Merge branch 'master' into upstream-merge-7070

This commit is contained in:
Novacat
2020-05-03 11:37:30 -04:00
committed by GitHub
116 changed files with 2240 additions and 721 deletions
+70 -88
View File
@@ -160,18 +160,30 @@
#define WEED_NODE_BASE "nodebase"
/obj/effect/alien/weeds
name = "weeds"
desc = "Weird purple weeds."
name = "growth"
desc = "Weird organic growth."
icon_state = "weeds"
anchored = 1
density = 0
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
var/health = 15
var/obj/effect/alien/weeds/node/linked_node = null
var/static/list/weedImageCache
/obj/effect/alien/weeds/Initialize(var/mapload, node)
. = ..()
if(isspace(loc))
return INITIALIZE_HINT_QDEL
linked_node = node
if(icon_state == "weeds")
icon_state = pick("weeds", "weeds1", "weeds2")
fullUpdateWeedOverlays()
/obj/effect/alien/weeds/Destroy()
var/turf/T = get_turf(src)
// To not mess up the overlay updates.
@@ -181,50 +193,41 @@
W.updateWeedOverlays()
linked_node = null
..()
return ..()
/obj/effect/alien/weeds/node
icon_state = "weednode"
name = "purple sac"
desc = "Weird purple octopus-like thing."
name = "glowing growth"
desc = "Weird glowing organic growth."
layer = ABOVE_TURF_LAYER+0.01
light_range = NODERANGE
var/node_range = NODERANGE
var/set_color = null
/obj/effect/alien/weeds/node/New()
..(src.loc, src)
/obj/effect/alien/weeds/node/Initialize(var/mapload, var/newcolor = "#321D37")
. = ..()
/obj/effect/alien/weeds/node/Initialize()
..()
START_PROCESSING(SSobj, src)
for(var/obj/effect/alien/weeds/existing in loc)
if(existing == src)
continue
else
qdel(existing)
spawn(1 SECOND)
if(color)
set_color = color
if(newcolor)
set_color = newcolor
START_PROCESSING(SSobj, src) // Only the node processes in a subsystem, the rest are process()'d by the node
/obj/effect/alien/weeds/node/Destroy()
STOP_PROCESSING(SSobj, src)
..()
/obj/effect/alien/weeds/New(pos, node)
..()
if(istype(loc, /turf/space))
qdel(src)
return
linked_node = node
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
fullUpdateWeedOverlays()
return ..()
/obj/effect/alien/weeds/proc/updateWeedOverlays()
cut_overlays()
overlays.Cut()
if(!weedImageCache || !weedImageCache.len)
if(!weedImageCache)
weedImageCache = list()
// weedImageCache.len = 4
weedImageCache[WEED_NORTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_n", layer=2.11, pixel_y = -32)
weedImageCache[WEED_SOUTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_s", layer=2.11, pixel_y = 32)
weedImageCache[WEED_EAST_EDGING] = image('icons/mob/alien.dmi', "weeds_side_e", layer=2.11, pixel_x = -32)
@@ -234,18 +237,14 @@
var/turf/S = get_step(src, SOUTH)
var/turf/E = get_step(src, EAST)
var/turf/W = get_step(src, WEST)
if(!locate(/obj/effect/alien) in N.contents)
if(istype(N, /turf/simulated/floor))
overlays += weedImageCache[WEED_SOUTH_EDGING]
if(!locate(/obj/effect/alien) in S.contents)
if(istype(S, /turf/simulated/floor))
overlays += weedImageCache[WEED_NORTH_EDGING]
if(!locate(/obj/effect/alien) in E.contents)
if(istype(E, /turf/simulated/floor))
overlays += weedImageCache[WEED_WEST_EDGING]
if(!locate(/obj/effect/alien) in W.contents)
if(istype(W, /turf/simulated/floor))
overlays += weedImageCache[WEED_EAST_EDGING]
if(istype(N, /turf/simulated/floor) && !locate(/obj/effect/alien) in N.contents)
add_overlay(weedImageCache[WEED_SOUTH_EDGING])
if(istype(S, /turf/simulated/floor) && !locate(/obj/effect/alien) in S.contents)
add_overlay(weedImageCache[WEED_NORTH_EDGING])
if(istype(E, /turf/simulated/floor) && !locate(/obj/effect/alien) in E.contents)
add_overlay(weedImageCache[WEED_WEST_EDGING])
if(istype(W, /turf/simulated/floor) && !locate(/obj/effect/alien) in W.contents)
add_overlay(weedImageCache[WEED_EAST_EDGING])
/obj/effect/alien/weeds/proc/fullUpdateWeedOverlays()
for (var/obj/effect/alien/weeds/W in range(1,src))
@@ -253,70 +252,53 @@
return
// NB: This is not actually called by a processing subsystem, it's called by the node processing
/obj/effect/alien/weeds/process()
set background = 1
var/turf/U = get_turf(src)
/*
if (locate(/obj/movable, U))
U = locate(/obj/movable, U)
if(U.density == 1)
qdel(src)
return
Alien plants should do something if theres a lot of poison
if(U.poison> 200000)
health -= round(U.poison/200000)
update()
return
*/
if (istype(U, /turf/space))
if(isspace(U))
qdel(src)
return
if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
if(!linked_node)
crash_with("Weeds somehow called process() with null linked_node")
return
if(linked_node != src)
color = linked_node.set_color
if(get_dist(linked_node, src) > linked_node.node_range)
return
direction_loop:
for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn)
for(var/dirn in cardinal)
var/turf/T1 = get_turf(src)
var/turf/T2 = get_step(src, dirn)
if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
continue
if(!istype(T2) || locate(/obj/effect/alien/weeds) in T2 || istype(T2.loc, /area/arrival) || isspace(T2))
continue
// if (locate(/obj/movable, T)) // don't propogate into movables
// continue
if(T1.c_airblock(T2) == BLOCKED)
continue
for(var/obj/O in T)
if(!O.CanZASPass(U))
continue direction_loop
var/obj/effect/E = new /obj/effect/alien/weeds(T2, linked_node)
E.color = color
var/obj/effect/E = new /obj/effect/alien/weeds(T, linked_node)
/obj/effect/alien/weeds/node/process()
set background = 1
. = ..()
E.color = color
var/list/nearby_weeds = list()
for(var/obj/effect/alien/weeds/W in orange(node_range, src))
nearby_weeds |= W
if(istype(src, /obj/effect/alien/weeds/node))
var/obj/effect/alien/weeds/node/N = src
var/list/nearby_weeds = list()
for(var/obj/effect/alien/weeds/W in range(N.node_range,src))
nearby_weeds |= W
for(var/nbw in nearby_weeds)
var/obj/effect/alien/weeds/W = nbw
for(var/obj/effect/alien/weeds/W in nearby_weeds)
if(!W)
continue
if(!W.linked_node)
W.linked_node = src
if(!W.linked_node)
W.linked_node = src
W.color = W.linked_node.set_color
if(W == src)
continue
if(prob(max(10, 40 - (5 * nearby_weeds.len))))
W.process()
W.color = W.linked_node.set_color
if(prob(max(10, 40 - (5 * nearby_weeds.len))))
W.process()
/obj/effect/alien/weeds/ex_act(severity)
switch(severity)
@@ -74,7 +74,7 @@
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/tungsten/impact
/obj/effect/projectile/impact/tungsten
icon_state = "impact_mhd_laser"
light_range = 4
light_power = 3
@@ -86,7 +86,7 @@
light_power = 0.5
light_color = "#FF0D00"
/obj/effect/projectile/tungsten/muzzle
/obj/effect/projectile/muzzle/tungsten
icon_state = "muzzle_mhd_laser"
light_range = 4
light_power = 3
@@ -109,12 +109,18 @@
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/tungsten/tracer
/obj/effect/projectile/tracer/tungsten
icon_state = "mhd_laser"
light_range = 4
light_power = 3
light_color = "#3300ff"
/obj/effect/projectile/tracer/cannon
icon_state = "cannon"
light_range = 1
light_power = 0.5
light_color = "#f6f2b6"
//VOREStation edit: medigun
/obj/effect/projectile/tracer/medigun
icon = 'icons/obj/projectiles_vr.dmi'
@@ -122,4 +128,4 @@
light_range = 2
light_power = 0.5
light_color = "#80F5FF"
//VOREStation edit ends
//VOREStation edit ends
@@ -418,7 +418,7 @@
. = ..()
if(.)
user.visible_message("<span class='notice'>[user] cracks and shakes the glowstick.</span>", "<span class='notice'>You crack and shake the glowstick, turning it on!</span>")
user.visible_message("<span class='notice'>[user] cracks and shakes \the [name].</span>", "<span class='notice'>You crack and shake \the [src], turning it on!</span>")
START_PROCESSING(SSobj, src)
/obj/item/device/flashlight/glowstick/red
@@ -142,6 +142,10 @@
if(O)
gather_all(get_turf(src), user)
/obj/item/weapon/storage/bag/ore/proc/rangedload(atom/A, mob/user)
var/obj/item/weapon/ore/O = locate() in get_turf(A)
if(O)
gather_all(get_turf(A), user)
/obj/item/weapon/storage/bag/ore/examine(mob/user)
. = ..()
@@ -204,6 +204,11 @@
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
starts_with = list(/obj/item/ammo_casing/a145 = 7)
/obj/item/weapon/storage/box/sniperammo/highvel
name = "box of 14.5mm sabot shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
starts_with = list(/obj/item/ammo_casing/a145/highvel = 7)
/obj/item/weapon/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
+133 -1
View File
@@ -400,4 +400,136 @@
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
/obj/item/weapon/storage/box/shotgunammo
)
)
)
// Not strictly a gun, but is used in PoIs to spawn the dropped guns of mercs, or a busted version.
/obj/random/projectile/scrapped_gun
name = "broken gun spawner"
desc = "Spawns a random broken gun, or rarely a fully functional one."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_gun/item_to_spawn()
return pickweight(list(
/obj/random/projectile/scrapped_pistol = 10,
/obj/random/projectile/scrapped_smg = 5,
/obj/random/projectile/scrapped_laser = 5,
/obj/random/projectile/scrapped_shotgun = 3,
/obj/random/projectile/scrapped_ionrifle = 3,
/obj/random/projectile/scrapped_bulldog = 1,
/obj/random/projectile/scrapped_flechette = 1,
/obj/random/projectile/scrapped_grenadelauncher = 1,
/obj/random/projectile/scrapped_dartgun = 1
))
/obj/random/projectile/scrapped_shotgun
name = "broken shotgun spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "shotgun"
/obj/random/projectile/scrapped_shotgun/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/pumpshotgun = 10,
/obj/item/weapon/broken_gun/pumpshotgun_combat = 5,
/obj/item/weapon/gun/projectile/shotgun/pump = 3,
/obj/item/weapon/gun/projectile/shotgun/pump/combat = 1
))
/obj/random/projectile/scrapped_smg
name = "broken smg spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_smg/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/c20r = 10,
/obj/item/weapon/gun/projectile/automatic/c20r = 3
))
/obj/random/projectile/scrapped_pistol
name = "broken pistol spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_pistol/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/silenced45 = 10,
/obj/item/weapon/gun/projectile/silenced = 3
))
/obj/random/projectile/scrapped_laser
name = "broken laser spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_laser/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/laserrifle = 10,
/obj/item/weapon/broken_gun/laser_retro = 5,
/obj/item/weapon/gun/energy/laser = 3,
/obj/item/weapon/gun/energy/retro = 1
))
/obj/random/projectile/scrapped_ionrifle
name = "broken ionrifle spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_ionrifle/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/ionrifle = 10,
/obj/item/weapon/gun/energy/ionrifle = 3
))
/obj/random/projectile/scrapped_bulldog
name = "broken z8 spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_bulldog/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/z8 = 10,
/obj/item/weapon/gun/projectile/automatic/z8 = 3
))
/obj/random/projectile/scrapped_flechette
name = "broken flechette spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_flechette/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/flechette = 10,
/obj/item/weapon/gun/magnetic/railgun/flechette = 3
))
/obj/random/projectile/scrapped_grenadelauncher
name = "broken grenadelauncher spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_grenadelauncher/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/grenadelauncher = 10,
/obj/item/weapon/gun/launcher/grenade = 3
))
/obj/random/projectile/scrapped_dartgun
name = "broken dartgun spawner"
desc = "Loot for PoIs, or their mobs."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
/obj/random/projectile/scrapped_dartgun/item_to_spawn()
return pickweight(list(
/obj/item/weapon/broken_gun/dartgun = 10,
/obj/item/weapon/gun/projectile/dartgun = 3
))
+13
View File
@@ -711,3 +711,16 @@
/obj/item/weapon/reagent_containers/food/condiment/small/packet/crayon/purple,
/obj/item/weapon/reagent_containers/food/condiment/small/packet/crayon/grey,
/obj/item/weapon/reagent_containers/food/condiment/small/packet/crayon/brown)
/obj/random/thermalponcho
name = "random thermal poncho"
desc = "This is a thermal poncho spawn."
icon = 'icons/obj/clothing/ties.dmi'
icon_state = "classicponcho"
/obj/random/thermalponcho/item_to_spawn()
return pick(prob(5);/obj/item/clothing/accessory/poncho/thermal,
prob(3);/obj/item/clothing/accessory/poncho/thermal/red,
prob(3);/obj/item/clothing/accessory/poncho/thermal/green,
prob(3);/obj/item/clothing/accessory/poncho/thermal/purple,
prob(3);/obj/item/clothing/accessory/poncho/thermal/blue)
+29
View File
@@ -104,6 +104,15 @@
prob(33);/mob/living/simple_mob/animal/giant_spider/frost,
prob(45);/mob/living/simple_mob/animal/sif/shantak)
/obj/random/mob/sif/kururak
name = "Random Kururak"
desc = "This is a random kururak, either waking or hibernating. Will be hostile if more than one are waking."
icon_state = "frost"
/obj/random/mob/sif/kururak/item_to_spawn()
return pick(prob(1);/mob/living/simple_mob/animal/sif/kururak/hibernate,
prob(20);/mob/living/simple_mob/animal/sif/kururak)
/obj/random/mob/spider
name = "Random Spider" //Spiders should patrol where they spawn.
desc = "This is a random boring spider."
@@ -163,6 +172,7 @@
/obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60.
return pick(prob(60);/mob/living/simple_mob/mechanical/combat_drone/lesser,
prob(50);/mob/living/simple_mob/mechanical/combat_drone,
prob(50);/mob/living/simple_mob/mechanical/mining_drone,
prob(15);/mob/living/simple_mob/mechanical/mecha/ripley,
prob(15);/mob/living/simple_mob/mechanical/mecha/odysseus,
prob(10);/mob/living/simple_mob/mechanical/hivebot,
@@ -174,6 +184,25 @@
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard)
/obj/random/mob/robotic/drone
name = "Random Drone"
desc = "This is a random drone."
icon_state = "drone_dead"
overwrite_hostility = 1
mob_faction = "malf_drone"
mob_returns_home = 1
mob_wander = 1
mob_wander_distance = 5
mob_hostile = 1
mob_retaliate = 1
/obj/random/mob/robotic/drone/item_to_spawn()
return pick(prob(6);/mob/living/simple_mob/mechanical/combat_drone/lesser,
prob(1);/mob/living/simple_mob/mechanical/combat_drone,
prob(3);/mob/living/simple_mob/mechanical/mining_drone)
/obj/random/mob/robotic/hivebot
name = "Random Hivebot"
desc = "This is a random hivebot."
@@ -161,4 +161,7 @@
var/datum/gas_mixture/above_air = return_air()
grave_breath.adjust_gas(gasid, BREATH_MOLES)
grave_breath.temperature = (above_air.temperature) - 30 //Underground
return grave_breath
return grave_breath
/obj/structure/closet/grave/dirthole
name = "hole"
@@ -1,478 +1,493 @@
/obj/structure/flora
name = "flora"
desc = "A perfectly generic plant."
anchored = TRUE // Usually, plants don't move. Usually.
plane = DECAL_PLANE
layer = BELOW_MOB_LAYER
var/randomize_size = FALSE
var/max_x_scale = 1.25
var/max_y_scale = 1.25
var/min_x_scale = 0.9
var/min_y_scale = 0.9
var/harvest_tool = null // The type of item used to harvest the plant.
var/harvest_count = 0
var/randomize_harvest_count = TRUE
var/max_harvests = 0
var/min_harvests = -1
var/list/harvest_loot = null // Should be an associative list for things to spawn, and their weights. An example would be a branch from a tree.
/obj/structure/flora/Initialize()
..()
if(randomize_size)
icon_scale_x = rand(min_x_scale * 100, max_x_scale * 100) / 100
icon_scale_y = rand(min_y_scale * 100, max_y_scale * 100) / 100
if(prob(50))
icon_scale_x *= -1
update_transform()
if(randomize_harvest_count)
max_harvests = max(0, rand(min_harvests, max_harvests)) // Incase you want to weight it more toward 'not harvestable', set min_harvests to a negative value.
/obj/structure/flora/examine(mob/user)
. = ..()
if(harvest_count < max_harvests)
. += "<span class='notice'>It seems to have something hanging from it.</span>"
/obj/structure/flora/attackby(var/obj/item/weapon/W, var/mob/living/user)
if(can_harvest(W))
var/harvest_spawn = pickweight(harvest_loot)
var/atom/movable/AM = spawn_harvest(harvest_spawn, user)
if(!AM)
to_chat(user, "<span class='notice'>You fail to harvest anything from \the [src].</span>")
else
to_chat(user, "<span class='notice'>You harvest \the [AM] from \the [src].</span>")
return
..(W, user)
/obj/structure/flora/proc/can_harvest(var/obj/item/I)
. = FALSE
if(harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
. = TRUE
return .
/obj/structure/flora/proc/spawn_harvest(var/path = null, var/mob/user = null)
if(!ispath(path))
return 0
var/turf/Target = get_turf(src)
if(user)
Target = get_turf(user)
var/atom/movable/AM = new path(Target)
harvest_count++
return AM
//bushes
/obj/structure/flora/bush
name = "bush"
icon = 'icons/obj/flora/snowflora.dmi'
icon_state = "snowbush1"
/obj/structure/flora/bush/New()
..()
icon_state = "snowbush[rand(1, 6)]"
/obj/structure/flora/pottedplant
name = "potted plant"
desc = "Really ties the room together."
icon = 'icons/obj/plants.dmi'
icon_state = "plant-26"
anchored = FALSE
//newbushes
/obj/structure/flora/ausbushes
name = "bush"
icon = 'icons/obj/flora/ausflora.dmi'
icon_state = "firstbush_1"
/obj/structure/flora/ausbushes/New()
..()
icon_state = "firstbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/reedbush
icon_state = "reedbush_1"
/obj/structure/flora/ausbushes/reedbush/New()
..()
icon_state = "reedbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/leafybush
icon_state = "leafybush_1"
/obj/structure/flora/ausbushes/leafybush/New()
..()
icon_state = "leafybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/palebush
icon_state = "palebush_1"
/obj/structure/flora/ausbushes/palebush/New()
..()
icon_state = "palebush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/stalkybush
icon_state = "stalkybush_1"
/obj/structure/flora/ausbushes/stalkybush/New()
..()
icon_state = "stalkybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/grassybush
icon_state = "grassybush_1"
/obj/structure/flora/ausbushes/grassybush/New()
..()
icon_state = "grassybush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/fernybush
icon_state = "fernybush_1"
/obj/structure/flora/ausbushes/fernybush/New()
..()
icon_state = "fernybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/sunnybush
icon_state = "sunnybush_1"
/obj/structure/flora/ausbushes/sunnybush/New()
..()
icon_state = "sunnybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/genericbush
icon_state = "genericbush_1"
/obj/structure/flora/ausbushes/genericbush/New()
..()
icon_state = "genericbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/pointybush
icon_state = "pointybush_1"
/obj/structure/flora/ausbushes/pointybush/New()
..()
icon_state = "pointybush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/lavendergrass
icon_state = "lavendergrass_1"
/obj/structure/flora/ausbushes/lavendergrass/New()
..()
icon_state = "lavendergrass_[rand(1, 4)]"
/obj/structure/flora/ausbushes/ywflowers
icon_state = "ywflowers_1"
/obj/structure/flora/ausbushes/ywflowers/New()
..()
icon_state = "ywflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/brflowers
icon_state = "brflowers_1"
/obj/structure/flora/ausbushes/brflowers/New()
..()
icon_state = "brflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/ppflowers
icon_state = "ppflowers_1"
/obj/structure/flora/ausbushes/ppflowers/New()
..()
icon_state = "ppflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/sparsegrass
icon_state = "sparsegrass_1"
/obj/structure/flora/ausbushes/sparsegrass/New()
..()
icon_state = "sparsegrass_[rand(1, 3)]"
/obj/structure/flora/ausbushes/fullgrass
icon_state = "fullgrass_1"
/obj/structure/flora/ausbushes/fullgrass/New()
..()
icon_state = "fullgrass_[rand(1, 3)]"
/obj/structure/flora/skeleton
name = "hanging skeleton model"
icon = 'icons/obj/plants.dmi' //what an interesting plant
icon_state = "hangskele"
desc = "It's an anatomical model of a human skeletal system made of plaster."
plane = OBJ_PLANE
//potted plants credit: Flashkirby
/obj/structure/flora/pottedplant
name = "potted plant"
desc = "Really brings the room together."
icon = 'icons/obj/plants.dmi'
icon_state = "plant-01"
plane = OBJ_PLANE
var/obj/item/stored_item
/obj/structure/flora/pottedplant/examine(mob/user)
. = ..()
if(in_range(user, src) && stored_item)
. += "<i>You can see something in there...</i>"
/obj/structure/flora/pottedplant/attackby(obj/item/I, mob/user)
if(stored_item)
to_chat(user, "<span class='notice'>[I] won't fit in. There already appears to be something in here...</span>")
return
if(I.w_class > ITEMSIZE_TINY)
to_chat(user, "<span class='notice'>[I] is too big to fit inside [src].</span>")
return
if(do_after(user, 10))
user.drop_from_inventory(I, src)
I.forceMove(src)
stored_item = I
src.visible_message("\icon[src] \icon[I] [user] places [I] into [src].")
return
else
to_chat(user, "<span class='notice'>You refrain from putting things into the plant pot.</span>")
return
..()
/obj/structure/flora/pottedplant/attack_hand(mob/user)
if(!stored_item)
to_chat(user, "<b>You see nothing of interest in [src]...</b>")
else
if(do_after(user, 10))
to_chat(user, "You find \icon[stored_item] [stored_item] in [src]!")
stored_item.forceMove(get_turf(src))
stored_item = null
..()
/obj/structure/flora/pottedplant/large
name = "large potted plant"
desc = "This is a large plant. Three branches support pairs of waxy leaves."
icon_state = "plant-26"
/obj/structure/flora/pottedplant/fern
name = "potted fern"
desc = "This is an ordinary looking fern. It looks like it could do with some water."
icon_state = "plant-02"
/obj/structure/flora/pottedplant/overgrown
name = "overgrown potted plants"
desc = "This is an assortment of colourful plants. Some parts are overgrown."
icon_state = "plant-03"
/obj/structure/flora/pottedplant/bamboo
name = "potted bamboo"
desc = "These are bamboo shoots. The tops looks like they've been cut short."
icon_state = "plant-04"
/obj/structure/flora/pottedplant/largebush
name = "large potted bush"
desc = "This is a large bush. The leaves stick upwards in an odd fashion."
icon_state = "plant-05"
/obj/structure/flora/pottedplant/thinbush
name = "thin potted bush"
desc = "This is a thin bush. It appears to be flowering."
icon_state = "plant-06"
/obj/structure/flora/pottedplant/mysterious
name = "mysterious potted bulbs"
desc = "This is a mysterious looking plant. Touching the bulbs cause them to shrink."
icon_state = "plant-07"
catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
/obj/structure/flora/pottedplant/smalltree
name = "small potted tree"
desc = "This is a small tree. It is rather pleasant."
icon_state = "plant-08"
/obj/structure/flora/pottedplant/unusual
name = "unusual potted plant"
desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
icon_state = "plant-09"
light_range = 2
light_power = 0.6
light_color = "#33CCFF"
catalogue_data = list(/datum/category_item/catalogue/flora/sif_tree)
/obj/structure/flora/pottedplant/orientaltree
name = "potted oriental tree"
desc = "This is a rather oriental style tree. Its flowers are bright pink."
icon_state = "plant-10"
/obj/structure/flora/pottedplant/smallcactus
name = "small potted cactus"
desc = "This is a small cactus. Its needles are sharp."
icon_state = "plant-11"
/obj/structure/flora/pottedplant/tall
name = "tall potted plant"
desc = "This is a tall plant. Tiny pores line its surface."
icon_state = "plant-12"
/obj/structure/flora/pottedplant/sticky
name = "sticky potted plant"
desc = "This is an odd plant. Its sticky leaves trap insects."
icon_state = "plant-13"
/obj/structure/flora/pottedplant/smelly
name = "smelly potted plant"
desc = "This is some kind of tropical plant. It reeks of rotten eggs."
icon_state = "plant-14"
/obj/structure/flora/pottedplant/small
name = "small potted plant"
desc = "This is a pot of assorted small flora. Some look familiar."
icon_state = "plant-15"
/obj/structure/flora/pottedplant/aquatic
name = "aquatic potted plant"
desc = "This is apparently an aquatic plant. It's probably fake."
icon_state = "plant-16"
/obj/structure/flora/pottedplant/shoot
name = "small potted shoot"
desc = "This is a small shoot. It still needs time to grow."
icon_state = "plant-17"
/obj/structure/flora/pottedplant/flower
name = "potted flower"
desc = "This is a slim plant. Sweet smelling flowers are supported by spindly stems."
icon_state = "plant-18"
/obj/structure/flora/pottedplant/crystal
name = "crystalline potted plant"
desc = "These are rather cubic plants. Odd crystal formations grow on the end."
icon_state = "plant-19"
/obj/structure/flora/pottedplant/subterranean
name = "subterranean potted plant"
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
icon_state = "plant-20"
light_range = 2
light_power = 0.6
light_color = "#FF6633"
/obj/structure/flora/pottedplant/minitree
name = "potted tree"
desc = "This is a miniature tree. Apparently it was grown to 1/5 scale."
icon_state = "plant-21"
/obj/structure/flora/pottedplant/stoutbush
name = "stout potted bush"
desc = "This is a stout bush. Its leaves point up and outwards."
icon_state = "plant-22"
/obj/structure/flora/pottedplant/drooping
name = "drooping potted plant"
desc = "This is a small plant. The drooping leaves make it look like its wilted."
icon_state = "plant-23"
/obj/structure/flora/pottedplant/tropical
name = "tropical potted plant"
desc = "This is some kind of tropical plant. It hasn't begun to flower yet."
icon_state = "plant-24"
/obj/structure/flora/pottedplant/dead
name = "dead potted plant"
desc = "This is the dried up remains of a dead plant. Someone should replace it."
icon_state = "plant-25"
/obj/structure/flora/pottedplant/decorative
name = "decorative potted plant"
desc = "This is a decorative shrub. It's been trimmed into the shape of an apple."
icon_state = "applebush"
/obj/structure/flora/pottedplant/xmas
name = "small christmas tree"
desc = "This is a tiny well lit decorative christmas tree."
icon_state = "plant-xmas"
/obj/structure/flora/sif
icon = 'icons/obj/flora/sifflora.dmi'
/obj/structure/flora/sif/attack_hand(mob/user)
if (user.a_intent == I_HURT)
if(do_after(user, 5 SECONDS))
user.visible_message("\The [user] digs up \the [src.name].", "You dig up \the [src.name].")
qdel(src)
else
user.visible_message("\The [user] pokes \the [src.name].", "You poke \the [src.name].")
/datum/category_item/catalogue/flora/subterranean_bulbs
name = "Sivian Flora - Subterranean Bulbs"
desc = "A plant which is native to Sif, it continues the trend of being a bioluminescent specimen. These plants \
are generally suited for conditions experienced in caverns, which are generally dark and cold. It is not \
known why this plant evolved to be bioluminescent, however this property has, unintentionally, allowed for \
it to spread much farther than before, with the assistance of humans.\
<br><br>\
In Sif's early history, Sivian settlers found this plant while they were establishing mines. Their ability \
to emit low, but consistant amounts of light made them desirable to the settlers. They would often cultivate \
this plant inside man-made tunnels and mines to act as a backup source of light that would not need \
electricity. This technique has saved many lost miners, and this practice continues to this day."
value = CATALOGUER_REWARD_EASY
/obj/structure/flora/sif/subterranean
name = "subterranean plant"
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
icon_state = "glowplant"
light_range = 2
light_power = 0.6
light_color = "#FF6633"
catalogue_data = list(/datum/category_item/catalogue/flora/subterranean_bulbs)
/obj/structure/flora/sif/subterranean/Initialize()
icon_state = "[initial(icon_state)][rand(1,2)]"
. = ..()
/datum/category_item/catalogue/flora/eyebulbs
name = "Sivian Flora - Eyebulbs"
desc = "A plant native to Sif. On the end of its stems are bulbs which visually resemble \
eyes, which shrink when touched. One theory is that the bulbs are a result of mimicry, appearing as eyeballs to protect from predators.<br><br>\
These plants have no known use."
value = CATALOGUER_REWARD_EASY
/obj/structure/flora/sif/eyes
name = "mysterious bulbs"
desc = "This is a mysterious looking plant. They kind of look like eyeballs. Creepy."
icon_state = "eyeplant"
catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
/obj/structure/flora/sif/eyes/Initialize()
icon_state = "[initial(icon_state)][rand(1,3)]"
. = ..()
/datum/category_item/catalogue/flora/mosstendrils
name = "Sivian Flora - Moss Stalks"
desc = "A plant native to Sif. The plant is most closely related to the common, dense moss found covering Sif's terrain. \
It has evolved a method of camouflage utilizing white hairs on its dorsal sides to make it appear as a small mound of snow from \
above. It has no known use, though it is a common furnishing in contemporary homes."
value = CATALOGUER_REWARD_TRIVIAL
/obj/structure/flora/sif/tendrils
name = "stocky tendrils"
desc = "A 'plant' made up of hardened moss. It has tiny hairs that bunch together to look like snow."
icon_state = "grass"
randomize_size = TRUE
catalogue_data = list(/datum/category_item/catalogue/flora/mosstendrils)
/obj/structure/flora/sif/tendrils/Initialize()
icon_state = "[initial(icon_state)][rand(1,3)]"
. = ..()
/obj/structure/flora
name = "flora"
desc = "A perfectly generic plant."
anchored = TRUE // Usually, plants don't move. Usually.
plane = DECAL_PLANE
layer = BELOW_MOB_LAYER
var/randomize_size = FALSE
var/max_x_scale = 1.25
var/max_y_scale = 1.25
var/min_x_scale = 0.9
var/min_y_scale = 0.9
var/harvest_tool = null // The type of item used to harvest the plant.
var/harvest_count = 0
var/randomize_harvest_count = TRUE
var/max_harvests = 0
var/min_harvests = -1
var/list/harvest_loot = null // Should be an associative list for things to spawn, and their weights. An example would be a branch from a tree.
/obj/structure/flora/Initialize()
..()
if(randomize_size)
icon_scale_x = rand(min_x_scale * 100, max_x_scale * 100) / 100
icon_scale_y = rand(min_y_scale * 100, max_y_scale * 100) / 100
if(prob(50))
icon_scale_x *= -1
update_transform()
if(randomize_harvest_count)
max_harvests = max(0, rand(min_harvests, max_harvests)) // Incase you want to weight it more toward 'not harvestable', set min_harvests to a negative value.
/obj/structure/flora/examine(mob/user)
. = ..()
if(harvest_count < max_harvests)
. += get_harvestable_desc()
/obj/structure/flora/proc/get_harvestable_desc()
return "<span class='notice'>\The [src] seems to have something hanging from it.</span>"
/obj/structure/flora/attackby(var/obj/item/weapon/W, var/mob/living/user)
if(can_harvest(W))
var/harvest_spawn = pickweight(harvest_loot)
var/atom/movable/AM = spawn_harvest(harvest_spawn, user)
if(!AM)
to_chat(user, "<span class='notice'>You fail to harvest anything from \the [src].</span>")
else
to_chat(user, "<span class='notice'>You harvest \the [AM] from \the [src].</span>")
return
..(W, user)
/obj/structure/flora/proc/can_harvest(var/obj/item/I)
. = FALSE
if(harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
. = TRUE
return .
/obj/structure/flora/proc/spawn_harvest(var/path = null, var/mob/user = null)
if(!ispath(path))
return 0
var/turf/Target = get_turf(src)
if(user)
Target = get_turf(user)
var/atom/movable/AM = new path(Target)
harvest_count++
return AM
//bushes
/obj/structure/flora/bush
name = "bush"
icon = 'icons/obj/flora/snowflora.dmi'
icon_state = "snowbush1"
/obj/structure/flora/bush/New()
..()
icon_state = "snowbush[rand(1, 6)]"
/obj/structure/flora/pottedplant
name = "potted plant"
desc = "Really ties the room together."
icon = 'icons/obj/plants.dmi'
icon_state = "plant-26"
anchored = FALSE
//newbushes
/obj/structure/flora/ausbushes
name = "bush"
icon = 'icons/obj/flora/ausflora.dmi'
icon_state = "firstbush_1"
/obj/structure/flora/ausbushes/New()
..()
icon_state = "firstbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/reedbush
icon_state = "reedbush_1"
/obj/structure/flora/ausbushes/reedbush/New()
..()
icon_state = "reedbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/leafybush
icon_state = "leafybush_1"
/obj/structure/flora/ausbushes/leafybush/New()
..()
icon_state = "leafybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/palebush
icon_state = "palebush_1"
/obj/structure/flora/ausbushes/palebush/New()
..()
icon_state = "palebush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/stalkybush
icon_state = "stalkybush_1"
/obj/structure/flora/ausbushes/stalkybush/New()
..()
icon_state = "stalkybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/grassybush
icon_state = "grassybush_1"
/obj/structure/flora/ausbushes/grassybush/New()
..()
icon_state = "grassybush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/fernybush
icon_state = "fernybush_1"
/obj/structure/flora/ausbushes/fernybush/New()
..()
icon_state = "fernybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/sunnybush
icon_state = "sunnybush_1"
/obj/structure/flora/ausbushes/sunnybush/New()
..()
icon_state = "sunnybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/genericbush
icon_state = "genericbush_1"
/obj/structure/flora/ausbushes/genericbush/New()
..()
icon_state = "genericbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/pointybush
icon_state = "pointybush_1"
/obj/structure/flora/ausbushes/pointybush/New()
..()
icon_state = "pointybush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/lavendergrass
icon_state = "lavendergrass_1"
/obj/structure/flora/ausbushes/lavendergrass/New()
..()
icon_state = "lavendergrass_[rand(1, 4)]"
/obj/structure/flora/ausbushes/ywflowers
icon_state = "ywflowers_1"
/obj/structure/flora/ausbushes/ywflowers/New()
..()
icon_state = "ywflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/brflowers
icon_state = "brflowers_1"
/obj/structure/flora/ausbushes/brflowers/New()
..()
icon_state = "brflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/ppflowers
icon_state = "ppflowers_1"
/obj/structure/flora/ausbushes/ppflowers/New()
..()
icon_state = "ppflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/sparsegrass
icon_state = "sparsegrass_1"
/obj/structure/flora/ausbushes/sparsegrass/New()
..()
icon_state = "sparsegrass_[rand(1, 3)]"
/obj/structure/flora/ausbushes/fullgrass
icon_state = "fullgrass_1"
/obj/structure/flora/ausbushes/fullgrass/New()
..()
icon_state = "fullgrass_[rand(1, 3)]"
/obj/structure/flora/skeleton
name = "hanging skeleton model"
icon = 'icons/obj/plants.dmi' //what an interesting plant
icon_state = "hangskele"
desc = "It's an anatomical model of a human skeletal system made of plaster."
plane = OBJ_PLANE
//potted plants credit: Flashkirby
/obj/structure/flora/pottedplant
name = "potted plant"
desc = "Really brings the room together."
icon = 'icons/obj/plants.dmi'
icon_state = "plant-01"
plane = OBJ_PLANE
var/obj/item/stored_item
/obj/structure/flora/pottedplant/examine(mob/user)
. = ..()
if(in_range(user, src) && stored_item)
. += "<span class='filter_notice'><i>You can see something in there...</i></span>"
/obj/structure/flora/pottedplant/attackby(obj/item/I, mob/user)
if(stored_item)
to_chat(user, "<span class='notice'>[I] won't fit in. There already appears to be something in here...</span>")
return
if(I.w_class > ITEMSIZE_TINY)
to_chat(user, "<span class='notice'>[I] is too big to fit inside [src].</span>")
return
if(do_after(user, 10))
user.drop_from_inventory(I, src)
I.forceMove(src)
stored_item = I
src.visible_message("[bicon(src)] [bicon(I)] [user] places [I] into [src].")
return
else
to_chat(user, "<span class='notice'>You refrain from putting things into the plant pot.</span>")
return
..()
/obj/structure/flora/pottedplant/attack_hand(mob/user)
if(!stored_item)
to_chat(user, "<span class='filter_notice'><b>You see nothing of interest in [src]...</b></span>")
else
if(do_after(user, 10))
to_chat(user, "<span class='filter_notice'>You find [bicon(stored_item)] [stored_item] in [src]!</span>")
stored_item.forceMove(get_turf(src))
stored_item = null
..()
/obj/structure/flora/pottedplant/large
name = "large potted plant"
desc = "This is a large plant. Three branches support pairs of waxy leaves."
icon_state = "plant-26"
/obj/structure/flora/pottedplant/fern
name = "potted fern"
desc = "This is an ordinary looking fern. It looks like it could do with some water."
icon_state = "plant-02"
/obj/structure/flora/pottedplant/overgrown
name = "overgrown potted plants"
desc = "This is an assortment of colourful plants. Some parts are overgrown."
icon_state = "plant-03"
/obj/structure/flora/pottedplant/bamboo
name = "potted bamboo"
desc = "These are bamboo shoots. The tops looks like they've been cut short."
icon_state = "plant-04"
/obj/structure/flora/pottedplant/largebush
name = "large potted bush"
desc = "This is a large bush. The leaves stick upwards in an odd fashion."
icon_state = "plant-05"
/obj/structure/flora/pottedplant/thinbush
name = "thin potted bush"
desc = "This is a thin bush. It appears to be flowering."
icon_state = "plant-06"
/obj/structure/flora/pottedplant/mysterious
name = "mysterious potted bulbs"
desc = "This is a mysterious looking plant. Touching the bulbs cause them to shrink."
icon_state = "plant-07"
catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
/obj/structure/flora/pottedplant/smalltree
name = "small potted tree"
desc = "This is a small tree. It is rather pleasant."
icon_state = "plant-08"
/obj/structure/flora/pottedplant/unusual
name = "unusual potted plant"
desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
icon_state = "plant-09"
light_range = 2
light_power = 0.6
light_color = "#33CCFF"
catalogue_data = list(/datum/category_item/catalogue/flora/sif_tree)
/obj/structure/flora/pottedplant/orientaltree
name = "potted oriental tree"
desc = "This is a rather oriental style tree. Its flowers are bright pink."
icon_state = "plant-10"
/obj/structure/flora/pottedplant/smallcactus
name = "small potted cactus"
desc = "This is a small cactus. Its needles are sharp."
icon_state = "plant-11"
/obj/structure/flora/pottedplant/tall
name = "tall potted plant"
desc = "This is a tall plant. Tiny pores line its surface."
icon_state = "plant-12"
/obj/structure/flora/pottedplant/sticky
name = "sticky potted plant"
desc = "This is an odd plant. Its sticky leaves trap insects."
icon_state = "plant-13"
/obj/structure/flora/pottedplant/smelly
name = "smelly potted plant"
desc = "This is some kind of tropical plant. It reeks of rotten eggs."
icon_state = "plant-14"
/obj/structure/flora/pottedplant/small
name = "small potted plant"
desc = "This is a pot of assorted small flora. Some look familiar."
icon_state = "plant-15"
/obj/structure/flora/pottedplant/aquatic
name = "aquatic potted plant"
desc = "This is apparently an aquatic plant. It's probably fake."
icon_state = "plant-16"
/obj/structure/flora/pottedplant/shoot
name = "small potted shoot"
desc = "This is a small shoot. It still needs time to grow."
icon_state = "plant-17"
/obj/structure/flora/pottedplant/flower
name = "potted flower"
desc = "This is a slim plant. Sweet smelling flowers are supported by spindly stems."
icon_state = "plant-18"
/obj/structure/flora/pottedplant/crystal
name = "crystalline potted plant"
desc = "These are rather cubic plants. Odd crystal formations grow on the end."
icon_state = "plant-19"
/obj/structure/flora/pottedplant/subterranean
name = "subterranean potted plant"
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
icon_state = "plant-20"
light_range = 2
light_power = 0.6
light_color = "#FF6633"
/obj/structure/flora/pottedplant/minitree
name = "potted tree"
desc = "This is a miniature tree. Apparently it was grown to 1/5 scale."
icon_state = "plant-21"
/obj/structure/flora/pottedplant/stoutbush
name = "stout potted bush"
desc = "This is a stout bush. Its leaves point up and outwards."
icon_state = "plant-22"
/obj/structure/flora/pottedplant/drooping
name = "drooping potted plant"
desc = "This is a small plant. The drooping leaves make it look like its wilted."
icon_state = "plant-23"
/obj/structure/flora/pottedplant/tropical
name = "tropical potted plant"
desc = "This is some kind of tropical plant. It hasn't begun to flower yet."
icon_state = "plant-24"
/obj/structure/flora/pottedplant/dead
name = "dead potted plant"
desc = "This is the dried up remains of a dead plant. Someone should replace it."
icon_state = "plant-25"
/obj/structure/flora/pottedplant/decorative
name = "decorative potted plant"
desc = "This is a decorative shrub. It's been trimmed into the shape of an apple."
icon_state = "applebush"
/obj/structure/flora/pottedplant/xmas
name = "small christmas tree"
desc = "This is a tiny well lit decorative christmas tree."
icon_state = "plant-xmas"
/obj/structure/flora/sif
icon = 'icons/obj/flora/sifflora.dmi'
/obj/structure/flora/sif/attack_hand(mob/user)
if (user.a_intent == I_HURT)
if(do_after(user, 5 SECONDS))
user.visible_message("<span class='filter_notice'>\The [user] digs up \the [src.name].", "You dig up \the [src.name].</span>")
qdel(src)
else
user.visible_message("<span class='filter_notice'>\The [user] pokes \the [src.name].", "You poke \the [src.name].</span>")
/datum/category_item/catalogue/flora/subterranean_bulbs
name = "Sivian Flora - Subterranean Bulbs"
desc = "A plant which is native to Sif, it continues the trend of being a bioluminescent specimen. These plants \
are generally suited for conditions experienced in caverns, which are generally dark and cold. It is not \
known why this plant evolved to be bioluminescent, however this property has, unintentionally, allowed for \
it to spread much farther than before, with the assistance of humans.\
<br><br>\
In Sif's early history, Sivian settlers found this plant while they were establishing mines. Their ability \
to emit low, but consistant amounts of light made them desirable to the settlers. They would often cultivate \
this plant inside man-made tunnels and mines to act as a backup source of light that would not need \
electricity. This technique has saved many lost miners, and this practice continues to this day."
value = CATALOGUER_REWARD_EASY
/obj/structure/flora/sif/subterranean
name = "subterranean plant"
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
icon_state = "glowplant"
light_range = 2
light_power = 0.6
light_color = "#FF6633"
catalogue_data = list(/datum/category_item/catalogue/flora/subterranean_bulbs)
/obj/structure/flora/sif/subterranean/Initialize()
icon_state = "[initial(icon_state)][rand(1,2)]"
. = ..()
/datum/category_item/catalogue/flora/eyebulbs
name = "Sivian Flora - Eyebulbs"
desc = "A plant native to Sif. On the end of its stems are bulbs which visually resemble \
eyes, which shrink when touched. One theory is that the bulbs are a result of mimicry, appearing as eyeballs to protect from predators.<br><br>\
These plants have no known use."
value = CATALOGUER_REWARD_EASY
/obj/structure/flora/sif/eyes
name = "mysterious bulbs"
desc = "This is a mysterious looking plant. They kind of look like eyeballs. Creepy."
icon_state = "eyeplant"
catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
/obj/structure/flora/sif/eyes/Initialize()
icon_state = "[initial(icon_state)][rand(1,3)]"
. = ..()
/datum/category_item/catalogue/flora/mosstendrils
name = "Sivian Flora - Moss Stalks"
desc = "A plant native to Sif. The plant is most closely related to the common, dense moss found covering Sif's terrain. \
It has evolved a method of camouflage utilizing white hairs on its dorsal sides to make it appear as a small mound of snow from \
above. It has no known use, though it is a common furnishing in contemporary homes."
value = CATALOGUER_REWARD_TRIVIAL
/obj/structure/flora/sif/tendrils
name = "stocky tendrils"
desc = "A 'plant' made up of hardened moss. It has tiny hairs that bunch together to look like snow."
icon_state = "grass"
randomize_size = TRUE
catalogue_data = list(/datum/category_item/catalogue/flora/mosstendrils)
harvest_tool = /obj/item/weapon/material/knife
max_harvests = 1
min_harvests = -4
harvest_loot = list(
/obj/item/seeds/wabback = 15,
/obj/item/seeds/blackwabback = 1,
/obj/item/seeds/wildwabback = 30
)
/obj/structure/flora/sif/tendrils/Initialize()
icon_state = "[initial(icon_state)][rand(1,3)]"
. = ..()
/obj/structure/flora/sif/tendrils/get_harvestable_desc()
return "<span class='notice'>\The [src] seems to be growing over something.</span>"
@@ -11,7 +11,6 @@
..()
icon_state = "snowgrass[rand(1, 3)]bb"
/obj/structure/flora/grass/green
icon_state = "snowgrass1gb"
+3 -1
View File
@@ -273,7 +273,9 @@
max_harvests = 2
min_harvests = -4
harvest_loot = list(
/obj/item/weapon/reagent_containers/food/snacks/siffruit = 5
/obj/item/weapon/reagent_containers/food/snacks/siffruit = 20,
/obj/item/weapon/reagent_containers/food/snacks/grown/sifpod = 5,
/obj/item/seeds/sifbulb = 1
)
var/light_shift = 0