Fix light runtimes with helmets

This commit is contained in:
Aronai Sieyes
2021-06-18 13:37:01 -04:00
parent 663ba3134a
commit def744f2a6
2 changed files with 5 additions and 3 deletions
+2 -2
View File
@@ -728,8 +728,8 @@
to_chat(H, "<span class='notice'>Your [use_obj.name] [use_obj.gender == PLURAL ? "deploy" : "deploys"] swiftly.</span>")
playsound(src, 'sound/machines/rig/rigservo.ogg', 10, FALSE)
if(piece == "helmet" && helmet)
helmet.update_light(H)
if(piece == "helmet" && helmet?.light_system == STATIC_LIGHT)
helmet.update_light()
/obj/item/weapon/rig/proc/deploy(mob/M,var/sealed)
@@ -199,7 +199,9 @@
helmet.pickup(H)
helmet.canremove = 0
to_chat(H, "<span class='info'>You deploy your suit helmet, sealing you off from the world.</span>")
helmet.update_light(H)
if(helmet.light_system == STATIC_LIGHT)
helmet.update_light()
/obj/item/clothing/suit/space/void/verb/eject_tank()