allows direct robot sprite testing (#16942)

* allows direct robot sprite testing

* .

* some more details
This commit is contained in:
Kashargul
2025-01-25 11:10:32 -05:00
committed by GitHub
parent d83a54511c
commit df3ea601a7
5 changed files with 219 additions and 0 deletions
@@ -5,9 +5,11 @@ SUBSYSTEM_DEF(robot_sprites)
var/list/all_cyborg_sprites = list()
var/list/cyborg_sprites_by_module = list()
var/list/whitelisted_sprites_by_module = list()
var/list/all_test_sprites = list()
/datum/controller/subsystem/robot_sprites/Initialize()
initialize_borg_sprites()
load_test_sprites()
return SS_INIT_SUCCESS
/datum/controller/subsystem/robot_sprites/proc/initialize_borg_sprites()
@@ -111,3 +113,185 @@ SUBSYSTEM_DEF(robot_sprites)
. |= RS
return
// This is mostly for sprite testing, don't use it in active productions!
/datum/controller/subsystem/robot_sprites/proc/load_test_sprites()
var/list/test_sprites = list()
// file name must be robot_xxy.dmi -> testborg_64x32
var/path = "icons/mob/robot/testdir/"
for(var/f in flist(path))
if(!findtext(f, regex(".dmi")))
continue
test_sprites += list("[f]" = file("[path][f]"))
for(var/sprite in test_sprites)
var/datum/robot_sprite/RS = new()
all_test_sprites += RS
RS.sprite_flags = 0
RS.rest_sprite_options = list()
RS.sprite_icon = test_sprites[sprite]
var/splitted = splittext(sprite, "_")
RS.name = splitted[1]
RS.sprite_icon_state = splitted[1]
splitted = splittext(splitted[2], "x")
RS.pixel_x = (32 - text2num(splitted[1])) / 2
RS.icon_x = text2num(splitted[1])
RS.icon_y = text2num(splitted[2])
RS.vis_height = text2num(splitted[2])
var/list/icon_states = icon_states(RS.sprite_icon)
for(var/icon in icon_states)
// testing whitelist functionality ckey-...
if(findtext(icon, regex("ckey-")))
var/list/owner = splittext(icon, "-")
RS.whitelist_ckey = owner[3]
RS.is_whitelisted = TRUE
continue
// testing module types slots modules-...
if(findtext(icon, regex("modules-")))
var/list/jobs = splittext(icon, "-")
jobs -= "modules"
RS.module_type = jobs
continue
// Check for all the possible overlays
if(findtext(icon, regex("-roll")))
RS.sprite_flags |= ROBOT_HAS_SPEED_SPRITE
continue
if(findtext(icon, regex("-shield")))
RS.sprite_flags |= ROBOT_HAS_SHIELD_SPRITE
continue
if(findtext(icon, regex("-speed_shield")))
RS.sprite_flags |= ROBOT_HAS_SHIELD_SPEED_SPRITE
continue
if(findtext(icon, regex("-melee",)))
RS.sprite_flags |= ROBOT_HAS_MELEE_SPRITE
continue
if(findtext(icon, regex("-dagger")))
RS.sprite_flags |= ROBOT_HAS_DAGGER_SPRITE
continue
if(findtext(icon, regex("-blade")))
RS.sprite_flags |= ROBOT_HAS_BLADE_SPRITE
continue
if(findtext(icon, regex("-gun")))
RS.sprite_flags |= ROBOT_HAS_GUN_SPRITE
continue
if(findtext(icon, regex("-laser")))
RS.sprite_flags |= ROBOT_HAS_LASER_SPRITE
continue
if(findtext(icon, regex("-taser")))
RS.sprite_flags |= ROBOT_HAS_TASER_SPRITE
continue
if(findtext(icon, regex("-disabler")))
RS.sprite_flags |= ROBOT_HAS_DISABLER_SPRITE
continue
if(findtext(icon, regex("-eyes")))
RS.has_eye_sprites = TRUE
continue
if(findtext(icon, regex("-lights")))
RS.has_eye_light_sprites = TRUE
continue
if(findtext(icon, regex("-decals")))
RS.has_robotdecal_sprites = TRUE
continue
if(findtext(icon, regex("-openpanel_w")))
RS.has_custom_open_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-rest")))
RS.has_vore_belly_resting_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-sit")))
RS.has_vore_belly_resting_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-bellyup")))
RS.has_vore_belly_resting_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-\[a-z\]$")))
var/list/belly = splittext(icon, "-")
var/capacity = text2num(belly[3])
if(!RS.belly_light_list)
RS.belly_light_list = list()
if(isnum(capacity))
if(!RS.belly_light_list[belly[2]])
RS.belly_light_list[belly[2]] = capacity
else if(RS.belly_light_list[belly[2]] < capacity)
RS.belly_light_list[belly[2]] = capacity
continue
if(findtext(icon, regex("-\\d$")))
var/list/belly = splittext(icon, "-")
var/capacity = text2num(belly[3])
if(!RS.belly_capacity_list)
RS.belly_capacity_list = list()
if(isnum(capacity))
if(!RS.belly_capacity_list[belly[2]])
RS.belly_capacity_list[belly[2]] = capacity
else if(RS.belly_capacity_list[belly[2]] < capacity)
RS.belly_capacity_list[belly[2]] = capacity
continue
if(findtext(icon, regex("-sit")))
RS.has_rest_sprites = TRUE
RS.rest_sprite_options |= list("Sit")
continue
if(findtext(icon, regex("-rest")))
RS.has_rest_sprites = TRUE
RS.rest_sprite_options |= list("Default")
continue
if(findtext(icon, regex("-bellyup")))
RS.has_rest_sprites = TRUE
RS.rest_sprite_options |= list("Bellyup")
continue
if(findtext(icon, regex("-wreck")))
RS.has_dead_sprite = TRUE
continue
if(findtext(icon, regex("wreck-overlay")))
RS.has_dead_sprite_overlay = TRUE
continue
// We want to test it, so just give it all if there were non defined in the dmi
if(!RS.module_type)
RS.module_type = list("Standard", "Engineering", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Clerical", "Security", "Research")
// Apply it to the possible modules, there will be no preview icon in the module selection as those datums are not ran through icon forge
if(islist(RS.module_type))
for(var/M in RS.module_type)
if(RS.is_whitelisted)
if(!(M in whitelisted_sprites_by_module))
whitelisted_sprites_by_module += M
whitelisted_sprites_by_module[M] = list()
whitelisted_sprites_by_module[M] |= RS
else
if(!(M in cyborg_sprites_by_module))
cyborg_sprites_by_module += M
cyborg_sprites_by_module[M] = list()
cyborg_sprites_by_module[M] |= RS
else
if(RS.is_whitelisted)
if(!(RS.module_type in whitelisted_sprites_by_module))
whitelisted_sprites_by_module += RS.module_type
whitelisted_sprites_by_module[RS.module_type] = list()
whitelisted_sprites_by_module[RS.module_type] |= RS
else
if(!(RS.module_type in cyborg_sprites_by_module))
cyborg_sprites_by_module += RS.module_type
cyborg_sprites_by_module[RS.module_type] = list()
cyborg_sprites_by_module[RS.module_type] |= RS
/datum/controller/subsystem/robot_sprites/proc/clear_test_sprites()
// Clears all our test sprites, allows spriters to reload the dmis after edits ingame
for(var/datum/robot_sprite/RS in all_test_sprites)
if(islist(RS.module_type))
for(var/M in RS.module_type)
if(RS.is_whitelisted)
if(M in whitelisted_sprites_by_module)
whitelisted_sprites_by_module[M] -= RS
else
if(M in cyborg_sprites_by_module)
cyborg_sprites_by_module[M] -= RS
else
if(RS.is_whitelisted)
if(RS.module_type in whitelisted_sprites_by_module)
whitelisted_sprites_by_module[RS.module_type] -= RS
else
if(RS.module_type in cyborg_sprites_by_module)
cyborg_sprites_by_module[RS.module_type] -= RS
all_test_sprites -= RS
qdel(RS)
/datum/controller/subsystem/robot_sprites/proc/reload_test_sprites()
clear_test_sprites()
load_test_sprites()