = ITEMSIZE_SMALL
gas_transfer_coefficient = 0.90
voicechange = 1
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
)
/obj/item/clothing/mask/muzzle/tape
name = "length of tape"