diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm
index 7f3368cc53..2acbeb5a7a 100644
--- a/code/ATMOSPHERICS/atmospherics.dm
+++ b/code/ATMOSPHERICS/atmospherics.dm
@@ -132,7 +132,7 @@ Pipelines + Other Objects -> Pipe network
return null
-/obj/machinery/atmospherics/proc/build_network()
+/obj/machinery/atmospherics/proc/build_network(var/new_attachment)
// Called to build a network from this node
return null
@@ -158,11 +158,14 @@ Pipelines + Other Objects -> Pipe network
return null
/obj/machinery/atmospherics/proc/can_unwrench()
+
+/* //Old version. We now handle unwrenching in the machinery itself.
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
- return 0
- return 1
+ return FALSE
+*/
+ return TRUE
// Deconstruct into a pipe item.
/obj/machinery/atmospherics/proc/deconstruct()
@@ -191,13 +194,17 @@ Pipelines + Other Objects -> Pipe network
atmos_init()
if(QDELETED(src))
return // TODO - Eventually should get rid of the need for this.
- build_network()
var/list/nodes = get_neighbor_nodes_for_init()
for(var/obj/machinery/atmospherics/A in nodes)
A.atmos_init()
- A.build_network()
- // TODO - Should we do src.build_network() before or after the nodes?
- // We've historically done before, but /tg does after. TODO research if there is a difference.
+ A.build_network(TRUE)
+ build_network()
+
+ // There was a coder comment her from 7 years ago asking 'tg does it this way, should we?' and the answer was yes.
+ // By building the network BEFORE our nodes build their network, two things happened:
+ // 1. The network was built and none of the pipes got their temporary air vaiables, resulting in the pipes having no air in them
+ // 2. The previous network was nulled but never deleted, resulting in a memory leak.
+ // So now, we build our network AFTER the nodes build their network AND we delete the previous network.
// This sets our piping layer. Hopefully its cool.
/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
@@ -232,3 +239,21 @@ Pipelines + Other Objects -> Pipe network
// pixel_x = PIPE_PIXEL_OFFSET_X(piping_layer)
// pixel_y = PIPE_PIXEL_OFFSET_Y(piping_layer)
// layer = initial(layer) + PIPE_LAYER_OFFSET(piping_layer)
+
+/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user, pressures = null)
+ if(!user)
+ return
+ if(!pressures)
+ var/datum/gas_mixture/int_air = return_air()
+ var/datum/gas_mixture/env_air = loc.return_air()
+ pressures = int_air.return_pressure() - env_air.return_pressure()
+
+ user.visible_message(span_danger("[user] is sent flying by pressure!"),span_userdanger("The pressure sends you flying!"))
+
+ // if get_dir(src, user) is not 0, target is the edge_target_turf on that dir
+ // otherwise, edge_target_turf uses a random cardinal direction
+ // range is pressures / 250
+ // speed is pressures / 1250
+ if(user.buckled)
+ user.buckled.unbuckle_mob(user, TRUE)
+ user.throw_at(get_edge_target_turf(user, get_dir(src, user) || pick(GLOB.cardinal)), pressures / 250, pressures / 1250)
diff --git a/code/ATMOSPHERICS/pipes/pipe_base.dm b/code/ATMOSPHERICS/pipes/pipe_base.dm
index 02c22f8a22..8030d97cc9 100644
--- a/code/ATMOSPHERICS/pipes/pipe_base.dm
+++ b/code/ATMOSPHERICS/pipes/pipe_base.dm
@@ -79,9 +79,11 @@
return parent.air
-/obj/machinery/atmospherics/pipe/build_network()
+/obj/machinery/atmospherics/pipe/build_network(new_attachment)
if(QDELETED(src))
return
+ if(new_attachment)
+ QDEL_NULL(parent)
if(!parent)
parent = new /datum/pipeline()
parent.build_pipeline(src)
@@ -137,13 +139,28 @@
to_chat(user, span_warning("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
add_fingerprint(user)
return 1
+
+ //potential yeet
+ var/datum/gas_mixture/int_air = return_air()
+ var/datum/gas_mixture/env_air = loc.return_air()
+ var/unsafe_wrenching = FALSE
+ var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
+
+ if (internal_pressure > 2*ONE_ATMOSPHERE)
+ to_chat(user, span_warning("As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?"))
+ unsafe_wrenching = TRUE //here we go
+ else
+ to_chat(user, span_notice("You begin to unfasten \the [src]..."))
+
playsound(src, W.usesound, 50, 1)
- to_chat(user, span_notice("You begin to unfasten \the [src]..."))
+
if (do_after(user, 10 * W.toolspeed))
user.visible_message( \
span_infoplain(span_bold("\The [user]") + " unfastens \the [src]."), \
span_notice("You have unfastened \the [src]."), \
- "You hear a ratchet.")
+ span_hear("You hear a ratchet."))
+ if(unsafe_wrenching)
+ unsafe_pressure_release(user, internal_pressure)
deconstruct()
/obj/machinery/atmospherics/pipe/proc/change_color(var/new_color)
diff --git a/code/_helpers/atmospherics.dm b/code/_helpers/atmospherics.dm
index 7e899ed316..c3f2ee0516 100644
--- a/code/_helpers/atmospherics.dm
+++ b/code/_helpers/atmospherics.dm
@@ -16,7 +16,7 @@
/proc/atmosanalyzer_scan(var/atom/target, var/datum/gas_mixture/mixture, var/mob/user)
var/list/results = list()
- if (mixture && mixture.total_moles > 0)
+ if(mixture && mixture.total_moles > 0)
var/pressure = mixture.return_pressure()
var/total_moles = mixture.total_moles
results += span_notice("Pressure: [round(pressure,0.1)] kPa")
@@ -42,10 +42,16 @@
return atmosanalyzer_scan(src, src.air_contents, user)
/obj/machinery/atmospherics/pipe/atmosanalyze(var/mob/user)
- return atmosanalyzer_scan(src, src.parent.air, user)
+ if(parent && parent.air) //Sometimes we may have a pipe that has no parent. This seems to happen if you add a pipe onto a pipeline, causing it to delete the parent for every pipe on that pipeline...Yeah. It's complicated and a bug.
+ return atmosanalyzer_scan(src, src.parent.air, user)
+// This one is strange. The connector is not guaranteed to have a network (if you placed it down by itself)
+// 'gases' is also a list. But the atmos analyzer wants you to give it a gas mixture.
+// The 'gases' list holds ONE gas mixture.
/obj/machinery/atmospherics/portables_connector/atmosanalyze(var/mob/user)
- return atmosanalyzer_scan(src, src.network.gases, user)
+ if(network && network.gases)
+ var/list/datum/gas_mixture/analyzed_gas = network.gases[1]
+ return atmosanalyzer_scan(src, analyzed_gas, user)
/obj/machinery/atmospherics/unary/atmosanalyze(var/mob/user)
return atmosanalyzer_scan(src, src.air_contents, user)
@@ -67,7 +73,7 @@
/obj/machinery/meter/atmosanalyze(var/mob/user)
var/datum/gas_mixture/mixture = null
- if(src.target)
+ if(target && target.parent)
mixture = src.target.parent.air
return atmosanalyzer_scan(src, mixture, user)
diff --git a/code/_helpers/icons.dm b/code/_helpers/icons.dm
index ae73126472..464ad55806 100644
--- a/code/_helpers/icons.dm
+++ b/code/_helpers/icons.dm
@@ -84,6 +84,8 @@
var/list/RGB2 = ReadRGB(rgb2)
// add missing alpha if needed
+ if(!RGB1 || !RGB2) //Don't blend if we don't two! No use blending what we don't have!
+ return
if(RGB1.len < RGB2.len) RGB1 += 255
else if(RGB2.len < RGB1.len) RGB2 += 255
var/usealpha = RGB1.len > 3
diff --git a/code/datums/diseases/_MobProcs.dm b/code/datums/diseases/_MobProcs.dm
index 5c6ca8aded..4827f2a5be 100644
--- a/code/datums/diseases/_MobProcs.dm
+++ b/code/datums/diseases/_MobProcs.dm
@@ -49,7 +49,8 @@
continue
if(istype(DD.vars[V],/list))
var/list/L = D.vars[V]
- DD.vars[V] = L.Copy()
+ if(L)
+ DD.vars[V] = L.Copy()
else
DD.vars[V] = D.vars[V]
diff --git a/code/game/objects/explosion_recursive.dm b/code/game/objects/explosion_recursive.dm
index aebf6ba8e8..73a4220cf3 100644
--- a/code/game/objects/explosion_recursive.dm
+++ b/code/game/objects/explosion_recursive.dm
@@ -104,11 +104,14 @@
spread_power -= O.explosion_resistance
var/turf/T = get_step(src, direction)
- T.explosion_spread(spread_power, direction, explosion_turfs)
- T = get_step(src, turn(direction,90))
- T.explosion_spread(spread_power, turn(direction,90), explosion_turfs)
- T = get_step(src, turn(direction,-90))
- T.explosion_spread(spread_power, turn(direction,-90), explosion_turfs)
+ if(T)
+ T.explosion_spread(spread_power, direction, explosion_turfs)
+ T = get_step(src, turn(direction,90))
+ if(T)
+ T.explosion_spread(spread_power, turn(direction,90), explosion_turfs)
+ T = get_step(src, turn(direction,-90))
+ if(T)
+ T.explosion_spread(spread_power, turn(direction,-90), explosion_turfs)
/turf/unsimulated/explosion_spread(power)
return //So it doesn't get to the parent proc, which simulates explosions
diff --git a/code/game/objects/items/devices/scanners/guide.dm b/code/game/objects/items/devices/scanners/guide.dm
index ab4e2a8bf4..75b3ee90b8 100644
--- a/code/game/objects/items/devices/scanners/guide.dm
+++ b/code/game/objects/items/devices/scanners/guide.dm
@@ -14,6 +14,7 @@
/obj/item/healthanalyzer/proc/guide(var/mob/living/carbon/human/M, mob/living/user)
+/* Enable this if you want non-medical users to be blocked from the guide. Kind of pointless, since the only ones that would really NEED the guide are non-medical users.
var/obj/item/card/id/ourid = user?.GetIdCard()
if(!ourid)
return
@@ -27,6 +28,7 @@
return
if(!ishuman(M))
return
+*/
var/dat = ""
@@ -72,45 +74,45 @@
bloodloss = TRUE
if(bleeding_external)
- dat += span_bold("Surface bleeding") + " - Bandage immediately or apply brute-damage fixing chemicals (i.e. Bicaridine) if no bandages available.
"
+ dat += span_bold("Surface Bleeding") + " - Apply bandages or administer Bicaridine.
"
if(bleeding_internal)
- dat += span_bold("Internal bleeding") + " - Commence internal vein repair surgery or apply clotting chemicals (i.e. Myelamine).
"
+ dat += span_bold("Internal Bleeding") + " - Commence an internal vein repair operation or administer coagulants, such as Myelamine.
"
if(M.getOxyLoss())
- dat += span_bold("Suffociation") + " - Give Dexalin or Dexalin Plus. Check for heart or lung damage.
"
+ dat += span_bold("Suffocation") + " - Administer Dexalin or Dexalin Plus. Check for heart or lung damage.
"
if(infection)
- dat += span_bold("Infection") + " - Give Spaceacillin. If severe, use Corophizine or overdose on Spaceacillin and monitor until well.
"
+ dat += span_bold("Infection") + " - Administer Spaceacillin. If severe, use Corophizine or overdose on Spaceacillin and monitor until well.
"
if(M.getBrainLoss() >= 1)
- dat += span_bold("Brain damage") + " - Commence brain repair surgery, apply Alkysine, or universal organ-repair chemicals. (i.e. Peridaxon).
"
+ dat += span_bold("Traumatic Brain Injury") + " - Commence brain repair surgery, administer Alkysine or universal organ-repair chemicals such as Peridaxon.
"
if(M.radiation || M.accumulated_rads)
- dat += span_bold("Radiation") + " - Give Hyronalin or Arithrazine. Monitor for genetic damage.
"
+ dat += span_bold("Radiation Exposure") + " - Administer Hyronalin or Arithrazine. Monitor for genetic damage.
"
if(organ)
- dat += span_bold("Organ damage") + " - Give Peridaxon. Perform full body scan for targeted organ repair surgery.
"
+ dat += span_bold("Organ Damage") + " - Administer Peridaxon. Perform a full body scan for targeted organ repair surgery.
"
if(bloodloss)
dat += span_bold("Low blood volume") + " - Commence blood transfusion via IV drip or provide blood-restorative chemicals (e.g.: Copper for zorren and skrell, iron for the rest)."
if(M.getToxLoss())
- dat += span_bold("Toxins") + " - Give Dylovene or Carthatoline. Vomitting is normal and helpful. Tends to be a symptom of larger issues, such as infection.
"
+ dat += span_bold("Toxin Buildup") + " - Inject Dylovene or Carthatoline. Monitor for damage to the liver or kidneys.
"
if(M.getBruteLoss())
- dat += span_bold("Brute trauma") + " - Bandage wounded body part. Give Bicaridine or Vermicetol.
"
+ dat += span_bold("Physical Trauma") + " - Bandage the wounded body part. Administer Bicaridine or Vermicetol depending on the severity.
"
if(M.getFireLoss())
- dat += span_bold("Surface burn") + " - Salve wounded body part in ointment. Give Kelotane or Dermaline. Check for infections.
"
+ dat += span_bold("Burn Wounds") + " - Salve the wounded body part in ointment. Administer Kelotane or Dermaline. Check for infections.
"
if(M.getCloneLoss())
- dat += span_bold("Genetic damage") + " - Utilize cryogenic pod with appropriate chemicals (i.e. Cryoxadone) and below 70 K, or give Rezadone.
"
+ dat += span_bold("Genetic Damage") + " - Utilize cryogenic pod with appropriate chemicals (i.e. Cryoxadone) and below 70 K, or give Rezadone.
"
if(bone)
dat += span_bold("Bone fracture") + " - Splint damaged area. Treat with bone repair surgery or Osteodaxon after treating brute damage.
"
- if(M.viruses.len)
+ if(M.viruses && M.viruses.len)
for(var/datum/disease/D in M.GetViruses())
if(D.visibility_flags & HIDDEN_SCANNER)
continue
else
dat += span_bold("Viral Infection") + " - Inform a Virologist or the Chief Medical Officer and administer antiviral chemicals such as Spaceacillin. Limit exposure to other personnel.
"
if(robotparts)
- dat += span_bold("Robotic body parts") + " - Should not be repaired by medical personnel, refer to robotics if damaged."
+ dat += span_bold("Robotic Body Parts") + " - Inform the Robotics department."
var/peeb
if(dat)
- peeb += span_boldnotice("GUIDANCE SYSTEM BEGIN")
- peeb +="
"
+ peeb += span_notice(span_bold("GUIDANCE SYSTEM BEGIN"))
+ peeb += "
"
peeb += dat
- peeb += span_notice("For more detailed information about patient condition, use the stationary scanner in medbay.")
+ peeb += span_notice("For more detailed information on the patient's condition, utilize a body scanner at the closest medical bay.")
user.show_message(peeb, 1)
diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm
index e1e0e449ac..103efd1f04 100644
--- a/code/modules/games/cards.dm
+++ b/code/modules/games/cards.dm
@@ -68,7 +68,7 @@
/obj/item/deck/attack_hand(mob/user as mob)
var/mob/living/carbon/human/H = user
- if(istype(src.loc, /obj/item/storage) || src == H.r_store || src == H.l_store || src.loc == user) // so objects can be removed from storage containers or pockets. also added a catch-all, so if it's in the mob you'll pick it up.
+ if(ishuman(H) && (istype(src.loc, /obj/item/storage) || src == H.r_store || src == H.l_store || src.loc == user)) // so objects can be removed from storage containers or pockets. also added a catch-all, so if it's in the mob you'll pick it up. Human only, however!
..()
else // but if they're not, or are in your hands, you can still draw cards.
draw_card()
diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm
index a293ef71c7..7ee90806c5 100644
--- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm
+++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm
@@ -197,10 +197,10 @@
humanform.species.update_misc_tabs(src)
/mob/living/simple_mob/protean_blob/updatehealth()
+ if(!humanform)
+ CRASH("A protean blob does not have a humanform! src = [src] ckey = [ckey]")
if(humanform.nano_dead_check(src))
return
- if(!humanform)
- return ..()
//Set the max
maxHealth = humanform.getMaxHealth()*2 //HUMANS, and their 'double health', bleh.
@@ -324,6 +324,8 @@
/mob/living/simple_mob/protean_blob/Life()
. = ..()
+ if(!humanform)
+ CRASH("A protean_blob calling Life() has no humanform! Src = [src] ckey = [ckey]")
if(!humanform.nano_dead_check(src))
if(. && istype(refactory) && humanform)
if(!healing && (human_brute || human_burn) && refactory.get_stored_material(MAT_STEEL) >= 100)
@@ -654,6 +656,8 @@
return ..()
/mob/living/simple_mob/protean_blob/handle_mutations_and_radiation()
+ if(!humanform)
+ CRASH("A protean blob does not have a humanform! src = [src] ckey = [ckey]")
humanform.handle_mutations_and_radiation()
/mob/living/simple_mob/protean_blob/update_icon()
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm
index 4c0ea17260..f9680ccd68 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm
@@ -155,6 +155,8 @@
// Update T.
T = get_step(src, get_dir(src, destination))
+ if(!T) //There is no turf in that direction.
+ return FALSE //Hit a non-existant turf.
if(T.check_density(ignore_mobs = TRUE))
to_chat(src, span_critical("You hit something really solid!"))
playsound(src, "punch", 75, 1)
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 27773e17ab..a6e90b82ec 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -187,6 +187,7 @@
client.prefs.dress_preview_mob(mannequin)
var/mob/observer/dead/observer = new(mannequin)
observer.moveToNullspace() //Let's not stay in our doomed mannequin
+ qdel(mannequin) //We're not used anymore, so goodbye!
spawning = 1
if(client.media)