Changes wall damage from being (usually) 25 brute to 12 and doesnt add a stun to it (#15950)

* Prs this without consulting people like a boss

* Remove stungus

womp
This commit is contained in:
Reo Lozzot
2024-05-04 05:49:09 -05:00
committed by GitHub
parent a1b2e9c875
commit df263998fa
2 changed files with 7 additions and 4 deletions
+3 -1
View File
@@ -370,7 +370,9 @@
//This is called when the mob is thrown into a dense turf
/mob/living/proc/turf_collision(var/turf/T, var/speed)
src.take_organ_damage(speed*5)
src.take_organ_damage(12) // used to be 5 * speed. That's a default of 25 and I dont see anything ever changing the "speed" value.
//src.Weaken(3) // That is absurdly high so im just setting it to a flat 12 with a bit of stun ontop. //Stun is too dangerous
playsound(src, get_sfx("punch"), 50) //ouch sound
/mob/living/proc/near_wall(var/direction,var/distance=1)
var/turf/T = get_step(get_turf(src),direction)